From 8ec3fc35c656544a55f7f8ece9359c9e2b472e8f Mon Sep 17 00:00:00 2001
From: kwolekr <kwolekr@minetest.net>
Date: Sat, 6 Apr 2013 11:19:59 -0400
Subject: [PATCH] Add Mapgen V7, reorganize biomes

---
 .gitignore                          |   1 +
 games/minimal/mods/default/init.lua |  93 ------
 src/CMakeLists.txt                  |   1 +
 src/biome.cpp                       | 267 ++++++---------
 src/biome.h                         |  75 ++---
 src/defaultsettings.cpp             |  11 +-
 src/emerge.cpp                      |  14 +-
 src/emerge.h                        |  23 +-
 src/mapgen.cpp                      |  26 ++
 src/mapgen_v7.cpp                   | 488 ++++++++++++++++++++++++++++
 src/mapgen_v7.h                     | 125 +++++++
 src/noise.cpp                       |  36 ++
 src/noise.h                         |   2 +
 src/scriptapi.cpp                   |  76 +----
 src/server.cpp                      |   9 +-
 src/server.h                        |   8 +-
 16 files changed, 871 insertions(+), 384 deletions(-)
 create mode 100644 src/mapgen_v7.cpp
 create mode 100644 src/mapgen_v7.h

diff --git a/.gitignore b/.gitignore
index 21e2371a8..50d7c43e0 100644
--- a/.gitignore
+++ b/.gitignore
@@ -37,6 +37,7 @@ src/jthread/Makefile
 src/jthread/cmake_config.h
 src/jthread/cmake_install.cmake
 src/jthread/libjthread.a
+src/json/libjson.a
 src/lua/build/
 src/lua/CMakeFiles/
 src/cguittfont/CMakeFiles/
diff --git a/games/minimal/mods/default/init.lua b/games/minimal/mods/default/init.lua
index 163998883..d8067d211 100644
--- a/games/minimal/mods/default/init.lua
+++ b/games/minimal/mods/default/init.lua
@@ -1588,99 +1588,6 @@ minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
 minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
 minetest.register_alias("mapgen_mese", "default:mese")
 
-minetest.register_biome_groups({
-0.35, 0.10, 0.30
-})
-
---
--- Register the biomes for the map generator
---
-minetest.register_biome({
-	group_id = 0,
-	name = "Ocean",
-	terrain_type = "liquid",
-	node_top = "default:gravel",
-	node_filler = "default:stone",
-	num_top_nodes = 4,
-	height_min = -3000,
-	height_max = 3000,
-	heat_min = -20.0,
-	heat_max = 100.0,
-	humidity_min = 0.0,
-	humidity_max = 100.0,
-	scale = 10.0,
-	offset = -10.0,
-})
-
-minetest.register_biome({
-	group_id = 1,
-	name = "Beach",
-	terrain_type = "normal",
-	node_top = "default:sand",
-	node_filler = "default:stone",
-	num_top_nodes = 5,
-	height_min = -3000,
-	height_max = 3000,
-	heat_min = 5.0,
-	heat_max = 100.0,
-	humidity_min = 0.0,
-	humidity_max = 100.0,
-	scale = 5.0,
-	offset = 5.0,
-})
-
-minetest.register_biome({
-	group_id = 1,
-	name = "Gravel Beach",
-	terrain_type = "normal",
-	node_top = "default:gravel",
-	node_filler = "default:cobble",
-	num_top_nodes = 5,
-	height_min = -3000,
-	height_max = 3000,
-	heat_min = -50.0,
-	heat_max = 5.0,
-	humidity_min = 0.0,
-	humidity_max = 100.0,
-	scale = 5.0,
-	offset = 5.0,
-})
-
-minetest.register_biome({
-	group_id = 2,
-	name = "Land",
-	terrain_type = "normal",
-	node_top = "default:dirt_with_grass",
-	node_filler = "default:stone",
-	num_top_nodes = 5,
-	height_min = -3000,
-	height_max = 3000,
-	heat_min = -50.0,
-	heat_max = 100.0,
-	humidity_min = 0.0,
-	humidity_max = 100.0,
-	scale = 12.0,
-	offset = 20.0,
-})
-
-minetest.register_biome({
-	group_id = 3,
-	name = "Hills",
-	terrain_type = "normal",
-	node_top = "default:dirt",
-	node_filler = "default:stone",
-	num_top_nodes = 3,
-	height_min = -3000,
-	height_max = 3000,
-	heat_min = -50.0,
-	heat_max = 100.0,
-	humidity_min = 0.0,
-	humidity_max = 100.0,
-	scale = 60.0,
-	offset = 20.0,
-})
-
-
 -- Support old code
 function default.spawn_falling_node(p, nodename)
 	spawn_falling_node(p, nodename)
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index b951a8261..f2d7439a0 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -227,6 +227,7 @@ set(common_SRCS
 	emerge.cpp
 	mapgen.cpp
 	mapgen_v6.cpp
+	mapgen_v7.cpp
 	mapgen_indev.cpp
 	mapgen_singlenode.cpp
 	treegen.cpp
diff --git a/src/biome.cpp b/src/biome.cpp
index 86af75310..b50c562a0 100644
--- a/src/biome.cpp
+++ b/src/biome.cpp
@@ -1,6 +1,6 @@
 /*
 Minetest
-Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr2@cs.scranton.edu>
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -23,68 +23,50 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "log.h"
 #include "main.h"
 
-#define BT_NONE			0
-#define BT_OCEAN		1
-#define BT_LAKE			2
-#define BT_SBEACH		3
-#define BT_GBEACH		4
-#define BT_PLAINS		5
-#define BT_HILLS		6
-#define BT_EXTREMEHILLS 7
-#define BT_MOUNTAINS	8
-#define BT_DESERT		9
-#define BT_DESERTHILLS	10
-#define BT_HELL			11
-#define BT_AETHER		12
 
-#define BT_BTMASK		0x3F
+NoiseParams nparams_biome_def_heat =
+	{50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70};
+NoiseParams nparams_biome_def_humidity =
+	{50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55};
 
-#define BTF_SNOW		0x40
-#define BTF_FOREST		0x80
 
-#define BGFREQ_1 (           0.40)
-#define BGFREQ_2 (BGFREQ_1 + 0.05)
-#define BGFREQ_3 (BGFREQ_2 + 0.08)
-#define BGFREQ_4 (BGFREQ_3 + 0.35)
-#define BGFREQ_5 (BGFREQ_4 + 0.18)
-//BGFREQ_5 is not checked as an upper bound; it ought to sum up to 1.00, but it's okay if it doesn't.
+BiomeDefManager::BiomeDefManager() {
+	biome_registration_finished = false;
+	np_heat     = &nparams_biome_def_heat;
+	np_humidity = &nparams_biome_def_humidity;
 
+	// Create default biome to be used in case none exist
+	Biome *b = new Biome;
+	
+	b->id    = 0;
+	b->name  = "Default";
+	b->flags = 0;
 
-/*float bg1_temps[] = {0.0};
-int bg1_biomes[]  = {BT_OCEAN};
+	b->c_top         = CONTENT_AIR;
+	b->top_depth     = 0;
+	b->c_filler      = b->c_top;
+	b->filler_height = MAP_GENERATION_LIMIT;
 
