Larissa Piklor [Sat, 11 Apr 2020 11:17:09 +0000 (11:17 +0000)]
Translated using Weblate (Romanian)
Currently translated at 18.7% (242 of 1288 strings)
Larissa Piklor [Sat, 11 Apr 2020 11:15:52 +0000 (11:15 +0000)]
Translated using Weblate (Hungarian)
Currently translated at 69.8% (900 of 1288 strings)
Oğuz Ersen [Wed, 8 Apr 2020 12:37:56 +0000 (12:37 +0000)]
Translated using Weblate (Turkish)
Currently translated at 100.0% (1288 of 1288 strings)
Ács Zoltán [Wed, 8 Apr 2020 12:26:10 +0000 (12:26 +0000)]
Translated using Weblate (Hungarian)
Currently translated at 69.6% (897 of 1288 strings)
Eyekay49 [Tue, 7 Apr 2020 16:43:09 +0000 (16:43 +0000)]
Translated using Weblate (Hindi)
Currently translated at 6.5% (85 of 1288 strings)
sfan5 [Tue, 7 Apr 2020 16:33:24 +0000 (16:33 +0000)]
Added translation using Weblate (Hindi)
Lars Müller [Sat, 13 Jun 2020 20:46:20 +0000 (22:46 +0200)]
Exposing the zoom key to Lua API (#9903)
Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com>
sfan5 [Sat, 13 Jun 2020 17:03:26 +0000 (19:03 +0200)]
Server pushing media at runtime (#9961)
luk3yx [Fri, 12 Jun 2020 16:54:20 +0000 (04:54 +1200)]
Add LevelDB player database (#9982)
sfan5 [Sun, 7 Jun 2020 17:58:09 +0000 (19:58 +0200)]
Use multiple light positions for CAO lighting
sfan5 [Wed, 10 Jun 2020 14:53:23 +0000 (16:53 +0200)]
content_cao: Do not expire visuals for texture updates
sfan5 [Wed, 10 Jun 2020 09:46:14 +0000 (11:46 +0200)]
Fix build error on Ubuntu 16.04 (again)
sfan5 [Wed, 10 Jun 2020 08:58:13 +0000 (10:58 +0200)]
Fix build error on Ubuntu 16.04
Danila Shutov [Tue, 9 Jun 2020 19:38:09 +0000 (22:38 +0300)]
Fix broken coloring of wielditems (#9969)
Fixes a regression that appeared in 5.3.0-dev.
NetherEran [Tue, 9 Jun 2020 17:38:39 +0000 (17:38 +0000)]
Some vector functions useful for working with rotations (#9572)
* added vector.rotate
* added vector.forward_from_rotation and vector.up_from_rotation
* added vector.forward_up_to_rotatiton
* fixed some bugs and formatting with vector functions
* shortened name of some new vector functions and added documentation
* made vector.rotate not require a unit vector as axis
* fixed crash with vector.forward_up_to_rot
* renamed new vector functions, made vector.rotate apply a rotation matrix, old vector.rotate is now called vector.rotate_around_axis
* documented vector function changes
* removed some whitespace to appease luacheck
* implemented and fixed optimization of vector.rotate_around_axis by SmallJoker
* added some unit tests for rotation vector functions
* clarified that rotation vectors are in radians and according to the left hand rule
* hopefully appeased luacheck
* renamed rotation_to_horizontal to forward_at_rotation, rotation_to_vertical to up_at_rotation
* handled cases where sin or cos are 0 in rotation vector functions
* added more comments
* clarified documentation of rotation vector functions
* added more unit tests
* changed way in which vector.rotate_around_axis is adjusted for left handed coordinate systems
* made vector.rotate_around_axis actually left handed
* unrolled matrix multiplication
* removed vector.forward_at_rotation and vector.up_at_rotation
* prettified vector.rotate_around_axis, made previous commits not break anything
* removed references to removed vector.forward_at_rotation and vector.up_at_rotation
* removed documentation of removed vector functions
* clarified documentation and fixed styling of rotation vector functions
* restyled comments minorly
* spelling fixes and some hopefully better comments
* allowed 'up' to be missing from vector.directions_to_rotation and removed requirement for unit vectors as arguments
* made vector.rotate_around_axis() right handed again for consistency
* documented previous changes
* made matrix multiplication actually multiply
* renamed vector.directions_to_rotation() to vector.dir_to_rotation()
* optimized a distance comparison
* Fixed potential false positive in unit tests.
