oweals/minetest.git
6 years agoSet placer to nil instead of a non-functional one in item_OnPlace (#6449)
DTA7 [Thu, 21 Sep 2017 19:52:52 +0000 (21:52 +0200)]
Set placer to nil instead of a non-functional one in item_OnPlace (#6449)

* Set placer to nil instead of a non-functional one

This requires nil checks in core.rotate_node and core.rotate_and_place.

6 years agoLeveled nodebox: Change levels from 1/63rds to 1/64ths
paramat [Mon, 18 Sep 2017 04:08:56 +0000 (05:08 +0100)]
Leveled nodebox: Change levels from 1/63rds to 1/64ths

Add missing documentation of leveled nodebox to lua_api.txt, plus
a little cleaning up nearby.

6 years agoFix Rotate Node Placement (#6424)
tenplus1 [Sat, 16 Sep 2017 20:39:38 +0000 (21:39 +0100)]
Fix Rotate Node Placement (#6424)

This properly checks for creative mode or privilege when using fixed rotate_node() function.

6 years agoServerEnv: Clean up object lifecycle handling (#6414)
sfan5 [Fri, 15 Sep 2017 10:19:01 +0000 (12:19 +0200)]
ServerEnv: Clean up object lifecycle handling (#6414)

* ServerEnv: Clean up object lifecycle handling

6 years agoFix core.wrap_text and make its behaviour consistent with the docs
sfan5 [Mon, 11 Sep 2017 14:25:20 +0000 (16:25 +0200)]
Fix core.wrap_text and make its behaviour consistent with the docs

Code based on initial implementation by @dsohler.

6 years agoFix empty legacy meta being persisted
rubenwardy [Sat, 19 Aug 2017 18:43:02 +0000 (19:43 +0100)]
Fix empty legacy meta being persisted

6 years agoStatbars: fix incorrect half-images in non-standard orientations (fixes #6198)
Nathanaël Courant [Sun, 27 Aug 2017 17:06:40 +0000 (19:06 +0200)]
Statbars: fix incorrect half-images in non-standard orientations (fixes #6198)

6 years agoAndroid stepheight: Only increase if 'touching ground' (#6313)
Paramat [Sat, 26 Aug 2017 06:45:09 +0000 (07:45 +0100)]
Android stepheight: Only increase if 'touching ground' (#6313)

6 years agoFix Android node selection distance (#6187)
Dániel Juhász [Thu, 24 Aug 2017 06:31:33 +0000 (06:31 +0000)]
Fix Android node selection distance (#6187)

6 years agoserialize: use a temporary for SerializeException Exception must always use temporary...
Loïc Blot [Mon, 21 Aug 2017 14:07:39 +0000 (16:07 +0200)]
serialize: use a temporary for SerializeException Exception must always use temporary instead of global copied exception instances, it's not recommended and should have undefined issues

6 years agoTypo fix in compat code from commit 1d8d01074fdb52946f81110bebf1d001185b394b
Loic Blot [Thu, 17 Aug 2017 17:15:12 +0000 (19:15 +0200)]
Typo fix in compat code from commit 1d8d01074fdb52946f81110bebf1d001185b394b

6 years agoClientInterface: add a function to verify (correctly) if user limit was reached ...
Loïc Blot [Wed, 16 Aug 2017 21:48:29 +0000 (23:48 +0200)]
ClientInterface: add a function to verify (correctly) if user limit was reached (#6258)

* ClientInterface: add a function to verify (correctly) if user limit was reached

CS_HelloSent is a better indicator of active slots than CS_Created, which are session objects created after init packet reception

Switch existing checks to ClientInterface::isUserLimitReached()

Use range-based for loop for getClientIds() used function too

This will fix #6254 (not the memory overhead if init is flooded)

6 years agoMake dropped items colorable
Dániel Juhász [Sat, 24 Jun 2017 16:58:01 +0000 (18:58 +0200)]
Make dropped items colorable

6 years agoTrigger on_rightclick regardless on the formspec meta field
SmallJoker [Thu, 10 Aug 2017 07:41:56 +0000 (09:41 +0200)]
Trigger on_rightclick regardless on the formspec meta field

Document behaviour for older clients.

