From 87e08b1b3af097e5ba86d31179e58fe38477fe15 Mon Sep 17 00:00:00 2001 From: you Date: Mon, 5 Feb 2018 15:17:10 +0100 Subject: [PATCH] Add minetest.is_player (#7013) * Add minetest.is_player * First use for is_player --- builtin/game/misc.lua | 18 +++++++++++++----- doc/lua_api.txt | 5 +++-- 2 files changed, 16 insertions(+), 7 deletions(-) diff --git a/builtin/game/misc.lua b/builtin/game/misc.lua index 79ca40217..6e54dad5e 100644 --- a/builtin/game/misc.lua +++ b/builtin/game/misc.lua @@ -5,12 +5,11 @@ -- function core.check_player_privs(name, ...) - local arg_type = type(name) - if (arg_type == "userdata" or arg_type == "table") and - name.get_player_name then -- If it quacks like a Player... + if core.is_player(name) then name = name:get_player_name() - elseif arg_type ~= "string" then - error("Invalid core.check_player_privs argument type: " .. arg_type, 2) + elseif type(name) ~= "string" then + error("core.check_player_privs expects a player or playername as " .. + "argument.", 2) end local requested_privs = {...} @@ -85,6 +84,15 @@ function core.get_connected_players() end +function core.is_player(player) + -- a table being a player is also supported because it quacks sufficiently + -- like a player if it has the is_player function + local t = type(player) + return (t == "userdata" or t == "table") and + type(player.is_player) == "function" and player:is_player() +end + + function minetest.player_exists(name) return minetest.get_auth_handler().get_auth(name) ~= nil end diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 8be01ff3d..5baa098e2 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -2753,9 +2753,9 @@ and `minetest.auth_reload` call the authentication handler. * Set node on all positions set in the first argument. * e.g. `minetest.bulk_set_node({{x=0, y=1, z=1}, {x=1, y=2, z=2}}, {name="default:stone"})` * For node specification or position syntax see `minetest.set_node` call - * Faster than set_node due to single call, but still considerably slower than + * Faster than set_node due to single call, but still considerably slower than Voxel Manipulators (LVM) for large numbers of nodes. - Unlike LVMs, this will call node callbacks. It also allows setting nodes in spread out + Unlike LVMs, this will call node callbacks. It also allows setting nodes in spread out positions which would cause LVMs to waste memory. For setting a cube, this is 1.3x faster than set_node whereas LVM is 20x faster. * `minetest.swap_node(pos, node)` @@ -3329,6 +3329,7 @@ These functions return the leftover itemstack. ### Misc. * `minetest.get_connected_players()`: returns list of `ObjectRefs` +* `minetest.is_player(o)`: boolean, whether `o` is a player * `minetest.player_exists(name)`: boolean, whether player exists (regardless of online status) * `minetest.hud_replace_builtin(name, hud_definition)` * Replaces definition of a builtin hud element -- 2.25.1