Co-authored-by: NetherEran <nethereran@hotmail.com>
Paul Ouellette [Tue, 9 Jun 2020 17:37:25 +0000 (13:37 -0400)]
LuaItemStack: Add __tostring metamethod (#8785)
* LuaItemStack: Add __tostring metamethod
* Clean up LuaItemStack::checkobject
hecktest [Tue, 9 Jun 2020 17:36:47 +0000 (19:36 +0200)]
Fix player-to-object attachment teleport bug (#10008)
Fixes two bugs:
* The camera offset was not applied to an object while detaching, briefly placing the irrlicht matrixnode in world space.
* When attaching, the matrixnode's absolute position was evaluated without evaluating the parent first, resulting in zeroed positions.
MoNTE48 [Thu, 16 Apr 2020 15:37:40 +0000 (17:37 +0200)]
TouchScreenGUI: fix some bugs, cleanup
MoNTE48 [Thu, 16 Apr 2020 16:49:07 +0000 (18:49 +0200)]
TouchScreen Control: fix some bugs, cleanup
Maksim [Sun, 31 May 2020 20:27:50 +0000 (22:27 +0200)]
Fix real keyboard movements on touchscreen devices
MoNTE48 [Thu, 16 Apr 2020 16:49:30 +0000 (18:49 +0200)]
Hide tooltip after ETIE_LEFT_UP (for touch control)
sfan5 [Mon, 8 Jun 2020 15:15:02 +0000 (17:15 +0200)]
devtest: Improve tool and formspec usability
also fix the yawsprite test entity
sfan5 [Sun, 7 Jun 2020 18:43:42 +0000 (20:43 +0200)]
Reset touching_ground when in free_move
This corrects local player animation after enabling fly while standing on ground.
Paul Ouellette [Sat, 6 Jun 2020 18:52:26 +0000 (14:52 -0400)]
Fix Lua panic when error() message is not a string
Danila Shutov [Sun, 7 Jun 2020 16:14:00 +0000 (19:14 +0300)]
Recalculate mesh normals for CAOs (#10000)
SmallJoker [Sun, 7 Jun 2020 12:17:32 +0000 (14:17 +0200)]
GenericCAO: Fix glow not working since
a08d18a
Vitaliy [Sat, 6 Jun 2020 20:25:18 +0000 (23:25 +0300)]
Restore visual_scale support for nodeboxes (and allfaces) (#9906)
rubenwardy [Sat, 6 Jun 2020 16:59:39 +0000 (17:59 +0100)]
Fix incorrect extension used for ContentDB thumbnails
rubenwardy [Sat, 6 Jun 2020 16:17:08 +0000 (17:17 +0100)]
Add HTTP API to main menu (#9998)
Maksim [Fri, 5 Jun 2020 19:42:33 +0000 (21:42 +0200)]
Fix HUD scaling (#9721)
This resolves HUD scaling issues on Android and desktops with custom DPI settings.
ANAND [Fri, 5 Jun 2020 18:04:14 +0000 (23:34 +0530)]
TestBan: Clean up properly after completing test (#9994)
Bektur [Fri, 5 Jun 2020 01:22:19 +0000 (07:22 +0600)]
Show Toast in UI thread and fix unpacking on Android 10 (#9900)
rubenwardy [Thu, 4 Jun 2020 20:53:26 +0000 (21:53 +0100)]
Add buttons to ContentDB in game bar and configure world (#9944)
SmallJoker [Thu, 4 Jun 2020 17:31:46 +0000 (19:31 +0200)]
Move shared parameters sending to UnitSAO (#9968)
Better header sorting by topic
Make UnitSAO-specific parameters private
Skip redundant recursive entity sending code (since ~5.2.0)
sfan5 [Mon, 1 Jun 2020 19:19:35 +0000 (21:19 +0200)]
Fix autoscale_mode segfault if tile doesn't have texture
closes #9965
SmallJoker [Mon, 1 Jun 2020 17:02:15 +0000 (19:02 +0200)]
Lua API: Log incorrect parameter types as error (#9954)
Incorrect parameter types are logged as errors, taking coercion into account.
This is a workaround to ensure mod compatibility.
Duplicate warnings are ignored per server instance.
SmallJoker [Mon, 1 Jun 2020 17:01:47 +0000 (19:01 +0200)]
ContentCAO: Update light of all attached entities (#9975)
Hugues Ross [Mon, 1 Jun 2020 13:22:04 +0000 (09:22 -0400)]
imageScaleNNAA: Fix image clipping on rect- instead of image dimensions (#9896)
Fixes GUI scaling filters applied on animated images and 9slice backgrounds.
