From a7485e40ffbc0f2bf255ac62cc256252bcb7a048 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Lo=C3=AFc=20Blot?= Date: Fri, 17 Mar 2017 22:15:25 +0100 Subject: [PATCH] Reduce memory & function cost of Game class functions (#5406) GameRunData is passed on many game functions, or one of its attributes whereas it's a member of the class. Remove it from functions arguments and call object directly from concerned functions. This will reduce a little bit the Game class loop usage & very little bit the memory usage (due to non creation of pointer/references) --- src/game.cpp | 488 +++++++++++++++++++++++---------------------------- 1 file changed, 217 insertions(+), 271 deletions(-) diff --git a/src/game.cpp b/src/game.cpp index 4a3acf493..5c2f2542e 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1299,51 +1299,43 @@ protected: // Main loop - void updateInteractTimers(GameRunData *runData, f32 dtime); + void updateInteractTimers(f32 dtime); bool checkConnection(); bool handleCallbacks(); void processQueues(); - void updateProfilers(const GameRunData &runData, const RunStats &stats, - const FpsControl &draw_times, f32 dtime); - void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times, - f32 dtime); + void updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime); + void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times, f32 dtime); void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime); // Input related - void processUserInput(VolatileRunFlags *flags, GameRunData *runData, - f32 dtime); - void processKeyInput(VolatileRunFlags *flags, - float *statustext_time, - float *jump_timer, - bool *reset_jump_timer, - u32 *profiler_current_page, - u32 profiler_max_page); + void processUserInput(f32 dtime); + void processKeyInput(); void processItemSelection(u16 *new_playeritem); void dropSelectedItem(); void openInventory(); void openConsole(float scale, const wchar_t *line=NULL); - void toggleFreeMove(float *statustext_time); - void toggleFreeMoveAlt(float *statustext_time, float *jump_timer); - void toggleFast(float *statustext_time); - void toggleNoClip(float *statustext_time); - void toggleCinematic(float *statustext_time); - void toggleAutorun(float *statustext_time); - - void toggleChat(float *statustext_time, bool *flag); - void toggleHud(float *statustext_time, bool *flag); - void toggleMinimap(float *statustext_time, bool *flag, bool show_hud, + void toggleFreeMove(); + void toggleFreeMoveAlt(); + void toggleFast(); + void toggleNoClip(); + void toggleCinematic(); + void toggleAutorun(); + + void toggleChat(bool *flag); + void toggleHud(bool *flag); + void toggleMinimap(bool *flag, bool show_hud, bool shift_pressed); - void toggleFog(float *statustext_time, bool *flag); - void toggleDebug(float *statustext_time, bool *show_debug, + void toggleFog(bool *flag); + void toggleDebug(bool *show_debug, bool *show_profiler_graph, bool *show_wireframe); - void toggleUpdateCamera(float *statustext_time, bool *flag); - void toggleProfiler(float *statustext_time, u32 *profiler_current_page, + void toggleUpdateCamera(bool *flag); + void toggleProfiler(u32 *profiler_current_page, u32 profiler_max_page); - void increaseViewRange(float *statustext_time); - void decreaseViewRange(float *statustext_time); - void toggleFullViewRange(float *statustext_time); + void increaseViewRange(); + void decreaseViewRange(); + void toggleFullViewRange(); void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags, float dtime); @@ -1351,12 +1343,10 @@ protected: const VolatileRunFlags &flags, float dtime); void updatePlayerControl(const CameraOrientation &cam); void step(f32 *dtime); - void processClientEvents(CameraOrientation *cam, float *damage_flash); - void updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime, - float time_from_last_punch); + void processClientEvents(CameraOrientation *cam); + void updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime); void updateSound(f32 dtime); - void processPlayerInteraction(GameRunData *runData, f32 dtime, bool show_hud, - bool show_debug); + void processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug); /*! * Returns the object or node the player is pointing at. * Also updates the selected thing in the Hud. @@ -1374,21 +1364,17 @@ protected: const core::line3d &shootline, bool liquids_pointable, bool look_for_object, const v3s16 &camera_offset, ClientActiveObject *&selected_object); - void handlePointingAtNothing(GameRunData *runData, const ItemStack &playerItem); - void handlePointingAtNode(GameRunData *runData, - const PointedThing &pointed, const ItemDefinition &playeritem_def, + void handlePointingAtNothing(const ItemStack &playerItem); + void handlePointingAtNode(const PointedThing &pointed, const ItemDefinition &playeritem_def, const ToolCapabilities &playeritem_toolcap, f32 