6 years agoFull viewing range key message clarified
Fixer [Wed, 9 Aug 2017 10:50:16 +0000 (13:50 +0300)]
Full viewing range key message clarified

To make it sound less confusing to players

6 years agoAdd tiny Y offset in collisionMoveSimple() to tweak performance
Jens Rottmann [Fri, 4 Aug 2017 23:42:39 +0000 (01:42 +0200)]
Add tiny Y offset in collisionMoveSimple() to tweak performance

Another small general problem: the player is always standing exactly on the
bondary between 2 nodes e.g. Y=1.5 is exactly between nodes Y=1 and Y=2.
floatToInt() and myround() will round +/-n.5 always 'outwards' to +/-(n+1),
which means they behave differently depending on where you are: they round
upwards above sea level and downwards when underground. This inconsistency
comes from the way the coordinates are calculated, independent of the
specific C++ code.

The result is a tiny bit of lost performance when moving underground,
because 1 node level more than necessary is checked for collisions. This can
be amended by adding a tiny offset to minpos_f.Y, like @paramat suggested.
This is not an elegant solution, but still better than wasting CPU.

6 years agoFix player coordinate rounding in collisionMoveSimple() (#6197)
Jens Rottmann [Fri, 4 Aug 2017 19:48:32 +0000 (21:48 +0200)]
Fix player coordinate rounding in collisionMoveSimple() (#6197)

To determine the area (nodes) where a player movement took place
collisionMoveSimple() first took the old/new player coordinates and rounded
them to integers, then added the player character's collision box and
implicitely rounded the result. This has 2 problems:

Rounding the position and the box seperately, then adding the resulting
integers means you get twice the rounding error. And implicit rounding
always rounds towards 0.0, unlike floatToInt(), which rounds towards the
closest integer.

Previous (simplified) behavior: round(pos)+(int)box, for example player at
Y=0.9, body is 1.75m high: round(0.9)+(int)1.75 = 1+1 = 2.
==> A character's height of 1.75m always got rounded down to 1m, its width
of +/-0.3 even became 0.

Fixed by adding the floats first, then rounding properly: round(pos+box) =
round(0.9+1.75) = round(2.65) = 3.

6 years agoFix crash when using --go in command line
Juozas Pocius [Wed, 2 Aug 2017 13:40:38 +0000 (16:40 +0300)]
Fix crash when using --go in command line

6 years agoNoise: Prevent unittest crash caused by division by zero
SmallJoker [Sat, 29 Jul 2017 17:01:14 +0000 (19:01 +0200)]
Noise: Prevent unittest crash caused by division by zero

6 years agoSneak: Stripped down version
SmallJoker [Sat, 1 Apr 2017 18:38:14 +0000 (20:38 +0200)]
Sneak: Stripped down version

Fix taking damage caused by sneaking over a nodebox gap.
Fix strange behaviour on stair nodeboxes.
Enable jumping from node edges while sneaking.
Enable movement around corners while sneaking on a 1-node-high groove in a wall.

6 years agoInclude TILE_MATERIAL_OPAQUE in shaders header (#6086)
stujones11 [Sat, 1 Jul 2017 16:01:07 +0000 (17:01 +0100)]
Include TILE_MATERIAL_OPAQUE in shaders header (#6086)

6 years agoTile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'
stujones11 [Wed, 7 Jun 2017 17:52:38 +0000 (18:52 +0100)]
Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'

Prevents normal drawtype nodes having transparency.
Avoids clients cheating by using 'x-ray' texture packs with transparent textures.

6 years agoMgv7: Fix undefined 'float_mount_height'
paramat [Wed, 28 Jun 2017 08:35:46 +0000 (09:35 +0100)]
Mgv7: Fix undefined 'float_mount_height'

Commit cad10ce3b747b721fd63784915e05f12bc488128 altered the parameter
'float_mount_height' but was missing the necessary line in the constructor
to get the altered value from 'params'.

Fixes 3D floatland terrain generating everywhere.

6 years agoFix for empty key/value when reading item string with wear but no metadata (#6058)
Jesse McDonald [Tue, 27 Jun 2017 10:34:11 +0000 (05:34 -0500)]
Fix for empty key/value when reading item string with wear but no metadata (#6058)

6 years agoMgv7: Clean up divide-by-zero fix
paramat [Sun, 25 Jun 2017 03:45:40 +0000 (04:45 +0100)]
Mgv7: Clean up divide-by-zero fix

6 years agoMgv7: Avoid divide-by-zero errors
paramat [Fri, 23 Jun 2017 20:49:26 +0000 (21:49 +0100)]
Mgv7: Avoid divide-by-zero errors

Some settings of paramters can cause mgv7 variables to be -inf, nan or -nan.
This can cause massive vertical columns of water to appear above sea level.