-float bg2_temps[] = {10.0};
-int bg2_biomes[]  = {BT_GBEACH, BT_SBEACH};
+	b->height_min      = -MAP_GENERATION_LIMIT;
+	b->height_max      = MAP_GENERATION_LIMIT;
+	b->heat_point      = 0.0;
+	b->humidity_point  = 0.0;
 
-float bg3_temps[] = {30.0, 40.0};
-int bg3_biomes[]  = {BT_HILLS, BT_EXTREMEHILLS, BT_MOUNTAINS};
-
-float bg4_temps[] = {25.0, 30.0, 35.0, 40.0};
-int bg4_biomes[]  = {BT_HILLS, BT_EXTREMEHILLS, BT_MOUNTAINS, BT_DESERT, BT_DESERTHILLS};
-
-float bg5_temps[] = {5.0, 40.0};
-int bg5_biomes[]  = {BT_LAKE, BT_PLAINS, BT_DESERT};*/
-
-NoiseParams np_default = {20.0, 15.0, v3f(250., 250., 250.), 82341, 5, 0.6};
-
-
-BiomeDefManager::BiomeDefManager(IGameDef *gamedef) {
-	this->m_gamedef = gamedef;
-	this->ndef      = gamedef->ndef();
-
-	//the initial biome group
-	bgroups.push_back(new std::vector<Biome *>);
+	biomes.push_back(b);
 }
 
 
 BiomeDefManager::~BiomeDefManager() {
-	for (unsigned int i = 0; i != bgroups.size(); i++)
-		delete bgroups[i];
+	//if (biomecache)
+	//	delete[] biomecache;
+	
+	for (size_t i = 0; i != biomes.size(); i++)
+		delete biomes[i];
 }
 
 
 Biome *BiomeDefManager::createBiome(BiomeTerrainType btt) {
-	switch (btt) {
+	/*switch (btt) {
 		case BIOME_TERRAIN_NORMAL:
 			return new Biome;
 		case BIOME_TERRAIN_LIQUID:
@@ -92,142 +74,97 @@ Biome *BiomeDefManager::createBiome(BiomeTerrainType btt) {
 		case BIOME_TERRAIN_NETHER:
 			return new BiomeHell;
 		case BIOME_TERRAIN_AETHER:
-			return new BiomeAether;
+			return new BiomeSky;
 		case BIOME_TERRAIN_FLAT:
 			return new BiomeSuperflat;
 	}
-	return NULL;
-}
-
-
-void BiomeDefManager::addBiomeGroup(float freq) {
-	int size = bgroup_freqs.size();
-	float newfreq = freq;
-
-	if (size)
-		newfreq += bgroup_freqs[size - 1];
-	bgroup_freqs.push_back(newfreq);
-	bgroups.push_back(new std::vector<Biome *>);
-
-	verbosestream << "BiomeDefManager: added biome group with frequency " <<
-		newfreq << std::endl;
+	return NULL;*/
+	return new Biome;
 }
 
 
-void BiomeDefManager::addBiome(Biome *b) {
-	std::vector<Biome *> *bgroup;
-
-	if ((unsigned int)b->groupid >= bgroups.size()) {
-		errorstream << "BiomeDefManager: attempted to add biome '" << b->name
-		 << "' to nonexistent biome group " << b->groupid << std::endl;
-		return;
+// just a PoC, obviously needs optimization later on (precalculate this)
+void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map) {
+	int i = 0;
+	for (int y = 0; y != input->mapsize.Y; y++) {
+		for (int x = 0; x != input->mapsize.X; x++, i++) {
+			float heat     = (input->heat_map[i] + 1) * 50;
+			float humidity = (input->humidity_map[i] + 1) * 50;
+			biomeid_map[i] = getBiome(heat, humidity, input->height_map[i])->id;
+		}
 	}
-
-	bgroup = bgroups[b->groupid];
-	bgroup->push_back(b);
-
-	verbosestream << "BiomeDefManager: added biome '" << b->name <<
-		"' to biome group " << (int)b->groupid << std::endl;
 }
 
 
-void BiomeDefManager::addDefaultBiomes() {
+void BiomeDefManager::resolveNodeNames(INodeDefManager *ndef) {
 	Biome *b;
-
-	b = new Biome;
-	b->name         = "Default";
-	b->n_top        = MapNode(ndef->getId("mapgen_stone"));
-	b->n_filler     = b->n_top;
-	b->ntopnodes    = 0;
-	b->height_min   = -MAP_GENERATION_LIMIT;
-	b->height_max   = MAP_GENERATION_LIMIT;
-	b->heat_min     = FLT_MIN;
-	b->heat_max     = FLT_MAX;
-	b->humidity_min = FLT_MIN;
-	b->humidity_max = FLT_MAX;
-	b->np = &np_default;
-	biome_default = b;
-}
-
-
-Biome *BiomeDefManager::getBiome(float bgfreq, float heat, float humidity) {
-	std::vector<Biome *> *bgroup;
-	Biome *b;
-	int i;
-
-	int ngroups = bgroup_freqs.size();
-	if (!ngroups)
-		return biome_default;
-	for (i = 0; (i != ngroups) && (bgfreq > bgroup_freqs[i]); i++);
-	bgroup = bgroups[i];
-
-	int nbiomes = bgroup->size();
-	for (i = 0; i != nbiomes; i++) {
-		b = bgroup->operator[](i);
-		if (heat >= b->heat_min && heat <= b->heat_max &&
-			humidity >= b->humidity_min && humidity <= b->humidity_max)
-			return b;
+	
+	biome_registration_finished = true;
+	
+	for (size_t i = 0; i != biomes.size(); i++) {
+		b = biomes[i];
+		
+		if (b->c_top == CONTENT_IGNORE) {
+			b->c_top = ndef->getId(b->top_nodename);
+			if (b->c_top == CONTENT_IGNORE) {
+				errorstream << "BiomeDefManager::resolveNodeNames: node '"
+					<< b->top_nodename << "' not defined" << std::endl;
+				b->c_top = CONTENT_AIR;
+				b->top_depth = 0;
+			}
+		}
+		
+		if (b->c_filler == CONTENT_IGNORE) {
+			b->c_filler = ndef->getId(b->filler_nodename);
+			if (b->c_filler == CONTENT_IGNORE) {
+				errorstream << "BiomeDefManager::resolveNodeNames: node '"
+					<< b->filler_nodename << "' not defined" << std::endl;
+				b->c_filler = CONTENT_AIR;
+				b->filler_height = MAP_GENERATION_LIMIT;
+			}
+		}
 	}
-
-	return biome_default;
-}
-
-
-//////////////////////////// [ Generic biome ] ////////////////////////////////
-
-
-int Biome::getSurfaceHeight(float noise_terrain) {
-	return np->offset + np->scale * noise_terrain;
-}
-
-
-void Biome::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
-
 }
 
