From 5dbc738dbda2e552b800a295c14b0a0949de19d9 Mon Sep 17 00:00:00 2001 From: Jat Date: Mon, 4 Aug 2014 18:28:09 +0200 Subject: [PATCH] Add API doors : Sound for door open and close. --- game_api.txt | 2 ++ mods/doors/init.lua | 20 ++++++++++++++------ 2 files changed, 16 insertions(+), 6 deletions(-) diff --git a/game_api.txt b/game_api.txt index 3d9d7a59..4eb2d782 100644 --- a/game_api.txt +++ b/game_api.txt @@ -46,6 +46,8 @@ The doors mod allows modders to register custom doors. node_box_top = regular nodebox, see [Node boxes], OPTIONAL, selection_box_bottom = regular nodebox, see [Node boxes], OPTIONAL, selection_box_top = regular nodebox, see [Node boxes], OPTIONAL, + sound_open_door = sound play for open door, OPTIONAL, + sound_close_door = sound play for close door, OPTIONAL, only_placer_can_open = true/false, ^ If true, only placer can open the door (locked for others) } diff --git a/mods/doors/init.lua b/mods/doors/init.lua index bb327b85..69416538 100644 --- a/mods/doors/init.lua +++ b/mods/doors/init.lua @@ -46,6 +46,14 @@ function doors.register_door(name, def) def.selection_box_top = box end + if not def.sound_close_door then + def.sound_close_door = "door_close" + end + if not def.sound_open_door then + def.sound_open_door = "door_open" + end + + minetest.register_craftitem(name, { description = def.description, inventory_image = def.inventory_image, @@ -138,17 +146,17 @@ function doors.register_door(name, def) pos.y = pos.y-dir minetest.swap_node(pos, {name=replace, param2=p2}) - local snd_1 = "_close" - local snd_2 = "_open" + local snd_1 = def.sound_close_door + local snd_2 = def.sound_open_door if params[1] == 3 then - snd_1 = "_open" - snd_2 = "_close" + snd_1 = def.sound_open_door + snd_2 = def.sound_close_door end if is_right(pos) then - minetest.sound_play("door"..snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10}) + minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10}) else - minetest.sound_play("door"..snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10}) + minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10}) end end -- 2.25.1