oweals/minetest_game.git
6 years agoRename 'subgame' to 'game'
Paramat [Tue, 13 Mar 2018 20:00:29 +0000 (20:00 +0000)]
Rename 'subgame' to 'game'

6 years agoPine trees: Add small pine tree and mix into coniferous forests
paramat [Sun, 4 Mar 2018 19:47:06 +0000 (19:47 +0000)]
Pine trees: Add small pine tree and mix into coniferous forests

Use noises to create a varying mix in coniferous forest biomes:
Areas of large pines only, areas of small pines only, mixed areas.
While also having areas of high and low tree densities.
Saplings grow into large or small pines with equal chance.

6 years agoIcesheet biome: Add 'default:cave_ice' node to enable caves in land ice
paramat [Mon, 26 Feb 2018 19:21:24 +0000 (19:21 +0000)]
Icesheet biome: Add 'default:cave_ice' node to enable caves in land ice

Has 'is_ground_content = true'.
Drops 'default:ice'.

6 years agoFireflies: Reduce density in non-mgv6 mapgens
ezhh [Mon, 5 Mar 2018 21:45:45 +0000 (21:45 +0000)]
Fireflies: Reduce density in non-mgv6 mapgens

6 years agoCreative: Fix width of arrow textures
paramat [Thu, 1 Mar 2018 12:02:10 +0000 (12:02 +0000)]
Creative: Fix width of arrow textures

6 years agoOres: Remove region overlaps. Make some regions deeper
paramat [Sun, 25 Feb 2018 18:27:23 +0000 (18:27 +0000)]
Ores: Remove region overlaps. Make some regions deeper

6 years agoFireflies: Add dedicated mgv6 register_decoration
ezhh [Sun, 25 Feb 2018 23:29:16 +0000 (23:29 +0000)]
Fireflies: Add dedicated mgv6 register_decoration

6 years agoWaterlily: Place as Y-offset simple decoration
paramat [Sun, 25 Feb 2018 21:03:54 +0000 (21:03 +0000)]
Waterlily: Place as Y-offset simple decoration

6 years agoFloatland biomes: Add forest, tune beach height
paramat [Sun, 25 Feb 2018 20:19:41 +0000 (20:19 +0000)]
Floatland biomes: Add forest, tune beach height

6 years agoRename intersects_protection to is_area_protected
SmallJoker [Sun, 25 Feb 2018 11:30:36 +0000 (12:30 +0100)]
Rename intersects_protection to is_area_protected

6 years agoRevert "Boats: Prevent entering 'ignore' nodes"
paramat [Mon, 26 Feb 2018 18:47:18 +0000 (18:47 +0000)]
Revert "Boats: Prevent entering 'ignore' nodes"

This reverts commit 7754555707a6a1bf1e8f4b57788e27e57fde1cd8.
Due to recent engine commit boats now collide with 'ignore' nodes.

6 years agoPut y_max above y_min in mapgen registrations (#2051) 2047/head
Ezhh [Sun, 25 Feb 2018 11:25:34 +0000 (11:25 +0000)]
Put y_max above y_min in mapgen registrations (#2051)

Switch y_max and y_min for flowers, fireflies and default

6 years agoBones: Iterate player inventory lists dynamically (#1229)
Tim [Tue, 20 Feb 2018 18:15:03 +0000 (19:15 +0100)]
Bones: Iterate player inventory lists dynamically (#1229)

Avoid hard-coded player inventory lists.
Expose `bones.player_inventory_lists` for mods to look up or change,
which player inventory lists are being dropped or placed into bones.

6 years agoSchematics: Various improvements
paramat [Thu, 15 Feb 2018 06:51:11 +0000 (06:51 +0000)]
Schematics: Various improvements

Acacia bush: Create a unique form different to normal bush, with more
leaf nodes at top than at base.
Acacia tree: Maximum height increased by 1 node. 2 extra nodes of
height variation.
Jungle tree: Add an extra node of height variation. Y-slices moved
downwards to be more balanced between trunk and branches, makes
branches more common.
Pine tree: Increase maximum height by 1 node. Add an extra node of
height variation.

