From c93f7f5ceaf255bc9314be022b7bebb55b1d0605 Mon Sep 17 00:00:00 2001 From: ShadowNinja Date: Sat, 28 Jan 2017 17:02:43 -0500 Subject: [PATCH] Fix synchronization issue at thread start If a newly spawned thread called getThreadId or getThreadHandle before the spawning thread finished saving the thread handle, then the handle/id would be used uninitialized. This would cause the threading tests to fail since isCurrentThread would return false, and if Minetest is built with C++11 support the std::thread object pointer would be dereferenced while ininitialized, causing a segmentation fault. This fixes the issue by using a mutex to force the spawned thread to wait for the spawning thread to finish initializing the thread object. An alternative way to handle this would be to also set the thread handle/id in the started thread but this wouldn't work for C++11 builds because there's no way to get the partially constructed object. --- src/threading/mutex.cpp | 9 +++++++++ src/threading/mutex.h | 2 ++ src/threading/thread.cpp | 15 +++++++++++++++ src/threading/thread.h | 1 + src/unittest/test_threading.cpp | 2 -- 5 files changed, 27 insertions(+), 2 deletions(-) diff --git a/src/threading/mutex.cpp b/src/threading/mutex.cpp index 0908b5d37..d864f12c5 100644 --- a/src/threading/mutex.cpp +++ b/src/threading/mutex.cpp @@ -88,6 +88,15 @@ void Mutex::lock() #endif } +bool Mutex::try_lock() +{ +#if USE_WIN_MUTEX + return TryEnterCriticalSection(&mutex) != 0; +#else + return pthread_mutex_trylock(&mutex) == 0; +#endif +} + void Mutex::unlock() { #if USE_WIN_MUTEX diff --git a/src/threading/mutex.h b/src/threading/mutex.h index fb5c029fc..6feb23c25 100644 --- a/src/threading/mutex.h +++ b/src/threading/mutex.h @@ -56,6 +56,8 @@ public: void lock(); void unlock(); + bool try_lock(); + protected: Mutex(bool recursive); void init_mutex(bool recursive); diff --git a/src/threading/thread.cpp b/src/threading/thread.cpp index fbe4ba1f3..4f4c9474a 100644 --- a/src/threading/thread.cpp +++ b/src/threading/thread.cpp @@ -101,6 +101,11 @@ Thread::Thread(const std::string &name) : Thread::~Thread() { kill(); + + // Make sure start finished mutex is unlocked before it's destroyed + m_start_finished_mutex.try_lock(); + m_start_finished_mutex.unlock(); + } @@ -113,6 +118,9 @@ bool Thread::start() m_request_stop = false; + // The mutex may already be locked if the thread is being restarted + m_start_finished_mutex.try_lock(); + #if USE_CPP11_THREADS try { @@ -135,6 +143,9 @@ bool Thread::start() #endif + // Allow spawned thread to continue + m_start_finished_mutex.unlock(); + while (!m_running) sleep_ms(1); @@ -249,6 +260,10 @@ DWORD WINAPI Thread::threadProc(LPVOID param) g_logger.registerThread(thr->m_name); thr->m_running = true; + // Wait for the thread that started this one to finish initializing the + // thread handle so that getThreadId/getThreadHandle will work. + thr->m_start_finished_mutex.lock(); + thr->m_retval = thr->run(); thr->m_running = false; diff --git a/src/threading/thread.h b/src/threading/thread.h index 14a0e13ab..4785d3e03 100644 --- a/src/threading/thread.h +++ b/src/threading/thread.h @@ -153,6 +153,7 @@ private: Atomic m_request_stop; Atomic m_running; Mutex m_mutex; + Mutex m_start_finished_mutex; #if USE_CPP11_THREADS std::thread *m_thread_obj; diff --git a/src/unittest/test_threading.cpp b/src/unittest/test_threading.cpp index cdbf9674e..e1e1d3660 100644 --- a/src/unittest/test_threading.cpp +++ b/src/unittest/test_threading.cpp @@ -39,9 +39,7 @@ static TestThreading g_test_instance; void TestThreading::runTests(IGameDef *gamedef) { -#if !(defined(__MACH__) && defined(__APPLE__)) TEST(testStartStopWait); -#endif TEST(testThreadKill); TEST(testAtomicSemaphoreThread); } -- 2.25.1