dtime); - void handlePointingAtObject(GameRunData *runData, - const PointedThing &pointed, const ItemStack &playeritem, + void handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem, const v3f &player_position, bool show_debug); - void handleDigging(GameRunData *runData, const PointedThing &pointed, - const v3s16 &nodepos, const ToolCapabilities &playeritem_toolcap, - f32 dtime); - void updateFrame(ProfilerGraph *graph, RunStats *stats, GameRunData *runData, - f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam); - void updateGui(float *statustext_time, const RunStats &stats, - const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags, - const CameraOrientation &cam); + void handleDigging(const PointedThing &pointed, const v3s16 &nodepos, + const ToolCapabilities &playeritem_toolcap, f32 dtime); + void updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime, + const VolatileRunFlags &flags, const CameraOrientation &cam); + void updateGui(const RunStats &stats, f32 dtime, + const VolatileRunFlags &flags, const CameraOrientation &cam); void updateProfilerGraphs(ProfilerGraph *graph); // Misc @@ -1737,7 +1723,7 @@ void Game::run() limitFps(&draw_times, &dtime); updateStats(&stats, draw_times, dtime); - updateInteractTimers(&runData, dtime); + updateInteractTimers(dtime); if (!checkConnection()) break; @@ -1749,8 +1735,8 @@ void Game::run() infotext = L""; hud->resizeHotbar(); - updateProfilers(runData, stats, draw_times, dtime); - processUserInput(&flags, &runData, dtime); + updateProfilers(stats, draw_times, dtime); + processUserInput(dtime); // Update camera before player movement to avoid camera lag of one frame updateCameraDirection(&cam_view_target, &flags, dtime); cam_view.camera_yaw += (cam_view_target.camera_yaw - @@ -1759,13 +1745,11 @@ void Game::run() cam_view.camera_pitch) * m_cache_cam_smoothing; updatePlayerControl(cam_view); step(&dtime); - processClientEvents(&cam_view_target, &runData.damage_flash); - updateCamera(&flags, draw_times.busy_time, dtime, - runData.time_from_last_punch); + processClientEvents(&cam_view_target); + updateCamera(&flags, draw_times.busy_time, dtime); updateSound(dtime); - processPlayerInteraction(&runData, dtime, flags.show_hud, - flags.show_debug); - updateFrame(&graph, &stats, &runData, dtime, flags, cam_view); + processPlayerInteraction(dtime, flags.show_hud, flags.show_debug); + updateFrame(&graph, &stats, dtime, flags, cam_view); updateProfilerGraphs(&graph); // Update if minimap has been disabled by the server @@ -2331,15 +2315,15 @@ bool Game::getServerContent(bool *aborted) ****************************************************************************/ /****************************************************************************/ -inline void Game::updateInteractTimers(GameRunData *runData, f32 dtime) +inline void Game::updateInteractTimers(f32 dtime) { - if (runData->nodig_delay_timer >= 0) - runData->nodig_delay_timer -= dtime; + if (runData.nodig_delay_timer >= 0) + runData.nodig_delay_timer -= dtime; - if (runData->object_hit_delay_timer >= 0) - runData->object_hit_delay_timer -= dtime; + if (runData.object_hit_delay_timer >= 0) + runData.object_hit_delay_timer -= dtime; - runData->time_from_last_punch += dtime; + runData.time_from_last_punch += dtime; } @@ -2403,8 +2387,7 @@ void Game::processQueues() } -void Game::updateProfilers(const GameRunData &runData, const RunStats &stats, - const FpsControl &draw_times, f32 dtime) +void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime) { float profiler_print_interval = g_settings->getFloat("profiler_print_interval"); @@ -2502,13 +2485,10 @@ void Game::updateStats(RunStats *stats, const FpsControl &draw_times, Input handling ****************************************************************************/ -void Game::processUserInput(VolatileRunFlags *flags, - GameRunData *runData, f32 dtime) +void Game::processUserInput(f32 dtime) { // Reset input if window not active or some menu is active - if (device->isWindowActive() == false - || noMenuActive() == false - || guienv->hasFocus(gui_chat_console)) { + if (!device->isWindowActive() || !noMenuActive() || guienv->hasFocus(gui_chat_console)) { input->clear(); #ifdef HAVE_TOUCHSCREENGUI g_touchscreengui->hide(); @@ -2537,35 +2517,20 @@ void Game::processUserInput(VolatileRunFlags *flags, #endif // Increase timer for double tap of "keymap_jump" - if (m_cache_doubletap_jump && runData->jump_timer <= 0.2) - runData->jump_timer += dtime; - - processKeyInput( - flags, - &runData->statustext_time, - &runData->jump_timer, - &runData->reset_jump_timer, - &runData->profiler_current_page, - runData->profiler_max_page); - - processItemSelection(&runData->new_playeritem); + if (m_cache_doubletap_jump && runData.jump_timer <= 0.2f) + runData.jump_timer += dtime; + + processKeyInput(); + processItemSelection(&runData.new_playeritem); } -void Game::processKeyInput(VolatileRunFlags *flags, - float *statustext_time, - float *jump_timer, - bool *reset_jump_timer, - u32 *profiler_current_page, - u32 profiler_max_page) +void Game::processKeyInput() { - - //TimeTaker tt("process kybd input", NULL, PRECISION_NANO); - if (wasKeyDown(KeyType::DROP)) { dropSelectedItem(); } else if (wasKeyDown(KeyType::AUTORUN)) { - toggleAutorun(statustext_time); + toggleAutorun(); } else if (wasKeyDown(KeyType::INVENTORY)) { openInventory(); } else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) { @@ -2582,40 +2547,40 @@ void Game::processKeyInput(VolatileRunFlags *flags, openConsole(core::clamp( g_settings->getFloat("console_height"), 0.1f, 1.0f)); } else if (wasKeyDown(KeyType::FREEMOVE)) { - toggleFreeMove(statustext_time); + toggleFreeMove(); } else if (wasKeyDown(KeyType::JUMP)) { - toggleFreeMoveAlt(statustext_time, jump_timer); - *reset_jump_timer = true; + toggleFreeMoveAlt(); + runData.reset_jump_timer = true; } else if (wasKeyDown(KeyType::FASTMOVE)) { - toggleFast(statustext_time); + toggleFast(); } else if (wasKeyDown(KeyType::NOCLIP)) { - toggleNoClip(statustext_time); + toggleNoClip(); } else if (wasKeyDown(KeyType::CINEMATIC)) { - toggleCinematic(statustext_time); + toggleCinematic(); } else if (wasKeyDown(KeyType::SCREENSHOT)) { client->makeScreenshot(device); } else if (wasKeyDown(KeyType::TOGGLE_HUD)) { - toggleHud(statustext_time, &flags->show_hud); + toggleHud(&flags.show_hud); } else if (wasKeyDown(KeyType::MINIMAP)) { - toggleMinimap(statustext_time, &flags->show_minimap, flags->show_hud, - isKeyDown(KeyType::SNEAK)); + toggleMinimap(&flags.show_minimap, flags.show_hud, isKeyDown(KeyType::SNEAK)); } else if (wasKeyDown(KeyType::TOGGLE_CHAT)) { - toggleChat(statustext_time, &flags->show_chat); + toggleChat(&flags.show_hud); } else if (wasKeyDown(KeyType::TOGGLE_FORCE_FOG_OFF)) { - toggleFog(statustext_time, &flags->force_fog_off); + toggleFog(&flags.force_fog_off); } else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) { - toggleUpdateCamera(statustext_time, &flags->disable_camera_update); + toggleUpdateCamera(&flags.disable_camera_update); } else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) { - toggleDebug(statustext_time, &flags->show_debug, &flags->show_profiler_graph, + toggleDebug(&flags.show_debug, &flags.show_profiler_graph, &draw_control->show_wireframe); } else if (wasKeyDown(KeyType::TOGGLE_PROFILER)) { - toggleProfiler(statustext_time, profiler_current_page, profiler_max_page); + toggleProfiler(&runData.profiler_current_page, + runData.profiler_max_page); } else if (wasKeyDown(KeyType::INCREASE_VIEWING_RANGE)) { - increaseViewRange(statustext_time); + increaseViewRange(); } else if (wasKeyDown(KeyType::DECREASE_VIEWING_RANGE)) { - decreaseViewRange(statustext_time); + decreaseViewRange(); } else if (wasKeyDown(KeyType::RANGESELECT)) { - toggleFullViewRange(statustext_time); + toggleFullViewRange(); } else if (wasKeyDown(KeyType::QUICKTUNE_NEXT)) { quicktune->next(); } else if (wasKeyDown(KeyType::QUICKTUNE_PREV)) { @@ -2634,17 +2599,14 @@ void Game::processKeyInput(VolatileRunFlags *flags, debug_stacks_print(); } - if (!isKeyDown(KeyType::JUMP) && *reset_jump_timer) { - *reset_jump_timer = false; - *jump_timer = 0.0; + if (!isKeyDown(KeyType::JUMP) && runData.reset_jump_timer) { + runData.reset_jump_timer = false; + runData.jump_timer = 0.0f; } - //tt.stop(); - if (quicktune->hasMessage()) { - std::string msg = quicktune->getMessage(); - statustext = utf8_to_wide(msg); - *statustext_time = 0; + statustext = utf8_to_wide(quicktune->getMessage()); + runData.statustext_time = 0.0f; } } @@ -2761,34 +2723,34 @@ void Game::handleAndroidChatInput() #endif -void Game::toggleFreeMove(float *statustext_time) +void Game::toggleFreeMove() { static const wchar_t *msg[] = { L"free_move disabled", L"free_move enabled" }; bool free_move = !g_settings->getBool("free_move"); g_settings->set("free_move", bool_to_cstr(free_move)); - *statustext_time = 0; + runData.statustext_time = 0; statustext = msg[free_move]; if (free_move && !client->checkPrivilege("fly")) statustext += L" (note: no 'fly' privilege)"; } -void Game::toggleFreeMoveAlt(float *statustext_time, float *jump_timer) +void Game::toggleFreeMoveAlt() { - if (m_cache_doubletap_jump && *jump_timer < 0.2f) - toggleFreeMove(statustext_time); + if (m_cache_doubletap_jump && runData.jump_timer < 0.2f) + toggleFreeMove(); } -void Game::toggleFast(float *statustext_time) +void Game::toggleFast() { static const wchar_t *msg[] = { L"fast_move disabled", L"fast_move enabled" }; bool fast_move = !g_settings->getBool("fast_move"); g_settings->set("fast_move", bool_to_cstr(fast_move)); - *statustext_time = 0; + runData.statustext_time = 0; statustext = msg[fast_move]; bool has_fast_privs = client->checkPrivilege("fast"); @@ -2802,60 +2764,60 @@ void Game::toggleFast(float *statustext_time) } -void Game::toggleNoClip(float *statustext_time) +void Game::toggleNoClip() { static const wchar_t *msg[] = { L"noclip disabled", L"noclip enabled" }; bool noclip = !g_settings->getBool("noclip"); g_settings->set("noclip", bool_to_cstr(noclip)); - *statustext_time = 0; + runData.statustext_time = 0; statustext = msg[noclip]; if (noclip && !client->checkPrivilege("noclip")) statustext += L" (note: no 'noclip' privilege)"; } -void Game::toggleCinematic(float *statustext_time) +void Game::toggleCinematic() { static const wchar_t *msg[] = { L"cinematic disabled", L"cinematic enabled" }; bool cinematic = !g_settings->getBool("cinematic"); g_settings->set("cinematic", bool_to_cstr(cinematic)); - *statustext_time = 0; + runData.statustext_time = 0; statustext = msg[cinematic]; } // Add WoW-style autorun by toggling continuous forward. -void Game::toggleAutorun(float *statustext_time) +void Game::toggleAutorun() { static const wchar_t *msg[] = { L"autorun disabled", L"autorun enabled" }; bool autorun_enabled = !g_settings->getBool("continuous_forward"); g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled)); - *statustext_time = 0; + runData.statustext_time = 0; statustext = msg[autorun_enabled ? 1 : 0]; } -void Game::toggleChat(float *statustext_time, bool *flag) +void Game::toggleChat(bool *flag) { static const wchar_t *msg[] = { L"Chat hidden", L"Chat shown" }; *flag = !*flag; - *statustext_time = 0; + runData.statustext_time = 0; statustext = msg[*flag]; } -void Game::toggleHud(float *statustext_time, bool *flag) +void Game::toggleHud(bool *flag) { static const wchar_t *msg[] = { L"HUD hidden", L"HUD shown" }; *flag = !*flag; - *statustext_time = 0; + runData.statustext_time = 0; statustext = msg[*flag]; } -void Game::toggleMinimap(float *statustext_time, bool *flag, +void Game::toggleMinimap(bool *flag, bool show_hud, bool shift_pressed) { if (!show_hud || !g_settings->getBool("enable_minimap")) @@ -2901,22 +2863,21 @@ void Game::toggleMinimap(float *statustext_time, bool *flag, L"Minimap hidden" : L"Minimap disabled by server"; } - *statustext_time = 0; + runData.statustext_time = 0; mapper->setMinimapMode(mode); } -void Game::toggleFog(float *statustext_time, bool *flag) +void Game::toggleFog(bool *flag) { static const wchar_t *msg[] = { L"Fog enabled", L"Fog disabled" }; *flag = !*flag; - *statustext_time = 0; + runData.statustext_time = 0; statustext = msg[*flag]; } -void Game::toggleDebug(float *statustext_time, bool *show_debug, - bool *show_profiler_graph, bool *show_wireframe) +void Game::toggleDebug(bool *show_debug, bool *show_profiler_graph, bool *show_wireframe) { // Initial / 4x toggle: Chat only // 1x toggle: Debug text with chat @@ -2944,11 +2905,11 @@ void Game::toggleDebug(float *statustext_time, bool *show_debug, statustext = L"Debug info and profiler graph hidden"; } } - *statustext_time = 0; + runData.statustext_time = 0; } -void Game::toggleUpdateCamera(float *statustext_time, bool *flag) +void Game::toggleUpdateCamera(bool *flag) { static const wchar_t *msg[] = { L"Camera update enabled", @@ -2956,13 +2917,12 @@ void Game::toggleUpdateCamera(float *statustext_time, bool *flag) }; *flag = !*flag; - *statustext_time = 0; + runData.statustext_time = 0; statustext = msg[*flag]; } -void Game::toggleProfiler(float *statustext_time, u32 *profiler_current_page, - u32 profiler_max_page) +void Game::toggleProfiler(u32 *profiler_current_page, u32 profiler_max_page) { *profiler_current_page = (*profiler_current_page + 1) % (profiler_max_page + 1); @@ -2978,11 +2938,11 @@ void Game::toggleProfiler(float *statustext_time, u32 *profiler_current_page, } else { statustext = L"Profiler hidden"; } - *statustext_time = 0; + runData.statustext_time = 0; } -void Game::increaseViewRange(float *statustext_time) +void Game::increaseViewRange() { s16 range = g_settings->getS16("viewing_range"); s16 range_new = range + 10; @@ -2996,11 +2956,11 @@ void Game::increaseViewRange(float *statustext_time) + itos(range_new)); } g_settings->set("viewing_range", itos(range_new)); - *statustext_time = 0; + runData.statustext_time = 0; } -void Game::decreaseViewRange(float *statustext_time) +void Game::decreaseViewRange() { s16 range = g_settings->getS16("viewing_range"); s16 range_new = range - 10; @@ -3014,11 +2974,11 @@ void Game::decreaseViewRange(float *statustext_time) + itos(range_new)); } g_settings->set("viewing_range", itos(range_new)); - *statustext_time = 0; + runData.statustext_time = 0; } -void Game::toggleFullViewRange(float *statustext_time) +void Game::toggleFullViewRange() { static const wchar_t *msg[] = { L"Disabled full viewing range", @@ -3028,7 +2988,7 @@ void Game::toggleFullViewRange(float *statustext_time) draw_control->range_all = !draw_control->range_all; infostream << msg[draw_control->range_all] << std::endl; statustext = msg[draw_control->range_all]; - *statustext_time = 0; + runData.statustext_time = 0; } @@ -3179,7 +3139,7 @@ inline void Game::step(f32 *dtime) } -void Game::processClientEvents(CameraOrientation *cam, float *damage_flash) +void Game::processClientEvents(CameraOrientation *cam) { ClientEvent event = client->getClientEvent(); @@ -3192,8 +3152,8 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash) client->getScript()->on_damage_taken(event.player_damage.amount); } - *damage_flash += 95.0 + 3.2 * event.player_damage.amount; - *damage_flash = MYMIN(*damage_flash, 127.0); + runData.damage_flash += 95.0 + 3.2 * event.player_damage.amount; + runData.damage_flash = MYMIN(runData.damage_flash, 127.0); player->hurt_tilt_timer = 1.5; player->hurt_tilt_strength = @@ -3209,7 +3169,7 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash) client->getScript()->on_death(); /* Handle visualization */ - *damage_flash = 0; + runData.damage_flash = 0; player->hurt_tilt_timer = 0; player->hurt_tilt_strength = 0; @@ -3245,8 +3205,6 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash) smgr, player); } else if (event.type == CE_HUDADD) { u32 id = event.hudadd.id; - - LocalPlayer *player = client->getEnv().getLocalPlayer(); HudElement *e = player->getHud(id); if (e != NULL) { @@ -3397,8 +3355,7 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash) } -void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time, - f32 dtime, float time_from_last_punch) +void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime) { LocalPlayer *player = client->getEnv().getLocalPlayer(); @@ -3415,6 +3372,7 @@ void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time, if (mlist && client->getPlayerItem() < mlist->getSize()) playeritem = mlist->getItem(client->getPlayerItem()); } + if (playeritem.getDefinition(itemdef_manager).name.empty()) { // override the hand InventoryList *hlist = local_inventory->getList("hand"); if (hlist) @@ -3441,7 +3399,7 @@ void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time, } float full_punch_interval = playeritem_toolcap.full_punch_interval; - float tool_reload_ratio = time_from_last_punch / full_punch_interval; + float tool_reload_ratio = runData.time_from_last_punch / full_punch_interval; tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0); camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio, @@ -3492,8 +3450,7 @@ void Game::updateSound(f32 dtime) } -void Game::processPlayerInteraction(GameRunData *runData, - f32 dtime, bool show_hud, bool show_debug) +void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug) { LocalPlayer *player = client->getEnv().getLocalPlayer(); @@ -3553,12 +3510,12 @@ void Game::processPlayerInteraction(GameRunData *runData, PointedThing pointed = updatePointedThing(shootline, playeritem_def.liquids_pointable, - !runData->ldown_for_dig, + !runData.ldown_for_dig, camera_offset, // output - runData->selected_object); + runData.selected_object); - if (pointed != runData->pointed_old) { + if (pointed != runData.pointed_old) { infostream << "Pointing at " << pointed.dump() << std::endl; hud->updateSelectionMesh(camera_offset); } @@ -3568,45 +3525,45 @@ void Game::processPlayerInteraction(GameRunData *runData, - releasing left mouse button - pointing away from node */ - if (runData->digging) { + if (runData.digging) { if (getLeftReleased()) { infostream << "Left button released" << " (stopped digging)" << std::endl; - runData->digging = false; - } else if (pointed != runData->pointed_old) { + runData.digging = false; + } else if (pointed != runData.pointed_old) { if (pointed.type == POINTEDTHING_NODE - && runData->pointed_old.type == POINTEDTHING_NODE + && runData.pointed_old.type == POINTEDTHING_NODE && pointed.node_undersurface - == runData->pointed_old.node_undersurface) { + == runData.pointed_old.node_undersurface) { // Still pointing to the same node, but a different face. // Don't reset. } else { infostream << "Pointing away from node" << " (stopped digging)" << std::endl; - runData->digging = false; + runData.digging = false; hud->updateSelectionMesh(camera_offset); } } - if (!runData->digging) { - client->interact(1, runData->pointed_old); + if (!runData.digging) { + client->interact(1, runData.pointed_old); client->setCrack(-1, v3s16(0, 0, 0)); - runData->dig_time = 0.0; + runData.dig_time = 0.0; } } - if (!runData->digging && runData->ldown_for_dig && !isLeftPressed()) { - runData->ldown_for_dig = false; + if (!runData.digging && runData.ldown_for_dig && !isLeftPressed()) { + runData.ldown_for_dig = false; } - runData->left_punch = false; + runData.left_punch = false; soundmaker->m_player_leftpunch_sound.name = ""; if (isRightPressed()) - runData->repeat_rightclick_timer += dtime; + runData.repeat_rightclick_timer += dtime; else - runData->repeat_rightclick_timer = 0; + runData.repeat_rightclick_timer = 0; if (playeritem_def.usable && isLeftPressed()) { if (getLeftClicked()) @@ -3614,21 +3571,19 @@ void Game::processPlayerInteraction(GameRunData *runData, } else if (pointed.type == POINTEDTHING_NODE) { ToolCapabilities playeritem_toolcap = playeritem.getToolCapabilities(itemdef_manager); - handlePointingAtNode(runData, pointed, playeritem_def, - playeritem_toolcap, dtime); + handlePointingAtNode(pointed, playeritem_def, playeritem_toolcap, dtime); } else if (pointed.type == POINTEDTHING_OBJECT) { - handlePointingAtObject(runData, pointed, playeritem, - player_position, show_debug); + handlePointingAtObject(pointed, playeritem, player_position, show_debug); } else if (isLeftPressed()) { // When button is held down in air, show continuous animation - runData->left_punch = true; + runData.left_punch = true; } else if (getRightClicked()) { - handlePointingAtNothing(runData, playeritem); + handlePointingAtNothing(playeritem); } - runData->pointed_old = pointed; + runData.pointed_old = pointed; - if (runData->left_punch || getLeftClicked()) + if (runData.left_punch || getLeftClicked()) camera->setDigging(0); // left click animation input->resetLeftClicked(); @@ -3746,7 +3701,7 @@ PointedThing Game::updatePointedThing( } -void Game::handlePointingAtNothing(GameRunData *runData, const ItemStack &playerItem) +void Game::handlePointingAtNothing(const ItemStack &playerItem) { infostream << "Right Clicked in Air" << std::endl; PointedThing fauxPointed; @@ -3755,8 +3710,7 @@ void Game::handlePointingAtNothing(GameRunData *runData, const ItemStack &player } -void Game::handlePointingAtNode(GameRunData *runData, - const PointedThing &pointed, const ItemDefinition &playeritem_def, +void Game::handlePointingAtNode(const PointedThing &pointed, const ItemDefinition &playeritem_def, const ToolCapabilities &playeritem_toolcap, f32 dtime) { v3s16 nodepos = pointed.node_undersurface; @@ -3780,15 +3734,15 @@ void Game::handlePointingAtNode(GameRunData *runData, } } - if (runData->nodig_delay_timer <= 0.0 && isLeftPressed() + if (runData.nodig_delay_timer <= 0.0 && isLeftPressed() && client->checkPrivilege("interact")) { - handleDigging(runData, pointed, nodepos, playeritem_toolcap, dtime); + handleDigging(pointed, nodepos, playeritem_toolcap, dtime); } if ((getRightClicked() || - runData->repeat_rightclick_timer >= m_repeat_right_click_time) && + runData.repeat_rightclick_timer >= m_repeat_right_click_time) && client->checkPrivilege("interact")) { - runData->repeat_rightclick_timer = 0; + runData.repeat_rightclick_timer = 0; infostream << "Ground right-clicked" << std::endl; if (meta && meta->getString("formspec") != "" && !random_input @@ -3841,31 +3795,28 @@ void Game::handlePointingAtNode(GameRunData *runData, } -void Game::handlePointingAtObject(GameRunData *runData, - const PointedThing &pointed, - const ItemStack &playeritem, - const v3f &player_position, - bool show_debug) +void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem, + const v3f &player_position, bool show_debug) { infotext = unescape_enriched( - utf8_to_wide(runData->selected_object->infoText())); + utf8_to_wide(runData.selected_object->infoText())); if (show_debug) { if (infotext != L"") { infotext += L"\n"; } infotext += unescape_enriched(utf8_to_wide( - runData->selected_object->debugInfoText())); + runData.selected_object->debugInfoText())); } if (isLeftPressed()) { bool do_punch = false; bool do_punch_damage = false; - if (runData->object_hit_delay_timer <= 0.0) { + if (runData.object_hit_delay_timer <= 0.0) { do_punch = true; do_punch_damage = true; - runData->object_hit_delay_timer = object_hit_delay; + runData.object_hit_delay_timer = object_hit_delay; } if (getLeftClicked()) @@ -3873,17 +3824,17 @@ void Game::handlePointingAtObject(GameRunData *runData, if (do_punch) { infostream << "Left-clicked object" << std::endl; - runData->left_punch = true; + runData.left_punch = true; } if (do_punch_damage) { // Report direct punch - v3f objpos = runData->selected_object->getPosition(); + v3f objpos = runData.selected_object->getPosition(); v3f dir = (objpos - player_position).normalize(); - bool disable_send = runData->selected_object->directReportPunch( - dir, &playeritem, runData->time_from_last_punch); - runData->time_from_last_punch = 0; + bool disable_send = runData.selected_object->directReportPunch( + dir, &playeritem, runData.time_from_last_punch); + runData.time_from_last_punch = 0; if (!disable_send) client->interact(0, pointed); @@ -3895,22 +3846,20 @@ void Game::handlePointingAtObject(GameRunData *runData, } -void Game::handleDigging(GameRunData *runData, - const PointedThing &pointed, const v3s16 &nodepos, +void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos, const ToolCapabilities &playeritem_toolcap, f32 dtime) { - LocalPlayer *player = client->getEnv().getLocalPlayer(); ClientMap &map = client->getEnv().getClientMap(); MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos); - if (!runData->digging) { + if (!runData.digging) { infostream << "Started digging" << std::endl; if (client->moddingEnabled() && client->getScript()->on_punchnode(nodepos, n)) return; client->interact(0, pointed); - runData->digging = true; - runData->ldown_for_dig = true; + runData.digging = true; + runData.ldown_for_dig = true; } // NOTE: Similar piece of code exists on the server side for @@ -3928,11 +3877,11 @@ void Game::handleDigging(GameRunData *runData, params = getDigParams(nodedef_manager->get(n).groups, tp); } - if (params.diggable == false) { + if (!params.diggable) { // I guess nobody will wait for this long - runData->dig_time_complete = 10000000.0; + runData.dig_time_complete = 10000000.0; } else { - runData->dig_time_complete = params.time; + runData.dig_time_complete = params.time; if (m_cache_enable_particles) { const ContentFeatures &features = @@ -3942,13 +3891,13 @@ void Game::handleDigging(GameRunData *runData, } } - if (runData->dig_time_complete >= 0.001) { - runData->dig_index = (float)crack_animation_length - * runData->dig_time - / runData->dig_time_complete; + if (runData.dig_time_complete >= 0.001) { + runData.dig_index = (float)crack_animation_length + * runData.dig_time + / runData.dig_time_complete; } else { // This is for torches - runData->dig_index = crack_animation_length; + runData.dig_index = crack_animation_length; } SimpleSoundSpec sound_dig = nodedef_manager->get(n).sound_dig; @@ -3967,32 +3916,32 @@ void Game::handleDigging(GameRunData *runData, } // Don't show cracks if not diggable - if (runData->dig_time_complete >= 100000.0) { - } else if (runData->dig_index < crack_animation_length) { + if (runData.dig_time_complete >= 100000.0) { + } else if (runData.dig_index < crack_animation_length) { //TimeTaker timer("client.setTempMod"); //infostream<<"dig_index="<setCrack(runData->dig_index, nodepos); + client->setCrack(runData.dig_index, nodepos); } else { infostream << "Digging completed" << std::endl; client->setCrack(-1, v3s16(0, 0, 0)); - runData->dig_time = 0; - runData->digging = false; + runData.dig_time = 0; + runData.digging = false; - runData->nodig_delay_timer = - runData->dig_time_complete / (float)crack_animation_length; + runData.nodig_delay_timer = + runData.dig_time_complete / (float)crack_animation_length; // We don't want a corresponding delay to // very time consuming nodes - if (runData->nodig_delay_timer > 0.3) - runData->nodig_delay_timer = 0.3; + if (runData.nodig_delay_timer > 0.3) + runData.nodig_delay_timer = 0.3; // We want a slight delay to very little // time consuming nodes const float mindelay = 0.15; - if (runData->nodig_delay_timer < mindelay) - runData->nodig_delay_timer = mindelay; + if (runData.nodig_delay_timer < mindelay) + runData.nodig_delay_timer = mindelay; bool is_valid_position; MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position); @@ -4020,10 +3969,10 @@ void Game::handleDigging(GameRunData *runData, client->event()->put(e); } - if (runData->dig_time_complete < 100000.0) { - runData->dig_time += dtime; + if (runData.dig_time_complete < 100000.0) { + runData.dig_time += dtime; } else { - runData->dig_time = 0; + runData.dig_time = 0; client->setCrack(-1, nodepos); } @@ -4031,9 +3980,8 @@ void Game::handleDigging(GameRunData *runData, } -void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, - GameRunData *runData, f32 dtime, const VolatileRunFlags &flags, - const CameraOrientation &cam) +void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime, + const VolatileRunFlags &flags, const CameraOrientation &cam) { LocalPlayer *player = client->getEnv().getLocalPlayer(); @@ -4042,9 +3990,9 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, */ if (draw_control->range_all) { - runData->fog_range = 100000 * BS; + runData.fog_range = 100000 * BS; } else { - runData->fog_range = draw_control->wanted_range * BS; + runData.fog_range = draw_control->wanted_range * BS; } /* @@ -4062,13 +4010,13 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG); float old_brightness = sky->getBrightness(); direct_brightness = client->getEnv().getClientMap() - .getBackgroundBrightness(MYMIN(runData->fog_range * 1.2, 60 * BS), + .getBackgroundBrightness(MYMIN(runData.fog_range * 1.2, 60 * BS), daynight_ratio, (int)(old_brightness * 255.5), &sunlight_seen) / 255.0; } - float time_of_day = runData->time_of_day; - float time_of_day_smooth = runData->time_of_day_smooth; + float time_of_day = runData.time_of_day; + float time_of_day_smooth = runData.time_of_day_smooth; time_of_day = client->getEnv().getTimeOfDayF(); @@ -4087,8 +4035,8 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, time_of_day_smooth = time_of_day_smooth * (1.0 - todsm) + time_of_day * todsm; - runData->time_of_day = time_of_day; - runData->time_of_day_smooth = time_of_day_smooth; + runData.time_of_day = time_of_day; + runData.time_of_day_smooth = time_of_day_smooth; sky->update(time_of_day_smooth, time_brightness, direct_brightness, sunlight_seen, camera->getCameraMode(), player->getYaw(), @@ -4122,8 +4070,8 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, driver->setFog( sky->getBgColor(), video::EFT_FOG_LINEAR, - runData->fog_range * m_cache_fog_start, - runData->fog_range * 1.0, + runData.fog_range * m_cache_fog_start, + runData.fog_range * 1.0, 0.01, false, // pixel fog true // range fog @@ -4147,24 +4095,24 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, v2u32 screensize = driver->getScreenSize(); updateChat(*client, dtime, flags.show_debug, screensize, - flags.show_chat, runData->profiler_current_page, + flags.show_chat, runData.profiler_current_page, *chat_backend, guitext_chat); /* Inventory */ - if (client->getPlayerItem() != runData->new_playeritem) - client->selectPlayerItem(runData->new_playeritem); + if (client->getPlayerItem() != runData.new_playeritem) + client->selectPlayerItem(runData.new_playeritem); // Update local inventory if it has changed if (client->getLocalInventoryUpdated()) { //infostream<<"Updating local inventory"<getLocalInventory(*local_inventory); - runData->update_wielded_item_trigger = true; + runData.update_wielded_item_trigger = true; } - if (runData->update_wielded_item_trigger) { + if (runData.update_wielded_item_trigger) { // Update wielded tool InventoryList *mlist = local_inventory->getList("main"); @@ -4178,25 +4126,25 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, camera->wield(item); } - runData->update_wielded_item_trigger = false; + runData.update_wielded_item_trigger = false; } /* Update block draw list every 200ms or when camera direction has changed much */ - runData->update_draw_list_timer += dtime; + runData.update_draw_list_timer += dtime; v3f camera_direction = camera->getDirection(); - if (runData->update_draw_list_timer >= 0.2 - || runData->update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2 + if (runData.update_draw_list_timer >= 0.2 + || runData.update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2 || flags.camera_offset_changed) { - runData->update_draw_list_timer = 0; + runData.update_draw_list_timer = 0; client->getEnv().getClientMap().updateDrawList(driver); - runData->update_draw_list_last_cam_dir = camera_direction; + runData.update_draw_list_last_cam_dir = camera_direction; } - updateGui(&runData->statustext_time, *stats, *runData, dtime, flags, cam); + updateGui(*stats, dtime, flags, cam); /* make sure menu is on top @@ -4238,13 +4186,13 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, /* Damage flash */ - if (runData->damage_flash > 0.0) { - video::SColor color(runData->damage_flash, 180, 0, 0); + if (runData.damage_flash > 0.0) { + video::SColor color(runData.damage_flash, 180, 0, 0); driver->draw2DRectangle(color, core::rect(0, 0, screensize.X, screensize.Y), NULL); - runData->damage_flash -= 100.0 * dtime; + runData.damage_flash -= 100.0 * dtime; } /* @@ -4290,8 +4238,7 @@ inline static const char *yawToDirectionString(int yaw) } -void Game::updateGui(float *statustext_time, const RunStats &stats, - const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags, +void Game::updateGui(const RunStats &stats, f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam) { v2u32 screensize = driver->getScreenSize(); @@ -4303,7 +4250,6 @@ void Game::updateGui(float *statustext_time, const RunStats &stats, drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05; u16 fps = 1.0 / stats.dtime_jitter.avg; - //s32 fps = driver->getFPS(); std::ostringstream os(std::ios_base::binary); os << std::fixed @@ -4374,11 +4320,11 @@ void Game::updateGui(float *statustext_time, const RunStats &stats, float statustext_time_max = 1.5; if (!statustext.empty()) { - *statustext_time += dtime; + runData.statustext_time += dtime; - if (*statustext_time >= statustext_time_max) { + if (runData.statustext_time >= statustext_time_max) { statustext = L""; - *statustext_time = 0; + runData.statustext_time = 0; } } @@ -4406,7 +4352,7 @@ void Game::updateGui(float *statustext_time, const RunStats &stats, final_color.setAlpha(0); video::SColor fade_color = initial_color.getInterpolated_quadratic( initial_color, final_color, - pow(*statustext_time / statustext_time_max, 2.0f)); + pow(runData.statustext_time / statustext_time_max, 2.0f)); guitext_status->setOverrideColor(fade_color); guitext_status->enableOverrideColor(true); } -- 2.25.1