From 0736d30e33b9d04b43e01f129154374c72ba51a6 Mon Sep 17 00:00:00 2001 From: Auke Kok Date: Mon, 28 Mar 2016 18:20:14 -0700 Subject: [PATCH] TNT: Fix up nil derefs I spotted two places where under stress (many explosions) luajit would end up passing nil to these functions. I'm not entirely sure how, but it seems good form to guard against it, which does make it more robust. After this patch, I'm not able to crash the server. With many explosions, it may still lag significantly, but always returns in the end. --- mods/tnt/init.lua | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/mods/tnt/init.lua b/mods/tnt/init.lua index a3c2bf99..c447c715 100644 --- a/mods/tnt/init.lua +++ b/mods/tnt/init.lua @@ -51,9 +51,9 @@ local function eject_drops(drops, pos, radius) local count = item:get_count() local take_est = math.log(count * count) + math.random(0,4) - 2 while count > 0 do - local take = math.min(take_est, + local take = math.max(1,math.min(take_est, item:get_count(), - item:get_stack_max()) + item:get_stack_max())) rand_pos(pos, drop_pos, radius) local obj = minetest.add_item(drop_pos, item:get_name() .. " " .. take) if obj then @@ -165,7 +165,10 @@ local function add_effects(pos, radius, drops) local count = stack:get_count() if count > most then most = count - texture = minetest.registered_nodes[name].tiles[1] + local def = minetest.registered_nodes[name] + if def and def.tiles and def.tiles[1] then + texture = def.tiles[1] + end end end -- 2.25.1