From 5fce673a569747960dbe5befec8e2c42b87ce7f6 Mon Sep 17 00:00:00 2001 From: Giuseppe Bilotta Date: Tue, 16 Aug 2011 08:31:33 +0200 Subject: [PATCH] Use defines for liquid levels --- src/map.cpp | 8 ++++---- src/mapnode.h | 4 ++++ 2 files changed, 8 insertions(+), 4 deletions(-) diff --git a/src/map.cpp b/src/map.cpp index a540860bc..94cf2e864 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1584,7 +1584,7 @@ void Map::transformLiquids(core::map & modified_blocks) LiquidType liquid_type = content_features(n0.getContent()).liquid_type; switch (liquid_type) { case LIQUID_SOURCE: - liquid_level = 8; + liquid_level = LIQUID_LEVEL_SOURCE; liquid_kind = content_features(n0.getContent()).liquid_alternative_flowing; break; case LIQUID_FLOWING: @@ -1674,7 +1674,7 @@ void Map::transformLiquids(core::map & modified_blocks) } else if (num_sources == 1 && sources[0].t != NEIGHBOR_LOWER) { // liquid_kind is set properly, see above new_node_content = liquid_kind; - new_node_level = 7; + new_node_level = LIQUID_LEVEL_MAX; } else { // no surrounding sources, so get the maximum level that can flow into this node for (u16 i = 0; i < num_flows; i++) { @@ -1682,8 +1682,8 @@ void Map::transformLiquids(core::map & modified_blocks) switch (flows[i].t) { case NEIGHBOR_UPPER: if (nb_liquid_level + WATER_DROP_BOOST > new_node_level) { - new_node_level = 7; - if (nb_liquid_level + WATER_DROP_BOOST < 7) + new_node_level = LIQUID_LEVEL_MAX; + if (nb_liquid_level + WATER_DROP_BOOST < LIQUID_LEVEL_MAX) new_node_level = nb_liquid_level + WATER_DROP_BOOST; } break; diff --git a/src/mapnode.h b/src/mapnode.h index 3101a9fc1..77f6b321f 100644 --- a/src/mapnode.h +++ b/src/mapnode.h @@ -424,6 +424,10 @@ enum LightBank #define LIQUID_LEVEL_MASK 0x07 #define LIQUID_FLOW_DOWN_MASK 0x08 +/* maximum amount of liquid in a block */ +#define LIQUID_LEVEL_MAX LIQUID_LEVEL_MASK +#define LIQUID_LEVEL_SOURCE (LIQUID_LEVEL_MAX+1) + /* This is the stuff what the whole world consists of. */ -- 2.25.1