Loic Blot [Sat, 13 Jan 2018 09:40:25 +0000 (10:40 +0100)]
Game refactor [3/X]: Move keycache to inputhandler
Loic Blot [Sat, 13 Jan 2018 09:34:56 +0000 (10:34 +0100)]
Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, create_formspec_menu)
* Move profilergraph to dedicated files
* Move nodePlacementPrediction to Game class
* Rename create_formspec_menu to GUIFormSpecMenu::create
Loic Blot [Sat, 6 Jan 2018 10:34:03 +0000 (11:34 +0100)]
Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with standard input
Joystick input is a RealInputHandler only usage, make it intelligent and handle the joystick with keyboard direct.
This permits to remove many getters in game which should be owned by RealInputHandler
red-001 [Sat, 20 Jan 2018 13:09:58 +0000 (13:09 +0000)]
[CSM] Add basic HUD manipulation. (#6067)
* [CSM] Add basic HUD manipulation.
Workaround for on_connect not working right now.
paramat [Fri, 22 Sep 2017 11:38:55 +0000 (12:38 +0100)]
Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs
'get biome data' returns biome id, heat and humidity.
Clean up nearby lines in lua_api.txt.
red-001 [Fri, 23 Jun 2017 00:51:57 +0000 (01:51 +0100)]
Load a texturepack from the 'textures' subfolder of a game
paramat [Mon, 15 Jan 2018 03:34:03 +0000 (03:34 +0000)]
Lua_api.txt: Various improvements
Improve documentation for formspec 'position' and 'anchor' elements.
Add missing documentation of 'animation' and 'glow' for particle spawners.
paramat [Mon, 15 Jan 2018 02:26:15 +0000 (02:26 +0000)]
Mapgen folder: Update and improve copyright information of files
ezhh [Sat, 13 Jan 2018 17:25:01 +0000 (17:25 +0000)]
Lua_api.txt: Improve bullet point indentation consistency
Muhammad Rifqi Priyo Susanto [Sat, 13 Jan 2018 15:32:05 +0000 (22:32 +0700)]
Registration confirmation dialog: Fix grammar
Fixes commit
792752997c5ae2aaa4f54d0a2e2af2a96d7d1e9f.
ezhh [Sat, 13 Jan 2018 03:42:07 +0000 (03:42 +0000)]
Lua_api.txt: Add chat command params info
Muhammad Rifqi Priyo Susanto [Sat, 13 Jan 2018 11:07:16 +0000 (18:07 +0700)]
Add confirmation on new player registration (#6849)
* Attempt to add registration confirmation
Using SRP auth mechanism, if server sent AUTH_MECHANISM_FIRST_SRP that means the player isn't exist.
Also tell player about the server and chosen username.
Local game has localhost as IP address of the server.
Add RenderingEngine::draw_menu_scene() to draw GUI and clouds background.
aborted -> connection_aborted
* Rewrite information message text
Client::promptConfirmRegister() -> Client::promptConfirmRegistration()
Lars Hofhansl [Sat, 13 Jan 2018 07:47:39 +0000 (23:47 -0800)]
Revert "Add an active object step time budget #6721"
This reverts commit
9c669016d1578a5c62f932c6ccb7a2b4b1e21f0a.
See #6907
Loïc Blot [Fri, 12 Jan 2018 14:36:54 +0000 (15:36 +0100)]
Add a build step to test non freetype builds (#6908)
* Add a build step to test non freetype builds
Loic Blot [Fri, 12 Jan 2018 07:36:38 +0000 (08:36 +0100)]
Forget to fix non freetype build in StaticText
paramat [Fri, 12 Jan 2018 01:15:51 +0000 (01:15 +0000)]
Lua_api.txt: Fix, improve and add to Object Properties documentation
Correct 'automatic rotate' to be a number instead of a bool.
paramat [Fri, 12 Jan 2018 00:32:55 +0000 (00:32 +0000)]
Lua_api.txt: Improve and complete ABM documentation
Document 'active object count (wider)'.