6 years agoFix render order of overlays (#6008)
Dániel Juhász [Wed, 21 Jun 2017 08:47:31 +0000 (08:47 +0000)]
Fix render order of overlays (#6008)

* Fix render order of overlays

* Use C++11 loops

* Fix time_t

6 years agoFix console resize issue when maximising game window (#6023)
Ezhh [Wed, 21 Jun 2017 05:50:57 +0000 (06:50 +0100)]
Fix console resize issue when maximising game window (#6023)

6 years agoFix console not being properly resized after window size changed (#6020)
Zeno- [Tue, 20 Jun 2017 10:36:58 +0000 (20:36 +1000)]
Fix console not being properly resized after window size changed (#6020)

6 years agoAutomatic item and node colorization (#5640)
Dániel Juhász [Tue, 20 Jun 2017 09:19:56 +0000 (09:19 +0000)]
Automatic item and node colorization (#5640)

* Automatic item and node colorization

Now nodes with a palette yield colored item stacks, and colored items
place colored nodes by default. The client predicts the colorization.

* Backwards compatibility

* Use nil

* Style fixes

* Fix code style

* Document changes

6 years agofind_nodes_in_area: Extend maximal count to U32_MAX (#5277)
SmallJoker [Mon, 19 Jun 2017 14:30:26 +0000 (16:30 +0200)]
find_nodes_in_area: Extend maximal count to U32_MAX (#5277)

Extend documentation, limit area volume
Remove u16 count limitation

* Prevent integer overflow, replace minp/maxp with pos1/pos2

6 years agoVerify HudSetParams input when hotbar textures are set (#6013)
Loïc Blot [Mon, 19 Jun 2017 12:10:30 +0000 (14:10 +0200)]
Verify HudSetParams input when hotbar textures are set (#6013)

* Verify HudSetParams input when hotbar textures are set

This fix #6011

6 years ago(Re)spawn players within 'mapgen_limit'
paramat [Sun, 4 Jun 2017 21:28:32 +0000 (22:28 +0100)]
(Re)spawn players within 'mapgen_limit'

Previously, findSpawnPos() did not take the 'mapgen_limit' setting into account,
a small limit often resulted in a spawn out in the void.
Use the recently added 'calcMapgenEdges()' to get max spawn range through a new
mapgenParams function 'getSpawnRangeMax()'.

Previously, when a player respawned into a world, 'objectpos_over_limit()' was
used as a check, which was inaccurate.
Use the recently added 'saoPosOverLimit()' to get exact mapgen edges.

Also fix default value of 'm_sao_limit_min'.

6 years agoAdd a server-sided way to remove color codes from incoming chat messages (#5948)
red-001 [Sat, 10 Jun 2017 11:49:44 +0000 (12:49 +0100)]
Add a server-sided way to remove color codes from incoming chat messages (#5948)

These code be generated by CSM, a modded client or just copy and pasted by the player.

Changes
- Update configuration example and setting translation file.
- Remove colour codes before logging chat.
- Add setting to remove colour codes before processing the chat.

6 years agofix an example in lua_api (#5604)
DS [Sat, 10 Jun 2017 11:49:28 +0000 (13:49 +0200)]
fix an example in lua_api (#5604)

6 years agoFix sending color codes to clients that don't support them. (#5950)
red-001 [Fri, 9 Jun 2017 19:39:25 +0000 (20:39 +0100)]
Fix sending color codes to clients that don't support them. (#5950)

Also remove `disable_escape_sequences` since it's not needed anymore.

6 years agomake ret variable in /builtin/mainmenu/tab_credits.lua local (#5942)
DS [Wed, 7 Jun 2017 17:11:28 +0000 (19:11 +0200)]
make ret variable in /builtin/mainmenu/tab_credits.lua local (#5942)

6 years agoFix typos/mistakes in the documentation for colour related functions. (#5936)
red-001 [Tue, 6 Jun 2017 15:02:44 +0000 (16:02 +0100)]
Fix typos/mistakes in the documentation for colour related functions. (#5936)

6 years agoFix segmentation fault with tool capabilities (#5899)
ShadowNinja [Sat, 3 Jun 2017 21:59:17 +0000 (17:59 -0400)]
Fix segmentation fault with tool capabilities (#5899)

7 years agoRevert version scheme changes
sfan5 [Mon, 20 Nov 2017 18:27:06 +0000 (19:27 +0100)]
Revert version scheme changes

This reverts commit 41b7823057bdaddd760f932dce802719301c3a0f.
This reverts commit 7968f1ddaa67432719d5becdda5ca8bec58faa47.

