From b312ab44558b793a07621689834d3ae78a388adc Mon Sep 17 00:00:00 2001 From: ezhh Date: Tue, 28 Nov 2017 22:20:12 +0000 Subject: [PATCH] Fix lua_api.txt indentation issues --- doc/lua_api.txt | 97 ++++++++++++++++++++++++------------------------- 1 file changed, 48 insertions(+), 49 deletions(-) diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 72dbc087a..2a3ecf3b6 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -410,7 +410,7 @@ Only the channels that are mentioned in the mode string will be inverted. Example: - default_apple.png^[invert:rgb + default_apple.png^[invert:rgb #### `[brighten` Brightens the texture. @@ -1188,16 +1188,16 @@ by this ore type. This ore type is difficult to control since it is sensitive to small changes. The following is a decent set of parameters to work from: - noise_params = { - offset = 0, - scale = 3, - spread = {x=200, y=200, z=200}, - seed = 5390, - octaves = 4, - persist = 0.5, - flags = "eased", - }, - noise_threshold = 1.6 + noise_params = { + offset = 0, + scale = 3, + spread = {x=200, y=200, z=200}, + seed = 5390, + octaves = 4, + persist = 0.5, + flags = "eased", + }, + noise_threshold = 1.6 **WARNING**: Use this ore type *very* sparingly since it is ~200x more computationally expensive than any other ore. @@ -2681,9 +2681,9 @@ Call these functions only at load time! * `minetest.auth_reload()` * `minetest.check_player_privs(player_or_name, ...)`: returns `bool, missing_privs` * A quickhand for checking privileges. - * `player_or_name`: Either a Player object or the name of a player. - * `...` is either a list of strings, e.g. `"priva", "privb"` or - a table, e.g. `{ priva = true, privb = true }`. + * `player_or_name`: Either a Player object or the name of a player. + * `...` is either a list of strings, e.g. `"priva", "privb"` or + a table, e.g. `{ priva = true, privb = true }`. * `minetest.get_player_ip(name)`: returns an IP address string `minetest.set_player_password`, `minetest_set_player_privs`, `minetest_get_player_privs` @@ -3659,22 +3659,21 @@ This is basically a reference to a C++ `ServerActiveObject` `"plain"` custom skyboxes (default: `true`) * `get_sky()`: returns bgcolor, type, table of textures, clouds * `set_clouds(parameters)`: set cloud parameters - * `parameters` is a table with the following optional fields: - * `density`: from `0` (no clouds) to `1` (full clouds) (default `0.4`) - * `color`: basic cloud color with alpha channel, ColorSpec (default `#fff0f0e5`) - * `ambient`: cloud color lower bound, use for a "glow at night" effect. - ColorSpec (alpha ignored, default `#000000`) - * `height`: cloud height, i.e. y of cloud base (default per conf, usually `120`) - * `thickness`: cloud thickness in nodes (default `16`) - * `speed`: 2D cloud speed + direction in nodes per second (default `{x=0, z=-2}`) + * `parameters` is a table with the following optional fields: + * `density`: from `0` (no clouds) to `1` (full clouds) (default `0.4`) + * `color`: basic cloud color with alpha channel, ColorSpec (default `#fff0f0e5`) + * `ambient`: cloud color lower bound, use for a "glow at night" effect. + ColorSpec (alpha ignored, default `#000000`) + * `height`: cloud height, i.e. y of cloud base (default per conf, usually `120`) + * `thickness`: cloud thickness in nodes (default `16`) + * `speed`: 2D cloud speed + direction in nodes per second (default `{x=0, z=-2}`) * `get_clouds()`: returns a table with the current cloud parameters as in `set_clouds` * `override_day_night_ratio(ratio or nil)` * `0`...`1`: Overrides day-night ratio, controlling sunlight to a specific amount * `nil`: Disables override, defaulting to sunlight based on day-night cycle * `get_day_night_ratio()`: returns the ratio or nil if it isn't overridden -* `set_local_animation(stand/idle, walk, dig, walk+dig, frame_speed=frame_speed)` - - set animation for player model in third person view +* `set_local_animation(stand/idle, walk, dig, walk+dig, frame_speed=frame_speed)`: + set animation for player model in third person view set_local_animation({x=0, y=79}, -- < stand/idle animation key frames {x=168, y=187}, -- < walk animation key frames @@ -4527,9 +4526,9 @@ Definition tables tileable_horizontal=bool, align_style="node"/"world"/"user", scale=int}` * backface culling enabled by default for most nodes * tileable flags are info for shaders, how they should treat texture - when displacement mapping is used - Directions are from the point of view of the tile texture, - not the node it's on + when displacement mapping is used + Directions are from the point of view of the tile texture, + not the node it's on * align style determines whether the texture will be rotated with the node or kept aligned with its surroundings. "user" means that client setting will be used, similar to `glasslike_framed_optional`. @@ -4547,25 +4546,25 @@ Definition tables ### Tile animation definition - { - type = "vertical_frames", - aspect_w = 16, - -- ^ specify width of a frame in pixels - aspect_h = 16, - -- ^ specify height of a frame in pixels - length = 3.0, - -- ^ specify full loop length - } - - { - type = "sheet_2d", - frames_w = 5, - -- ^ specify width in number of frames - frames_h = 3, - -- ^ specify height in number of frames - frame_length = 0.5, - -- ^ specify length of a single frame - } + { + type = "vertical_frames", + aspect_w = 16, + -- ^ specify width of a frame in pixels + aspect_h = 16, + -- ^ specify height of a frame in pixels + length = 3.0, + -- ^ specify full loop length + } + + { + type = "sheet_2d", + frames_w = 5, + -- ^ specify width in number of frames + frames_h = 3, + -- ^ specify height in number of frames + frame_length = 0.5, + -- ^ specify length of a single frame + } ### Node definition (`register_node`) @@ -4700,7 +4699,7 @@ Definition tables ^ Called after constructing node when node was placed using minetest.item_place_node / minetest.place_node ^ If return true no item is taken from itemstack - ^ `placer` may be any valid ObjectRef or nil + ^ `placer` may be any valid ObjectRef or nil ^ default: nil ]] after_dig_node = func(pos, oldnode, oldmetadata, digger), --[[ ^ oldmetadata is in table format @@ -4818,7 +4817,7 @@ Definition tables ### Ore definition (`register_ore`) - See 'Ore types' section above for essential information. + See 'Ore types' section above for essential information. { ore_type = "scatter", -- 2.25.1