From 49b65a5593c981a4ebc587538923e267a22c2437 Mon Sep 17 00:00:00 2001 From: number Zero Date: Mon, 29 Jan 2018 20:24:15 +0300 Subject: [PATCH] Fix liquid bottoms not being rendered --- src/content_mapblock.cpp | 27 +++++++++++++++++++++++++++ src/content_mapblock.h | 2 ++ 2 files changed, 29 insertions(+) diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index 8edccf3de..69982c335 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -385,9 +385,16 @@ void MapblockMeshGenerator::prepareLiquidNodeDrawing() getSpecialTile(1, &tile_liquid); MapNode ntop = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(p.X, p.Y + 1, p.Z)); + MapNode nbottom = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(p.X, p.Y - 1, p.Z)); c_flowing = nodedef->getId(f->liquid_alternative_flowing); c_source = nodedef->getId(f->liquid_alternative_source); top_is_same_liquid = (ntop.getContent() == c_flowing) || (ntop.getContent() == c_source); + draw_liquid_bottom = (nbottom.getContent() != c_flowing) && (nbottom.getContent() != c_source); + if (draw_liquid_bottom) { + const ContentFeatures &f2 = nodedef->get(nbottom.getContent()); + if (f2.solidness > 1) + draw_liquid_bottom = false; + } if (data->m_smooth_lighting) return; // don't need to pre-compute anything in this case @@ -595,6 +602,24 @@ void MapblockMeshGenerator::drawLiquidTop() collector->append(tile_liquid_top, vertices, 4, quad_indices, 6); } +void MapblockMeshGenerator::drawLiquidBottom() +{ + video::S3DVertex vertices[4] = { + video::S3DVertex(-BS / 2, -BS / 2, -BS / 2, 0, 0, 0, color_liquid_top, 0, 0), + video::S3DVertex( BS / 2, -BS / 2, -BS / 2, 0, 0, 0, color_liquid_top, 1, 0), + video::S3DVertex( BS / 2, -BS / 2, BS / 2, 0, 0, 0, color_liquid_top, 1, 1), + video::S3DVertex(-BS / 2, -BS / 2, BS / 2, 0, 0, 0, color_liquid_top, 0, 1), + }; + + for (int i = 0; i < 4; i++) { + if (data->m_smooth_lighting) + vertices[i].Color = blendLightColor(vertices[i].Pos); + vertices[i].Pos += origin; + } + + collector->append(tile_liquid_top, vertices, 4, quad_indices, 6); +} + void MapblockMeshGenerator::drawLiquidNode() { prepareLiquidNodeDrawing(); @@ -603,6 +628,8 @@ void MapblockMeshGenerator::drawLiquidNode() drawLiquidSides(); if (!top_is_same_liquid) drawLiquidTop(); + if (draw_liquid_bottom) + drawLiquidBottom(); } void MapblockMeshGenerator::drawGlasslikeNode() diff --git a/src/content_mapblock.h b/src/content_mapblock.h index 3d196aa99..ac3bda799 100644 --- a/src/content_mapblock.h +++ b/src/content_mapblock.h @@ -92,6 +92,7 @@ public: // liquid-specific bool top_is_same_liquid; + bool draw_liquid_bottom; TileSpec tile_liquid; TileSpec tile_liquid_top; content_t c_flowing; @@ -112,6 +113,7 @@ public: f32 getCornerLevel(int i, int k); void drawLiquidSides(); void drawLiquidTop(); + void drawLiquidBottom(); // raillike-specific // name of the group that enables connecting to raillike nodes of different kind -- 2.25.1