From 8bdf9a44c62758b42420b42b584be9553d3eb32f Mon Sep 17 00:00:00 2001 From: Vincent Glize Date: Wed, 12 Apr 2017 23:05:01 +0200 Subject: [PATCH] [CSM] Fix localplayer documentation (#5557) --- doc/client_lua_api.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/doc/client_lua_api.md b/doc/client_lua_api.md index f762ae150..43a317a84 100644 --- a/doc/client_lua_api.md +++ b/doc/client_lua_api.md @@ -692,7 +692,7 @@ Call these functions only at load time! * `minetest.get_wielded_item()` * Returns the itemstack the local player is holding * `minetest.localplayer` - * returns LocalPlayer handle. See LocalPlayer below. + * Reference to the LocalPlayer object. See `LocalPlayer` class reference for methods. ### Client Environment * `minetest.get_player_names()` @@ -803,6 +803,8 @@ Methods: * returns player speed vector * `get_hp()` * returns player HP +* `get_name()` + * returns player name * `got_teleported()` * returns true if player was teleported * `is_attached()` -- 2.25.1