From 1702c34b6406025802a4fbecd893c27827b3ce96 Mon Sep 17 00:00:00 2001 From: paramat Date: Mon, 19 Jan 2015 11:03:54 +0000 Subject: [PATCH] Mgv7 generateRidgeTerrain: Make river generation relative to water level Remove widthn and make nridge zero underwater --- src/mapgen_v7.cpp | 13 ++++--------- 1 file changed, 4 insertions(+), 9 deletions(-) diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp index f13eee829..e8ca7809d 100644 --- a/src/mapgen_v7.cpp +++ b/src/mapgen_v7.cpp @@ -521,15 +521,10 @@ void MapgenV7::generateRidgeTerrain() if (fabs(uwatern) > width) continue; - float widthn = (noise_terrain_persist->result[j] - 0.6) / 0.1; - widthn = rangelim(widthn, -0.05, 0.5); - - float height_mod = (float)(y + 17) / 2.5; - float width_mod = (width - fabs(uwatern)); - float nridge = noise_ridge->result[index] * (float)y / 7.0; - - if (y < water_level) - nridge = -fabs(nridge) * 3.0 * widthn * 0.3; + float altitude = y - water_level; + float height_mod = (altitude + 17) / 2.5; + float width_mod = width - fabs(uwatern); + float nridge = noise_ridge->result[index] * MYMAX(altitude, 0) / 7.0; if (nridge + width_mod * height_mod < 0.6) continue; -- 2.25.1