Update sapling 'on place' protection checks for acacia and pine trees.

6 years agoRainforest: Add emergent jungle tree and sapling
paramat [Wed, 10 May 2017 07:23:26 +0000 (08:23 +0100)]
Rainforest: Add emergent jungle tree and sapling

Height 20 to 32 nodes.
Dependent on chunksize >= 5.
Base limited to maximum altitude y = 32.
Craft sapling from 9 jungle saplings.

6 years agoFlower spread: Only spread to the same surface node
paramat [Sun, 11 Feb 2018 08:47:15 +0000 (08:47 +0000)]
Flower spread: Only spread to the same surface node

6 years agoBoats: Prevent entering 'ignore' nodes
paramat [Fri, 9 Feb 2018 04:52:54 +0000 (04:52 +0000)]
Boats: Prevent entering 'ignore' nodes

At world edge make boat bounce back into world by inverting speed.
At world base avoid falling into ignore by setting y velocity to 0.

6 years agoKelp: Improve placement/removal and extend selection box
ezhh [Tue, 6 Feb 2018 00:50:12 +0000 (00:50 +0000)]
Kelp: Improve placement/removal and extend selection box

6 years agoAdd marram grass for coastal sand dunes
paramat [Wed, 24 Jan 2018 11:29:02 +0000 (11:29 +0000)]
Add marram grass for coastal sand dunes

Use noise with 1 octave and flag 'absvalue' to create sand paths
in dunes.

6 years agoConiferous litter: Improve textures
paramat [Fri, 2 Feb 2018 00:53:51 +0000 (00:53 +0000)]
Coniferous litter: Improve textures

Greyer, lighter, reduce lines, remove dark patches.
Shorter and more consistent side texture.

6 years agoFlower spread ABM: Optimise
paramat [Mon, 15 Jan 2018 05:33:27 +0000 (05:33 +0000)]
Flower spread ABM: Optimise

Match maximum spread density to maximum mapgen density for flowers.
Place 3 flora nodes at once instead of 1.
Change ABM chance value to 300 to match previous spread rate.
ABM becomes 3 times less intensive.

6 years agoDoors: Avoid crash on nil player in 'can dig door'
paramat [Fri, 2 Feb 2018 18:11:17 +0000 (18:11 +0000)]
Doors: Avoid crash on nil player in 'can dig door'

6 years agoAdd fireflies mod
ezhh [Mon, 29 Jan 2018 01:40:09 +0000 (01:40 +0000)]
Add fireflies mod

6 years agoIntersects_protection(): Remove from Minetest Game
paramat [Sat, 27 Jan 2018 00:52:14 +0000 (00:52 +0000)]
Intersects_protection(): Remove from Minetest Game

Add compatibility code with deprecation warning.

6 years agoAdd obsidian_pane (#2035)
TumeniNodes [Wed, 31 Jan 2018 19:49:54 +0000 (14:49 -0500)]
Add obsidian_pane (#2035)

6 years agoStairs: unbind table groups (#2036)
Jat15 [Wed, 31 Jan 2018 19:49:27 +0000 (20:49 +0100)]
Stairs: unbind table groups (#2036)

Unbind table groups for base block, stairs, slabs.

6 years agoDungeon loot: Reduce maximum processed rooms to 8
paramat [Sun, 21 Jan 2018 20:23:29 +0000 (20:23 +0000)]
Dungeon loot: Reduce maximum processed rooms to 8

6 years agoCreative: New textures for less distortion
paramat [Tue, 16 Jan 2018 04:52:26 +0000 (04:52 +0000)]
Creative: New textures for less distortion

Use 128px textures with a slight blur to reduce distortion caused
by formspec texture scaling.
Cross is shifted slightly up and left to compensate for formspec
button image shift.

6 years agodefault:dirt_with_snow: Re-add to soil group
paramat [Sat, 13 Jan 2018 11:46:35 +0000 (11:46 +0000)]
default:dirt_with_snow: Re-add to soil group

Previously, saplings were not growing if the dirt they are on turned to
'dirt with snow' before growth.
Also for consistency with other dirt nodes.