7 years agoFix branch being labelled as 0.4.17 instead of 0.4.17-dev
rubenwardy [Sat, 9 Sep 2017 19:33:28 +0000 (20:33 +0100)]
Fix branch being labelled as 0.4.17 instead of 0.4.17-dev

You should use tags instead of this branch to track the latest release

7 years agoNew version scheme (#6292)
Loïc Blot [Sun, 20 Aug 2017 15:20:11 +0000 (17:20 +0200)]
New version scheme (#6292)

* Version changes: current dev version is now 0.4.17

* This change permit to have multi branches with various versions
* Dev version is 0.4.17-dev and next release will be 0.4.17

7 years agoMerge 0.4.16 into stable-0.4
ShadowNinja [Sat, 3 Jun 2017 18:55:10 +0000 (14:55 -0400)]
Merge 0.4.16 into stable-0.4

7 years agoBump version to 0.4.16 0.4.16
ShadowNinja [Sat, 3 Jun 2017 18:42:10 +0000 (14:42 -0400)]
Bump version to 0.4.16

7 years agoUpdate remove_player documentation
ShadowNinja [Sat, 3 Jun 2017 18:39:49 +0000 (14:39 -0400)]
Update remove_player documentation

This function only removes player meta data,
not player authentication data.

7 years agoUpdate credits
rubenwardy [Sun, 28 May 2017 19:37:44 +0000 (20:37 +0100)]
Update credits

The following algorithm was used when selecting contributors:

* Every non-trivial contributor from the current release,
  Non-trivial meaning more than X non-trivial commits, not counting documentation/translation changes
* The top Y contributors from the last 4 years.
* Previous contributor means no contributions since a few months before the last release.

In the future this should be automated

7 years agoTranslated using Weblate (Italian)
pandaro [Sat, 3 Jun 2017 10:10:53 +0000 (10:10 +0000)]
Translated using Weblate (Italian)

Currently translated at 77.6% (795 of 1024 strings)

7 years agoTranslated using Weblate (Serbian (cyrillic))
Лазар Вукановић [Fri, 2 Jun 2017 14:47:17 +0000 (14:47 +0000)]
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Currently translated at 38.1% (391 of 1024 strings)

7 years agoTranslated using Weblate (Polish)
Mateusz Mendel [Wed, 31 May 2017 19:57:58 +0000 (19:57 +0000)]
Translated using Weblate (Polish)

Currently translated at 61.3% (628 of 1024 strings)

7 years agoAdded translation using Weblate (Slovenian)
praprot [Fri, 2 Jun 2017 18:30:43 +0000 (18:30 +0000)]
Added translation using Weblate (Slovenian)

7 years agoTranslated using Weblate (Japanese)
BreadW [Mon, 29 May 2017 12:33:31 +0000 (12:33 +0000)]
Translated using Weblate (Japanese)

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7 years agoTranslated using Weblate (Dutch)
Emiel van Rooijen [Wed, 31 May 2017 09:20:24 +0000 (09:20 +0000)]
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7 years agoTranslated using Weblate (Swedish)
texmex [Wed, 31 May 2017 07:56:28 +0000 (07:56 +0000)]
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7 years agoTranslated using Weblate (Swedish)
metarmask [Wed, 31 May 2017 07:32:00 +0000 (07:32 +0000)]
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7 years agoTranslated using Weblate (Swedish)
texmex [Wed, 31 May 2017 07:31:43 +0000 (07:31 +0000)]
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7 years agoTranslated using Weblate (Malay)
Muhammad Nur Hidayat Yasuyoshi [Fri, 26 May 2017 02:59:04 +0000 (02:59 +0000)]
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7 years agoTranslated using Weblate (Indonesian)
Muhammad Rifqi Priyo Susanto [Fri, 26 May 2017 14:36:18 +0000 (14:36 +0000)]
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Currently translated at 94.5% (968 of 1024 strings)

7 years agoTranslated using Weblate (Indonesian)
Muhammad Rifqi Priyo Susanto [Fri, 26 May 2017 03:06:23 +0000 (03:06 +0000)]
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7 years agoTranslated using Weblate (Belarusian)
Viktar Vauchkevich [Thu, 25 May 2017 17:22:33 +0000 (17:22 +0000)]
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7 years agoTranslated using Weblate (French)
anonymous [Fri, 2 Jun 2017 12:27:13 +0000 (12:27 +0000)]
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7 years agoTranslated using Weblate (French)
Hugo Locurcio [Fri, 2 Jun 2017 12:26:56 +0000 (12:26 +0000)]
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7 years agoTranslated using Weblate (French)
Loïc Blot [Mon, 22 May 2017 17:47:43 +0000 (17:47 +0000)]
Translated using Weblate (French)