 
-///////////////////////////// [ Ocean biome ] /////////////////////////////////
-
-
-void BiomeLiquid::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
-
-}
-
-
-///////////////////////////// [ Nether biome ] /////////////////////////////////
-
-
-int BiomeHell::getSurfaceHeight(float noise_terrain) {
-	return np->offset + np->scale * noise_terrain;
-}
-
-
-void BiomeHell::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
-
-}
-
-
-///////////////////////////// [ Aether biome ] ////////////////////////////////
-
-
-int BiomeAether::getSurfaceHeight(float noise_terrain) {
-	return np->offset + np->scale * noise_terrain;
-}
-
-
-void BiomeAether::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
+void BiomeDefManager::addBiome(Biome *b) {
+	if (biome_registration_finished) {
+		errorstream << "BIomeDefManager: biome registration already finished, dropping " << b->name <<std::endl;
+		delete b;
+		return;
+	}
+	
+	size_t nbiomes = biomes.size();
+	if (nbiomes >= 0xFF) {
+		errorstream << "BiomeDefManager: too many biomes, dropping " << b->name << std::endl;
+		delete b;
+		return;
+	}
 
+	b->id = (u8)nbiomes;
+	biomes.push_back(b);
+	verbosestream << "BiomeDefManager: added biome " << b->name << std::endl;
 }
 
 
-/////////////////////////// [ Superflat biome ] ///////////////////////////////
+Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y) {
+	Biome *b, *biome_closest = NULL;
+	float dist_min = FLT_MAX;
 
+	for (size_t i = 1; i < biomes.size(); i++) {
+		b = biomes[i];
+		if (y > b->height_max || y < b->height_min)
+			continue;
 
-int BiomeSuperflat::getSurfaceHeight(float noise_terrain) {
-	return ntopnodes;
-}
-
-
-void BiomeSuperflat::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
-
+		float d_heat      = heat     - b->heat_point;
+		float d_humidity  = humidity - b->humidity_point;
+		float dist = (d_heat * d_heat) +
+					 (d_humidity * d_humidity);
+		if (dist < dist_min) {
+			dist_min = dist;
+			biome_closest = b;
+		}
+	}
+	
+	return biome_closest ? biome_closest : biomes[0];
 }
diff --git a/src/biome.h b/src/biome.h
index c30af46ad..17703db5a 100644
--- a/src/biome.h
+++ b/src/biome.h
@@ -1,6 +1,6 @@
 /*
 Minetest
-Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr2@cs.scranton.edu>
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -27,7 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "noise.h"
 #include "mapgen.h"
 
-
 enum BiomeTerrainType
 {
 	BIOME_TERRAIN_NORMAL,
@@ -37,62 +36,54 @@ enum BiomeTerrainType
 	BIOME_TERRAIN_FLAT
 };
 
+extern NoiseParams nparams_biome_def_heat;
+extern NoiseParams nparams_biome_def_humidity;
+
 class Biome {
 public:
-	MapNode n_top;
-	MapNode n_filler;
-	s16 ntopnodes;
-	s8 groupid;
-	s8 flags;
-	s16 height_min;
-	s16 height_max;
-	float heat_min;
-	float heat_max;
-	float humidity_min;
-	float humidity_max;
+	u8 id;
 	std::string name;
-	NoiseParams *np;
+	u32 flags;
+	
+	std::string top_nodename;
+	std::string filler_nodename;
 
-	virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
-	virtual int getSurfaceHeight(float noise_terrain);
-};
-
-class BiomeLiquid : public Biome {
-	virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
-};
+	content_t c_top;
+	s16 top_depth;
 
-class BiomeHell : public Biome {
-	virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
-	virtual int getSurfaceHeight(float noise_terrain);
-};
-
-class BiomeAether : public Biome {
-	virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
-	virtual int getSurfaceHeight(float noise_terrain);
+	content_t c_filler;
+	s16 filler_height;
+	
+	s16 height_min;
+	s16 height_max;
+	float heat_point;
+	float humidity_point;
 };
 
-class BiomeSuperflat : public Biome {
-	virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
-	virtual int getSurfaceHeight(float noise_terrain);
+struct BiomeNoiseInput {
+	v2s16 mapsize;
+	float *heat_map;
+	float *humidity_map;
+	s16 *height_map;
 };
 
 class BiomeDefManager {
 public:
-	std::vector<float> bgroup_freqs;
-	std::vector<std::vector<Biome *> *> bgroups;
-	Biome *biome_default;
-	IGameDef *m_gamedef;
-	INodeDefManager *ndef;
+	std::vector<Biome *> biomes;
 
-	BiomeDefManager(IGameDef *gamedef);
-	~BiomeDefManager();
+	bool biome_registration_finished;
+	NoiseParams *np_heat;
+	NoiseParams *np_humidity;
 
+	BiomeDefManager();
+	~BiomeDefManager();
+	
 	Biome *createBiome(BiomeTerrainType btt);
-	Biome *getBiome(float bgfreq, float heat, float humidity);
+	void  calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map);
+	Biome *getBiome(float heat, float humidity, s16 y);
 
-	void addBiomeGroup(float freq);
 	void addBiome(Biome *b);
-	void addDefaultBiomes();
+	void resolveNodeNames(INodeDefManager *ndef);
 };
 
 #endif
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 592c6bcca..9875c6ecb 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -231,10 +231,12 @@ void set_default_settings(Settings *settings)
 	settings->setDefault("mgv6_np_trees",          "0, 1, (125, 125, 125), 2, 4, 0.66");
 	settings->setDefault("mgv6_np_apple_trees",    "0, 1, (100, 100, 100), 342902, 3, 0.45");
 
-	settings->setDefault("mgv7_np_terrain",  "10, 12, (350, 350, 350), 82341, 5, 0.6");
-	settings->setDefault("mgv7_np_bgroup",   "0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6");
-	settings->setDefault("mgv7_np_heat",     "25, 50, (500, 500, 500), 35293, 1, 0");
-	settings->setDefault("mgv7_np_humidity", "50, 31.25, (750, 750, 750), 12094, 2, 0.6");
+	settings->setDefault("mgv7_np_terrain_base",     "0, 80, (250, 250, 250), 82341, 5, 0.6");
+	settings->setDefault("mgv7_np_terrain_alt",      "0, 20, (250, 250, 250), 5934, 5, 0.6");
+	settings->setDefault("mgv7_np_terrain_mod",      "0, 1, (350, 350, 350), 85039, 5, 0.6");
+	settings->setDefault("mgv7_np_terrain_persist",  "0, 1, (500, 500, 500), 539, 3, 0.6");
+	settings->setDefault("mgv7_np_height_select",    "0.5, 0.5, (250, 250, 250), 4213, 5, 0.69");
+	settings->setDefault("mgv7_np_ridge",            "0.5, 1, (100, 100, 100), 6467, 4, 0.75");
 
 	settings->setDefault("mgindev_np_terrain_base",   "-4,   20,  (250, 250, 250), 82341, 5, 0.6,  10,  10");
 	settings->setDefault("mgindev_np_terrain_higher", "20,   16,  (500, 500, 500), 85039, 5, 0.6,  10,  10");
@@ -245,7 +247,6 @@ void set_default_settings(Settings *settings)
 	settings->setDefault("mgindev_np_float_islands3", "0,    1,   (256, 256, 256), 6412,  2, 0.5,  1,   0.5");
 	settings->setDefault("mgindev_np_biome",          "0,    1,   (250, 250, 250), 9130,  3, 0.50, 1,   10");
 	settings->setDefault("mgindev_float_islands", "500");
-
 }
 
 void override_default_settings(Settings *settings, Settings *from)
diff --git a/src/emerge.cpp b/src/emerge.cpp
index e4bd997cb..2a5e84f67 100644
--- a/src/emerge.cpp
+++ b/src/emerge.cpp
@@ -1,6 +1,7 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -39,19 +40,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "biome.h"
 #include "emerge.h"
 #include "mapgen_v6.h"
+#include "mapgen_v7.h"
 #include "mapgen_indev.h"
 #include "mapgen_singlenode.h"
 
