From 2edfb55c2904c22d6a2a4df6c1e950dee6ebbb0a Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Sun, 7 Dec 2014 16:29:36 +0100 Subject: [PATCH] Restructure default/nodes.lua --- mods/default/functions.lua | 39 + mods/default/nodes.lua | 1699 +++++++++++++++++++++--------------- 2 files changed, 1019 insertions(+), 719 deletions(-) diff --git a/mods/default/functions.lua b/mods/default/functions.lua index 586dfc45..c5623205 100644 --- a/mods/default/functions.lua +++ b/mods/default/functions.lua @@ -298,3 +298,42 @@ minetest.register_abm({ end }) +-- +-- Grass growing +-- + +minetest.register_abm({ + nodenames = {"default:dirt"}, + interval = 2, + chance = 200, + action = function(pos, node) + local above = {x=pos.x, y=pos.y+1, z=pos.z} + local name = minetest.get_node(above).name + local nodedef = minetest.registered_nodes[name] + if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") + and nodedef.liquidtype == "none" + and (minetest.get_node_light(above) or 0) >= 13 then + if name == "default:snow" or name == "default:snowblock" then + minetest.set_node(pos, {name = "default:dirt_with_snow"}) + else + minetest.set_node(pos, {name = "default:dirt_with_grass"}) + end + end + end +}) + +minetest.register_abm({ + nodenames = {"default:dirt_with_grass"}, + interval = 2, + chance = 20, + action = function(pos, node) + local above = {x=pos.x, y=pos.y+1, z=pos.z} + local name = minetest.get_node(above).name + local nodedef = minetest.registered_nodes[name] + if name ~= "ignore" and nodedef + and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light") + and nodedef.liquidtype == "none") then + minetest.set_node(pos, {name = "default:dirt"}) + end + end +}) diff --git a/mods/default/nodes.lua b/mods/default/nodes.lua index fcc34bbf..3d328399 100644 --- a/mods/default/nodes.lua +++ b/mods/default/nodes.lua @@ -1,5 +1,144 @@ -- mods/default/nodes.lua +--[[ Index: + +Stone +----- +(1. Material 2. Cobble variant 3. Brick variant [4. Modified forms]) + +default:stone +default:cobble +default:stonebrick +default:mossycobble + +default:desert_stone +default:desert_cobble +default:desert_stonebrick + +default:sandstone +default:sandstonebrick + +default:obsidian +default:obsidianbrick + +Soft / Non-Stone +---------------- +(1. Material [2. Modified forms]) + +default:dirt +default:dirt_with_grass +default:dirt_with_grass_footsteps +default:dirt_with_snow + +default:sand +default:desert_sand + +default:gravel + +default:clay + +default:snow +default:snowblock + +default:ice + +Trees +----- +(1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling [5. Fruits]) + +default:tree +default:wood +default:leaves +default:sapling +default:apple + +default:jungletree +default:junglewood +default:jungleleaves +default:junglesapling + +default:pinetree +default:pinewood +default:pine_needles +default:pine_sapling + +Ores +---- +(1. In stone 2. Block) + +default:stone_with_coal +default:coalblock + +default:stone_with_iron +default:steelblock + +default:stone_with_copper +default:copperblock +default:bronzeblock + +default:stone_with_gold +default:goldblock + +default:stone_with_mese +default:mese + +default:stone_with_diamond +default:diamondblock + +Plantlife (non-cubic) +--------------------- +default:cactus +default:papyrus +default:dry_shrub +default:junglegrass +default:grass_1 +default:grass_2 +default:grass_3 +default:grass_4 +default:grass_5 + +Liquids +------- +(1. Source 2. Flowing) + +default:water_source +default:water_flowing + +default:lava_source +default:lava_flowing + +Tools / "Advanced" crafting / Non-"natural" +------------------------------------------- +default:torch + +default:chest +default:chest_locked + +default:bookshelf + +default:sign_wall +default:ladder +default:fence_wood + +default:glass +default:obsidian_glass + +default:rail + +default:brick + +Misc +---- +default:cloud +default:nyancat +default:nyancat_rainbow + +--]] + +-- +-- Stone +-- + minetest.register_node("default:stone", { description = "Stone", tiles = {"default_stone.png"}, @@ -10,6 +149,31 @@ minetest.register_node("default:stone", { sounds = default.node_sound_stone_defaults(), }) +minetest.register_node("default:cobble", { + description = "Cobblestone", + tiles = {"default_cobble.png"}, + is_ground_content = true, + groups = {cracky=3, stone=2}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:stonebrick", { + description = "Stone Brick", + tiles = {"default_stone_brick.png"}, + groups = {cracky=2, stone=1}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:mossycobble", { + description = "Mossy Cobblestone", + tiles = {"default_mossycobble.png"}, + is_ground_content = true, + groups = {cracky=3}, + sounds = default.node_sound_stone_defaults(), +}) + + + minetest.register_node("default:desert_stone", { description = "Desert Stone", tiles = {"default_desert_stone.png"}, @@ -20,72 +184,66 @@ minetest.register_node("default:desert_stone", { sounds = default.node_sound_stone_defaults(), }) -minetest.register_node("default:stone_with_coal", { - description = "Coal Ore", - tiles = {"default_stone.png^default_mineral_coal.png"}, +minetest.register_node("default:desert_cobble", { + description = "Desert Cobblestone", + tiles = {"default_desert_cobble.png"}, is_ground_content = true, - groups = {cracky=3}, - drop = 'default:coal_lump', + groups = {cracky=3, stone=2}, sounds = default.node_sound_stone_defaults(), }) -minetest.register_node("default:stone_with_iron", { - description = "Iron Ore", - tiles = {"default_stone.png^default_mineral_iron.png"}, - is_ground_content = true, - groups = {cracky=2}, - drop = 'default:iron_lump', +minetest.register_node("default:desert_stonebrick", { + description = "Desert Stone Brick", + tiles = {"default_desert_stone_brick.png"}, + groups = {cracky=2, stone=1}, sounds = default.node_sound_stone_defaults(), }) -minetest.register_node("default:stone_with_copper", { - description = "Copper Ore", - tiles = {"default_stone.png^default_mineral_copper.png"}, - is_ground_content = true, - groups = {cracky=2}, - drop = 'default:copper_lump', - sounds = default.node_sound_stone_defaults(), -}) -minetest.register_node("default:stone_with_mese", { - description = "Mese Ore", - tiles = {"default_stone.png^default_mineral_mese.png"}, + +minetest.register_node("default:sandstone", { + description = "Sandstone", + tiles = {"default_sandstone.png"}, is_ground_content = true, - groups = {cracky=1}, - drop = "default:mese_crystal", + groups = {crumbly=2,cracky=3}, sounds = default.node_sound_stone_defaults(), }) -minetest.register_node("default:stone_with_gold", { - description = "Gold Ore", - tiles = {"default_stone.png^default_mineral_gold.png"}, +minetest.register_node("default:sandstonebrick", { + description = "Sandstone Brick", + tiles = {"default_sandstone_brick.png"}, is_ground_content = true, groups = {cracky=2}, - drop = "default:gold_lump", sounds = default.node_sound_stone_defaults(), }) -minetest.register_node("default:stone_with_diamond", { - description = "Diamond Ore", - tiles = {"default_stone.png^default_mineral_diamond.png"}, + + +minetest.register_node("default:obsidian", { + description = "Obsidian", + tiles = {"default_obsidian.png"}, is_ground_content = true, - groups = {cracky=1}, - drop = "default:diamond", sounds = default.node_sound_stone_defaults(), + groups = {cracky=1,level=2}, }) -minetest.register_node("default:stonebrick", { - description = "Stone Brick", - tiles = {"default_stone_brick.png"}, - groups = {cracky=2, stone=1}, +minetest.register_node("default:obsidianbrick", { + description = "Obsidian Brick", + tiles = {"default_obsidian_brick.png"}, sounds = default.node_sound_stone_defaults(), + groups = {cracky=1,level=2}, }) -minetest.register_node("default:desert_stonebrick", { - description = "Desert Stone Brick", - tiles = {"default_desert_stone_brick.png"}, - groups = {cracky=2, stone=1}, - sounds = default.node_sound_stone_defaults(), +-- +-- Soft / Non-Stone +-- + +minetest.register_node("default:dirt", { + description = "Dirt", + tiles = {"default_dirt.png"}, + is_ground_content = true, + groups = {crumbly=3,soil=1}, + sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("default:dirt_with_grass", { @@ -121,49 +279,7 @@ minetest.register_node("default:dirt_with_snow", { }), }) -minetest.register_node("default:dirt", { - description = "Dirt", - tiles = {"default_dirt.png"}, - is_ground_content = true, - groups = {crumbly=3,soil=1}, - sounds = default.node_sound_dirt_defaults(), -}) - -minetest.register_abm({ - nodenames = {"default:dirt"}, - interval = 2, - chance = 200, - action = function(pos, node) - local above = {x=pos.x, y=pos.y+1, z=pos.z} - local name = minetest.get_node(above).name - local nodedef = minetest.registered_nodes[name] - if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") - and nodedef.liquidtype == "none" - and (minetest.get_node_light(above) or 0) >= 13 then - if name == "default:snow" or name == "default:snowblock" then - minetest.set_node(pos, {name = "default:dirt_with_snow"}) - else - minetest.set_node(pos, {name = "default:dirt_with_grass"}) - end - end - end -}) -minetest.register_abm({ - nodenames = {"default:dirt_with_grass"}, - interval = 2, - chance = 20, - action = function(pos, node) - local above = {x=pos.x, y=pos.y+1, z=pos.z} - local name = minetest.get_node(above).name - local nodedef = minetest.registered_nodes[name] - if name ~= "ignore" and nodedef - and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light") - and nodedef.liquidtype == "none") then - minetest.set_node(pos, {name = "default:dirt"}) - end - end -}) minetest.register_node("default:sand", { description = "Sand", @@ -181,6 +297,8 @@ minetest.register_node("default:desert_sand", { sounds = default.node_sound_sand_defaults(), }) + + minetest.register_node("default:gravel", { description = "Gravel", tiles = {"default_gravel.png"}, @@ -192,21 +310,7 @@ minetest.register_node("default:gravel", { }), }) -minetest.register_node("default:sandstone", { - description = "Sandstone", - tiles = {"default_sandstone.png"}, - is_ground_content = true, - groups = {crumbly=2,cracky=3}, - sounds = default.node_sound_stone_defaults(), -}) -minetest.register_node("default:sandstonebrick", { - description = "Sandstone Brick", - tiles = {"default_sandstone_brick.png"}, - is_ground_content = true, - groups = {cracky=2}, - sounds = default.node_sound_stone_defaults(), -}) minetest.register_node("default:clay", { description = "Clay", @@ -217,14 +321,64 @@ minetest.register_node("default:clay", { sounds = default.node_sound_dirt_defaults(), }) -minetest.register_node("default:brick", { - description = "Brick Block", - tiles = {"default_brick.png"}, - is_ground_content = false, + + +minetest.register_node("default:snow", { + description = "Snow", + tiles = {"default_snow.png"}, + inventory_image = "default_snowball.png", + wield_image = "default_snowball.png", + is_ground_content = true, + paramtype = "light", + buildable_to = true, + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5}, + }, + }, + groups = {crumbly=3,falling_node=1}, + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_snow_footstep", gain=0.25}, + dug = {name="default_snow_footstep", gain=0.75}, + }), + + on_construct = function(pos) + pos.y = pos.y - 1 + if minetest.get_node(pos).name == "default:dirt_with_grass" then + minetest.set_node(pos, {name="default:dirt_with_snow"}) + end + end, +}) +minetest.register_alias("snow", "default:snow") + +minetest.register_node("default:snowblock", { + description = "Snow Block", + tiles = {"default_snow.png"}, + is_ground_content = true, + groups = {crumbly=3}, + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_snow_footstep", gain=0.25}, + dug = {name="default_snow_footstep", gain=0.75}, + }), +}) + + + +minetest.register_node("default:ice", { + description = "Ice", + tiles = {"default_ice.png"}, + is_ground_content = true, + paramtype = "light", groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), + sounds = default.node_sound_glass_defaults(), }) +-- +-- Trees +-- + minetest.register_node("default:tree", { description = "Tree", tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, @@ -232,97 +386,115 @@ minetest.register_node("default:tree", { is_ground_content = false, groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), - on_place = minetest.rotate_node -}) -minetest.register_node("default:jungletree", { - description = "Jungle Tree", - tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"}, - paramtype2 = "facedir", - is_ground_content = false, - groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, - sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) -minetest.register_node("default:junglewood", { - description = "Junglewood Planks", - tiles = {"default_junglewood.png"}, +minetest.register_node("default:wood", { + description = "Wooden Planks", + tiles = {"default_wood.png"}, groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, sounds = default.node_sound_wood_defaults(), }) -minetest.register_node("default:jungleleaves", { - description = "Jungle Leaves", - drawtype = "allfaces_optional", - waving = 1, - visual_scale = 1.3, - tiles = {"default_jungleleaves.png"}, +minetest.register_node("default:sapling", { + description = "Sapling", + drawtype = "plantlike", + visual_scale = 1.0, + tiles = {"default_sapling.png"}, + inventory_image = "default_sapling.png", + wield_image = "default_sapling.png", paramtype = "light", - is_ground_content = false, + walkable = false, + is_ground_content = true, + selection_box = { + type = "fixed", + fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} + }, + groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1}, + sounds = default.node_sound_leaves_defaults(), +}) + +minetest.register_node("default:leaves", { + description = "Leaves", + drawtype = "allfaces_optional", + waving = 1, + visual_scale = 1.3, + tiles = {"default_leaves.png"}, + paramtype = "light", + is_ground_content = false, groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance - items = {'default:junglesapling'}, + items = {'default:sapling'}, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 - items = {'default:jungleleaves'}, + items = {'default:leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), + after_place_node = default.after_place_leaves, }) -minetest.register_node("default:junglesapling", { - description = "Jungle Sapling", +minetest.register_node("default:apple", { + description = "Apple", drawtype = "plantlike", visual_scale = 1.0, - tiles = {"default_junglesapling.png"}, - inventory_image = "default_junglesapling.png", - wield_image = "default_junglesapling.png", + tiles = {"default_apple.png"}, + inventory_image = "default_apple.png", paramtype = "light", + sunlight_propagates = true, walkable = false, + is_ground_content = true, selection_box = { type = "fixed", - fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} + fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} }, - groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1}, + groups = {fleshy=3,dig_immediate=3,flammable=2,leafdecay=3,leafdecay_drop=1}, + on_use = minetest.item_eat(1), sounds = default.node_sound_leaves_defaults(), + + after_place_node = function(pos, placer, itemstack) + if placer:is_player() then + minetest.set_node(pos, {name="default:apple", param2=1}) + end + end, }) -minetest.register_node("default:junglegrass", { - description = "Jungle Grass", - drawtype = "plantlike", - waving = 1, - visual_scale = 1.3, - tiles = {"default_junglegrass.png"}, - inventory_image = "default_junglegrass.png", - wield_image = "default_junglegrass.png", - paramtype = "light", - walkable = false, - buildable_to = true, - is_ground_content = true, - groups = {snappy=3,flammable=2,flora=1,attached_node=1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, - }, + + +minetest.register_node("default:jungletree", { + description = "Jungle Tree", + tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"}, + paramtype2 = "facedir", + is_ground_content = false, + groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, + sounds = default.node_sound_wood_defaults(), + + on_place = minetest.rotate_node }) -minetest.register_node("default:leaves", { - description = "Leaves", +minetest.register_node("default:junglewood", { + description = "Junglewood Planks", + tiles = {"default_junglewood.png"}, + groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_node("default:jungleleaves", { + description = "Jungle Leaves", drawtype = "allfaces_optional", waving = 1, visual_scale = 1.3, - tiles = {"default_leaves.png"}, + tiles = {"default_jungleleaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, @@ -331,289 +503,481 @@ minetest.register_node("default:leaves", { items = { { -- player will get sapling with 1/20 chance - items = {'default:sapling'}, + items = {'default:junglesapling'}, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 - items = {'default:leaves'}, + items = {'default:jungleleaves'}, } } }, sounds = default.node_sound_leaves_defaults(), - after_place_node = default.after_place_leaves, -}) -minetest.register_node("default:cactus", { - description = "Cactus", - tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"}, - paramtype2 = "facedir", - is_ground_content = true, - groups = {snappy=1,choppy=3,flammable=2}, - sounds = default.node_sound_wood_defaults(), - on_place = minetest.rotate_node, - after_dig_node = function(pos, node, metadata, digger) - default.dig_up(pos, node, digger) - end, + after_place_node = default.after_place_leaves, }) -minetest.register_node("default:papyrus", { - description = "Papyrus", +minetest.register_node("default:junglesapling", { + description = "Jungle Sapling", drawtype = "plantlike", - tiles = {"default_papyrus.png"}, - inventory_image = "default_papyrus.png", - wield_image = "default_papyrus.png", + visual_scale = 1.0, + tiles = {"default_junglesapling.png"}, + inventory_image = "default_junglesapling.png", + wield_image = "default_junglesapling.png", paramtype = "light", walkable = false, - is_ground_content = true, selection_box = { type = "fixed", - fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} + fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, - groups = {snappy=3,flammable=2}, + groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1}, sounds = default.node_sound_leaves_defaults(), - after_dig_node = function(pos, node, metadata, digger) - default.dig_up(pos, node, digger) - end, }) -default.bookshelf_formspec = - "size[8,7;]".. - default.gui_bg.. - default.gui_bg_img.. - default.gui_slots.. - "list[context;books;0,0.3;8,2;]".. - "list[current_player;main;0,2.85;8,1;]".. - "list[current_player;main;0,4.08;8,3;8]".. - default.get_hotbar_bg(0,2.85) -minetest.register_node("default:bookshelf", { - description = "Bookshelf", - tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"}, + +minetest.register_node("default:pinetree", { + description = "Pine Tree", + tiles = {"default_pinetree_top.png", "default_pinetree_top.png", "default_pinetree.png"}, + paramtype2 = "facedir", is_ground_content = false, - groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3}, + groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", default.bookshelf_formspec) - local inv = meta:get_inventory() - inv:set_size("books", 8*2) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("books") - end, - - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local to_stack = inv:get_stack(listname, index) - if listname == "books" then - if minetest.get_item_group(stack:get_name(), "book") ~= 0 - and to_stack:is_empty() then - return 1 - else - return 0 - end - end - end, - allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local stack = inv:get_stack(from_list, from_index) - local to_stack = inv:get_stack(to_list, to_index) - if to_list == "books" then - if stack:get_name() == "default:book" and to_stack:is_empty() then - return 1 - else - return 0 - end - end - end, + on_place = minetest.rotate_node +}) - on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - minetest.log("action", player:get_player_name().. - " moves stuff in bookshelf at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " moves stuff to bookshelf at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " takes stuff from bookshelf at "..minetest.pos_to_string(pos)) - end, +minetest.register_node("default:pinewood", { + description = "Pinewood Planks", + tiles = {"default_pinewood.png"}, + groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, + sounds = default.node_sound_wood_defaults(), }) -minetest.register_node("default:glass", { - description = "Glass", - drawtype = "glasslike_framed_optional", - tiles = {"default_glass.png", "default_glass_detail.png"}, - inventory_image = minetest.inventorycube("default_glass.png"), +minetest.register_node("default:pine_needles",{ + description = "Pine Needles", + drawtype = "allfaces_optional", + visual_scale = 1.3, + tiles = {"default_pine_needles.png"}, + waving = 1, paramtype = "light", - sunlight_propagates = true, is_ground_content = false, - groups = {cracky=3,oddly_breakable_by_hand=3}, - sounds = default.node_sound_glass_defaults(), + groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, + drop = { + max_items = 1, + items = { + { + -- player will get sapling with 1/20 chance + items = {"default:pine_sapling"}, + rarity = 20, + }, + { + -- player will get leaves only if he get no saplings, + -- this is because max_items is 1 + items = {"default:pine_needles"}, + } + } + }, + sounds = default.node_sound_leaves_defaults(), + + after_place_node = default.after_place_leaves, }) -local fence_texture = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126" -minetest.register_node("default:fence_wood", { - description = "Wooden Fence", - drawtype = "fencelike", - tiles = {"default_wood.png"}, - inventory_image = fence_texture, - wield_image = fence_texture, +minetest.register_node("default:pine_sapling", { + description = "Pine Sapling", + drawtype = "plantlike", + visual_scale = 1.0, + tiles = {"default_pine_sapling.png"}, + inventory_image = "default_pine_sapling.png", + wield_image = "default_pine_sapling.png", paramtype = "light", - is_ground_content = false, + walkable = false, + is_ground_content = true, selection_box = { type = "fixed", - fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, + fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, - groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2}, - sounds = default.node_sound_wood_defaults(), + groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1}, + sounds = default.node_sound_leaves_defaults(), }) -minetest.register_node("default:rail", { - description = "Rail", - drawtype = "raillike", - tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"}, - inventory_image = "default_rail.png", - wield_image = "default_rail.png", +-- +-- Ores +-- + +minetest.register_node("default:stone_with_coal", { + description = "Coal Ore", + tiles = {"default_stone.png^default_mineral_coal.png"}, + is_ground_content = true, + groups = {cracky=3}, + drop = 'default:coal_lump', + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:coalblock", { + description = "Coal Block", + tiles = {"default_coal_block.png"}, + is_ground_content = true, + groups = {cracky=3}, + sounds = default.node_sound_stone_defaults(), +}) + + + +minetest.register_node("default:stone_with_iron", { + description = "Iron Ore", + tiles = {"default_stone.png^default_mineral_iron.png"}, + is_ground_content = true, + groups = {cracky=2}, + drop = 'default:iron_lump', + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:steelblock", { + description = "Steel Block", + tiles = {"default_steel_block.png"}, + is_ground_content = true, + groups = {cracky=1,level=2}, + sounds = default.node_sound_stone_defaults(), +}) + + + +minetest.register_node("default:stone_with_copper", { + description = "Copper Ore", + tiles = {"default_stone.png^default_mineral_copper.png"}, + is_ground_content = true, + groups = {cracky=2}, + drop = 'default:copper_lump', + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:copperblock", { + description = "Copper Block", + tiles = {"default_copper_block.png"}, + is_ground_content = true, + groups = {cracky=1,level=2}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:bronzeblock", { + description = "Bronze Block", + tiles = {"default_bronze_block.png"}, + is_ground_content = true, + groups = {cracky=1,level=2}, + sounds = default.node_sound_stone_defaults(), +}) + + + +minetest.register_node("default:stone_with_mese", { + description = "Mese Ore", + tiles = {"default_stone.png^default_mineral_mese.png"}, + is_ground_content = true, + groups = {cracky=1}, + drop = "default:mese_crystal", + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:mese", { + description = "Mese Block", + tiles = {"default_mese_block.png"}, + is_ground_content = true, + groups = {cracky=1,level=2}, + sounds = default.node_sound_stone_defaults(), +}) +minetest.register_alias("default:mese_block", "default:mese") + + + +minetest.register_node("default:stone_with_gold", { + description = "Gold Ore", + tiles = {"default_stone.png^default_mineral_gold.png"}, + is_ground_content = true, + groups = {cracky=2}, + drop = "default:gold_lump", + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:goldblock", { + description = "Gold Block", + tiles = {"default_gold_block.png"}, + is_ground_content = true, + groups = {cracky=1}, + sounds = default.node_sound_stone_defaults(), +}) + + + +minetest.register_node("default:stone_with_diamond", { + description = "Diamond Ore", + tiles = {"default_stone.png^default_mineral_diamond.png"}, + is_ground_content = true, + groups = {cracky=1}, + drop = "default:diamond", + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:diamondblock", { + description = "Diamond Block", + tiles = {"default_diamond_block.png"}, + is_ground_content = true, + groups = {cracky=1,level=3}, + sounds = default.node_sound_stone_defaults(), +}) + +-- +-- Plantlife (non-cubic) +-- + +minetest.register_node("default:cactus", { + description = "Cactus", + tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"}, + paramtype2 = "facedir", + is_ground_content = true, + groups = {snappy=1,choppy=3,flammable=2}, + sounds = default.node_sound_wood_defaults(), + on_place = minetest.rotate_node, + + after_dig_node = function(pos, node, metadata, digger) + default.dig_up(pos, node, digger) + end, +}) + +minetest.register_node("default:papyrus", { + description = "Papyrus", + drawtype = "plantlike", + tiles = {"default_papyrus.png"}, + inventory_image = "default_papyrus.png", + wield_image = "default_papyrus.png", paramtype = "light", walkable = false, - is_ground_content = false, + is_ground_content = true, selection_box = { type = "fixed", - -- but how to specify the dimensions for curved and sideways rails? - fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, + fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, - groups = {bendy=2,dig_immediate=2,attached_node=1}, + groups = {snappy=3,flammable=2}, + sounds = default.node_sound_leaves_defaults(), + + after_dig_node = function(pos, node, metadata, digger) + default.dig_up(pos, node, digger) + end, }) -minetest.register_node("default:ladder", { - description = "Ladder", - drawtype = "signlike", - tiles = {"default_ladder.png"}, - inventory_image = "default_ladder.png", - wield_image = "default_ladder.png", +minetest.register_node("default:dry_shrub", { + description = "Dry Shrub", + drawtype = "plantlike", + waving = 1, + visual_scale = 1.0, + tiles = {"default_dry_shrub.png"}, + inventory_image = "default_dry_shrub.png", + wield_image = "default_dry_shrub.png", paramtype = "light", - paramtype2 = "wallmounted", walkable = false, - climbable = true, - is_ground_content = false, + is_ground_content = true, + buildable_to = true, + groups = {snappy=3,flammable=3,attached_node=1}, + sounds = default.node_sound_leaves_defaults(), selection_box = { - type = "wallmounted", - --wall_top = = - --wall_bottom = = - --wall_side = = + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, - groups = {choppy=2,oddly_breakable_by_hand=3,flammable=2}, - legacy_wallmounted = true, - sounds = default.node_sound_wood_defaults(), }) -minetest.register_node("default:wood", { - description = "Wooden Planks", - tiles = {"default_wood.png"}, - groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, - sounds = default.node_sound_wood_defaults(), +minetest.register_node("default:junglegrass", { + description = "Jungle Grass", + drawtype = "plantlike", + waving = 1, + visual_scale = 1.3, + tiles = {"default_junglegrass.png"}, + inventory_image = "default_junglegrass.png", + wield_image = "default_junglegrass.png", + paramtype = "light", + walkable = false, + buildable_to = true, + is_ground_content = true, + groups = {snappy=3,flammable=2,flora=1,attached_node=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, }) -minetest.register_node("default:cloud", { - description = "Cloud", - tiles = {"default_cloud.png"}, - sounds = default.node_sound_defaults(), - groups = {not_in_creative_inventory=1}, +minetest.register_node("default:grass_1", { + description = "Grass", + drawtype = "plantlike", + waving = 1, + tiles = {"default_grass_1.png"}, + -- use a bigger inventory image + inventory_image = "default_grass_3.png", + wield_image = "default_grass_3.png", + paramtype = "light", + walkable = false, + is_ground_content = true, + buildable_to = true, + groups = {snappy=3,flammable=3,flora=1,attached_node=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, + + on_place = function(itemstack, placer, pointed_thing) + -- place a random grass node + local stack = ItemStack("default:grass_"..math.random(1,5)) + local ret = minetest.item_place(stack, placer, pointed_thing) + return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count())) + end, }) -minetest.register_node("default:water_flowing", { - description = "Flowing Water", +for i=2,5 do + minetest.register_node("default:grass_"..i, { + description = "Grass", + drawtype = "plantlike", + waving = 1, + tiles = {"default_grass_"..i..".png"}, + inventory_image = "default_grass_"..i..".png", + wield_image = "default_grass_"..i..".png", + paramtype = "light", + walkable = false, + buildable_to = true, + is_ground_content = true, + drop = "default:grass_1", + groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, + }) +end + +-- +-- Liquids +-- + +minetest.register_node("default:water_source", { + description = "Water Source", inventory_image = minetest.inventorycube("default_water.png"), - drawtype = "flowingliquid", - tiles = {"default_water.png"}, - special_tiles = { + drawtype = "liquid", + tiles = { { - image="default_water_flowing_animated.png", - backface_culling=false, - animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8} + name = "default_water_source_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 2.0 + }, }, + }, + special_tiles = { + -- New-style water source material (mostly unused) { - image="default_water_flowing_animated.png", - backface_culling=true, - animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8} + name = "default_water_source_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 2.0 + }, + backface_culling = false, }, }, alpha = 160, paramtype = "light", - paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 1, - liquidtype = "flowing", + liquidtype = "source", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = 1, post_effect_color = {a=64, r=100, g=100, b=200}, - groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1}, + groups = {water=3, liquid=3, puts_out_fire=1}, }) -minetest.register_node("default:water_source", { - description = "Water Source", +minetest.register_node("default:water_flowing", { + description = "Flowing Water", inventory_image = minetest.inventorycube("default_water.png"), - drawtype = "liquid", - tiles = { - {name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}} - }, + drawtype = "flowingliquid", + tiles = {"default_water.png"}, special_tiles = { - -- New-style water source material (mostly unused) { - name="default_water_source_animated.png", - animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}, + image = "default_water_flowing_animated.png", backface_culling = false, - } + animation = { + type =" vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 0.8 + }, + }, + { + image = "default_water_flowing_animated.png", + backface_culling = true, + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 0.8 + }, + }, }, alpha = 160, paramtype = "light", + paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 1, - liquidtype = "source", + liquidtype = "flowing", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = 1, post_effect_color = {a=64, r=100, g=100, b=200}, - groups = {water=3, liquid=3, puts_out_fire=1}, + groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1}, }) -minetest.register_node("default:lava_flowing", { - description = "Flowing Lava", + + +minetest.register_node("default:lava_source", { + description = "Lava Source", inventory_image = minetest.inventorycube("default_lava.png"), - drawtype = "flowingliquid", - tiles = {"default_lava.png"}, - special_tiles = { + drawtype = "liquid", + tiles = { { - image="default_lava_flowing_animated.png", - backface_culling=false, - animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3} + name = "default_lava_source_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 3.0 + }, }, + }, + special_tiles = { + -- New-style lava source material (mostly unused) { - image="default_lava_flowing_animated.png", - backface_culling=true, - animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3} + name = "default_lava_source_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 3.0 + }, + backface_culling = false, }, }, paramtype = "light", - paramtype2 = "flowingliquid", light_source = default.LIGHT_MAX - 1, walkable = false, pointable = false, @@ -621,32 +985,45 @@ minetest.register_node("default:lava_flowing", { buildable_to = true, drop = "", drowning = 1, - liquidtype = "flowing", + liquidtype = "source", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = 7, liquid_renewable = false, - damage_per_second = 4*2, + damage_per_second = 4 * 2, post_effect_color = {a=192, r=255, g=64, b=0}, - groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1}, + groups = {lava=3, liquid=2, hot=3, igniter=1}, }) -minetest.register_node("default:lava_source", { - description = "Lava Source", +minetest.register_node("default:lava_flowing", { + description = "Flowing Lava", inventory_image = minetest.inventorycube("default_lava.png"), - drawtype = "liquid", - tiles = { - {name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}} - }, + drawtype = "flowingliquid", + tiles = {"default_lava.png"}, special_tiles = { - -- New-style lava source material (mostly unused) { - name="default_lava_source_animated.png", - animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}, + image = "default_lava_flowing_animated.png", backface_culling = false, - } + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 3.3 + }, + }, + { + image = "default_lava_flowing_animated.png", + backface_culling = true, + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 3.3 + }, + }, }, paramtype = "light", + paramtype2 = "flowingliquid", light_source = default.LIGHT_MAX - 1, walkable = false, pointable = false, @@ -654,86 +1031,74 @@ minetest.register_node("default:lava_source", { buildable_to = true, drop = "", drowning = 1, - liquidtype = "source", + liquidtype = "flowing", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = 7, liquid_renewable = false, - damage_per_second = 4*2, + damage_per_second = 4 * 2, post_effect_color = {a=192, r=255, g=64, b=0}, - groups = {lava=3, liquid=2, hot=3, igniter=1}, + groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1}, }) +-- +-- Tools / "Advanced" crafting / Non-"natural" +-- + minetest.register_node("default:torch", { description = "Torch", drawtype = "torchlike", - --tiles = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"}, tiles = { - {name="default_torch_on_floor_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}, - {name="default_torch_on_ceiling_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}, - {name="default_torch_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}} - }, - inventory_image = "default_torch_on_floor.png", - wield_image = "default_torch_on_floor.png", - paramtype = "light", - paramtype2 = "wallmounted", - sunlight_propagates = true, - is_ground_content = false, - walkable = false, - light_source = default.LIGHT_MAX - 1, - selection_box = { - type = "wallmounted", - wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, - wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, - wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1}, - }, - groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1}, - legacy_wallmounted = true, - sounds = default.node_sound_defaults(), -}) - -minetest.register_node("default:sign_wall", { - description = "Sign", - drawtype = "nodebox", - tiles = {"default_sign.png"}, - inventory_image = "default_sign_wall.png", - wield_image = "default_sign_wall.png", - paramtype = "light", - paramtype2 = "wallmounted", - sunlight_propagates = true, - is_ground_content = false, - walkable = false, - node_box = { - type = "wallmounted", - wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125}, - wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125}, - wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}, + { + name = "default_torch_on_floor_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 3.0 + }, + }, + { + name="default_torch_on_ceiling_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 3.0 + }, + }, + { + name="default_torch_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 3.0 + }, + }, }, - groups = {choppy=2,dig_immediate=2,attached_node=1}, - legacy_wallmounted = true, - sounds = default.node_sound_defaults(), - on_construct = function(pos) - --local n = minetest.get_node(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", "field[text;;${text}]") - meta:set_string("infotext", "\"\"") - end, - on_receive_fields = function(pos, formname, fields, sender) - --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields)) - if minetest.is_protected(pos, sender:get_player_name()) then - minetest.record_protection_violation(pos, sender:get_player_name()) - return - end - local meta = minetest.get_meta(pos) - if not fields.text then return end - minetest.log("action", (sender:get_player_name() or "").." wrote \""..fields.text.. - "\" to sign at "..minetest.pos_to_string(pos)) - meta:set_string("text", fields.text) - meta:set_string("infotext", '"'..fields.text..'"') - end, + inventory_image = "default_torch_on_floor.png", + wield_image = "default_torch_on_floor.png", + paramtype = "light", + paramtype2 = "wallmounted", + sunlight_propagates = true, + is_ground_content = false, + walkable = false, + light_source = default.LIGHT_MAX - 1, + selection_box = { + type = "wallmounted", + wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, + wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, + wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1}, + }, + groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1}, + legacy_wallmounted = true, + sounds = default.node_sound_defaults(), }) -default.chest_formspec = + + +local chest_formspec = "size[8,9]".. default.gui_bg.. default.gui_bg_img.. @@ -743,7 +1108,7 @@ default.chest_formspec = "list[current_player;main;0,6.08;8,3;8]".. default.get_hotbar_bg(0,4.85) -function default.get_locked_chest_formspec(pos) +local function get_locked_chest_formspec(pos) local spos = pos.x .. "," .. pos.y .. "," ..pos.z local formspec = "size[8,9]".. @@ -757,6 +1122,12 @@ function default.get_locked_chest_formspec(pos) return formspec end +local function has_locked_chest_privilege(meta, player) + if player:get_player_name() ~= meta:get_string("owner") then + return false + end + return true +end minetest.register_node("default:chest", { description = "Chest", @@ -767,9 +1138,10 @@ minetest.register_node("default:chest", { legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_wood_defaults(), + on_construct = function(pos) local meta = minetest.get_meta(pos) - meta:set_string("formspec",default.chest_formspec) + meta:set_string("formspec", chest_formspec) meta:set_string("infotext", "Chest") local inv = meta:get_inventory() inv:set_size("main", 8*4) @@ -793,12 +1165,7 @@ minetest.register_node("default:chest", { end, }) -local function has_locked_chest_privilege(meta, player) - if player:get_player_name() ~= meta:get_string("owner") then - return false - end - return true -end + minetest.register_node("default:chest_locked", { description = "Locked Chest", @@ -809,6 +1176,7 @@ minetest.register_node("default:chest_locked", { legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_wood_defaults(), + after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") @@ -862,359 +1230,252 @@ minetest.register_node("default:chest_locked", { minetest.show_formspec( clicker:get_player_name(), "default:chest_locked", - default.get_locked_chest_formspec(pos) + get_locked_chest_formspec(pos) ) end end, }) -minetest.register_node("default:cobble", { - description = "Cobblestone", - tiles = {"default_cobble.png"}, - is_ground_content = true, - groups = {cracky=3, stone=2}, - sounds = default.node_sound_stone_defaults(), -}) -minetest.register_node("default:desert_cobble", { - description = "Desert Cobblestone", - tiles = {"default_desert_cobble.png"}, - is_ground_content = true, - groups = {cracky=3, stone=2}, - sounds = default.node_sound_stone_defaults(), -}) -minetest.register_node("default:mossycobble", { - description = "Mossy Cobblestone", - tiles = {"default_mossycobble.png"}, - is_ground_content = true, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), -}) +local bookshelf_formspec = + "size[8,7;]".. + default.gui_bg.. + default.gui_bg_img.. + default.gui_slots.. + "list[context;books;0,0.3;8,2;]".. + "list[current_player;main;0,2.85;8,1;]".. + "list[current_player;main;0,4.08;8,3;8]".. + default.get_hotbar_bg(0,2.85) -minetest.register_node("default:coalblock", { - description = "Coal Block", - tiles = {"default_coal_block.png"}, - is_ground_content = true, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), -}) +minetest.register_node("default:bookshelf", { + description = "Bookshelf", + tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"}, + is_ground_content = false, + groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3}, + sounds = default.node_sound_wood_defaults(), -minetest.register_node("default:steelblock", { - description = "Steel Block", - tiles = {"default_steel_block.png"}, - is_ground_content = true, - groups = {cracky=1,level=2}, - sounds = default.node_sound_stone_defaults(), -}) + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", bookshelf_formspec) + local