From 105676b952484affdb97164eceaf4cb903955373 Mon Sep 17 00:00:00 2001 From: paramat Date: Thu, 1 Dec 2016 04:49:17 +0000 Subject: [PATCH] Lua_api.txt: Clarify use of looping sounds --- doc/lua_api.txt | 21 +++++++++++++++------ 1 file changed, 15 insertions(+), 6 deletions(-) diff --git a/doc/lua_api.txt b/doc/lua_api.txt index eb47270f4..092704c04 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -441,18 +441,24 @@ from the available ones of the following files: Examples of sound parameter tables: - -- Play location-less on all clients + -- Play locationless on all clients { gain = 1.0, -- default } - -- Play location-less to a player + -- Play locationless to one player { to_player = name, gain = 1.0, -- default } + -- Play locationless to one player, looped + { + to_player = name, + gain = 1.0, -- default + loop = true, + } -- Play in a location { - pos = {x=1,y=2,z=3}, + pos = {x = 1, y = 2, z = 3}, gain = 1.0, -- default max_hear_distance = 32, -- default, uses an euclidean metric } @@ -461,15 +467,18 @@ Examples of sound parameter tables: object = , gain = 1.0, -- default max_hear_distance = 32, -- default, uses an euclidean metric - loop = true, -- only sounds connected to objects can be looped + loop = true, } +Looped sounds must either be connected to an object or played locationless to +one player using `to_player = name,` + ### `SimpleSoundSpec` * e.g. `""` * e.g. `"default_place_node"` * e.g. `{}` -* e.g. `{name="default_place_node"}` -* e.g. `{name="default_place_node", gain=1.0}` +* e.g. `{name = "default_place_node"}` +* e.g. `{name = "default_place_node", gain = 1.0}` Registered definitions of stuff ------------------------------- -- 2.25.1