From fe4ce03d529f70346b2e2c4872223ebdcd37fffa Mon Sep 17 00:00:00 2001 From: kwolekr Date: Mon, 1 Jul 2013 21:10:59 -0400 Subject: [PATCH] Cavegen: Prevent caves from occuring above ground level, and superfluous mixing of lava and water in caves --- src/cavegen.cpp | 21 +++++++++++++++++++-- src/cavegen.h | 2 ++ 2 files changed, 21 insertions(+), 2 deletions(-) diff --git a/src/cavegen.cpp b/src/cavegen.cpp index 8e6798586..01149084b 100644 --- a/src/cavegen.cpp +++ b/src/cavegen.cpp @@ -24,6 +24,12 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapgen_v7.h" #include "cavegen.h" +NoiseParams nparams_caveliquids = + {0, 1, v3f(150.0, 150.0, 150.0), 776, 3, 0.6}; + + +/////////////////////////////////////////////////////////////////////////////// + CaveV6::CaveV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2, bool is_large_cave) { this->mg = mg; @@ -269,6 +275,7 @@ CaveV7::CaveV7(MapgenV7 *mg, PseudoRandom *ps, bool is_large_cave) { this->ps = ps; this->c_water_source = mg->c_water_source; this->c_lava_source = mg->c_lava_source; + this->np_caveliquids = &nparams_caveliquids; dswitchint = ps->range(1, 14); flooded = ps->range(1, 2) == 2; @@ -303,7 +310,7 @@ void CaveV7::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height) { // Allow a bit more //(this should be more than the maximum radius of the tunnel) s16 insure = 10; - s16 more = MAP_BLOCKSIZE - max_tunnel_diameter / 2 - insure; + s16 more = MYMAX(MAP_BLOCKSIZE - max_tunnel_diameter / 2 - insure, 1); ar += v3s16(1,0,1) * more * 2; of -= v3s16(1,0,1) * more; @@ -462,11 +469,14 @@ void CaveV7::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) { MapNode airnode(CONTENT_AIR); MapNode waternode(c_water_source); MapNode lavanode(c_lava_source); - MapNode liquidnode = ps->range(0, 4) ? lavanode : waternode; v3s16 startp(orp.X, orp.Y, orp.Z); startp += of; + float nval = NoisePerlin3D(np_caveliquids, startp.X, + startp.Y, startp.Z, mg->seed); + MapNode liquidnode = nval < 0.40 ? lavanode : waternode; + v3f fp = orp + vec * f; fp.X += 0.1 * ps->range(-10, 10); fp.Z += 0.1 * ps->range(-10, 10); @@ -502,6 +512,13 @@ void CaveV7::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) { v3s16 p(cp.X + x0, cp.Y + y0, cp.Z + z0); p += of; + + if (!is_ravine && mg->heightmap) { + int maplen = node_max.X - node_min.X + 1; + int idx = (p.Z - node_min.Z) * maplen + (p.X - node_min.X); + if (p.Y >= mg->heightmap[idx]) + continue; + } if (vm->m_area.contains(p) == false) continue; diff --git a/src/cavegen.h b/src/cavegen.h index 7822816d6..a908c61d8 100644 --- a/src/cavegen.h +++ b/src/cavegen.h @@ -75,6 +75,8 @@ public: ManualMapVoxelManipulator *vm; INodeDefManager *ndef; + NoiseParams *np_caveliquids; + s16 min_tunnel_diameter; s16 max_tunnel_diameter; u16 tunnel_routepoints; -- 2.25.1