From 76eb3f2b7ab3a88509d70f3bb936b850d5d83e86 Mon Sep 17 00:00:00 2001 From: Ezhh Date: Sat, 25 Nov 2017 23:18:50 +0000 Subject: [PATCH] Improve documentation for player:set_attribute() --- doc/lua_api.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 5dbd8d497..b90a3974e 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -3594,7 +3594,7 @@ This is basically a reference to a C++ `ServerActiveObject` * See Object Properties for more information * `set_attribute(attribute, value)`: * Sets an extra attribute with value on player. - * `value` must be a string. + * `value` must be a string, or a number which will be converted to a string. * If `value` is `nil`, remove attribute from player. * `get_attribute(attribute)`: * Returns value (a string) for extra attribute. -- 2.25.1