From 1681a009bc54b19eeab0356c7ed856bc0bed6a1a Mon Sep 17 00:00:00 2001 From: stujones11 Date: Mon, 29 May 2017 22:26:25 +0100 Subject: [PATCH] Don't add damage flash while punch texture modifier is active (#5767) --- src/content_cao.cpp | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/src/content_cao.cpp b/src/content_cao.cpp index 5690ecf1e..d15c53e7a 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -1735,7 +1735,7 @@ void GenericCAO::processMessage(const std::string &data) m_smgr, m_env, m_position, m_prop.visual_size * BS); m_env->addSimpleObject(simple); - } else { + } else if (m_reset_textures_timer < 0) { // TODO: Execute defined fast response // Flashing shall suffice as there is no definition m_reset_textures_timer = 0.05; @@ -1806,10 +1806,12 @@ bool GenericCAO::directReportPunch(v3f dir, const ItemStack *punchitem, } // TODO: Execute defined fast response // Flashing shall suffice as there is no definition - m_reset_textures_timer = 0.05; - if(result.damage >= 2) - m_reset_textures_timer += 0.05 * result.damage; - updateTextures(m_current_texture_modifier + "^[brighten"); + if (m_reset_textures_timer < 0) { + m_reset_textures_timer = 0.05; + if (result.damage >= 2) + m_reset_textures_timer += 0.05 * result.damage; + updateTextures(m_current_texture_modifier + "^[brighten"); + } } return false; -- 2.25.1