Currently translated at 88.4% (906 of 1024 strings)

7 years agoTranslated using Weblate (French)
José [Mon, 22 May 2017 09:52:31 +0000 (09:52 +0000)]
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7 years agoTranslated using Weblate (French)
Loïc Blot [Mon, 22 May 2017 06:15:56 +0000 (06:15 +0000)]
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7 years agoTranslated using Weblate (Turkish)
monolifed [Sun, 21 May 2017 20:45:47 +0000 (20:45 +0000)]
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7 years agoTranslated using Weblate (German)
Wuzzy [Sun, 21 May 2017 21:54:17 +0000 (21:54 +0000)]
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7 years agoTranslated using Weblate (German)
LNJ [Sun, 21 May 2017 20:04:50 +0000 (20:04 +0000)]
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7 years agoTranslated using Weblate (German)
Wuzzy [Sun, 21 May 2017 19:57:22 +0000 (19:57 +0000)]
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7 years agoTranslated using Weblate (Ukrainian)
Fixer [Sun, 21 May 2017 20:31:30 +0000 (20:31 +0000)]
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7 years agoTranslated using Weblate (Ukrainian)
Olexandr [Sun, 21 May 2017 17:29:04 +0000 (17:29 +0000)]
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7 years agoTranslated using Weblate (Ukrainian)
Fixer [Sun, 21 May 2017 17:28:17 +0000 (17:28 +0000)]
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7 years agoTranslated using Weblate (Russian)
weqqr [Fri, 2 Jun 2017 19:42:43 +0000 (19:42 +0000)]
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7 years agoTranslated using Weblate (Russian)
Andrew Zyabin [Wed, 31 May 2017 10:20:48 +0000 (10:20 +0000)]
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7 years agoTranslated using Weblate (Russian)
Sergey [Wed, 31 May 2017 10:20:38 +0000 (10:20 +0000)]
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7 years agoTranslated using Weblate (Russian)
Andrew Zyabin [Wed, 31 May 2017 10:16:58 +0000 (10:16 +0000)]
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7 years agoTranslated using Weblate (Russian)
anonymous [Wed, 31 May 2017 10:16:19 +0000 (10:16 +0000)]
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7 years agoTranslated using Weblate (Russian)
weqqr [Wed, 24 May 2017 08:24:26 +0000 (08:24 +0000)]
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7 years agoTranslated using Weblate (Russian)
Alex “XShell” Schekoldin [Wed, 24 May 2017 08:17:48 +0000 (08:17 +0000)]
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7 years agoTranslated using Weblate (Russian)
weqqr [Wed, 24 May 2017 07:40:53 +0000 (07:40 +0000)]
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7 years agoTranslated using Weblate (Russian)
Pavel Sokolov [Wed, 24 May 2017 07:40:38 +0000 (07:40 +0000)]
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7 years agoTranslated using Weblate (Russian)
weqqr [Wed, 24 May 2017 07:39:06 +0000 (07:39 +0000)]
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7 years agoTranslated using Weblate (Russian)
Sergey [Tue, 23 May 2017 19:55:59 +0000 (19:55 +0000)]
Translated using Weblate (Russian)

Currently translated at 75.5% (774 of 1024 strings)

7 years agoTranslated using Weblate (Russian)
weqqr [Tue, 23 May 2017 19:55:44 +0000 (19:55 +0000)]
Translated using Weblate (Russian)

Currently translated at 75.3% (772 of 1024 strings)

7 years agoTranslated using Weblate (Russian)
Sergey [Sun, 21 May 2017 18:55:24 +0000 (18:55 +0000)]
Translated using Weblate (Russian)

Currently translated at 58.2% (596 of 1024 strings)

7 years agoTranslated using Weblate (Russian)
weqqr [Sun, 21 May 2017 17:23:32 +0000 (17:23 +0000)]
Translated using Weblate (Russian)

Currently translated at 55.0% (564 of 1024 strings)

7 years agoProperly remove SAO when worldedges are overtaken (#5889)
Loïc Blot [Sat, 3 Jun 2017 17:57:02 +0000 (19:57 +0200)]
Properly remove SAO when worldedges are overtaken (#5889)

* LuaEntitySAO: Remove beyond outermost mapchunk edges

Based on a commit by, and with help from, nerzhul.
Add 2 functions to class Mapgen:
A function to calculate actual mapgen edges, called from the Mapgen constructor.
A function called indirectly from content_sao.cpp per entity step to check SAO
position is within mapgen edges.

