From c94349eaef94cfe5f22bce8c7d1d9d73584cfefd Mon Sep 17 00:00:00 2001 From: Auke Kok Date: Tue, 15 Mar 2016 22:18:49 -0700 Subject: [PATCH] Re-export character.b3d without texture linkage. I've created a modified B3Dexport.py version that automatically strips the embedded texture link to external texture files. These links were causing the engine to spew "can't find character.png" messages on the console, but were harmless due to texture loading being done by the client side and not through irrlicht. I previously moved character.png to /textures/, which is wrong. I now understand that character.png was in the same folder as character.blend simply to make blender load the texture from the embedded linkage automatically. Nothing more, nothing less. Subsequently the character.png file should just sit in convenience in the /models/ folder with the blend file, and not in the textures file. This patch moves it back. And yes, minetest does load the character.png from this path. --- mods/default/models/character.b3d | Bin 86880 -> 86830 bytes .../{textures => models}/character.png | Bin 2 files changed, 0 insertions(+), 0 deletions(-) rename mods/default/{textures => models}/character.png (100%) diff --git a/mods/default/models/character.b3d b/mods/default/models/character.b3d index f411f4713724d7a026e0e411c2d138c566527a0c..0a0ca6292abb67cb2ad794f3e91c948024739c47 100644 GIT binary patch delta 59 zcmaE`jCI{IR!%1;V;8kxMh3=-)}}1~fnZ~agXd@ N<{h3uZu>bm9RRy;7_$HX delta 109 zcmZ3tjP=1XR%<6GW0#0vMg~R(28IyVh+r)sot%+al$czSTBKKymkyR;0*WF)gFOQS w5KrVZWdR9pbaL?AJpY%c&Srr{t~#5WJY99Rzffaz)7cz&E=Xtd=~71>0CT<^lmGw# diff --git a/mods/default/textures/character.png b/mods/default/models/character.png similarity index 100% rename from mods/default/textures/character.png rename to mods/default/models/character.png -- 2.25.1