From d693f95fc3c9b2d487283fc16dc8988c61a94803 Mon Sep 17 00:00:00 2001 From: paramat Date: Mon, 6 Nov 2017 13:14:56 +0000 Subject: [PATCH] Lua_api.txt: Add documentation for 'eye_height' player object property --- doc/lua_api.txt | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 8721b6b23..fd49e8c22 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -4234,6 +4234,8 @@ Definition tables -- ^ For players only. Defaults to `minetest.PLAYER_MAX_BREATH_DEFAULT` can_zoom = true, -- ^ For players only. Enables the zoom feature. Defaults to true + eye_height = 1.625, + -- ^ For players only. Camera height above feet position in nodes. Defaults to 1.625 physical = true, collide_with_objects = true, -- collide with other objects if physical = true weight = 5, @@ -4261,15 +4263,16 @@ Definition tables backface_culling = true, -- false to disable backface_culling for model glow = 0, -- ^ Add this much extra lighting when calculating texture color. - value < 0 disables light's effect on texture color. - For faking self-lighting, UI style entities, or programmatic coloring in mods. + -- Value < 0 disables light's effect on texture color. + -- For faking self-lighting, UI style entities, or programmatic coloring in mods. nametag = "", -- by default empty, for players their name is shown if empty nametag_color = , -- sets color of nametag as ColorSpec infotext = "", -- by default empty, text to be shown when pointed at object static_save = true, - -- ^ If false, never save this object statically. It will simply be deleted when the block gets unloaded. - -- ^ The get_staticdata() callback is never called then. - -- ^ Defaults to 'true' + -- ^ If false, never save this object statically. It will simply be deleted when the + -- block gets unloaded. + -- The get_staticdata() callback is never called then. + -- Defaults to 'true' } ### Entity definition (`register_entity`) -- 2.25.1