* Calculate borders from params not mapgen, which is not available everytime

7 years agoAndroid: update build tools version + versionCode bump for release
Loic Blot [Sat, 3 Jun 2017 17:36:01 +0000 (19:36 +0200)]
Android: update build tools version + versionCode bump for release

7 years agoRemove unimplemented setting `movement_speed_descend` (#5892)
red-001 [Sat, 3 Jun 2017 12:44:04 +0000 (13:44 +0100)]
Remove unimplemented setting `movement_speed_descend` (#5892)

7 years agoTooltips: Unify the tooltip[] and list[] description tooltip display functions (...
SmallJoker [Sat, 3 Jun 2017 06:55:26 +0000 (08:55 +0200)]
Tooltips: Unify the tooltip[] and list[] description tooltip display functions (#5848)

* Tooltips: Unify the tooltip[] and list[] description tooltip display functions

7 years agoMention data type for get/set_attribute in docs (#5884)
Wuzzy [Sat, 3 Jun 2017 06:20:22 +0000 (08:20 +0200)]
Mention data type for get/set_attribute in docs (#5884)

7 years agoLua_api.txt: Various edits and Markdown syntax improvements
Wuzzy [Fri, 2 Jun 2017 12:15:49 +0000 (14:15 +0200)]
Lua_api.txt: Various edits and Markdown syntax improvements

Add minor bits of missing Lua API documentation.
Remove L-system lighting bug warning.
Clarify 2 lines in node timer documentation.
Fix many Markdown syntax errors in lua_api.txt.

7 years agoRemove “inf” argument from shutdown command help (#5880)
Wuzzy [Fri, 2 Jun 2017 15:16:30 +0000 (17:16 +0200)]
Remove “inf” argument from shutdown command help (#5880)

7 years agoDocument hardware coloring and soft node overlays (#5876)
Dániel Juhász [Fri, 2 Jun 2017 13:57:59 +0000 (13:57 +0000)]
Document hardware coloring and soft node overlays (#5876)

7 years agoDo not shade inventory items with textures (#5869)
Dániel Juhász [Thu, 1 Jun 2017 21:18:55 +0000 (23:18 +0200)]
Do not shade inventory items with textures (#5869)

This commit restores the old behavior: if an inventory item has an own
inventory texture, it will not be shaded.

7 years agoShow singlenode mapgen to menu (#5868)
Loïc Blot [Thu, 1 Jun 2017 21:18:24 +0000 (23:18 +0200)]
Show singlenode mapgen to menu (#5868)

Fix #5867

7 years agoFix dropdown menu selection (#5847)
red-001 [Thu, 1 Jun 2017 06:00:26 +0000 (07:00 +0100)]
Fix dropdown menu selection (#5847)

This fixes a bug that occurred when the selection list of a drop down menu was changed but the name was still the same.

7 years agoAdd more files and file types to `.gitignore` (#5859)
red-001 [Wed, 31 May 2017 18:08:13 +0000 (19:08 +0100)]
Add more files and file types to `.gitignore` (#5859)

7 years agoNametag: remove colour codes before calculating alignment. (#5862)
red-001 [Wed, 31 May 2017 18:07:33 +0000 (19:07 +0100)]
Nametag: remove colour codes before calculating alignment. (#5862)

7 years agoDon't add damage flash while punch texture modifier is active (#5767)
stujones11 [Mon, 29 May 2017 21:26:25 +0000 (22:26 +0100)]
Don't add damage flash while punch texture modifier is active (#5767)

7 years agoguiVolumeChange: prevent wrong value position by using 1 label instead of 2 (#5839)
Loïc Blot [Sun, 28 May 2017 13:23:30 +0000 (15:23 +0200)]
guiVolumeChange: prevent wrong value position by using 1 label instead of 2 (#5839)

* Use only one label instead of two for the soundText, this permit to ensure both label & values are aligned
* Add '%' character too, to reflect it's a percentage volume
* Remove rect on regenerateGui (upper part) which shadows outer part and which is not needed outside of the DesiredRect affectation

Fix issue #5837