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LuaVoxelManip: Throw warning or error instead of silently doing nothing (#7567)
2018-06-23
stujones11
Android: Use correct temporary path (#7463)
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2018-03-29
stujones11
Optional alpha channel support for entities
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2018-03-11
stujones11
Android build fixes for c++11
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2018-02-10
stujones11
Position entity nametags relative to selection-box...
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2018-02-08
stujones11
Include alpha channel reference in MaterialTypeParam
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2017-12-04
stujones11
Android: Update build system for ndk-r15x
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2017-08-24
stujones11
Make entity selection and collision boxes independently...
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2017-08-23
stujones11
Do not add base position to player selection box (...
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2017-07-01
stujones11
Include TILE_MATERIAL_OPAQUE in shaders header (#6086)
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2017-07-01
stujones11
Tile material: Add 'TILE_MATERIAL_OPAQUE', use for...
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2017-05-29
stujones11
Don't add damage flash while punch texture modifier...
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2013-12-12
stujones11
Make line_of_sight return blocking node position
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2013-07-09
stujones11
Fix multiple texture support for animated meshnodes
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2013-06-03
stujones11
Fix multiple texture support for animated meshnodes.
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