From c1d92d72e1af6d99c6fdbeec0900326dd9938fd2 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sat, 5 Nov 2011 23:30:27 +0200 Subject: [PATCH] Make water invisible next to underwater glass --- src/mapnode.h | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) diff --git a/src/mapnode.h b/src/mapnode.h index fb7244322..81445b9ac 100644 --- a/src/mapnode.h +++ b/src/mapnode.h @@ -395,8 +395,22 @@ inline u8 face_contents(content_t m1, content_t m2) if(makes_face == false) return 0; + + u8 c1 = content_solidness(m1); + u8 c2 = content_solidness(m2); + + /* + Special case for half-transparent content. + + This makes eg. the water (solidness=1) surrounding an underwater + glass block (solidness=0, visual_solidness=1) not get drawn. + */ + if(c1 == 1 && c2 == 0 && content_features(m2).visual_solidness != 0) + return 0; + if(c2 == 1 && c1 == 0 && content_features(m1).visual_solidness != 0) + return 0; - if(content_solidness(m1) > content_solidness(m2)) + if(c1 > c2) return 1; else return 2; -- 2.25.1