6 years agoDry shrub: Use plantlike meshoption for bushy appearence
paramat [Mon, 1 Jan 2018 09:24:15 +0000 (09:24 +0000)]
Dry shrub: Use plantlike meshoption for bushy appearence

Adjust selectionbox width for a better fit and consistency with other
grasses.

6 years agoBiomes: Make coastal grassy dune biomes larger
paramat [Mon, 1 Jan 2018 07:47:00 +0000 (07:47 +0000)]
Biomes: Make coastal grassy dune biomes larger

6 years agoXpanes: Add optional 'use_texture_alpha' parameter to registration
MarkuBu [Sun, 24 Dec 2017 21:36:41 +0000 (22:36 +0100)]
Xpanes: Add optional 'use_texture_alpha' parameter to registration

6 years agoFurnace: Fix being able to cook items without enough fuel
Ekdohibs [Thu, 21 Dec 2017 09:28:06 +0000 (10:28 +0100)]
Furnace: Fix being able to cook items without enough fuel

This was triggered when too much time had elapsed when timer was called.
Also, fix timer resolution giving free fuel time.

6 years agoResize junglegrass selection box
ezhh [Sun, 24 Dec 2017 19:24:11 +0000 (19:24 +0000)]
Resize junglegrass selection box

6 years agoFerns: Add 3 sizes for coniferous forest biome
paramat [Sun, 24 Dec 2017 02:23:29 +0000 (02:23 +0000)]
Ferns: Add 3 sizes for coniferous forest biome

Remove flowers from coniferous forest.
Add 'dirt with coniferous litter' to farming mod overrides.

6 years agoBiomes: Add 'dirt with coniferous litter' node for coniferous forest
paramat [Fri, 22 Dec 2017 00:59:42 +0000 (00:59 +0000)]
Biomes: Add 'dirt with coniferous litter' node for coniferous forest

6 years agocreative: Add missing tooltips.
Diego Martínez [Sat, 25 Mar 2017 21:26:50 +0000 (18:26 -0300)]
creative: Add missing tooltips.

6 years agocreative: Use icons for buttons.
Diego Martínez [Sat, 25 Mar 2017 21:26:17 +0000 (18:26 -0300)]
creative: Use icons for buttons.

6 years agoBook textures: Reset colour profiles to remove warnings
paramat [Wed, 20 Dec 2017 14:39:49 +0000 (14:39 +0000)]
Book textures: Reset colour profiles to remove warnings

6 years agoDirt sounds: Remove extreme sub frequencies, trim for zero amplitude starts
paramat [Thu, 14 Dec 2017 20:11:29 +0000 (20:11 +0000)]
Dirt sounds: Remove extreme sub frequencies, trim for zero amplitude starts

6 years agoReplace setpos with set_pos in sethome
Reedych [Sat, 16 Dec 2017 05:10:35 +0000 (11:10 +0600)]
Replace setpos with set_pos in sethome

6 years agoDefault texture licenses: Move some to CC BY-SA 3.0. Remove WTFPL
paramat [Mon, 11 Dec 2017 13:12:24 +0000 (13:12 +0000)]
Default texture licenses: Move some to CC BY-SA 3.0. Remove WTFPL

6 years agoBook textures: Replace with more original textures
paramat [Mon, 11 Dec 2017 08:55:39 +0000 (08:55 +0000)]
Book textures: Replace with more original textures

6 years agoStairs: Improve inner/outer stair descriptions. Code cleanup
paramat [Tue, 5 Dec 2017 05:40:16 +0000 (05:40 +0000)]
Stairs: Improve inner/outer stair descriptions. Code cleanup

6 years agoBinoculars: Update to use 'zoom_fov' player property
paramat [Sun, 26 Nov 2017 04:40:59 +0000 (04:40 +0000)]
Binoculars: Update to use 'zoom_fov' player property

In survival mode, zoom is disabled, the binoculars item is needed to
allow a zoom with a 10 degree FOV, realistic for compact binoculars.