 
 /////////////////////////////// Emerge Manager ////////////////////////////////
 
-EmergeManager::EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef) {
+EmergeManager::EmergeManager(IGameDef *gamedef) {
 	//register built-in mapgens
 	registerMapgen("v6", new MapgenFactoryV6());
+	//registerMapgen("v7", new MapgenFactoryV7());
 	registerMapgen("indev", new MapgenFactoryIndev());
 	registerMapgen("singlenode", new MapgenFactorySinglenode());
 
-	this->biomedef = bdef ? bdef : new BiomeDefManager(gamedef);
+	this->ndef     = gamedef->getNodeDefManager();
+	this->biomedef = new BiomeDefManager();
 	this->params   = NULL;
 	
 	mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
@@ -104,6 +108,8 @@ void EmergeManager::initMapgens(MapgenParams *mgparams) {
 	if (mapgen.size())
 		return;
 	
+	biomedef->resolveNodeNames(ndef);
+	
 	this->params = mgparams;
 	for (unsigned int i = 0; i != emergethread.size(); i++) {
 		mg = createMapgen(params->mg_name, 0, params);
diff --git a/src/emerge.h b/src/emerge.h
index 3d717bce3..fdca93c06 100644
--- a/src/emerge.h
+++ b/src/emerge.h
@@ -1,3 +1,22 @@
+/*
+Minetest
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
 #ifndef EMERGE_HEADER
 #define EMERGE_HEADER
 
@@ -46,6 +65,8 @@ struct BlockEmergeData {
 
 class EmergeManager {
 public:
+	INodeDefManager *ndef;
+
 	std::map<std::string, MapgenFactory *> mglist;
 	
 	std::vector<Mapgen *> mapgen;
@@ -67,7 +88,7 @@ public:
 	BiomeDefManager *biomedef;
 	std::vector<Ore *> ores;
 
-	EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef);
+	EmergeManager(IGameDef *gamedef);
 	~EmergeManager();
 
 	void initMapgens(MapgenParams *mgparams);
diff --git a/src/mapgen.cpp b/src/mapgen.cpp
index 64c1886b3..b7711b01c 100644
--- a/src/mapgen.cpp
+++ b/src/mapgen.cpp
@@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "main.h" // For g_profiler
 #include "treegen.h"
 #include "mapgen_v6.h"
+#include "mapgen_v7.h"
 
 FlagDesc flagdesc_mapgen[] = {
 	{"trees",          MG_TREES},
@@ -409,6 +410,31 @@ void MapgenV6Params::writeParams(Settings *settings) {
 }
 
 
+bool MapgenV7Params::readParams(Settings *settings) {
+	np_terrain_base    = settings->getNoiseParams("mgv7_np_terrain_base");
+	np_terrain_alt     = settings->getNoiseParams("mgv7_np_terrain_alt");
+	np_terrain_mod     = settings->getNoiseParams("mgv7_np_terrain_mod");
+	np_terrain_persist = settings->getNoiseParams("mgv7_np_terrain_persist");
+	np_height_select   = settings->getNoiseParams("mgv7_np_height_select");
+	np_ridge           = settings->getNoiseParams("mgv7_np_ridge");
+	
+	bool success =
+		np_terrain_base    && np_terrain_alt   && np_terrain_mod &&
+		np_terrain_persist && np_height_select && np_ridge;
+	return success;
+}
+
+
+void MapgenV7Params::writeParams(Settings *settings) {
+	settings->setNoiseParams("mgv7_np_terrain_base",    np_terrain_base);
+	settings->setNoiseParams("mgv7_np_terrain_alt",     np_terrain_alt);
+	settings->setNoiseParams("mgv7_np_terrain_mod",     np_terrain_mod);
+	settings->setNoiseParams("mgv7_np_terrain_persist", np_terrain_persist);
+	settings->setNoiseParams("mgv7_np_height_select",   np_height_select);
+	settings->setNoiseParams("mgv7_np_ridge",           np_ridge);
+}
+
+
 /////////////////////////////////// legacy static functions for farmesh
 
