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Biome API: Add biome-specific river water
2015-04-19
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Biome API: Add biome-specific river water
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2015-04-16
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Mgv5: Fix above/below ground spawn when water level...
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2015-04-16
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Mgv5/v7: Add check for water for deciding biome node...
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2015-04-14
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Defaultsettings: Add dungeons and jungles flags. Update...
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2015-04-13
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Conf.example: Update, fix and improve mapgen flags...
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2015-04-12
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Mgv6: Fix taiga, allow pine tree spawning on snowblocks
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2015-04-12
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Mgv6: Add optional snow biomes
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2015-04-07
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Cavegen: Remove now unnecessary checks for water, lava...
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2015-04-01
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Treegen: Add pine tree. Force place trunks
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2015-03-24
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lua_api/l_mapgen: generate_ores/decorations: make p1...
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2015-03-23
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Mgv6: Use heightmap in placeTreesAndJungleGrass()
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2015-03-22
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Mgv7: 1 up , 1 down overgeneration for chunk border...
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2015-03-19
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Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk...
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2015-03-18
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Mgv6: Remove addDirtGravelBlobs, replaced by blob ore...
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2015-03-15
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mg_decoration: Raise highest allowed deco top to max...
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2015-03-12
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Mgv5/mgv7: Add desert temples if desert stone detected...
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2015-03-11
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Mgv6: Fix uninitialised heightmap used by cavegen
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2015-03-11
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lua_api/l_mapgen: Fix overlapping areas of minetest...
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2015-03-08
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Heightmaps: Fix uninitialised values in mgv5/mgv6....
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2015-03-07
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Dungeongen: Optionally set ignore to be untouchable...
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2015-03-06
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Biome API: Enable decorations placed on water
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2015-03-04
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Cavegen, mgv5: Cleanup code
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2015-03-02
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Mgv6: Add heightmap. Do not make large caves that are...
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2015-02-26
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Biome API: Re-calculate biome at every surface in a...
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2015-02-21
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Mgv5: Remove blobgen. Remove crumble and wetness noises
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