From 4a5206e3a7aa14c79a3eefde7c42ab7d7183dcd0 Mon Sep 17 00:00:00 2001 From: HybridDog Date: Sat, 10 Sep 2016 09:11:52 +0200 Subject: [PATCH] Furnace: Make furnaces work when unloaded This is slightly modified after #1279 - the setting for furnace timer was removed and hardcoded to 1.0s, which is the old furnace timer interval. --- mods/default/furnace.lua | 115 ++++++++++++++++++++------------------- 1 file changed, 60 insertions(+), 55 deletions(-) diff --git a/mods/default/furnace.lua b/mods/default/furnace.lua index 022024c4..fed7cf2e 100644 --- a/mods/default/furnace.lua +++ b/mods/default/furnace.lua @@ -113,62 +113,70 @@ local function furnace_node_timer(pos, elapsed) local fuel_totaltime = meta:get_float("fuel_totaltime") or 0 local inv = meta:get_inventory() - local srclist = inv:get_list("src") - local fuellist = inv:get_list("fuel") - - -- - -- Cooking - -- - - -- Check if we have cookable content - local cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) - local cookable = true - - if cooked.time == 0 then - cookable = false - end - - -- Check if we have enough fuel to burn - if fuel_time < fuel_totaltime then - -- The furnace is currently active and has enough fuel - fuel_time = fuel_time + 1 - - -- If there is a cookable item then check if it is ready yet - if cookable then - src_time = src_time + 1 - if src_time >= cooked.time then - -- Place result in dst list if possible - if inv:room_for_item("dst", cooked.item) then - inv:add_item("dst", cooked.item) - inv:set_stack("src", 1, aftercooked.items[1]) - src_time = 0 + local srclist, fuellist + + local cookable, cooked + + local update = true + while update do + update = false + + srclist = inv:get_list("src") + fuellist = inv:get_list("fuel") + + -- + -- Cooking + -- + + -- Check if we have cookable content + local aftercooked + cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) + cookable = cooked.time ~= 0 + + -- Check if we have enough fuel to burn + if fuel_time < fuel_totaltime then + -- The furnace is currently active and has enough fuel + fuel_time = fuel_time + elapsed + -- If there is a cookable item then check if it is ready yet + if cookable then + src_time = src_time + elapsed + if src_time >= cooked.time then + -- Place result in dst list if possible + if inv:room_for_item("dst", cooked.item) then + inv:add_item("dst", cooked.item) + inv:set_stack("src", 1, aftercooked.items[1]) + src_time = src_time - cooked.time + update = true + end end end - end - else - -- Furnace ran out of fuel - if cookable then - -- We need to get new fuel - local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) + else + -- Furnace ran out of fuel + if cookable then + -- We need to get new fuel + local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) + + if fuel.time == 0 then + -- No valid fuel in fuel list + fuel_totaltime = 0 + src_time = 0 + else + -- Take fuel from fuel list + inv:set_stack("fuel", 1, afterfuel.items[1]) + update = true - if fuel.time == 0 then - -- No valid fuel in fuel list + fuel_totaltime = fuel.time + (fuel_time - fuel_totaltime) + src_time = src_time + elapsed + end + else + -- We don't need to get new fuel since there is no cookable item fuel_totaltime = 0 - fuel_time = 0 src_time = 0 - else - -- Take fuel from fuel list - inv:set_stack("fuel", 1, afterfuel.items[1]) - - fuel_totaltime = fuel.time - fuel_time = 0 end - else - -- We don't need to get new fuel since there is no cookable item - fuel_totaltime = 0 fuel_time = 0 - src_time = 0 end + + elapsed = 0 end -- @@ -196,7 +204,7 @@ local function furnace_node_timer(pos, elapsed) local active = "inactive " local result = false - if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then + if fuel_totaltime ~= 0 then active = "active " local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100) fuel_state = fuel_percent .. "%" @@ -210,8 +218,7 @@ local function furnace_node_timer(pos, elapsed) end swap_node(pos, "default:furnace") -- stop timer on the inactive furnace - local timer = minetest.get_node_timer(pos) - timer:stop() + minetest.get_node_timer(pos):stop() end local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")" @@ -259,13 +266,11 @@ minetest.register_node("default:furnace", { end, on_metadata_inventory_move = function(pos) - local timer = minetest.get_node_timer(pos) - timer:start(1.0) + minetest.get_node_timer(pos):start(1.0) end, on_metadata_inventory_put = function(pos) -- start timer function, it will sort out whether furnace can burn or not. - local timer = minetest.get_node_timer(pos) - timer:start(1.0) + minetest.get_node_timer(pos):start(1.0) end, on_blast = function(pos) local drops = {} -- 2.25.1