 
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp
new file mode 100644
index 000000000..af453c2ec
--- /dev/null
+++ b/src/mapgen_v7.cpp
@@ -0,0 +1,488 @@
+/*
+Minetest
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+
+#include "mapgen.h"
+#include "voxel.h"
+#include "noise.h"
+#include "mapblock.h"
+#include "mapnode.h"
+#include "map.h"
+//#include "serverobject.h"
+#include "content_sao.h"
+#include "nodedef.h"
+#include "content_mapnode.h" // For content_mapnode_get_new_name
+#include "voxelalgorithms.h"
+#include "profiler.h"
+#include "settings.h" // For g_settings
+#include "main.h" // For g_profiler
+#include "emerge.h"
+#include "dungeongen.h"
+#include "treegen.h"
+#include "biome.h"
+#include "mapgen_v7.h"
+
+
+/////////////////// Mapgen V7 perlin noise default values
+NoiseParams nparams_v7_def_terrain_base =
+	{0, 80.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6};
+NoiseParams nparams_v7_def_terrain_alt =
+	{0, 20.0, v3f(250.0, 250.0, 250.0), 5934, 5, 0.6};
+NoiseParams nparams_v7_def_terrain_mod =
+	{0, 1.0, v3f(350.0, 350.0, 350.0), 85039, 5, 0.6};
+NoiseParams nparams_v7_def_terrain_persist =
+	{0, 1.0, v3f(500.0, 500.0, 500.0), 539, 3, 0.6};
+NoiseParams nparams_v7_def_height_select =
+	{0.5, 0.5, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69};
+NoiseParams nparams_v7_def_ridge =
+	{0.5, 1.0, v3f(100.0, 100.0, 100.0), 6467, 4, 0.75};
+/*
+NoiseParams nparams_v6_def_beach =
+	{0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
+NoiseParams nparams_v6_def_cave =
+	{6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
+NoiseParams nparams_v6_def_humidity =
+	{0.5, 0.5, v3f(500.0, 500.0, 500.0), 72384, 4, 0.66};
+NoiseParams nparams_v6_def_trees =
+	{0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66};
+NoiseParams nparams_v6_def_apple_trees =
+	{0.0, 1.0, v3f(100.0, 100.0, 100.0), 342902, 3, 0.45};
+*/
+///////////////////////////////////////////////////////////////////////////////
+
+
+MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge) {
+	this->generating  = false;
+	this->id     = mapgenid;
+	this->emerge = emerge;
+	this->bmgr   = emerge->biomedef;
+
+	this->seed     = (int)params->seed;
+	this->water_level = params->water_level;
+	this->flags   = params->flags;
+	this->csize   = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
+//	this->ystride = csize.X; //////fix this
+
+	this->biomemap  = new u8[csize.X * csize.Z];
+	this->heightmap = new s16[csize.X * csize.Z];
+	this->ridge_heightmap = new s16[csize.X * csize.Z];
+
+	// Terrain noise
+	noise_terrain_base    = new Noise(params->np_terrain_base,    seed, csize.X, csize.Z);
+	noise_terrain_alt     = new Noise(params->np_terrain_alt,     seed, csize.X, csize.Z);
+	noise_terrain_mod     = new Noise(params->np_terrain_mod,     seed, csize.X, csize.Z);
+	noise_terrain_persist = new Noise(params->np_terrain_persist, seed, csize.X, csize.Z);
+	noise_height_select   = new Noise(params->np_height_select,   seed, csize.X, csize.Z);
+	noise_ridge           = new Noise(params->np_ridge, seed, csize.X, csize.Y, csize.Z);
+	
+	// Biome noise
+	noise_heat     = new Noise(bmgr->np_heat,     seed, csize.X, csize.Z);
+	noise_humidity = new Noise(bmgr->np_humidity, seed, csize.X, csize.Z);	
+}
+
+
+MapgenV7::~MapgenV7() {
+	delete noise_terrain_base;
+	delete noise_terrain_mod;
+	delete noise_terrain_persist;
+	delete noise_height_select;
+	delete noise_terrain_alt;
+	delete noise_ridge;
+	delete noise_heat;
+	delete noise_humidity;
+	
+	delete[] ridge_heightmap;
+	delete[] heightmap;
+	delete[] biomemap;
+}
+
+
+int MapgenV7::getGroundLevelAtPoint(v2s16 p) {
+	return 20;
+}
+
+
+void MapgenV7::makeChunk(BlockMakeData *data) {
+	assert(data->vmanip);
+	assert(data->nodedef);
+	assert(data->blockpos_requested.X >= data->blockpos_min.X &&
+		   data->blockpos_requested.Y >= data->blockpos_min.Y &&
+		   data->blockpos_requested.Z >= data->blockpos_min.Z);
+	assert(data->blockpos_requested.X <= data->blockpos_max.X &&
+		   data->blockpos_requested.Y <= data->blockpos_max.Y &&
+		   data->blockpos_requested.Z <= data->blockpos_max.Z);
+			
+	this->generating = true;
+	this->vm   = data->vmanip;	
+	this->ndef = data->nodedef;
+	//TimeTaker t("makeChunk");
+	
+	v3s16 blockpos_min = data->blockpos_min;
+	v3s16 blockpos_max = data->blockpos_max;
+	v3s16 blockpos_full_min = blockpos_min - v3s16(1, 1, 1);
+	v3s16 blockpos_full_max = blockpos_max + v3s16(1, 1, 1);
+	node_min = blockpos_min * MAP_BLOCKSIZE;
+	node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
+	full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE;
+	full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
+
+	//blockseed = emerge->getBlockSeed(full_node_min);
+
+	// Make some noise
+	calculateNoise();
+
+	// Calculate height map
+	s16 stone_surface_max_y = calcHeightMap();
+	
+	// Calculate biomes
+	BiomeNoiseInput binput;
+	binput.mapsize       = v2s16(csize.X, csize.Z);
+	binput.heat_map      = noise_heat->result;
+	binput.humidity_map  = noise_humidity->result;
+	binput.height_map    = heightmap;
+	bmgr->calcBiomes(&binput, biomemap);
+	
+	c_stone           = ndef->getId("mapgen_stone");
+	c_dirt            = ndef->getId("mapgen_dirt");
+	c_dirt_with_grass = ndef->getId("mapgen_dirt_with_grass");
+	c_sand            = ndef->getId("mapgen_sand");
+	c_water_source    = ndef->getId("mapgen_water_source");
+	
+	generateTerrain();
+	carveRidges();
+	
+	//carveRivers();
+	addTopNodes();
+	growGrass();
+	
+	//v3s16 central_area_size = node_max - node_min + v3s16(1,1,1);
+
+	if (flags & MG_DUNGEONS) {
+		DungeonGen dgen(ndef, data->seed, water_level);
+		dgen.generate(vm, blockseed, full_node_min, full_node_max);
+	}
+
+	for (size_t i = 0; i != emerge->ores.size(); i++) {
+		Ore *ore = emerge->ores[i];
+		ore->generate(this, blockseed + i, node_min, node_max);
+	}
+	
+	//printf("makeChunk: %dms\n", t.stop());
+	
+	updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);
+	calcLighting(node_min, node_max);
+	//setLighting(node_min, node_max, 0xFF);
+
+	this->generating = false;
+}
+
+
+void MapgenV7::calculateNoise() {
+	//TimeTaker t("calculateNoise", NULL, PRECISION_MICRO);
+	int x = node_min.X;
+	int y = node_min.Y;
+	int z = node_min.Z;
+	
+	noise_terrain_mod->perlinMap2D(x, z);
+	
+	noise_height_select->perlinMap2D(x, z);
+	noise_height_select->transformNoiseMap();
+	
+	noise_terrain_persist->perlinMap2D(x, z);
+	float *persistmap = noise_terrain_persist->result;
+	for (int i = 0; i != csize.X * csize.Z; i++)
+		persistmap[i] = abs(persistmap[i]);
+	
+	noise_terrain_base->perlinMap2DModulated(x, z, persistmap);
+	noise_terrain_base->transformNoiseMap();
+	
+	noise_terrain_alt->perlinMap2DModulated(x, z, persistmap);
+	noise_terrain_alt->transformNoiseMap();
+	
+	noise_ridge->perlinMap3D(x, y, z);
+	
+	noise_heat->perlinMap2D(x, z);
+	
+	noise_humidity->perlinMap2D(x, z);
+	
+	//printf("calculateNoise: %dus\n", t.stop());
+}
+
+
+Biome *MapgenV7::getBiomeAtPoint(v3s16 p) {
+	float heat      = NoisePerlin2D(bmgr->np_heat, p.X, p.Z, seed);
+	float humidity  = NoisePerlin2D(bmgr->np_humidity, p.X, p.Z, seed);
+	s16 groundlevel = baseTerrainLevelAtPoint(p.X, p.Z);
+	
+	return bmgr->getBiome(heat, humidity, groundlevel);
+}
+
+
+float MapgenV7::baseTerrainLevelAtPoint(int x, int z) {
+	float terrain_mod = NoisePerlin2DNoTxfm(noise_terrain_mod->np, x, z, seed);
+	float hselect     = NoisePerlin2D(noise_height_select->np, x, z, seed);
+	float persist     = abs(NoisePerlin2DNoTxfm(noise_terrain_persist->np, x, z, seed));
+
+	noise_terrain_base->np->persist = persist;
+	float terrain_base = NoisePerlin2D(noise_terrain_base->np, x, z, seed);
+	float height_base  = terrain_base * terrain_mod;
+
+	noise_terrain_alt->np->persist = persist;
+	float height_alt = NoisePerlin2D(noise_terrain_alt->np, x, z, seed);
+
+	return (height_base * hselect) + (height_alt * (1.0 - hselect));
+}
+
+
+float MapgenV7::baseTerrainLevelFromMap(int index) {	
+	float terrain_mod  = noise_terrain_mod->result[index];
+	float hselect      = noise_height_select->result[index];
+	float terrain_base = noise_terrain_base->result[index];
+	float height_base  = terrain_base * terrain_mod;
+	float height_alt   = noise_terrain_alt->result[index];
+
+	return (height_base * hselect) + (height_alt * (1.0 - hselect));
+}
+
+
+#if 0
+// Crap code to test log rivers as a proof-of-concept.  Didn't work out too well.
+void MapgenV7::carveRivers() {
+	MapNode n_air(CONTENT_AIR), n_water_source(c_water_source);
+	MapNode n_stone(c_stone);
+	u32 index = 0;
+	
+	int river_depth = 4;
+
+	for (s16 z = node_min.Z; z <= node_max.Z; z++)
+	for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
+		float terrain_mod  = noise_terrain_mod->result[index];
+		NoiseParams *np = noise_terrain_river->np;
+		np->persist = noise_terrain_persist->result[index];
+		float terrain_river = NoisePerlin2DNoTxfm(np, x, z, seed);
+		float height = terrain_river * (1 - abs(terrain_mod)) *
