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Fix a memleak pointed by @Zeno- in MeshUpdateQueue
2017-05-16
Loic Blot
Fix a memleak pointed by @Zeno- in MeshUpdateQueue
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2017-05-13
Loic Blot
Android build fix
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2017-05-07
Loic Blot
LINT fix since d0678948165768472fc940c03e78cba787f49ea5
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2017-05-06
Loic Blot
Fix codestyle since CSM Camera API
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2017-05-05
Loic Blot
Add missing server sending rule for bd921a7916f0fafc493b1c4d...
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2017-05-04
Loic Blot
LINT fix since cloud API merge
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2017-04-29
Loic Blot
Remove legacy unused define DIGGING_PARTICLES_AMOUNT
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2017-04-29
Loic Blot
Fix Lint broken by b662a4577d692329b9ca83525e6039f2ddcd1ac1
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2017-04-26
Loic Blot
Fix Android build since 2818d3f2244d2146a5cdb61cd41f6561c514f97c
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2017-04-23
Loic Blot
Fix lint since recent player to db merge
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2017-04-23
Loic Blot
LINT fix
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2017-04-23
Loic Blot
Revert "CONTRIBUTING: disallow signed git commits"
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2017-04-21
Loic Blot
Fixing warning pointed by @sfan5 and clang and cleanup...
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2017-04-21
Loic Blot
Revert a const ref on update texture
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2017-04-17
Loic Blot
Remove an unused variable in Android Build
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2017-04-14
Loic Blot
NetworkPacket: don't copy push std::string and std...
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2017-04-14
Loic Blot
Fix wrong channel type in Client/Server CommandFactories
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2017-04-14
Loic Blot
Fix android build
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2017-04-12
Loic Blot
Fix fips_cipher_abort warning and other duplicate macros
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2017-04-10
Loic Blot
Clang format: fix LINT on old PR which doesn't have...
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2017-04-08
Loic Blot
code style fix on src/script/cpp_api/s_client.h
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2017-04-07
Loic Blot
Fix cmake library default build problem since moving...
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2017-04-07
Loic Blot
Pass clang-format on 14 trivial header files fixes
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2017-04-07
Loic Blot
Clang-format: fix some header files and remove them...
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2017-04-06
Loic Blot
Move LINT process in dedicated shell & fix
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2017-04-06
Loic Blot
Clang format: only show errors on non whitelisted files
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2017-04-06
Loic Blot
Expose vector helpers to CSM
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2017-03-31
Loic Blot
Fix clang-format Columns Width
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2017-03-26
Loic Blot
Fix mismatch struct/class for GameUIFlags
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2017-03-18
Loic Blot
TOGGLE_CHAT keymap should togglechat not HUD
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2017-03-13
Loic Blot
[CSM] storage + fixes
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2017-03-13
Loic Blot
[CSM] Client side modding
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2017-02-08
Loic Blot
Fix android build
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2017-01-14
Loic Blot
Fix another missing const reported by clang & @sfan5
Signed-off-by:
Loic Blot
<loic.blot@unix-experience.fr>
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2017-01-14
Loic Blot
Fix missing const in ServerActiveObject::getStaticData
Signed-off-by:
Loic Blot
<loic.blot@unix-experience.fr>
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2017-01-13
Loic Blot
Optimize SAO getStaticData by using std::string pointer...
Signed-off-by:
Loic Blot
<loic.blot@unix-experience.fr>
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2017-01-11
Loic Blot
Cleanup some header inclusions to improve compilation...
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2017-01-08
Loic Blot
Move ServerEnvironment to dedicated cpp/header files
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2017-01-08
Loic Blot
Move ClientEnvironment to dedicated cpp/header files
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2017-01-01
Loic Blot
Fix non reverted change on TOSERVER_BREATH compat
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2017-01-01
Loic Blot
Breath cheat fix: server side
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2016-10-30
Loic Blot
Fix overloading problems mentioned by clang
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2016-10-09
Loic Blot
A little cleanup since previous commit
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2016-10-09
Loic Blot
Environment cleanup
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2016-10-08
Loic Blot
Move RemotePlayer code to its own cpp/header
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2016-10-08
Loic Blot
RemotePlayer/LocalPlayer Player base class proper separation...
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2016-10-08
Loic Blot
Optimize ClientIface::getPlayerNames(): return const...