Creative mode or per-player creative privilege allows a zoom with a
15 degree field of view (the default MT engine zoom FOV).

6 years agoDefault: Make burntimes more rational and consistent
ezhh [Sat, 25 Nov 2017 22:49:32 +0000 (22:49 +0000)]
Default: Make burntimes more rational and consistent

6 years agoFlowers: Add black tulip, green chrysanthemum
paramat [Mon, 20 Nov 2017 04:13:41 +0000 (04:13 +0000)]
Flowers: Add black tulip, green chrysanthemum

Adds a direct resource of green dye, and a flower resource of black dye.
Completes the colour sequence: red, orange, yellow, green, blue, violet.
Makes all base dyes cultivatable and sustainable, without the presence
of coal.

Add the new flowers to the world with the same density variation as the
others, but obviously with different noise seeds. Results in more flowers
in a world and more variety of flower combinations.

6 years agoDefault: Expose open_chests and chest_lid_obstructed
ForbiddenJ [Sun, 26 Nov 2017 11:44:55 +0000 (12:44 +0100)]
Default: Expose open_chests and chest_lid_obstructed

7 years agoAdd nil checks for placer
DTA7 [Sun, 1 Oct 2017 13:41:58 +0000 (15:41 +0200)]
Add nil checks for placer

7 years agoRiver water renewability: Add comments to nodes.lua and bucket mod
paramat [Wed, 8 Nov 2017 12:44:56 +0000 (12:44 +0000)]
River water renewability: Add comments to nodes.lua and bucket mod

7 years agoREADME: Update minetest.net downloads link to avoid redirection
bertrandda [Wed, 8 Nov 2017 00:30:56 +0000 (19:30 -0500)]
README: Update minetest.net downloads link to avoid redirection

7 years agoCreative: Make the placenode registration check for non-player placers
raymoo [Mon, 2 Oct 2017 01:32:01 +0000 (18:32 -0700)]
Creative: Make the placenode registration check for non-player placers

7 years agoCreative: Make handle_node_drops override work for non-player diggers
raymoo [Mon, 2 Oct 2017 01:20:50 +0000 (18:20 -0700)]
Creative: Make handle_node_drops override work for non-player diggers

7 years agoPlayer API: Set eye height property for new player model
paramat [Sun, 5 Nov 2017 04:28:52 +0000 (04:28 +0000)]
Player API: Set eye height property for new player model

Correct the collisionbox height.

7 years agoStairs: Set world-aligned textures for all stairs and slabs
paramat [Thu, 2 Nov 2017 04:30:19 +0000 (04:30 +0000)]
Stairs: Set world-aligned textures for all stairs and slabs

Fix 'stair_images' code to avoid 'stair_images' being empty in some
situations.
Change stairs back to nodeboxes to make world-aligned textures work.

7 years agoBookshelf: Count written and empty books
SmallJoker [Mon, 23 Oct 2017 18:25:46 +0000 (20:25 +0200)]
Bookshelf: Count written and empty books

7 years agoBinoculars: Only set property if necessary to reduce mesh reloading
paramat [Mon, 30 Oct 2017 20:06:05 +0000 (20:06 +0000)]
Binoculars: Only set property if necessary to reduce mesh reloading

7 years agoPlayer model: Remove vertical stretch of body and limbs, remove cape
paramat [Fri, 27 Oct 2017 07:28:22 +0000 (08:28 +0100)]
Player model: Remove vertical stretch of body and limbs, remove cape

Previously, body and limbs were stretched vertically by 1.125, creating
rectangular pixels on side faces. Head was unstretched.
Remove stretch of body and limbs, leaving the head unchanged.
No other change would excessively shorten the model, so also scale up
the model slightly, by * 1.05, such that the reduction factor for height is
equal to the increasing factor for width. This minimises the changes to
height and width.

Remove cape support.

Update the collisionbox to match.

Add missing license.txt.