Wuzzy [Fri, 29 May 2020 23:46:57 +0000 (01:46 +0200)]
Devtest: Fix missing/incorrect liquid properties (#9955)
sfan5 [Tue, 26 May 2020 14:05:06 +0000 (16:05 +0200)]
Clean up CAO nametag handling and remove deprecated AO_CMD
AO_CMD_UPDATE_NAMETAG_ATTRIBUTES was deprecated in
9eee3c3f465c071bb9908749cf48be3c131a1bdf (0.4.14)
sfan5 [Mon, 25 May 2020 21:36:45 +0000 (23:36 +0200)]
content_cao: Do not expire visuals when not necessary
fixes #6572
MoNTE48 [Wed, 11 Dec 2019 19:03:12 +0000 (20:03 +0100)]
Add disable_jump check for the player's feet
Wuzzy [Tue, 26 May 2020 00:11:19 +0000 (02:11 +0200)]
Add minetest.is_creative_enabled
rubenwardy [Thu, 28 May 2020 23:52:48 +0000 (00:52 +0100)]
Update ContentDB dialog (#9949)
sfan5 [Tue, 26 May 2020 15:38:31 +0000 (17:38 +0200)]
Value copy / allocation optimizations mostly in server, SAO and serialize code
sfan5 [Wed, 27 May 2020 13:41:28 +0000 (15:41 +0200)]
Change item entity collisionbox so that they don't sink into the ground
sfan5 [Wed, 27 May 2020 13:10:47 +0000 (15:10 +0200)]
Fix falling entity not falling through players
rubenwardy [Wed, 27 May 2020 16:02:09 +0000 (17:02 +0100)]
Make ContentDB downloads not block the UI (#9948)
sfan5 [Tue, 26 May 2020 22:17:23 +0000 (00:17 +0200)]
Fix liquids refusing to flow in X+ or Z+ in some cases (#9874)
Applies when a different:
- falling liquid is neighboring
- liquid is below
Paramat [Tue, 26 May 2020 22:11:33 +0000 (23:11 +0100)]
Devtest game: Update biome registrations (#9936)
rubenwardy [Tue, 26 May 2020 20:31:54 +0000 (21:31 +0100)]
Fix devtest being ignored by .gitignore
Wuzzy [Tue, 26 May 2020 17:49:02 +0000 (19:49 +0200)]
Devtest: Fix crash in player unittest (#9937)
Happened if player unittests run when player has exactly 3 HP
Wuzzy [Mon, 25 May 2020 22:17:52 +0000 (00:17 +0200)]
Rename “Minimal development test” to “Development Test” (#9928)
Paramat [Mon, 25 May 2020 20:11:57 +0000 (21:11 +0100)]
L-System trees: Remove hardcoded use of 'mapgen_dirt' alias (#9931)
Games often and increasingly do not use this mapgen alias, as it
is only required for Mapgen V6. Such games were triggering the
recently added error message.
Even if this mapgen alias was defined, dirt nodes placed under a
wide trunk were inconsistent with biomes that do not use dirt
surface nodes.
Place trunk nodes below a wide trunk instead of 'mapgen_dirt'.
On sloping ground, the trunk then extends down to the surface,
instead of the surface rising up to meet the trunk. This looks
more natural and does not alter the terrain.
SmallJoker [Mon, 25 May 2020 17:10:23 +0000 (19:10 +0200)]
Silence GCC warning in mapblock_mesh
Fixes following warning:
warning: ‘waving’ may be used uninitialized in this function [-Wmaybe-uninitialized]
rubenwardy [Sun, 24 May 2020 14:31:06 +0000 (15:31 +0100)]
Fix build on FreeBSD, broken since open_url
rubenwardy [Sun, 24 May 2020 13:46:50 +0000 (14:46 +0100)]
Add engine version string to ContentDB API request (#9890)
Wuzzy [Sun, 24 May 2020 13:46:26 +0000 (15:46 +0200)]
Replacement for Minimal Development Test (PR) (#9450)
SmallJoker [Sun, 24 May 2020 12:24:13 +0000 (14:24 +0200)]
Add chat_font_size setting (#9736)
Default font sizes are used when the setting value is 0 or below (clamped by Settings).
