From 6eb6e75fff91f86d0e59d337f12ec93fcf9dc46e Mon Sep 17 00:00:00 2001 From: Foghrye4 Date: Sun, 23 Oct 2016 20:45:25 +0300 Subject: [PATCH] Adding LuaError on attempt to assign vectors with values out of range --- src/script/common/c_converter.cpp | 12 ++++++++++++ src/script/lua_api/l_object.cpp | 4 ++-- 2 files changed, 14 insertions(+), 2 deletions(-) diff --git a/src/script/common/c_converter.cpp b/src/script/common/c_converter.cpp index 857300fa5..f36298915 100644 --- a/src/script/common/c_converter.cpp +++ b/src/script/common/c_converter.cpp @@ -23,6 +23,7 @@ extern "C" { } #include "util/numeric.h" +#include "util/serialize.h" #include "util/string.h" #include "common/c_converter.h" #include "constants.h" @@ -37,6 +38,14 @@ extern "C" { } \ } while(0) #define CHECK_POS_COORD(name) CHECK_TYPE(-1, "position coordinate '" name "'", LUA_TNUMBER) +#define CHECK_FLOAT_RANGE(value, name) \ +if (value < F1000_MIN || value > F1000_MAX) { \ + std::ostringstream error_text; \ + error_text << "Invalid float vector dimension range '" name "' " << \ + "(expected " << F1000_MIN << " < " name " < " << F1000_MAX << \ + " got " << value << ")." << std::endl; \ + throw LuaError(error_text.str()); \ +} #define CHECK_POS_TAB(index) CHECK_TYPE(index, "position", LUA_TTABLE) @@ -170,14 +179,17 @@ v3f check_v3f(lua_State *L, int index) lua_getfield(L, index, "x"); CHECK_POS_COORD("x"); pos.X = lua_tonumber(L, -1); + CHECK_FLOAT_RANGE(pos.X, "x") lua_pop(L, 1); lua_getfield(L, index, "y"); CHECK_POS_COORD("y"); pos.Y = lua_tonumber(L, -1); + CHECK_FLOAT_RANGE(pos.Y, "y") lua_pop(L, 1); lua_getfield(L, index, "z"); CHECK_POS_COORD("z"); pos.Z = lua_tonumber(L, -1); + CHECK_FLOAT_RANGE(pos.Z, "z") lua_pop(L, 1); return pos; } diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index bb352e429..23994181c 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -606,10 +606,10 @@ int ObjectRef::l_set_bone_position(lua_State *L) bone = lua_tostring(L, 2); v3f position = v3f(0, 0, 0); if (!lua_isnil(L, 3)) - position = read_v3f(L, 3); + position = check_v3f(L, 3); v3f rotation = v3f(0, 0, 0); if (!lua_isnil(L, 4)) - rotation = read_v3f(L, 4); + rotation = check_v3f(L, 4); co->setBonePosition(bone, position, rotation); return 0; } -- 2.25.1