7 years agoAdd loot to dungeons (#1921)
sfan5 [Fri, 27 Oct 2017 11:34:41 +0000 (13:34 +0200)]
Add loot to dungeons (#1921)

7 years agoBinoculars / Map mods: Clarify key-activation of items in descriptions
paramat [Tue, 24 Oct 2017 03:51:53 +0000 (04:51 +0100)]
Binoculars / Map mods: Clarify key-activation of items in descriptions

Map mod:
Tune cyclic update interval.
Re-add HUD flags update on item 'use'.

7 years agoFootstep sounds: 5 new sounds
paramat [Sat, 21 Oct 2017 06:01:23 +0000 (07:01 +0100)]
Footstep sounds: 5 new sounds

Original recording by Ryding.
http://freesound.org/people/Ryding/
Found by Anth0rx, edited by paramat.

Add and use 'default.node_sound_snow_defaults()' function.

7 years agoBooks: Convert \r to \n
Coder12a [Mon, 16 Oct 2017 02:09:26 +0000 (19:09 -0700)]
Books: Convert \r to \n

Some files or editors may use \r instand of \n like notepad++. If you copy
text written in notepad++ and pasted into the book. The book will only have
one page.

7 years agoCarts: Better wiggle prevention
SmallJoker [Sun, 15 Oct 2017 10:05:31 +0000 (12:05 +0200)]
Carts: Better wiggle prevention

7 years agoCarts: Replace old, deprecated function names
SmallJoker [Sun, 15 Oct 2017 09:49:48 +0000 (11:49 +0200)]
Carts: Replace old, deprecated function names

7 years agoCreative: Cache inventory items on load
SmallJoker [Mon, 9 Oct 2017 15:07:32 +0000 (17:07 +0200)]
Creative: Cache inventory items on load

7 years agoChest sounds: Shorten open/close sounds
James Stevenson [Wed, 13 Sep 2017 07:55:00 +0000 (03:55 -0400)]
Chest sounds: Shorten open/close sounds

7 years agoAdd binoculars mod with binoculars item to allow zoom
paramat [Wed, 30 Aug 2017 01:37:43 +0000 (02:37 +0100)]
Add binoculars mod with binoculars item to allow zoom

Uses the new player object property 'can zoom'.
In survival mode, use of zoom requires the binoculars item in
inventory.
Zoom is automatically allowed in creative mode and for players with
the 'creative' privilege.
The binoculars.update_player_property() function is global so can be
redefined by a mod for alternative behaviour.

7 years agoDecorations: Add kelp to cool and temperate shallow ocean
paramat [Wed, 4 Oct 2017 22:46:32 +0000 (23:46 +0100)]
Decorations: Add kelp to cool and temperate shallow ocean

Original texture by tobyplowy, colourised by paramat.

7 years agoTNT: Add tnt.boom defaults
tenplus1 [Thu, 28 Sep 2017 14:18:52 +0000 (15:18 +0100)]
TNT: Add tnt.boom defaults

This adds def, def.radius and def.damage_radius defaults to the
tnt.boom() function if they aren't specified on call.

7 years agoCreative: Do not give creative priv to admin
Lars Hofhansl [Fri, 29 Sep 2017 19:59:11 +0000 (12:59 -0700)]
Creative: Do not give creative priv to admin

7 years agoMap mod: Remove confusing 'use', reduce update interval
paramat [Tue, 3 Oct 2017 01:31:10 +0000 (02:31 +0100)]
Map mod: Remove confusing 'use', reduce update interval

Clarify README.txt.

7 years agoMinimap: Add 'map' mod with mapping kit item to enable minimap
paramat [Tue, 15 Aug 2017 19:59:27 +0000 (20:59 +0100)]
Minimap: Add 'map' mod with mapping kit item to enable minimap

In survival mode, use of the minimap requires the mapping kit item.
Minimap radar mode is always disabled in survival mode.

Minimap and minimap radar mode will be automatically enabled in creative mode
and for any player with the 'creative' privilege.