sfan5 [Sun, 24 May 2020 09:48:51 +0000 (11:48 +0200)]
Fix two bugs in content_cao
fixes #9889 (backface_culling with visual = "cube")
fixes #9916 (crash with visual = "upright_sprite")
sfan5 [Mon, 11 May 2020 18:22:32 +0000 (20:22 +0200)]
Fix constant re-queueing of emerges that will always be unsuccessful
sfan5 [Mon, 11 May 2020 18:19:02 +0000 (20:19 +0200)]
Fix documentation of emergequeue_limit settings
ANAND [Sun, 24 May 2020 09:48:19 +0000 (15:18 +0530)]
lua_api.txt: Fix minor typo (#9917)
sfan5 [Fri, 22 May 2020 13:25:47 +0000 (15:25 +0200)]
Optimize particlespawner sending by not sending to distant players
sfan5 [Fri, 22 May 2020 12:17:03 +0000 (14:17 +0200)]
Implement spawning particles with node texture appearance
sorcerykid [Sat, 23 May 2020 11:24:06 +0000 (06:24 -0500)]
Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)
Replace on_auth_fail callback with more versatile on_authplayer
Better clarify account login process in Lua API documentation
Change initial timestamp for newly registered accounts to -1
Awkor [Sat, 23 May 2020 11:23:05 +0000 (13:23 +0200)]
Modernize include guards and add missing ones (#9898)
Lejo1 [Wed, 20 May 2020 19:54:52 +0000 (21:54 +0200)]
Check for valid base64 before decoding (#9904)
SmallJoker [Fri, 22 May 2020 12:19:07 +0000 (14:19 +0200)]
MacOS: Fix environ not being found
sfan5 [Fri, 22 May 2020 11:23:25 +0000 (13:23 +0200)]
Cleanup of particle & particlespawner structures and code (#9893)
Paramat [Fri, 22 May 2020 00:32:20 +0000 (01:32 +0100)]
Various documentation fixes in settingtypes.txt (#9910)
Fix incorrect value of 'mgv7_floatland_density'.
Use correct spelling of 'persistence'.
Move '3d_paralax_strength' into correct section (3D mode).
Refer to 'active_object_send_range_blocks' instead of non-existent 'active_object_range'.
Vitaliy [Wed, 20 May 2020 21:52:10 +0000 (00:52 +0300)]
Cache liquid alternative IDs (#8053)
Paramat [Wed, 20 May 2020 21:16:14 +0000 (22:16 +0100)]
Allow more than 255 biomes, document new maximum (#9855)
Change biomemap data type from u8 to u16.
New technical (not practical) maximum is 65535 biomes.
sfan5 [Tue, 19 May 2020 18:45:02 +0000 (20:45 +0200)]
Stop wasting memory on identical textures when texture filtering is disabled
sfan5 [Wed, 20 May 2020 18:13:16 +0000 (20:13 +0200)]
CSM: Fix crashing minetest.get_item_def()
fixes #9884
Wuzzy [Tue, 19 May 2020 19:08:37 +0000 (21:08 +0200)]
Rework functionality of leveled nodes (#9852)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
LoneWolfHT [Tue, 19 May 2020 17:10:39 +0000 (10:10 -0700)]
Add ability to scale HUD text (#9814)
Add 'size' property to HUD text elements that is used for relative font size calculations.
sfan5 [Mon, 18 May 2020 21:23:25 +0000 (23:23 +0200)]
Add missing sao->isGone() checks
fixes #9883
sfan5 [Fri, 15 May 2020 14:38:19 +0000 (16:38 +0200)]
builtin: Move common/async_event.lua to mainmenu/async_event.lua
It only works in the context of the mainmenu.
sfan5 [Fri, 15 May 2020 13:42:33 +0000 (15:42 +0200)]
content_mapblock: Move static initialization out of functions
sfan5 [Fri, 15 May 2020 13:12:37 +0000 (15:12 +0200)]
Client: Add sum and average to packetcounter
rubenwardy [Sun, 17 May 2020 18:09:10 +0000 (19:09 +0100)]
Add core.open_url() to main menu API (#8592)
ANAND [Sat, 16 May 2020 19:42:31 +0000 (01:12 +0530)]
Make automatic_rotate relative, allow setting rotation (#8468)
automatic_rotate does not make sense if it is absolute. Make it relative.
To avoid bouncing, set_rotation did not update the client when automatic_rotate was set. That's no longer necessary because the new spinning method applies the rotation on top of the current one, and the updates are necessary for set_rotation to actually transform the object.