+						noise_terrain_river->np->scale;
+		height = log(height * height); //log(h^3) is pretty interesting for terrain
+		
+		s16 y = heightmap[index];
+		if (height < 1.0 && y > river_depth &&
+			y - river_depth >= node_min.Y && y <= node_max.Y) {
+			
+			for (s16 ry = y; ry != y - river_depth; ry--) {
+				u32 vi = vm->m_area.index(x, ry, z);
+				vm->m_data[vi] = n_air;
+			}
+			
+			u32 vi = vm->m_area.index(x, y - river_depth, z);
+			vm->m_data[vi] = n_water_source;
+		}
+	}
+}
+#endif
+
+
+int MapgenV7::calcHeightMap() {
+	int stone_surface_max_y = -MAP_GENERATION_LIMIT;
+	u32 index = 0;
+	
+	for (s16 z = node_min.Z; z <= node_max.Z; z++)
+	for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
+		float surface_height = baseTerrainLevelFromMap(index);
+		s16 surface_y = (s16)surface_height;
+		
+		heightmap[index]       = surface_y; 
+		ridge_heightmap[index] = surface_y;
+		
+		if (surface_y > stone_surface_max_y)
+			stone_surface_max_y = surface_y;
+	}
+		
+	return stone_surface_max_y;
+}
+
+
+void MapgenV7::generateTerrain() {
+	MapNode n_air(CONTENT_AIR), n_water_source(c_water_source);
+	MapNode n_stone(c_stone);
+
+	v3s16 em = vm->m_area.getExtent();
+	u32 index = 0;
+	
+	for (s16 z = node_min.Z; z <= node_max.Z; z++)
+	for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
+		s16 surface_y = heightmap[index];
+		Biome *biome = bmgr->biomes[biomemap[index]];
+		
+		u32 i = vm->m_area.index(x, node_min.Y, z);
+		for (s16 y = node_min.Y; y <= node_max.Y; y++) {
+			if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
+				if (y <= surface_y) {
+					vm->m_data[i] = (y > water_level + biome->filler_height) ?
+						MapNode(biome->c_filler) : n_stone;
+				} else if (y <= water_level) {
+					vm->m_data[i] = n_water_source;
+				} else {
+					vm->m_data[i] = n_air;
+				}
+			}
+			vm->m_area.add_y(em, i, 1);
+		}
+	}
+}
+
+
+void MapgenV7::carveRidges() {
+	if (node_max.Y <= water_level)
+		return;
+		
+	MapNode n_air(CONTENT_AIR);
+	u32 index = 0;
+	
+	for (s16 z = node_min.Z; z <= node_max.Z; z++)
+	for (s16 y = node_min.Y; y <= node_max.Y; y++) {
+		u32 vi = vm->m_area.index(node_min.X, y, z);
+		for (s16 x = node_min.X; x <= node_max.X; x++, index++, vi++) {
+			// Removing this check will create huge underwater caverns,
+			// which are interesting but not desirable for gameplay
+			if (y <= water_level)
+				continue;
+				
+			if (noise_ridge->result[index] * (float)(y * y) < 15.0)
+				continue;
+
+			int j = (z - node_min.Z) * csize.Z + (x - node_min.X); //////obviously just temporary
+			if (y < ridge_heightmap[j])
+				ridge_heightmap[j] = y - 1; 
+
+			vm->m_data[vi] = n_air;
+		}
+	}
+}
+
+/*
+void MapgenV7::testBiomes() {
+	u32 index = 0;
+	
+	for (s16 z = node_min.Z; z <= node_min.Z; z++)
+	for (s16 x = node_min.X; x <= node_min.X; x++) {;
+		Biome *b = bmgr->getBiome(heat, humidity, 0);
+	}
+	// make an 80x80 grid with axes heat/humidity as a voroni diagram for biomes
+	// clear out y space for it first with air
+	// use absolute positioning, each chunk will be a +1 height
+}*/
+
+
+void MapgenV7::addTopNodes() {
+	v3s16 em = vm->m_area.getExtent();
+	s16 ntopnodes;
+	u32 index = 0;
+	
+	for (s16 z = node_min.Z; z <= node_max.Z; z++)
+	for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
+		// First, add top nodes below the ridge
+		s16 y = ridge_heightmap[index];
+		
+		// This cutoff is good enough, but not perfect.
+		// It will cut off potentially placed top nodes at chunk boundaries
+		if (y < node_min.Y)
+			continue;
+		if (y > node_max.Y) {
+			y = node_max.Y; // Let's see if we can still go downward anyway
+			u32 vi = vm->m_area.index(x, y, z);
+			if (vm->m_data[vi].getContent() != CONTENT_AIR)
+				continue;
+		}
+		
+		// N.B.  It is necessary to search downward since range_heightmap[i]
+		// might not be the actual height, just the lowest part in the chunk
+		// where a ridge had been carved
+		u32 i = vm->m_area.index(x, y, z);
+		for (; y >= node_min.Y; y--) {
+			if (vm->m_data[i].getContent() != CONTENT_AIR)
+				break;
+			vm->m_area.add_y(em, i, -1);
+		}
+
+		Biome *biome = bmgr->biomes[biomemap[index]];
+
+		if (y != node_min.Y - 1) {
+			ridge_heightmap[index] = y; //update ridgeheight
+			ntopnodes = biome->top_depth;
+			for (; y <= node_max.Y && ntopnodes; y++) {
+				ntopnodes--;
+				vm->m_data[i] = MapNode(biome->c_top);
+				vm->m_area.add_y(em, i, 1);
+			}
+			//heightmap[index] = y;
+		}
+		
+		// Now, add top nodes on top of the ridge
+		y = heightmap[index];
+
+		i = vm->m_area.index(x, y, z);
+		for (; y >= node_min.Y; y--) {
+			if (vm->m_data[i].getContent() != CONTENT_AIR)
+				break;
+			vm->m_area.add_y(em, i, -1);
+		}
+
+		if (y != node_min.Y - 1) {
+			ntopnodes = biome->top_depth;
+			// Let's see if we've already added it...
+			if (y == ridge_heightmap[index] + ntopnodes - 1)
+				continue;
+
+			for (; y <= node_max.Y && ntopnodes; y++) {
+				ntopnodes--;
+				vm->m_data[i] = MapNode(biome->c_top);
+				vm->m_area.add_y(em, i, 1);
+			}
+		}
+	}
+}
+
+
+void MapgenV7::growGrass() {
+	for (s16 z = node_min.Z; z <= node_max.Z; z++)
+	for (s16 x = node_min.X; x <= node_max.X; x++) {
+		// Find the lowest surface to which enough light ends up to make
+		// grass grow.  Basically just wait until not air and not leaves.
+		s16 surface_y = 0;
+		{
+			v3s16 em = vm->m_area.getExtent();
+			u32 i = vm->m_area.index(x, node_max.Y, z);
+			s16 y;
+			// Go to ground level
+			for (y = node_max.Y; y >= node_min.Y; y--) {
+				MapNode &n = vm->m_data[i];
+				if (ndef->get(n).param_type != CPT_LIGHT ||
+					ndef->get(n).liquid_type != LIQUID_NONE)
+					break;
+				vm->m_area.add_y(em, i, -1);
+			}
+			surface_y = (y >= node_min.Y) ? y : node_min.Y;
+		}
+
+		u32 i = vm->m_area.index(x, surface_y, z);
+		MapNode *n = &vm->m_data[i];
+		if (n->getContent() == c_dirt && surface_y >= water_level - 20)
+			n->setContent(c_dirt_with_grass);
+	}
+}
diff --git a/src/mapgen_v7.h b/src/mapgen_v7.h
new file mode 100644
index 000000000..73fa9be03
--- /dev/null
+++ b/src/mapgen_v7.h
@@ -0,0 +1,125 @@
+/*
+Minetest
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef MAPGEN_V7_HEADER
+#define MAPGEN_V7_HEADER
+
+#include "mapgen.h"
+
+extern NoiseParams nparams_v7_def_terrain_base;
+extern NoiseParams nparams_v7_def_terrain_alt;
+extern NoiseParams nparams_v7_def_terrain_mod;
+extern NoiseParams nparams_v7_def_terrain_persist;
+extern NoiseParams nparams_v7_def_height_select;
+extern NoiseParams nparams_v7_def_ridge;
+
+struct MapgenV7Params : public MapgenParams {
+	NoiseParams *np_terrain_base;
+	NoiseParams *np_terrain_alt;
+	NoiseParams *np_terrain_mod;
+	NoiseParams *np_terrain_persist;
+	NoiseParams *np_height_select;
+	NoiseParams *np_ridge;
+	
+	MapgenV7Params() {
+		np_terrain_base    = &nparams_v7_def_terrain_base;
+		np_terrain_alt     = &nparams_v7_def_terrain_alt;
+		np_terrain_mod     = &nparams_v7_def_terrain_mod;
+		np_terrain_persist = &nparams_v7_def_terrain_persist;
+		np_height_select   = &nparams_v7_def_height_select;
+		np_ridge           = &nparams_v7_def_ridge;
+	}
+	
+	bool readParams(Settings *settings);
+	void writeParams(Settings *settings);
+};
+
+class MapgenV7 : public Mapgen {
+public:
+	EmergeManager *emerge;
+	BiomeDefManager *bmgr;
+
+	int ystride;
+	v3s16 csize;
+	u32 flags;
+
+	u32 blockseed;
+	v3s16 node_min;
+	v3s16 node_max;
+	v3s16 full_node_min;
+	v3s16 full_node_max;
+	
+	s16 *heightmap;
+	s16 *ridge_heightmap;
+	u8 *biomemap;
+	
+	Noise *noise_terrain_base;
+	Noise *noise_terrain_alt;
+	Noise *noise_terrain_mod;
+	Noise *noise_terrain_persist;
+	Noise *noise_height_select;
+	
+	Noise *noise_ridge;
+	
+	Noise *noise_heat;
+	Noise *noise_humidity;
+	
+	content_t c_stone;
+	content_t c_dirt;
+	content_t c_dirt_with_grass;
+	content_t c_sand;
+	content_t c_water_source;
+	content_t c_lava_source;
+	content_t c_gravel;
+	content_t c_cobble;
+	content_t c_desert_sand;
+	content_t c_desert_stone;
+
+	MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge);
+	~MapgenV7();
+	
+	void makeChunk(BlockMakeData *data);
+	int getGroundLevelAtPoint(v2s16 p);
+	Biome *getBiomeAtPoint(v3s16 p);
+
+	float baseTerrainLevelAtPoint(int x, int z);
+	float baseTerrainLevelFromMap(int index);
+	void calculateNoise();
+	int calcHeightMap();
+	
+	void generateTerrain();
+	void carveRidges();
+	//void carveRivers(); //experimental
+	
+	void testBiomes();
+	void addTopNodes();
+	void growGrass();
+};
+
+struct MapgenFactoryV7 : public MapgenFactory {
+	Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
+		return new MapgenV7(mgid, (MapgenV7Params *)params, emerge);
+	};
+	
+	MapgenParams *createMapgenParams() {
+		return new MapgenV7Params();
+	};
+};
+
+#endif
diff --git a/src/noise.cpp b/src/noise.cpp
index 49b5f7e58..5788a8320 100644
--- a/src/noise.cpp
+++ b/src/noise.cpp
@@ -1,6 +1,7 @@
 /*
 Minetest
 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -536,6 +537,41 @@ float *Noise::perlinMap2D(float x, float y) {
 }
 