The 'map.update_hud_flags()' function is global so can be redefined by a mod for
alternative behaviour.

7 years agoBones: Return bones when taking the last ItemStack
SmallJoker [Mon, 2 Oct 2017 09:01:01 +0000 (11:01 +0200)]
Bones: Return bones when taking the last ItemStack

7 years agoBeds: Strip colour bits from param2 in 'get look yaw'
paramat [Thu, 28 Sep 2017 17:23:08 +0000 (18:23 +0100)]
Beds: Strip colour bits from param2 in 'get look yaw'

Based on code by github user 'hdak1945git'.
Fixes a crash when 'colorfacedir' param2 is used for beds.

7 years agoFlowers: Add waterlily right-click checks
tenplus1 [Thu, 21 Sep 2017 14:18:08 +0000 (15:18 +0100)]
Flowers: Add waterlily right-click checks

Check for on_rightclick functions of nodes when holding a waterlily.

7 years agoSfinv: Remove possibility of infinite loop when homepage doesn't exist
rubenwardy [Wed, 7 Jun 2017 20:33:42 +0000 (21:33 +0100)]
Sfinv: Remove possibility of infinite loop when homepage doesn't exist

7 years agoSfinv: Rename navigation tabs to reduce chance of a conflict
rubenwardy [Wed, 7 Jun 2017 20:29:05 +0000 (21:29 +0100)]
Sfinv: Rename navigation tabs to reduce chance of a conflict

7 years agoOres (non-mgv6 mapgens): New distributions
paramat [Sun, 2 Jul 2017 13:22:00 +0000 (14:22 +0100)]
Ores (non-mgv6 mapgens): New distributions

Make deeper, to compensate for ease of travel using 3D noise tunnels.
Make depth more progressive with value:

Ore, upper limit

Coal 64 no change
Iron 0 no change
Tin -32 > -64
Copper -16 > -128
Gold -64 > -256
Diamond -128 > -512
Mese crystal -64 > -512
Mese block -1024 no change

Make y of 1st density increase deeper but following a similar logic to before:

Ore, upper limit

Coal 0 no change
Iron -64 no change
Tin -128 no change
Copper -64 > -256
Gold -256 > -1024
Diamond -256 > -1024
Mese crystal -256 > -1024
Mese block -2048 new

Add second, denser layer of mese blocks with a decrease of separation and
increase in density equal to mese ore layers.

7 years agoChests: Fix locked chest protection against explosions (#1886)
danielmeek32 [Wed, 20 Sep 2017 18:08:17 +0000 (19:08 +0100)]
Chests: Fix locked chest protection against explosions (#1886)

Fixes #1885

7 years agoChests: Fix open chest after player leave (#1884)
tenplus1 [Wed, 20 Sep 2017 18:08:06 +0000 (19:08 +0100)]
Chests: Fix open chest after player leave (#1884)

This should fix the chest staying open when a player disconnects while inside.

7 years agoBiome registration: Update due to revert of mgv7 'biomerepeat' option
paramat [Sun, 17 Sep 2017 05:03:42 +0000 (06:03 +0100)]
Biome registration: Update due to revert of mgv7 'biomerepeat' option

7 years agoDoors: Same prediction change for trapdoors
sfan5 [Mon, 11 Sep 2017 20:52:19 +0000 (22:52 +0200)]
Doors: Same prediction change for trapdoors

Forgot this in the last commit, thanks @Fixer-007

7 years agoDoors: Disable client dig prediction for protected doors
sfan5 [Mon, 11 Sep 2017 19:13:55 +0000 (21:13 +0200)]
Doors: Disable client dig prediction for protected doors

7 years agoTNT: Add explode_center flag
tenplus1 [Sat, 26 Aug 2017 21:14:44 +0000 (22:14 +0100)]
TNT: Add explode_center flag

Add 'explode_centre' flag which when false explodes as normal and when true runs on_blast on centre node as well as dropping items.

