From 3067d782169a79ab3b13e8ba3d445b60d0d477c5 Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Thu, 12 Mar 2015 10:32:16 +0100 Subject: [PATCH] Don't handle PlayerPos packet coming from client if player is dead --- src/network/packethandlers/server.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/network/packethandlers/server.cpp b/src/network/packethandlers/server.cpp index a11e8dc2f..d24e8df5b 100644 --- a/src/network/packethandlers/server.cpp +++ b/src/network/packethandlers/server.cpp @@ -555,6 +555,11 @@ void Server::handleCommand_PlayerPos(NetworkPacket* pkt) return; } + // If player is dead we don't care of this packet + if (player->hp == 0) { + return; + } + PlayerSAO *playersao = player->getPlayerSAO(); if (playersao == NULL) { errorstream << "Server::ProcessData(): Cancelling: " -- 2.25.1