From f33cc02080fe6636d4d00b9c3cb045ad3a76df58 Mon Sep 17 00:00:00 2001 From: danielmeek32 Date: Wed, 20 Sep 2017 19:08:17 +0100 Subject: [PATCH] Chests: Fix locked chest protection against explosions (#1886) Fixes #1885 --- mods/default/nodes.lua | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/mods/default/nodes.lua b/mods/default/nodes.lua index 45bc34ab..bab1a27e 100644 --- a/mods/default/nodes.lua +++ b/mods/default/nodes.lua @@ -1973,6 +1973,13 @@ function default.register_chest(name, d) open_chests[clicker:get_player_name()] = { pos = pos, sound = def.sound_close, swap = name } end + def.on_blast = function(pos) + local drops = {} + default.get_inventory_drops(pos, "main", drops) + drops[#drops+1] = "default:" .. name + minetest.remove_node(pos) + return drops + end end def.on_metadata_inventory_move = function(pos, from_list, from_index, @@ -1990,13 +1997,6 @@ function default.register_chest(name, d) " takes " .. stack:get_name() .. " from chest at " .. minetest.pos_to_string(pos)) end - def.on_blast = function(pos) - local drops = {} - default.get_inventory_drops(pos, "main", drops) - drops[#drops+1] = "default:chest" - minetest.remove_node(pos) - return drops - end local def_opened = table.copy(def) local def_closed = table.copy(def) @@ -2018,6 +2018,7 @@ function default.register_chest(name, d) def_opened.can_dig = function() return false end + def_opened.on_blast = function() end def_closed.mesh = nil def_closed.drawtype = nil -- 2.25.1