 
+float *Noise::perlinMap2DModulated(float x, float y, float *persist_map) {
+	float f = 1.0;
+	int i, j, index, oct;
+
+	x /= np->spread.X;
+	y /= np->spread.Y;
+
+	memset(result, 0, sizeof(float) * sx * sy);
+	
+	float *g = new float[sx * sy];
+	for (index = 0; index != sx * sy; index++)
+		g[index] = 1.0;
+
+	for (oct = 0; oct < np->octaves; oct++) {
+		gradientMap2D(x * f, y * f,
+			f / np->spread.X, f / np->spread.Y,
+			seed + np->seed + oct);
+
+		index = 0;
+		for (j = 0; j != sy; j++) {
+			for (i = 0; i != sx; i++) {
+				result[index] += g[index] * buf[index];
+				g[index] *= persist_map[index];
+				index++;
+			}
+		}
+
+		f *= 2.0;
+	}
+	
+	delete[] g;
+	return result;
+}
+
+
 float *Noise::perlinMap3D(float x, float y, float z) {
 	float f = 1.0, g = 1.0;
 	int i, j, k, index, oct;
diff --git a/src/noise.h b/src/noise.h
index 34b4d0b41..ace6d7eb4 100644
--- a/src/noise.h
+++ b/src/noise.h
@@ -1,6 +1,7 @@
 /*
 Minetest
 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -105,6 +106,7 @@ public:
 		float step_x, float step_y, float step_z,
 		int seed);
 	float *perlinMap2D(float x, float y);
+	float *perlinMap2DModulated(float x, float y, float *persist_map);
 	float *perlinMap3D(float x, float y, float z);
 	void transformNoiseMap();
 };
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
index c372456d4..0227c6a19 100644
--- a/src/scriptapi.cpp
+++ b/src/scriptapi.cpp
@@ -616,76 +616,36 @@ static int l_get_server_status(lua_State *L)
 	return 1;
 }
 