paramat [Thu, 11 Jan 2018 23:50:35 +0000 (23:50 +0000)]
Settingtypes.txt: Correct value of 'max block send distance'
number Zero [Mon, 25 Dec 2017 20:51:48 +0000 (23:51 +0300)]
Fix ambient occlusion and dark lines at mapblock borders
Pedro Gimeno [Tue, 9 Jan 2018 18:07:14 +0000 (19:07 +0100)]
Fix off-by-one in log output line length (#6896)
Pedro Gimeno [Mon, 8 Jan 2018 20:32:15 +0000 (21:32 +0100)]
Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice()
Sokomine [Sun, 7 Jan 2018 10:47:52 +0000 (11:47 +0100)]
Lua API docs: Add warning that schematic placing is cached
rubenwardy [Sun, 7 Jan 2018 01:06:18 +0000 (01:06 +0000)]
Fix naming conventions of noise userdata
Loic Blot [Fri, 5 Jan 2018 18:39:06 +0000 (19:39 +0100)]
Don't recalculate statustext initial color everytime & review fixes
Loic Blot [Thu, 4 Jan 2018 22:58:46 +0000 (23:58 +0100)]
GameUI refactor (part 7/7): Finish to include profiler things to GameUI
Other changes:
* Add GameUI clarification comment
* Move force_fog_off & disable_camera_update flags from GameUI to Game, it's not UI related
* Properly init GameUI::Flags
* Move toggleChat toggleHud & toggleProfiler to GameUI
* Add gameui.cpp to LINT whitelist
Loic Blot [Thu, 4 Jan 2018 22:32:32 +0000 (23:32 +0100)]
GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimple to GameUI class
Other enhancements:
* Move showStatusTextSimple to GameUI class & rename to showTranslatedStatusText
Loic Blot [Thu, 4 Jan 2018 22:04:40 +0000 (23:04 +0100)]
GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI class
Other enhancements:
* Move update_profiler_gui to Game class
* Move updateChat to Game class
Loic Blot [Thu, 4 Jan 2018 20:35:26 +0000 (21:35 +0100)]
GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, GameRunData::statustext_time to GameUI class
Other enhancements:
* Simplify setStatusText to showStatusText, as it shows the label too (preventing almost every setStatusText to call setStatusTextTime(0)
* Add unittests
Loic Blot [Thu, 4 Jan 2018 18:52:40 +0000 (19:52 +0100)]
GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::infotext to GameUI class
Other enhancements:
* Drop unused GameRunData::time_of_day
* Little GameUI::update code path optimizations
Loic Blot [Wed, 3 Jan 2018 16:28:57 +0000 (17:28 +0100)]
GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on StaticText
Other enhancements:
* C++ friendlyness for addStaticText() -> move to static StaticText::add()
Loic Blot [Wed, 3 Jan 2018 13:28:55 +0000 (14:28 +0100)]
GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI
Game class is too huge and has too specialization on various subjects, like UI, formspecs, client, renderer. Start to move UI related things to GameUI object and cleanup them
Other improvements:
* updateChat: more performance on error messages by remove string copies
* Initialize all game class members in definition instead of constructor (with nullptr instead of NULL)
* Drop unused Client::show{GameChat,GameHud,Profiler,GameFog}
* Add GameUI unittests
Paramat [Thu, 4 Jan 2018 23:10:55 +0000 (23:10 +0000)]
Biomes: Add vertical biome blend (#6853)
Add 'vertical blend' parameter to biome registration that defines how
many nodes above the biome's 'y max' limit the blend will extend.
Wayward One [Thu, 4 Jan 2018 20:18:18 +0000 (15:18 -0500)]
Prevent Android from automatically locking display (#6876)
As mentioned in #5759
you [Thu, 4 Jan 2018 13:25:20 +0000 (14:25 +0100)]
Fix Wstringop-overflow warning from util/srp.cpp (#6855)
* Fix Wstringop-overflow warning from util/srp.cpp
red-001 [Thu, 4 Jan 2018 07:21:12 +0000 (07:21 +0000)]
[CSM] Don't load the IO library. (#6087)
* [CSM] Don't load the IO library.
* Rename the function to match the Lua API function name and add a missing `const`
* Add a comment to explain some strange code and fix the other issues pointed out by shadowninja.
paramat [Thu, 4 Jan 2018 00:41:36 +0000 (00:41 +0000)]
Mgv7: Add docs for the new floatland exponent parameter
rubenwardy [Wed, 3 Jan 2018 14:18:13 +0000 (14:18 +0000)]
Fix crash on can_bypass_userlimit returning non-boolean
paramat [Sun, 24 Dec 2017 22:38:35 +0000 (22:38 +0000)]
Mgv7 floatlands: Add exponent parameter
Allows more control over shape of floatland mountain terrain.
Terrain shape is unchanged.
