From d83bcf2c50af3fec37ac8d202064bd2ad92a6d8e Mon Sep 17 00:00:00 2001 From: Auke Kok Date: Mon, 12 Sep 2016 16:04:13 -0700 Subject: [PATCH] Plantlike meshoptions: fix degrotate. (#4512) This snuck in with the meshoptions patch and accidentally kills degrotate plants. Thanks to @hybriddog for finding this. --- src/content_mapblock.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index b86b97822..173649aee 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -1138,7 +1138,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, u8 p2mesh = 0; if (f.param_type_2 == CPT2_DEGROTATE) rotate_degree = n.param2 * 2; - else if (f.param_type_2 != CPT2_MESHOPTIONS) { + if (f.param_type_2 != CPT2_MESHOPTIONS) { if (j == 0) { for (u16 i = 0; i < 4; i++) vertices[i].Pos.rotateXZBy(46 + rotate_degree); -- 2.25.1