From cfe6eaa66ba44e1f4cedcd91fd730a5b520eb437 Mon Sep 17 00:00:00 2001 From: proller Date: Tue, 17 Sep 2013 02:56:15 +0400 Subject: [PATCH] Use cached "weather" setting --- src/game.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/game.cpp b/src/game.cpp index b9ffcb7cf..851f5dd9d 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1456,6 +1456,8 @@ void the_game( Hud hud(driver, guienv, font, text_height, gamedef, player, &local_inventory); + bool use_weather = g_settings->getBool("weather"); + for(;;) { if(device->run() == false || kill == true) @@ -2860,7 +2862,7 @@ void the_game( fog_range = 100000*BS; else { fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS; - if(g_settings->getBool("weather")) + if(use_weather) fog_range *= (1.5 - 1.4*(float)client.getEnv().getClientMap().getHumidity(pos_i)/100); fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS); fog_range *= 0.9; -- 2.25.1