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[CSM] implement client side mod loading (#5123)
2017-03-13
Loïc Blot
[CSM] implement client side mod loading (#5123)
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2017-03-13
Loïc Blot
[CSM] sound_play & sound_stop support + client_lua_api...
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2017-03-13
Loïc Blot
[CSM] Add on_death, on_hp_modification & oh_damage_taken...
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2017-03-06
Loïc Blot
CI: Add memleak checking using valgrind (#5350)
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2017-02-07
Loïc Blot
Add ModMetadata API (#5131)
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2017-01-27
Loïc Blot
Implement player attribute backend (#4155)
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2017-01-21
Loïc Blot
Remove os.exit from the Lua secure sandbox (#5090)
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2017-01-21
Loïc Blot
Add show_statusline_on_connect setting (#5084)
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2017-01-21
Loïc Blot
Revert "Detach the player from entities on death."...
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2017-01-21
Loïc Blot
Warning fix for 2ea60156437962d7d29d20606bf5d9189059f76b...
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2017-01-21
Loïc Blot
Do not force deletion of players when mapblock is full...
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2017-01-09
Ner'zhul
Environment & IGameDef code refactoring (#4985)
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2016-12-24
Ner'zhul
Add gradle wrapper (#4954)
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2016-11-05
Ner'zhul
PlayerSAO saving fix (#4734)
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2016-10-30
Ner'zhul
PlayerSAO/LocalPlayer refactor: (#4612)
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2016-10-28
Ner'zhul
Add missing remoteplayer.cpp to Android build
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2016-10-27
Ner'zhul
Add unittests to test player saving/loading (#4679)
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2016-08-10
Ner'zhul
Permit usage of std::unordered_map & std::unorderered_set...
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2016-07-28
Ner'zhul
Increase android versionCode (#4350)
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2015-09-02
Ner'zhul
Add two missing directories to doxygen
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2015-04-11
Ner'zhul
Fix a rare crash case un SendPlayerHP
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2015-02-20
Ner'zhul
update README.txt
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2015-02-19
Ner'zhul
Typo fix in networkprotocol.h
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