From e7246d3f0deed22f7d81e8988f656c594720d672 Mon Sep 17 00:00:00 2001 From: Ben Deutsch Date: Fri, 17 Mar 2017 20:56:04 +0100 Subject: [PATCH] Refactored client event if-else cascade to switch statement --- src/game.cpp | 240 +++++++++++++++++++++++++++++---------------------- 1 file changed, 138 insertions(+), 102 deletions(-) diff --git a/src/game.cpp b/src/game.cpp index 7d7da35e8..5b49d34c0 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -3046,7 +3046,10 @@ void Game::processClientEvents(CameraOrientation *cam) for ( ; event.type != CE_NONE; event = client->getClientEvent()) { - if (event.type == CE_PLAYER_DAMAGE && client->getHP() != 0) { + switch (event.type) { + case CE_PLAYER_DAMAGE: + if (client->getHP() == 0) + break; if (client->moddingEnabled()) { client->getScript()->on_damage_taken(event.player_damage.amount); } @@ -3058,12 +3061,15 @@ void Game::processClientEvents(CameraOrientation *cam) player->hurt_tilt_strength = rangelim(event.player_damage.amount / 4, 1.0, 4.0); - MtEvent *e = new SimpleTriggerEvent("PlayerDamage"); - client->event()->put(e); - } else if (event.type == CE_PLAYER_FORCE_MOVE) { + client->event()->put(new SimpleTriggerEvent("PlayerDamage")); + break; + + case CE_PLAYER_FORCE_MOVE: cam->camera_yaw = event.player_force_move.yaw; cam->camera_pitch = event.player_force_move.pitch; - } else if (event.type == CE_DEATHSCREEN) { + break; + + case CE_DEATHSCREEN: // This should be enabled for death formspec in builtin client->getScript()->on_death(); @@ -3071,8 +3077,9 @@ void Game::processClientEvents(CameraOrientation *cam) runData.damage_flash = 0; player->hurt_tilt_timer = 0; player->hurt_tilt_strength = 0; + break; - } else if (event.type == CE_SHOW_FORMSPEC) { + case CE_SHOW_FORMSPEC: if (*(event.show_formspec.formspec) == "") { if (current_formspec && ( *(event.show_formspec.formname) == "" || *(event.show_formspec.formname) == cur_formname) ){ current_formspec->quitMenu(); @@ -3088,53 +3095,64 @@ void Game::processClientEvents(CameraOrientation *cam) cur_formname = *(event.show_formspec.formname); } - delete(event.show_formspec.formspec); - delete(event.show_formspec.formname); - } else if (event.type == CE_SHOW_LOCAL_FORMSPEC) { - FormspecFormSource *fs_src = new FormspecFormSource(*event.show_formspec.formspec); - LocalFormspecHandler *txt_dst = new LocalFormspecHandler(*event.show_formspec.formname, client); - create_formspec_menu(¤t_formspec, client, device, &input->joystick, - fs_src, txt_dst); delete event.show_formspec.formspec; delete event.show_formspec.formname; - } else if ((event.type == CE_SPAWN_PARTICLE) || - (event.type == CE_ADD_PARTICLESPAWNER) || - (event.type == CE_DELETE_PARTICLESPAWNER)) { + break; + + case CE_SHOW_LOCAL_FORMSPEC: + { + FormspecFormSource *fs_src = new FormspecFormSource(*event.show_formspec.formspec); + LocalFormspecHandler *txt_dst = new LocalFormspecHandler(*event.show_formspec.formname, client); + create_formspec_menu(¤t_formspec, client, device, &input->joystick, + fs_src, txt_dst); + } + delete event.show_formspec.formspec; + delete event.show_formspec.formname; + break; + + case CE_SPAWN_PARTICLE: + case CE_ADD_PARTICLESPAWNER: + case CE_DELETE_PARTICLESPAWNER: client->getParticleManager()->handleParticleEvent(&event, client, smgr, player); - } else if (event.type == CE_HUDADD) { - u32 id = event.hudadd.id; - HudElement *e = player->getHud(id); - - if (e != NULL) { - delete event.hudadd.pos; - delete event.hudadd.name; - delete event.hudadd.scale; - delete event.hudadd.text; - delete event.hudadd.align; - delete event.hudadd.offset; - delete event.hudadd.world_pos; - delete event.hudadd.size; - continue; - } + break; + + case CE_HUDADD: + { + u32 id = event.hudadd.id; + + HudElement *e = player->getHud(id); + + if (e != NULL) { + delete event.hudadd.pos; + delete event.hudadd.name; + delete event.hudadd.scale; + delete event.hudadd.text; + delete event.hudadd.align; + delete event.hudadd.offset; + delete event.hudadd.world_pos; + delete event.hudadd.size; + continue; + } - e = new HudElement; - e->type = (HudElementType)event.hudadd.type; - e->pos = *event.hudadd.pos; - e->name = *event.hudadd.name; - e->scale = *event.hudadd.scale; - e->text = *event.hudadd.text; - e->number = event.hudadd.number; - e->item = event.hudadd.item; - e->dir = event.hudadd.dir; - e->align = *event.hudadd.align; - e->offset = *event.hudadd.offset; - e->world_pos = *event.hudadd.world_pos; - e->size = *event.hudadd.size; - - u32 new_id = player->addHud(e); - //if this isn't true our huds aren't consistent - sanity_check(new_id == id); + e = new HudElement; + e->type = (HudElementType)event.hudadd.type; + e->pos = *event.hudadd.pos; + e->name = *event.hudadd.name; + e->scale = *event.hudadd.scale; + e->text = *event.hudadd.text; + e->number = event.hudadd.number; + e->item = event.hudadd.item; + e->dir = event.hudadd.dir; + e->align = *event.hudadd.align; + e->offset = *event.hudadd.offset; + e->world_pos = *event.hudadd.world_pos; + e->size = *event.hudadd.size; + + u32 new_id = player->addHud(e); + //if this isn't true our huds aren't consistent + sanity_check(new_id == id); + } delete event.hudadd.pos; delete event.hudadd.name; @@ -3144,74 +3162,84 @@ void Game::processClientEvents(CameraOrientation *cam) delete event.hudadd.offset; delete event.hudadd.world_pos; delete event.hudadd.size; - } else if (event.type == CE_HUDRM) { - HudElement *e = player->removeHud(event.hudrm.id); - - if (e != NULL) - delete(e); - } else if (event.type == CE_HUDCHANGE) { - u32 id = event.hudchange.id; - HudElement *e = player->getHud(id); - - if (e == NULL) { - delete event.hudchange.v3fdata; - delete event.hudchange.v2fdata; - delete event.hudchange.sdata; - delete event.hudchange.v2s32data; - continue; + break; + + case CE_HUDRM: + { + HudElement *e = player->removeHud(event.hudrm.id); + + if (e != NULL) + delete e; } + break; - switch (event.hudchange.stat) { - case HUD_STAT_POS: - e->pos = *event.hudchange.v2fdata; - break; + case CE_HUDCHANGE: + { + u32 id = event.hudchange.id; + HudElement *e = player->getHud(id); - case HUD_STAT_NAME: - e->name = *event.hudchange.sdata; - break; + if (e == NULL) { + delete event.hudchange.v3fdata; + delete event.hudchange.v2fdata; + delete event.hudchange.sdata; + delete event.hudchange.v2s32data; + continue; + } - case HUD_STAT_SCALE: - e->scale = *event.hudchange.v2fdata; - break; + switch (event.hudchange.stat) { + case HUD_STAT_POS: + e->pos = *event.hudchange.v2fdata; + break; - case HUD_STAT_TEXT: - e->text = *event.hudchange.sdata; - break; + case HUD_STAT_NAME: + e->name = *event.hudchange.sdata; + break; - case HUD_STAT_NUMBER: - e->number = event.hudchange.data; - break; + case HUD_STAT_SCALE: + e->scale = *event.hudchange.v2fdata; + break; - case HUD_STAT_ITEM: - e->item = event.hudchange.data; - break; + case HUD_STAT_TEXT: + e->text = *event.hudchange.sdata; + break; - case HUD_STAT_DIR: - e->dir = event.hudchange.data; - break; + case HUD_STAT_NUMBER: + e->number = event.hudchange.data; + break; - case HUD_STAT_ALIGN: - e->align = *event.hudchange.v2fdata; - break; + case HUD_STAT_ITEM: + e->item = event.hudchange.data; + break; - case HUD_STAT_OFFSET: - e->offset = *event.hudchange.v2fdata; - break; + case HUD_STAT_DIR: + e->dir = event.hudchange.data; + break; - case HUD_STAT_WORLD_POS: - e->world_pos = *event.hudchange.v3fdata; - break; + case HUD_STAT_ALIGN: + e->align = *event.hudchange.v2fdata; + break; - case HUD_STAT_SIZE: - e->size = *event.hudchange.v2s32data; - break; + case HUD_STAT_OFFSET: + e->offset = *event.hudchange.v2fdata; + break; + + case HUD_STAT_WORLD_POS: + e->world_pos = *event.hudchange.v3fdata; + break; + + case HUD_STAT_SIZE: + e->size = *event.hudchange.v2s32data; + break; + } } delete event.hudchange.v3fdata; delete event.hudchange.v2fdata; delete event.hudchange.sdata; delete event.hudchange.v2s32data; - } else if (event.type == CE_SET_SKY) { + break; + + case CE_SET_SKY: sky->setVisible(false); if (skybox) { @@ -3245,10 +3273,18 @@ void Game::processClientEvents(CameraOrientation *cam) delete event.set_sky.bgcolor; delete event.set_sky.type; delete event.set_sky.params; - } else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO) { - bool enable = event.override_day_night_ratio.do_override; - u32 value = event.override_day_night_ratio.ratio_f * 1000; - client->getEnv().setDayNightRatioOverride(enable, value); + break; + + case CE_OVERRIDE_DAY_NIGHT_RATIO: + client->getEnv().setDayNightRatioOverride( + event.override_day_night_ratio.do_override, + event.override_day_night_ratio.ratio_f * 1000); + break; + + default: + // unknown or unhandled type + break; + } } } -- 2.25.1