7 years agoMushroom spread: Optimise and make overridable
tenplus1 [Sun, 30 Jul 2017 13:02:10 +0000 (14:02 +0100)]
Mushroom spread: Optimise and make overridable

Move mushroom spread ABM action into a global and overridable function.
Optimise spread code.
Reduce spread range to reduce spread through walls.

7 years agoFarming: Make cotton look like cotton, add crafted string item
paramat [Mon, 14 Aug 2017 15:19:53 +0000 (16:19 +0100)]
Farming: Make cotton look like cotton, add crafted string item

Remove string -> cotton alias.

7 years agoRegister fence: Allow setting nodedefs to 'false'
Hybrid Dog [Sun, 13 Aug 2017 10:47:43 +0000 (12:47 +0200)]
Register fence: Allow setting nodedefs to 'false'

7 years agoTNT: Allow a custom explosion sound to be used
tenplus1 [Sat, 8 Jul 2017 20:17:33 +0000 (21:17 +0100)]
TNT: Allow a custom explosion sound to be used

7 years agoMake ice slippery 1870/head
rubenwardy [Sun, 13 Aug 2017 00:23:08 +0000 (01:23 +0100)]
Make ice slippery

7 years agoCarts: Fix player position (#1872)
Rui [Sun, 13 Aug 2017 11:47:13 +0000 (20:47 +0900)]
Carts: Fix player position (#1872)

7 years agoBoats: Fix player position (#1871)
Rui [Sun, 13 Aug 2017 11:47:01 +0000 (20:47 +0900)]
Boats: Fix player position (#1871)

7 years agoTNT's tnt:boom cleanup (#1868)
tenplus1 [Sun, 13 Aug 2017 11:46:30 +0000 (12:46 +0100)]
TNT's tnt:boom cleanup (#1868)

The tnt:boom node doesn't actually need the on_construct and on_timer functions to remove the node after 0.4 seconds as the tnt_explode function already does this beforehand.

7 years agodefault_desert_cobble.png with darker mortar (#1859)
TumeniNodes [Sun, 13 Aug 2017 11:45:39 +0000 (07:45 -0400)]
default_desert_cobble.png with darker mortar (#1859)

7 years agoTrivial: Make furnace info text look nicer
Jens Rottmann [Thu, 10 Aug 2017 17:01:37 +0000 (19:01 +0200)]
Trivial: Make furnace info text look nicer

Furnace inactive (Item: Not cookable; Fuel:
Empty)

--> becomes -->

Furnace inactive
(Item: Not cookable; Fuel: Empty)

7 years agoBeds: Do not crash when placing in an unknown node
SmallJoker [Thu, 10 Aug 2017 07:52:53 +0000 (09:52 +0200)]
Beds: Do not crash when placing in an unknown node

7 years agoPlayer API: Integrate settable player step height
paramat [Mon, 7 Aug 2017 03:27:19 +0000 (04:27 +0100)]
Player API: Integrate settable player step height

Split some long lines.
Some nearby code cleanup.

7 years agoTorches: Make liquids drop torches as items
ForbiddenJ [Tue, 25 Jul 2017 18:52:39 +0000 (13:52 -0500)]
Torches: Make liquids drop torches as items

Liquids that are 'igniters', such as lava, will drop the torch without
a flame-extinguish sound, as the torch item will burn up after a few
seconds with a sound and smoke particles.

All other liquids cause a flame-extinguish sound.

7 years agoFloatland biomes: Simplify to grassland
paramat [Tue, 1 Aug 2017 03:47:37 +0000 (04:47 +0100)]
Floatland biomes: Simplify to grassland

Make the placeholder biomes grassland to make the shape of the floatland
terrain more visible.

7 years agoPlayer_api: Integrate settable player collisionbox
paramat [Tue, 1 Aug 2017 03:14:09 +0000 (04:14 +0100)]
Player_api: Integrate settable player collisionbox

7 years agoPlayer API: Apply model default textures when passing nil to 'set_textures'
danielmeek32 [Sun, 30 Jul 2017 18:18:12 +0000 (19:18 +0100)]
Player API: Apply model default textures when passing nil to 'set_textures'