From 0c6933bdf72f09e23604606769b68b5ae3ce42b7 Mon Sep 17 00:00:00 2001 From: rubenwardy Date: Thu, 6 Dec 2018 23:32:15 +0000 Subject: [PATCH] Disable game bar and header on Android (#7940) --- builtin/mainmenu/tab_local.lua | 156 ++++++++++++++++++--------------- 1 file changed, 84 insertions(+), 72 deletions(-) diff --git a/builtin/mainmenu/tab_local.lua b/builtin/mainmenu/tab_local.lua index 45d3027f8..915258b48 100644 --- a/builtin/mainmenu/tab_local.lua +++ b/builtin/mainmenu/tab_local.lua @@ -15,73 +15,82 @@ --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -local function current_game() - local last_game_id = core.settings:get("menu_last_game") - local game, index = pkgmgr.find_by_gameid(last_game_id) - return game -end +local enable_gamebar = PLATFORM ~= "Android" +local current_game, singleplayer_refresh_gamebar +if enable_gamebar then + function current_game() + local last_game_id = core.settings:get("menu_last_game") + local game, index = pkgmgr.find_by_gameid(last_game_id) + + return game + end -local function singleplayer_refresh_gamebar() + function singleplayer_refresh_gamebar() - local old_bar = ui.find_by_name("game_button_bar") + local old_bar = ui.find_by_name("game_button_bar") - if old_bar ~= nil then - old_bar:delete() - end + if old_bar ~= nil then + old_bar:delete() + end - local function game_buttonbar_button_handler(fields) - for key,value in pairs(fields) do - for j=1,#pkgmgr.games,1 do - if ("game_btnbar_" .. pkgmgr.games[j].id == key) then - mm_texture.update("singleplayer", pkgmgr.games[j]) - core.set_topleft_text(pkgmgr.games[j].name) - core.settings:set("menu_last_game",pkgmgr.games[j].id) - menudata.worldlist:set_filtercriteria(pkgmgr.games[j].id) - local index = filterlist.get_current_index(menudata.worldlist, - tonumber(core.settings:get("mainmenu_last_selected_world"))) - if not index or index < 1 then - local selected = core.get_textlist_index("sp_worlds") - if selected ~= nil and selected < #menudata.worldlist:get_list() then - index = selected - else - index = #menudata.worldlist:get_list() + local function game_buttonbar_button_handler(fields) + for key,value in pairs(fields) do + for j=1,#pkgmgr.games,1 do + if ("game_btnbar_" .. pkgmgr.games[j].id == key) then + mm_texture.update("singleplayer", pkgmgr.games[j]) + core.set_topleft_text(pkgmgr.games[j].name) + core.settings:set("menu_last_game",pkgmgr.games[j].id) + menudata.worldlist:set_filtercriteria(pkgmgr.games[j].id) + local index = filterlist.get_current_index(menudata.worldlist, + tonumber(core.settings:get("mainmenu_last_selected_world"))) + if not index or index < 1 then + local selected = core.get_textlist_index("sp_worlds") + if selected ~= nil and selected < #menudata.worldlist:get_list() then + index = selected + else + index = #menudata.worldlist:get_list() + end end + menu_worldmt_legacy(index) + return true end - menu_worldmt_legacy(index) - return true end end end - end - local btnbar = buttonbar_create("game_button_bar", - game_buttonbar_button_handler, - {x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15}) + local btnbar = buttonbar_create("game_button_bar", + game_buttonbar_button_handler, + {x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15}) - for i=1,#pkgmgr.games,1 do - local btn_name = "game_btnbar_" .. pkgmgr.games[i].id + for i=1,#pkgmgr.games,1 do + local btn_name = "game_btnbar_" .. pkgmgr.games[i].id - local image = nil - local text = nil - local tooltip = core.formspec_escape(pkgmgr.games[i].name) + local image = nil + local text = nil + local tooltip = core.formspec_escape(pkgmgr.games[i].name) - if pkgmgr.games[i].menuicon_path ~= nil and - pkgmgr.games[i].menuicon_path ~= "" then - image = core.formspec_escape(pkgmgr.games[i].menuicon_path) - else + if pkgmgr.games[i].menuicon_path ~= nil and + pkgmgr.games[i].menuicon_path ~= "" then + image = core.formspec_escape(pkgmgr.games[i].menuicon_path) + else - local part1 = pkgmgr.games[i].id:sub(1,5) - local part2 = pkgmgr.games[i].id:sub(6,10) - local part3 = pkgmgr.games[i].id:sub(11) + local part1 = pkgmgr.games[i].id:sub(1,5) + local part2 = pkgmgr.games[i].id:sub(6,10) + local part3 = pkgmgr.games[i].id:sub(11) - text = part1 .. "\n" .. part2 - if part3 ~= nil and - part3 ~= "" then - text = text .. "\n" .. part3 + text = part1 .. "\n" .. part2 + if part3 ~= nil and + part3 ~= "" then + text = text .. "\n" .. part3 + end end + btnbar:add_button(btn_name, text, image, tooltip) end - btnbar:add_button(btn_name, text, image, tooltip) + end +else + function current_game() + return nil end end @@ -200,10 +209,10 @@ local function main_button_handler(this, fields, name, tabdata) if core.settings:get_bool("enable_server") then if selected ~= nil and gamedata.selected_world ~= 0 then - gamedata.playername = fields["te_playername"] - gamedata.password = fields["te_passwd"] - gamedata.port = fields["te_serverport"] - gamedata.address = "" + gamedata.playername = fields["te_playername"] + gamedata.password = fields["te_passwd"] + gamedata.port = fields["te_serverport"] + gamedata.address = "" core.settings:set("port",gamedata.port) if fields["te_serveraddr"] ~= nil then @@ -239,7 +248,7 @@ local function main_button_handler(this, fields, name, tabdata) create_world_dlg:set_parent(this) this:hide() create_world_dlg:show() - mm_texture.update("singleplayer",current_game()) + mm_texture.update("singleplayer", current_game()) return true end @@ -282,28 +291,31 @@ local function main_button_handler(this, fields, name, tabdata) end end -local function on_change(type, old_tab, new_tab) - local buttonbar = ui.find_by_name("game_button_bar") +local on_change +if enable_gamebar then + function on_change(type, old_tab, new_tab) + local buttonbar = ui.find_by_name("game_button_bar") - if ( buttonbar == nil ) then - singleplayer_refresh_gamebar() - buttonbar = ui.find_by_name("game_button_bar") - end + if ( buttonbar == nil ) then + singleplayer_refresh_gamebar() + buttonbar = ui.find_by_name("game_button_bar") + end - if (type == "ENTER") then - local game = current_game() + if (type == "ENTER") then + local game = current_game() - if game then - menudata.worldlist:set_filtercriteria(game.id) - core.set_topleft_text(game.name) - mm_texture.update("singleplayer",game) + if game then + menudata.worldlist:set_filtercriteria(game.id) + core.set_topleft_text(game.name) + mm_texture.update("singleplayer",game) + end + buttonbar:show() + else + menudata.worldlist:set_filtercriteria(nil) + buttonbar:hide() + core.set_topleft_text("") + mm_texture.update(new_tab,nil) end - buttonbar:show() - else - menudata.worldlist:set_filtercriteria(nil) - buttonbar:hide() - core.set_topleft_text("") - mm_texture.update(new_tab,nil) end end -- 2.25.1