From 9675d9e9cb1f951a154d2fcd26fea6fb94632c7d Mon Sep 17 00:00:00 2001 From: Lord89James Date: Tue, 12 Mar 2013 01:29:02 +0100 Subject: [PATCH] New feature: drop a item instead a stack while... sneaking --- builtin/game/item.lua | 17 +++++++++++------ 1 file changed, 11 insertions(+), 6 deletions(-) diff --git a/builtin/game/item.lua b/builtin/game/item.lua index 11a36bdc3..e136d4f4c 100644 --- a/builtin/game/item.lua +++ b/builtin/game/item.lua @@ -335,20 +335,26 @@ function core.item_place(itemstack, placer, pointed_thing, param2) end function core.item_drop(itemstack, dropper, pos) - if dropper.get_player_name then + if dropper.is_player then local v = dropper:get_look_dir() - local p = {x=pos.x+v.x, y=pos.y+1.5+v.y, z=pos.z+v.z} - local obj = core.add_item(p, itemstack) + local p = {x=pos.x, y=pos.y+1.2, z=pos.z} + local cs = itemstack:get_count() + if dropper:get_player_control().sneak then + cs = 1 + end + local item = itemstack:take_item(cs) + local obj = core.add_item(p, item) if obj then v.x = v.x*2 - v.y = v.y*2 + 1 + v.y = v.y*2 + 2 v.z = v.z*2 obj:setvelocity(v) end + else core.add_item(pos, itemstack) end - return ItemStack("") + return itemstack end function core.item_eat(hp_change, replace_with_item) @@ -592,4 +598,3 @@ core.noneitemdef_default = { -- This is used for the hand and unknown items on_drop = nil, on_use = nil, } - -- 2.25.1