From 69358b601cc7cde9c4df89aa23d67e6d32a2aa6b Mon Sep 17 00:00:00 2001 From: Lars Hofhansl Date: Fri, 13 Jul 2018 15:10:35 -0700 Subject: [PATCH] Document config updates in minetest.conf.example. --- minetest.conf.example | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/minetest.conf.example b/minetest.conf.example index 493c4a648..63ccf3c60 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -1104,7 +1104,7 @@ # The maximum total count is calculated dynamically: # max_total = ceil((#clients + max_users) * per_client / 4) # type: int -# max_simultaneous_block_sends_per_client = 10 +# max_simultaneous_block_sends_per_client = 40 # To reduce lag, block transfers are slowed down when a player is building something. # This determines how long they are slowed down after placing or removing a node. @@ -2896,21 +2896,21 @@ # Maximum number of blocks that can be queued for loading. # type: int -# emergequeue_limit_total = 256 +# emergequeue_limit_total = 512 # Maximum number of blocks to be queued that are to be loaded from file. # Set to blank for an appropriate amount to be chosen automatically. # type: int -# emergequeue_limit_diskonly = 32 +# emergequeue_limit_diskonly = 64 # Maximum number of blocks to be queued that are to be generated. # Set to blank for an appropriate amount to be chosen automatically. # type: int -# emergequeue_limit_generate = 32 +# emergequeue_limit_generate = 64 -# Number of emerge threads to use. Make this field blank, or increase this number +# Number of emerge threads to use. Make this field blank or 0, or increase this number # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly # at the cost of slightly buggy caves. # type: int -# num_emerge_threads = 1 +# num_emerge_threads = 0 -- 2.25.1