From bb084294cee94af63954dc765c6d16e7af90b010 Mon Sep 17 00:00:00 2001 From: tenplus1 Date: Sat, 8 Jul 2017 21:17:33 +0100 Subject: [PATCH] TNT: Allow a custom explosion sound to be used --- game_api.txt | 1 + mods/tnt/init.lua | 4 +++- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/game_api.txt b/game_api.txt index 7c3c04cd..a6f4da7c 100644 --- a/game_api.txt +++ b/game_api.txt @@ -348,6 +348,7 @@ TNT API * `description` A description for your TNT. * `radius` The radius within which the TNT can destroy nodes. The default is 3. * `damage_radius` The radius within which the TNT can damage players and mobs. By default it is twice the `radius`. + * `sound` The sound played when explosion occurs. By default it is `tnt_explode`. * `disable_drops` Disable drops. By default it is set to false. * `ignore_protection` Don't check `minetest.is_protected` before removing a node. * `ignore_on_blast` Don't call `on_blast` even if a node has one. diff --git a/mods/tnt/init.lua b/mods/tnt/init.lua index 0326000b..18ca304e 100644 --- a/mods/tnt/init.lua +++ b/mods/tnt/init.lua @@ -384,7 +384,9 @@ end function tnt.boom(pos, def) local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") - minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64}) + local sound = def.sound or "tnt_explode" + minetest.sound_play(sound, {pos = pos, gain = 1.5, + max_hear_distance = math.min(def.radius * 20, 128)}) minetest.set_node(pos, {name = "tnt:boom"}) local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection, def.ignore_on_blast, owner) -- 2.25.1