inv = meta:get_inventory() + inv:set_size("books", 8*2) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("books") + end, -minetest.register_node("default:copperblock", { - description = "Copper Block", - tiles = {"default_copper_block.png"}, - is_ground_content = true, - groups = {cracky=1,level=2}, - sounds = default.node_sound_stone_defaults(), -}) + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + local to_stack = inv:get_stack(listname, index) + if listname == "books" then + if minetest.get_item_group(stack:get_name(), "book") ~= 0 + and to_stack:is_empty() then + return 1 + else + return 0 + end + end + end, -minetest.register_node("default:bronzeblock", { - description = "Bronze Block", - tiles = {"default_bronze_block.png"}, - is_ground_content = true, - groups = {cracky=1,level=2}, - sounds = default.node_sound_stone_defaults(), -}) + allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + local stack = inv:get_stack(from_list, from_index) + local to_stack = inv:get_stack(to_list, to_index) + if to_list == "books" then + if stack:get_name() == "default:book" and to_stack:is_empty() then + return 1 + else + return 0 + end + end + end, -minetest.register_node("default:mese", { - description = "Mese Block", - tiles = {"default_mese_block.png"}, - is_ground_content = true, - groups = {cracky=1,level=2}, - sounds = default.node_sound_stone_defaults(), + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + minetest.log("action", player:get_player_name().. + " moves stuff in bookshelf at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " moves stuff to bookshelf at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " takes stuff from bookshelf at "..minetest.pos_to_string(pos)) + end, }) -minetest.register_alias("default:mese_block", "default:mese") -minetest.register_node("default:goldblock", { - description = "Gold Block", - tiles = {"default_gold_block.png"}, - is_ground_content = true, - groups = {cracky=1}, - sounds = default.node_sound_stone_defaults(), -}) -minetest.register_node("default:diamondblock", { - description = "Diamond Block", - tiles = {"default_diamond_block.png"}, - is_ground_content = true, - groups = {cracky=1,level=3}, - sounds = default.node_sound_stone_defaults(), -}) -minetest.register_node("default:obsidian_glass", { - description = "Obsidian Glass", - drawtype = "glasslike", - tiles = {"default_obsidian_glass.png"}, +minetest.register_node("default:sign_wall", { + description = "Sign", + drawtype = "nodebox", + tiles = {"default_sign.png"}, + inventory_image = "default_sign_wall.png", + wield_image = "default_sign_wall.png", paramtype = "light", - is_ground_content = false, + paramtype2 = "wallmounted", sunlight_propagates = true, - sounds = default.node_sound_glass_defaults(), - groups = {cracky=3,oddly_breakable_by_hand=3}, -}) - -minetest.register_node("default:obsidian", { - description = "Obsidian", - tiles = {"default_obsidian.png"}, - is_ground_content = true, - sounds = default.node_sound_stone_defaults(), - groups = {cracky=1,level=2}, -}) - -minetest.register_node("default:obsidianbrick", { - description = "Obsidian Brick", - tiles = {"default_obsidian_brick.png"}, - sounds = default.node_sound_stone_defaults(), - groups = {cracky=1,level=2}, -}) - -minetest.register_node("default:nyancat", { - description = "Nyan Cat", - tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png", - "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"}, - paramtype2 = "facedir", - groups = {cracky=2}, - is_ground_content = false, - legacy_facedir_simple = true, - sounds = default.node_sound_defaults(), -}) - -minetest.register_node("default:nyancat_rainbow", { - description = "Nyan Cat Rainbow", - tiles = {"default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90", - "default_nc_rb.png", "default_nc_rb.png"}, - paramtype2 = "facedir", - groups = {cracky=2}, is_ground_content = false, - sounds = default.node_sound_defaults(), -}) - -minetest.register_node("default:sapling", { - description = "Sapling", - drawtype = "plantlike", - visual_scale = 1.0, - tiles = {"default_sapling.png"}, - inventory_image = "default_sapling.png", - wield_image = "default_sapling.png", - paramtype = "light", - walkable = false, - is_ground_content = true, - selection_box = { - type = "fixed", - fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} - }, - groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1}, - sounds = default.node_sound_leaves_defaults(), -}) - -minetest.register_node("default:apple", { - description = "Apple", - drawtype = "plantlike", - visual_scale = 1.0, - tiles = {"default_apple.png"}, - inventory_image = "default_apple.png", - paramtype = "light", - sunlight_propagates = true, walkable = false, - is_ground_content = true, - selection_box = { - type = "fixed", - fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} - }, - groups = {fleshy=3,dig_immediate=3,flammable=2,leafdecay=3,leafdecay_drop=1}, - on_use = minetest.item_eat(1), - sounds = default.node_sound_leaves_defaults(), - after_place_node = function(pos, placer, itemstack) - if placer:is_player() then - minetest.set_node(pos, {name="default:apple", param2=1}) + node_box = { + type = "wallmounted", + wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125}, + wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125}, + wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}, + }, + groups = {choppy=2,dig_immediate=2,attached_node=1}, + legacy_wallmounted = true, + sounds = default.node_sound_defaults(), + + on_construct = function(pos) + --local n = minetest.get_node(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", "field[text;;${text}]") + meta:set_string("infotext", "\"\"") + end, + on_receive_fields = function(pos, formname, fields, sender) + --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields)) + if minetest.is_protected(pos, sender:get_player_name()) then + minetest.record_protection_violation(pos, sender:get_player_name()) + return end + local meta = minetest.get_meta(pos) + if not fields.text then return end + minetest.log("action", (sender:get_player_name() or "").." wrote \""..fields.text.. + "\" to sign at "..minetest.pos_to_string(pos)) + meta:set_string("text", fields.text) + meta:set_string("infotext", '"'..fields.text..'"') end, }) -minetest.register_node("default:dry_shrub", { - description = "Dry Shrub", - drawtype = "plantlike", - waving = 1, - visual_scale = 1.0, - tiles = {"default_dry_shrub.png"}, - inventory_image = "default_dry_shrub.png", - wield_image = "default_dry_shrub.png", +minetest.register_node("default:ladder", { + description = "Ladder", + drawtype = "signlike", + tiles = {"default_ladder.png"}, + inventory_image = "default_ladder.png", + wield_image = "default_ladder.png", paramtype = "light", + paramtype2 = "wallmounted", walkable = false, - is_ground_content = true, - buildable_to = true, - groups = {snappy=3,flammable=3,attached_node=1}, - sounds = default.node_sound_leaves_defaults(), + climbable = true, + is_ground_content = false, selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + type = "wallmounted", + --wall_top = = + --wall_bottom = = + --wall_side = = }, + groups = {choppy=2,oddly_breakable_by_hand=3,flammable=2}, + legacy_wallmounted = true, + sounds = default.node_sound_wood_defaults(), }) -minetest.register_node("default:grass_1", { - description = "Grass", - drawtype = "plantlike", - waving = 1, - tiles = {"default_grass_1.png"}, - -- use a bigger inventory image - inventory_image = "default_grass_3.png", - wield_image = "default_grass_3.png", +local fence_texture = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126" +minetest.register_node("default:fence_wood", { + description = "Wooden Fence", + drawtype = "fencelike", + tiles = {"default_wood.png"}, + inventory_image = fence_texture, + wield_image = fence_texture, paramtype = "light", - walkable = false, - is_ground_content = true, - buildable_to = true, - groups = {snappy=3,flammable=3,flora=1,attached_node=1}, - sounds = default.node_sound_leaves_defaults(), + is_ground_content = false, selection_box = { type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, - on_place = function(itemstack, placer, pointed_thing) - -- place a random grass node - local stack = ItemStack("default:grass_"..math.random(1,5)) - local ret = minetest.item_place(stack, placer, pointed_thing) - return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count())) - end, + groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2}, + sounds = default.node_sound_wood_defaults(), }) -for i=2,5 do - minetest.register_node("default:grass_"..i, { - description = "Grass", - drawtype = "plantlike", - waving = 1, - tiles = {"default_grass_"..i..".png"}, - inventory_image = "default_grass_"..i..".png", - wield_image = "default_grass_"..i..".png", - paramtype = "light", - walkable = false, - buildable_to = true, - is_ground_content = true, - drop = "default:grass_1", - groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, - }, - }) -end -minetest.register_node("default:ice", { - description = "Ice", - tiles = {"default_ice.png"}, - is_ground_content = true, + +minetest.register_node("default:glass", { + description = "Glass", + drawtype = "glasslike_framed_optional", + tiles = {"default_glass.png", "default_glass_detail.png"}, + inventory_image = minetest.inventorycube("default_glass.png"), paramtype = "light", - groups = {cracky=3}, + sunlight_propagates = true, + is_ground_content = false, + groups = {cracky=3,oddly_breakable_by_hand=3}, sounds = default.node_sound_glass_defaults(), }) -minetest.register_node("default:snow", { - description = "Snow", - tiles = {"default_snow.png"}, - inventory_image = "default_snowball.png", - wield_image = "default_snowball.png", - is_ground_content = true, +minetest.register_node("default:obsidian_glass", { + description = "Obsidian Glass", + drawtype = "glasslike", + tiles = {"default_obsidian_glass.png"}, paramtype = "light", - buildable_to = true, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5}, - }, - }, - groups = {crumbly=3,falling_node=1}, - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_snow_footstep", gain=0.25}, - dug = {name="default_snow_footstep", gain=0.75}, - }), - on_construct = function(pos) - pos.y = pos.y - 1 - if minetest.get_node(pos).name == "default:dirt_with_grass" then - minetest.set_node(pos, {name="default:dirt_with_snow"}) - end - end, + is_ground_content = false, + sunlight_propagates = true, + sounds = default.node_sound_glass_defaults(), + groups = {cracky=3,oddly_breakable_by_hand=3}, }) -minetest.register_alias("snow", "default:snow") -minetest.register_node("default:snowblock", { - description = "Snow Block", - tiles = {"default_snow.png"}, - is_ground_content = true, - groups = {crumbly=3}, - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_snow_footstep", gain=0.25}, - dug = {name="default_snow_footstep", gain=0.75}, - }), -}) -minetest.register_node("default:pine_needles",{ - description = "Pine Needles", - drawtype = "allfaces_optional", - visual_scale = 1.3, - tiles = {"default_pine_needles.png"}, - waving = 1, - paramtype = "light", - is_ground_content = false, - groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, - drop = { - max_items = 1, - items = { - { - -- player will get sapling with 1/20 chance - items = {"default:pine_sapling"}, - rarity = 20, - }, - { - -- player will get leaves only if he get no saplings, - -- this is because max_items is 1 - items = {"default:pine_needles"}, - } - } - }, - sounds = default.node_sound_leaves_defaults(), - after_place_node = default.after_place_leaves, -}) -minetest.register_node("default:pine_sapling", { - description = "Pine Sapling", - drawtype = "plantlike", - visual_scale = 1.0, - tiles = {"default_pine_sapling.png"}, - inventory_image = "default_pine_sapling.png", - wield_image = "default_pine_sapling.png", +minetest.register_node("default:rail", { + description = "Rail", + drawtype = "raillike", + tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"}, + inventory_image = "default_rail.png", + wield_image = "default_rail.png", paramtype = "light", walkable = false, - is_ground_content = true, + is_ground_content = false, selection_box = { type = "fixed", - fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} + -- but how to specify the dimensions for curved and sideways rails? + fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, - groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1}, - sounds = default.node_sound_leaves_defaults(), + groups = {bendy=2,dig_immediate=2,attached_node=1}, }) -minetest.register_node("default:pinetree", { - description = "Pine Tree", - tiles = {"default_pinetree_top.png", "default_pinetree_top.png", "default_pinetree.png"}, - paramtype2 = "facedir", + + +minetest.register_node("default:brick", { + description = "Brick Block", + tiles = {"default_brick.png"}, is_ground_content = false, - groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, - sounds = default.node_sound_wood_defaults(), - on_place = minetest.rotate_node + groups = {cracky=3}, + sounds = default.node_sound_stone_defaults(), }) -minetest.register_node("default:pinewood", { - description = "Pinewood Planks", - tiles = {"default_pinewood.png"}, - groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, - sounds = default.node_sound_wood_defaults(), +-- +-- Misc +-- + +minetest.register_node("default:cloud", { + description = "Cloud", + tiles = {"default_cloud.png"}, + sounds = default.node_sound_defaults(), + groups = {not_in_creative_inventory=1}, +}) + +minetest.register_node("default:nyancat", { + description = "Nyan Cat", + tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png", + "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"}, + paramtype2 = "facedir", + groups = {cracky=2}, + is_ground_content = false, + legacy_facedir_simple = true, + sounds = default.node_sound_defaults(), }) +minetest.register_node("default:nyancat_rainbow", { + description = "Nyan Cat Rainbow", + tiles = { + "default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90", + "default_nc_rb.png", "default_nc_rb.png" + }, + paramtype2 = "facedir", + groups = {cracky=2}, + is_ground_content = false, + sounds = default.node_sound_defaults(), +}) -- 2.25.1