Thomas--S [Sat, 22 Apr 2017 19:17:46 +0000 (21:17 +0200)]
Connected Nodeboxes: Add `disconnected` boxes
The `disconnected_*` boxes are the opposites of the `connect_*` ones,
i.e. when a node has no suitable neighbours on the respective side, the
according disconnected box is drawn.
* disconnected_top
* disconnected_bottom
* disconnected_front
* disconnected_left
* disconnected_back
* disconnected_right
* disconnected (when there is *no* neighbour)
* disconnected_sides (when there are *no* neighbours to the sides)
Hybrid Dog [Mon, 10 Apr 2017 18:03:53 +0000 (20:03 +0200)]
Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead code
Hybrid Dog [Wed, 19 Apr 2017 18:55:47 +0000 (20:55 +0200)]
Tool getDigParams: Fix selecting the best fitting time
Previously, time was compared with result_time before dividing it by
the level difference.
Loïc Blot [Mon, 1 Jan 2018 17:48:52 +0000 (18:48 +0100)]
Add unittests on ActiveObject and BanManager class (#6866)
* Add unittests on ActiveObject and BanManager class
This also permit to fix a bug in ban manager setting bans modified when no modification occurs
Loïc Blot [Mon, 1 Jan 2018 16:17:31 +0000 (17:17 +0100)]
Update README.md copyright notice too
Loïc Blot [Mon, 1 Jan 2018 16:13:37 +0000 (17:13 +0100)]
Happy new year 2018: update LICENSE.txt
Muhammad Rifqi Priyo Susanto [Mon, 25 Dec 2017 15:11:27 +0000 (22:11 +0700)]
Advanced settings: Add range check for float type
rubenwardy [Fri, 22 Dec 2017 10:00:57 +0000 (10:00 +0000)]
Fix rounding error in g/set_node caused by truncation to float
rubenwardy [Sun, 10 Sep 2017 02:17:47 +0000 (03:17 +0100)]
Add check to pause game on lost window focus
Dániel Juhász [Thu, 1 Dec 2016 19:15:37 +0000 (20:15 +0100)]
Line_of_sight: Improve using VoxelLineIterator
This commit rewrites line_of_sight with VoxelLineIterator.
Stepsize is no longer needed, the results will be always accurate.
sofar [Tue, 26 Dec 2017 13:06:31 +0000 (05:06 -0800)]
Wireshark plugin: Complete all commands. (#6841)
This still leaves plenty of data undecoded, but just having the packet
types all covered 100% for 0.4.16 will make looking at traces a lot
simpler than seeing half the packets show up as unknown.
number Zero [Sun, 24 Dec 2017 21:54:43 +0000 (00:54 +0300)]
Fix dancing text
Rob Blanckaert [Sun, 22 Oct 2017 18:41:57 +0000 (11:41 -0700)]
- Clear colors when reading property info.
- Set vertex colors on upright_sprites.
nOOb3167 [Fri, 22 Dec 2017 10:35:06 +0000 (11:35 +0100)]
Fix error if setting menu_last_game is not a valid game
nOOb3167 [Fri, 22 Dec 2017 10:33:46 +0000 (11:33 +0100)]
Fix undefined behaviour on getting pointer to data in empty vector
`&vector[0]` is undefined if vector.empty(), causing build failure on MSVC
Vitaliy [Thu, 21 Dec 2017 19:58:06 +0000 (22:58 +0300)]
Fix wrong scrolling (#6809)
Paramat [Thu, 21 Dec 2017 19:57:42 +0000 (19:57 +0000)]
Vector functions: Fix vector.direction() function, improve documentation (#6801)
vector.direction() now returns a normalised vector with direction p1 to p2.
Jordan Irwin [Sun, 17 Dec 2017 15:27:37 +0000 (07:27 -0800)]
Allow 'default' parameter in 'settings:get_bool' function
Default value is used when the setting key is not found in the config
file. If default value is not set, 'nil' is returned.