-// register_biome_groups({frequencies})
-static int l_register_biome_groups(lua_State *L)
-{
-	luaL_checktype(L, 1, LUA_TTABLE);
-	int index = 1;
-
-	BiomeDefManager *bmgr = get_server(L)->getBiomeDef();
-	if (!bmgr) {
-		verbosestream << "register_biome_groups: BiomeDefManager not active" << std::endl;
-		return 0;
-	}
-
-	lua_pushnil(L);
-	for (int i = 1; lua_next(L, index) != 0; i++) {
-		bmgr->addBiomeGroup(lua_tonumber(L, -1));
-		lua_pop(L, 1);
-	}
-	lua_pop(L, 1);
-
-	return 0;
-}
 
 // register_biome({lots of stuff})
 static int l_register_biome(lua_State *L)
 {
-	luaL_checktype(L, 1, LUA_TTABLE);
-	int index = 1, groupid;
-	std::string nodename;
+	int index = 1;
+	luaL_checktype(L, index, LUA_TTABLE);
 
-	IWritableNodeDefManager *ndef = get_server(L)->getWritableNodeDefManager();
-	BiomeDefManager *bmgr = get_server(L)->getBiomeDef();
+	BiomeDefManager *bmgr = get_server(L)->getEmergeManager()->biomedef;
 	if (!bmgr) {
 		verbosestream << "register_biome: BiomeDefManager not active" << std::endl;
 		return 0;
 	}
-
-	groupid = getintfield_default(L, index, "group_id", 0);
-
+	
 	enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index,
 					"terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
 	Biome *b = bmgr->createBiome(terrain);
 
-	b->name = getstringfield_default(L, index, "name", "");
-
-	if (getstringfield(L, index, "node_top", nodename))
-		b->n_top = MapNode(ndef->getId(nodename));
-	else
-		b->n_top = MapNode(CONTENT_IGNORE);
-
-	if (getstringfield(L, index, "node_filler", nodename))
-		b->n_filler = MapNode(ndef->getId(nodename));
-	else
-		b->n_filler = b->n_top;
-
-	b->ntopnodes = getintfield_default(L, index, "num_top_nodes", 0);
-
-	b->height_min   = getintfield_default(L, index, "height_min", 0);
-	b->height_max   = getintfield_default(L, index, "height_max", 0);
-	b->heat_min     = getfloatfield_default(L, index, "heat_min", 0.);
-	b->heat_max     = getfloatfield_default(L, index, "heat_max", 0.);
-	b->humidity_min = getfloatfield_default(L, index, "humidity_min", 0.);
-	b->humidity_max = getfloatfield_default(L, index, "humidity_max", 0.);
-
-	b->np = new NoiseParams; // should read an entire NoiseParams later on...
-	getfloatfield(L, index, "scale", b->np->scale);
-	getfloatfield(L, index, "offset", b->np->offset);
-
-	b->groupid = (s8)groupid;
-	b->flags   = 0; //reserved
-
+	b->name            = getstringfield_default(L, index, "name", "");
+	b->top_nodename    = getstringfield_default(L, index, "top_node", "");
+	b->top_depth       = getintfield_default(L, index, "top_depth", 0);
+	b->filler_nodename = getstringfield_default(L, index, "filler_node", "");
+	b->filler_height   = getintfield_default(L, index, "filler_height", 0);
+	b->height_min      = getintfield_default(L, index, "height_min", 0);
+	b->height_max      = getintfield_default(L, index, "height_max", 0);
+	b->heat_point      = getfloatfield_default(L, index, "heat_point", 0.);
+	b->humidity_point  = getfloatfield_default(L, index, "humidity_point", 0.);
+
+	b->flags    = 0; //reserved
+	b->c_top    = CONTENT_IGNORE;
+	b->c_filler = CONTENT_IGNORE;
 	bmgr->addBiome(b);
 
 	verbosestream << "register_biome: " << b->name << std::endl;
@@ -698,7 +658,6 @@ static int l_register_ore(lua_State *L)
 	int index = 1;
 	luaL_checktype(L, index, LUA_TTABLE);
 	
-	IWritableNodeDefManager *ndef = get_server(L)->getWritableNodeDefManager();
 	EmergeManager *emerge = get_server(L)->getEmergeManager();
 	
 	enum OreType oretype = (OreType)getenumfield(L, index,
@@ -1113,7 +1072,6 @@ static const struct luaL_Reg minetest_f [] = {
 	{"register_alias_raw", l_register_alias_raw},
 	{"register_craft", l_register_craft},
 	{"register_biome", l_register_biome},
-	{"register_biome_groups", l_register_biome_groups},
 	{"register_ore", l_register_ore},
 	{"setting_set", l_setting_set},
 	{"setting_get", l_setting_get},
diff --git a/src/server.cpp b/src/server.cpp
index c4dd0ab0f..05075a72c 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -646,7 +646,6 @@ Server::Server(
 	m_rollback_sink_enabled(true),
 	m_enable_rollback_recording(false),
 	m_emerge(NULL),
-	m_biomedef(NULL),
 	m_lua(NULL),
 	m_itemdef(createItemDefManager()),
 	m_nodedef(createNodeDefManager()),
@@ -694,12 +693,9 @@ Server::Server(
 	Settings gamedefaults;
 	getGameMinetestConfig(gamespec.path, gamedefaults);
 	override_default_settings(g_settings, &gamedefaults);
-
-	// Create biome definition manager
-	m_biomedef = new BiomeDefManager(this);
 	
 	// Create emerge manager
-	m_emerge = new EmergeManager(this, m_biomedef);
+	m_emerge = new EmergeManager(this);
 	
 	// Create rollback manager
 	std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
@@ -813,9 +809,6 @@ Server::Server(
 	// Apply item aliases in the node definition manager
 	m_nodedef->updateAliases(m_itemdef);
 
-	// Add default biomes after nodedef had its aliases added
-	m_biomedef->addDefaultBiomes();
-
 	// Initialize Environment
 	ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
 	m_env = new ServerEnvironment(servermap, m_lua, this, this);
diff --git a/src/server.h b/src/server.h
index 04e693fc8..ea1cb79af 100644
--- a/src/server.h
+++ b/src/server.h
@@ -485,7 +485,6 @@ public:
 	void deleteParticleSpawner(const char *playername, u32 id);
 	void deleteParticleSpawnerAll(u32 id);
 
-
 	void queueBlockEmerge(v3s16 blockpos, bool allow_generate);
 
 	// Creates or resets inventory
@@ -497,11 +496,9 @@ public:
 	// Envlock should be locked when using the rollback manager
 	IRollbackManager *getRollbackManager(){ return m_rollback; }
 
-	//TODO:  determine what should be locked when accessing the emerge manager
+	//TODO: determine what (if anything) should be locked to access EmergeManager
 	EmergeManager *getEmergeManager(){ return m_emerge; }
 
-	BiomeDefManager *getBiomeDef(){ return m_biomedef; }
-
 	// actions: time-reversed list
 	// Return value: success/failure
 	bool rollbackRevertActions(const std::list<RollbackAction> &actions,
@@ -734,9 +731,6 @@ private:
 	// Emerge manager
 	EmergeManager *m_emerge;
 
-	// Biome Definition Manager
-	BiomeDefManager *m_biomedef;
-
 	// Scripting
 	// Envlock and conlock should be locked when using Lua
 	lua_State *m_lua;
-- 
2.25.1