From 7cdd988f88ae3fc5b1ca342c3c5e176eec0ba8f9 Mon Sep 17 00:00:00 2001 From: Ciaran Gultnieks Date: Mon, 16 May 2011 11:34:06 +0100 Subject: [PATCH] Better synchronisation of build/mine attempts when the player isn't allowed to --- src/server.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/src/server.cpp b/src/server.cpp index f77b4f3c6..338b528e7 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -2174,8 +2174,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) { if(datasize < 17) return; - if((player->privs & PRIV_BUILD) == 0) - return; /* length: 17 [0] u16 command @@ -2281,6 +2279,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) cannot_remove_node = true; } + // Make sure the player is allowed to do it + if((player->privs & PRIV_BUILD) == 0) + cannot_remove_node = true; + /* If node can't be removed, set block to be re-sent to client and quit. @@ -2427,7 +2429,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) try{ // Don't add a node if this is not a free space MapNode n2 = m_env.getMap().getNode(p_over); - if(content_buildable_to(n2.d) == false) + if(content_buildable_to(n2.d) == false + || (player->privs & PRIV_BUILD) ==0) { // Client probably has wrong data. // Set block not sent, so that client will get -- 2.25.1