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2016-10-08
Loic Blot
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
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2016-10-08
Loic Blot
Player/LocalPlayer/RemotePlayer inheritance cleanup...
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2016-10-08
Loic Blot
Remove some unused attributes/class functions in server...
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2016-10-08
Loic Blot
Player/LocalPlayer/RemotePlayer inheritance cleanup...
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2016-10-06
Loic Blot
use unordered containers where possible (patch 4 on X)
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2016-10-06
Loic Blot
Use more unordered_maps to improve performance in c...
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2016-10-06
Loic Blot
Fix macosx build by disabling postgresql upgrade
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2016-10-05
Loic Blot
Travis: build matrix improvements + CPP11 build
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2016-10-05
Loic Blot
Compilation fix
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2016-10-05
Loic Blot
Replace various std::map with UNORDERED_MAP + various...
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2016-10-05
Loic Blot
Make some maps unordered to improve performance
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2016-10-04
Loic Blot
Chat: new settings to prevent spam
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2016-05-22
Loic Blot
Fix a m_camera not used warning fix pointed by clang
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2016-05-22
Loic Blot
Implement a PostgreSQL backend
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2016-05-17
Loic Blot
DB::loadBlock copy removal & DB backend cleanup
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2016-03-30
Loic Blot
ParticleManager::handleParticleEvent: use switch
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2016-02-20
Loic Blot
Little collision.cpp cleanups
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2016-02-14
Loic Blot
Player::accelerateHorizontal/Vertical should be member...
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2016-02-11
Loic Blot
Drop luaentity_common.h which is not included anywhere
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2016-02-09
Loic Blot
Fix inverted conditions in shader.cpp
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2016-02-09
Loic Blot
shader.cpp: don't test twice if shader programs are...
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2015-09-23
Loic Blot
Save and remove player by pointer
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2015-09-19
Loic Blot
Little optimization on getAdded/Removed activeobjects...
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2015-09-08
Loic Blot
Change m_client_event_queue's type to std::queue
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2015-08-09
Loic Blot
Remove unused file
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2015-07-30
Loic Blot
Small SendableMediaAnnouncement cleanup
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2015-07-25
Loic Blot
Cleanup server addparticle(spawner) by merge two identical...
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2015-07-24
Loic Blot
Remove some old dead code. Fix some Clang warnings...
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2015-07-21
Loic Blot
Remove profiler.h include where it's not needed. Remove...
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2015-07-14
Loic Blot
connection.cpp: remove unused constructor
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2015-07-10
Loic Blot
Little coding style fix on porting.h
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2015-06-23
Loic Blot
Typo fix on previous @est31 commit
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2015-04-21
Loic Blot
m_active_object_messages is used like a queue. Use...
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2015-04-16
Loic Blot
Use std::vector instead of std::set for Environment...
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2015-04-07
Loic Blot
TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1...
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2015-04-05
Loic Blot
TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable...
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2015-04-05
Loic Blot
craftdef.cpp: Return 0 after assert to make Clang happy
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2015-04-05
Loic Blot
Fix uninitialized variabled in ConnectionEvent
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2015-04-03
Loic Blot
Fix players spawned at (0,0,0) in some rare cases instead...
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2015-04-03
Loic Blot
Create PacketError exception and use it with ACTIVEOBJECT_RE...
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2015-04-01
Loic Blot
NetworkPacket: reading outside packet is now clearer.
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2015-03-31
Loic Blot
Connection::Receive(): receive Network Packet instead...
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2015-03-31
Loic Blot
RunCommandQueues: little optimization
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2015-03-31
Loic Blot
Typo in getOutgoingSequenceNumber => successfull to...
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2015-03-30
Loic Blot
Use Buffer not SharedBuffer in NetworkPacket::oldForgePacket
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2015-03-29
Loic Blot
queued_commands must be a std::deque. RunCommandQueues...
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2015-03-28
Loic Blot
Fix uninitialized variable Player::local_animation_speed
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2015-03-25
Loic Blot
Remove duplicate code since 8ca08a850ff2494652aa0ac2daa3d00f...
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2015-03-24
Loic Blot
Don't send an InventoryAction at each setInventoryModified...
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2015-03-22
Loic Blot
Player: Fix a deadlock triggered by previous commit...
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2015-03-22
Loic Blot
Protect Player::hud from concurrent modifications
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2015-03-22
Loic Blot
Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
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2015-03-22
Loic Blot
Remove unused ConnectionCommand::sendToAll function...
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