#6188
Ezhh [Sun, 17 Dec 2017 04:38:54 +0000 (04:38 +0000)]
Adjust default console height
#6797
Ezhh [Sat, 16 Dec 2017 16:02:08 +0000 (16:02 +0000)]
Give subgames the ability to disallow specific mapgens (#6792)
Vitaliy [Sat, 16 Dec 2017 16:01:37 +0000 (19:01 +0300)]
Fix items turning black (#6780)
Tre [Sat, 16 Dec 2017 04:05:36 +0000 (22:05 -0600)]
Change Normal Map setting to be less ambigous
paramat [Tue, 12 Dec 2017 09:47:43 +0000 (09:47 +0000)]
Zoom: Add 'disabled by game or mod' message
paramat [Mon, 11 Dec 2017 11:45:02 +0000 (11:45 +0000)]
Minimap messages: Improve 'disabled by server' message
ashtrayoz [Thu, 9 Nov 2017 12:29:04 +0000 (23:29 +1100)]
Add callback to preserve node metadata as item metadata
SmallJoker [Thu, 14 Dec 2017 18:47:29 +0000 (19:47 +0100)]
Chat: Remove prompt history duplicates (#6762)
adrido [Thu, 14 Dec 2017 18:46:42 +0000 (19:46 +0100)]
directiontables: Fix MSVC compiler error (#6785)
Vitaliy [Tue, 12 Dec 2017 18:29:55 +0000 (21:29 +0300)]
Update light decoding table size (#6696)
Fix old undiminish_light bug
SmallJoker [Tue, 12 Dec 2017 18:19:04 +0000 (19:19 +0100)]
Builtin: Fix handle_node_drops crash with nil digger
Loïc Blot [Mon, 11 Dec 2017 16:33:44 +0000 (17:33 +0100)]
CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)
* CSM fixes: load mods after flavours & add flavour to block mod loading
* Don't permit to load mods twice
* Prepare builtin integrity global algorithm
* Add missing doc & use a nicer byteflag for LOAD_CLIENT_MODS flavour
* flag typo fix
* Invert CSM_FL_LOOKUP_NODES & CSM_FL_LOAD_CLIENT_MODS ids
ashtrayoz [Sun, 10 Dec 2017 12:56:01 +0000 (23:56 +1100)]
Lua_api.txt: Fix a spelling error
ThomasMonroe314 [Tue, 28 Nov 2017 13:25:41 +0000 (07:25 -0600)]
F5 debug info: Add colons, use lowercase except for FPS and RTT
SmallJoker [Sun, 13 Aug 2017 07:49:29 +0000 (09:49 +0200)]
Damage: Remove damage ignore timer
adrido [Sun, 10 Dec 2017 08:07:24 +0000 (09:07 +0100)]
Use std::vector instead of dynamic C-Array (#6744)
Paramat [Sat, 9 Dec 2017 13:30:26 +0000 (13:30 +0000)]
Pointed thing to face pos: Use 'eye height' object property (#6754)
Lars Hofhansl [Wed, 6 Dec 2017 20:21:46 +0000 (12:21 -0800)]
Add an active object step time budget #6721
This can be set via the active_object_interval option.
you [Wed, 6 Dec 2017 17:50:39 +0000 (18:50 +0100)]
Add coloured logs (#4549)
The setting log_colour can be used to en-/disable or autodetect it.
sfan5 [Wed, 6 Dec 2017 16:32:49 +0000 (17:32 +0100)]
Auth handler: Player deletion & Iterator (#6741)
* Add player deletion method to auth handler (fixes #6653)
* Support iterating over the auth database
There was no way to do this previously and a recent commit
broke doing this the "hacky" way by accessing `core.auth_table`.
Luis Cáceres [Wed, 6 Dec 2017 16:32:05 +0000 (16:32 +0000)]
Ensure no item stack is being held before crafting (#4779)
Lars Hofhansl [Tue, 5 Dec 2017 06:25:09 +0000 (22:25 -0800)]
Use Irrlicht's mesh cache for animated meshes.
Fixes #6676.
Allow animated meshes to be cached in Irrlicht's builtin mesh cache.
Use Material.EmmissiveColor instead of manipulating the mesh' vertex colors.
paramat [Mon, 20 Nov 2017 01:45:57 +0000 (01:45 +0000)]
Zoom: Set zoom FOV per-player using a player object property
Remove player object property 'can zoom'.
Add player object property 'zoom fov'.
Remove clientside setting for 'zoom fov'.
Object property default is 15 degrees in creative mode, zoom disabled
in survival mode.
Needed due to zoom now loading and/or generating distant world
according to zoom FOV.
Update object properties serialisation version to 3.
stujones11 [Wed, 15 Nov 2017 19:52:19 +0000 (19:52 +0000)]
Android: Update build system for ndk-r15x
Add workarounds for ndk-r16.
Lars Hofhansl [Mon, 4 Dec 2017 01:56:39 +0000 (17:56 -0800)]
Document extended meaning of active_object_send_range_blocks setting.
