From 86389329eba19231129ad14456aa3f689332fbb3 Mon Sep 17 00:00:00 2001 From: Paramat Date: Tue, 19 Jun 2018 22:09:42 +0100 Subject: [PATCH] Biome dust: Revert fix that added dust to mod structures (#7464) Revert commit 99143f494711034068685b6ee845ce19fa09d7d9 and commit f4ca830abe1aa22875c99b31bf2ee56e26f83f05. These commits caused biome dust to be applied even when there was no core mapgen terrain in a mapchunk column. So the dust, which overgenerates, then appeared on structures added by mods in 'on_generated', such as floatlands, asteroids or above-surface realms. --- src/mapgen/mapgen.cpp | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/src/mapgen/mapgen.cpp b/src/mapgen/mapgen.cpp index 360afd897..85aab363b 100644 --- a/src/mapgen/mapgen.cpp +++ b/src/mapgen/mapgen.cpp @@ -763,16 +763,6 @@ void MapgenBasic::generateBiomes() VoxelArea::add_y(em, vi, -1); } - // If no stone surface was detected in this mapchunk column the biomemap - // will be empty for this (x, z) position. Add the currently active - // biome to the biomemap, or if biome is NULL calculate it for this - // position and add it. - if (biomemap[index] == BIOME_NONE) { - if (!biome) - biome = biomegen->getBiomeAtIndex( - index, v3s16(x, node_min.Y, z)); - biomemap[index] = biome->index; - } } } -- 2.25.1