Co-authored-by: ANAND <ClobberXD@gmail.com>
Co-authored-by: Pedro Gimeno <pgimeno@users.noreply.notabug.org>
Wuzzy [Sat, 16 May 2020 19:41:41 +0000 (21:41 +0200)]
Error msg if trying to teleport attached player (#9824)
sfan5 [Sat, 16 May 2020 10:03:36 +0000 (12:03 +0200)]
Log protocol ver on mismatched client connect too
Paramat [Thu, 14 May 2020 21:27:54 +0000 (22:27 +0100)]
Add new Mapgen V7 floatland implementation (#9296)
Floatland structure is vertically-compressed 3D noise.
Uses a lacunarity of 1.618 (the golden ratio) for high quality
noise.
Floatlands appear between user-settable Y limits, with smooth
tapering at each limit.
Simple user-settable density adjustment.
Shadow propagation is disabled in and just below floatlands, no
shadows are cast on the world surface.
Can be reconfigured to create a solid upper world layer between
the Y limits, lakes/seas can be optionally added to this.
sfan5 [Thu, 14 May 2020 19:18:26 +0000 (21:18 +0200)]
network: Replace a fatal_error with just error logging
sfan5 [Thu, 14 May 2020 19:16:45 +0000 (21:16 +0200)]
CSM: Bugfixes to camera:get_pos() and camera:get_fov()
closes #9857
TheTermos [Thu, 14 May 2020 17:28:27 +0000 (19:28 +0200)]
Collision detection - #9343 follow-up (#9764)
* truncate speed to prevent inf result
* code styling
* change truncate() input parameters
SmallJoker [Thu, 14 May 2020 17:26:15 +0000 (19:26 +0200)]
Add chat_log_level setting (#9223)
Log all higher levels in LogOutputBuffer
Move StreamLogOutput::logRaw to source file like LogOutputBuffer::logRaw for compiling speed
rubenwardy [Thu, 14 May 2020 15:54:17 +0000 (16:54 +0100)]
Item Entity: Add message to moveresult assertion (#9797)
Yaman Qalieh [Wed, 13 May 2020 11:57:05 +0000 (07:57 -0400)]
Allow placing auto-rotating nodes on other nodes in on_rightclick (#9859)
Zughy [Wed, 13 May 2020 11:56:26 +0000 (11:56 +0000)]
Document inf value in rollback commands (#9789)
Wuzzy [Tue, 12 May 2020 01:52:52 +0000 (03:52 +0200)]
Add mapgen settings to world creation dialog (#9254)
Lars Müller [Mon, 11 May 2020 19:41:36 +0000 (21:41 +0200)]
Damage texture modifier (#9833)
Adds a new object property "damage_texture_modifier"
Wuzzy [Mon, 11 May 2020 19:40:45 +0000 (21:40 +0200)]
Add support for statbar “off state” icons (#9462)
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles.
Add "off state" textures to the builtin statbars.
Co-authored-by: SmallJoker <mk939@ymail.com>
Hugo Locurcio [Sun, 10 May 2020 11:37:30 +0000 (13:37 +0200)]
Request the dedicated GPU when starting Minetest from the `.desktop` file (#9827)
See <https://www.hadess.net/2020/05/dual-gpu-support-launch-on-discrete-gpu.html>
for more information about this newly added `.desktop` entry property.
TheTermos [Sat, 9 May 2020 15:14:56 +0000 (17:14 +0200)]
Color gradient for default and 'regular' type sky (#9502)
* add regular sky gradient
* add regular sky gradient
* Update sky.cpp
* change default day sky colors
Paul Ouellette [Sat, 9 May 2020 15:14:29 +0000 (11:14 -0400)]
Always use same default tabheader height (#9319)
Previously the default tabheader height was different when using
real coordinates. This resulted in the height of tabs changing when
switching tabs in sfinv if some tabs used real coordinates.
Loïc Blot [Thu, 7 May 2020 20:38:41 +0000 (22:38 +0200)]
Server class code cleanups (#9769)
* Server::overrideDayNightRatio doesn't require to return bool
There is no sense to sending null player, the caller should send a valid object
* Server::init: make private & cleanup
This function is always called before start() and loads some variables which can be loaded in constructor directly.
Make it private and call it directly in start
* Split Server inventory responsibility to a dedicated object
This splits permit to found various historical issues:
* duplicate lookups on player connection
* sending inventory to non related player when a player connects
* non friendly lookups on detached inventories ownership
This reduce the detached inventory complexity and also increased the
lookup performance in a quite interesting way for servers with thousands
of inventories.