Protect Player::hud from concurrent modifications
authorLoic Blot <loic.blot@unix-experience.fr>
Sun, 22 Mar 2015 19:09:44 +0000 (20:09 +0100)
committerLoic Blot <loic.blot@unix-experience.fr>
Sun, 22 Mar 2015 19:47:07 +0000 (20:47 +0100)
commit0e5e49736c0a5fa29bca257bafc02d7c7a7171c9
tree87d7e19f8082099f2570d8094ba75167cf5a7f35
parentd6638b4300b091275fa25c43eaee42cd6d13effe
Protect Player::hud from concurrent modifications
Sometimes HUD can be modified by ServerThread and EmergeThread results in a crash on client side because the HUD is not correct
src/player.cpp
src/player.h