Lars Hofhansl [Mon, 4 Dec 2017 01:51:58 +0000 (17:51 -0800)]
Optionally extend the active object in a players camera direction.
See #6667
By setting active_object_send_range_blocks > active_block_range a server admin
can allow clients to retrieve active objects futher out from the player at
relatively low cost to the server
(only objects in the players' view cone are considered).
raymoo [Sun, 3 Dec 2017 09:28:35 +0000 (01:28 -0800)]
Shut down mapgen threads before other shutdown tasks (#6689)
Solves some issues with ModStorage functionality in mapgen threads
that occurred when mapgen threads continued to run after the main
server thread had stopped. Also shuts down mapgen threads before
shutdown callbacks are called.
sfan5 [Mon, 27 Nov 2017 17:00:30 +0000 (18:00 +0100)]
Update documentation regarding authentication handler and related functions
Properly document it instead of referencing the builtin handler as
authoritative "example" code.
Also adds definition of get_auth_handler() which was missing previously.
sfan5 [Mon, 27 Nov 2017 16:37:41 +0000 (17:37 +0100)]
Make core.auth_table private and structure builtin/auth.lua
If you give modders the ability to do something, they will...
ezhh [Thu, 30 Nov 2017 00:52:40 +0000 (00:52 +0000)]
Lua_api.txt: Remove MT version, fix spelling and clean up
Removes references to MT version in intro section.
Update bump_version.sh to no longer manage version information.
SmallJoker [Sun, 26 Nov 2017 14:37:55 +0000 (15:37 +0100)]
CAO/SAO: Nicer velocity-controlled, interpolated rotation property:
'automatic_face_movement_max_rotation_per_sec'.
Rotate towards the smaller angle.
Lars Hofhansl [Thu, 30 Nov 2017 06:55:37 +0000 (22:55 -0800)]
Turn off verbose info message introduced accidentally with
ae9b1aa
Bluebird [Wed, 29 Nov 2017 02:24:40 +0000 (20:24 -0600)]
Fix spelling mistakes in client_lua_api.txt
paramat [Tue, 28 Nov 2017 23:22:49 +0000 (23:22 +0000)]
Client lua api documentation: .md -> .txt
For consistency, and for much improved access on Github.
On Github:
.md disables being able to link to a line, needed daily when
quickly referring people to particular lines.
Search returns results in .md files, but you cannot then click
the line number to go to that line in the document, making searching
difficult.
Line numbers are not displayed for .md documents.
ezhh [Tue, 28 Nov 2017 22:20:12 +0000 (22:20 +0000)]
Fix lua_api.txt indentation issues
Ezhh [Tue, 28 Nov 2017 00:38:35 +0000 (00:38 +0000)]
Fix documentation formatting for on_death callback
paramat [Sat, 25 Nov 2017 02:47:02 +0000 (02:47 +0000)]
F5 Debug info: More compact, return to 2 lines
All data fits on width 960, most useful data still visible on width 800.
sfan5 [Thu, 23 Nov 2017 22:35:52 +0000 (23:35 +0100)]
Hint at problematic code when logging deprecated calls
paramat [Sat, 18 Nov 2017 00:22:15 +0000 (00:22 +0000)]
Light curve: Add and tune mid boost gaussian
Create a closer match to the light curve of 0.4.16 stable.
Results in darker shadows while maintaining the 'brightness' and light
spread.
Ezhh [Sat, 25 Nov 2017 23:18:50 +0000 (23:18 +0000)]
Improve documentation for player:set_attribute()
gituser2194 [Fri, 24 Nov 2017 00:26:40 +0000 (19:26 -0500)]
Fix misspellings
"diffferent" to "different"
"occuring" to "occurring"
"determin" to "determine"
"ommited" to "omitted"
"authetification" to "authentication"
"conponent" to "component"
"ommitted" to "omitted"
"celcius" to "Celsius"
"succesful" to "successful"
Misspellings found using GNU Spell version 1.0
SmallJoker [Wed, 22 Nov 2017 18:25:26 +0000 (19:25 +0100)]
Inventory: Restrict access from too far away
paramat [Tue, 21 Nov 2017 02:55:33 +0000 (02:55 +0000)]
Clearobjects: Send progress messages to terminal using actionstream
Change default mode to 'quick' as 'full' can lock up a server for a
long time.
SmallJoker [Tue, 21 Nov 2017 19:21:52 +0000 (20:21 +0100)]
core.rotate_node: Run callbacks like with any regular placed node (#6648)