Craig Robbins [Wed, 4 May 2016 11:21:13 +0000 (21:21 +1000)]
Fix holding down F10 (open console) causing GUI to freeze
paramat [Mon, 2 May 2016 22:16:28 +0000 (23:16 +0100)]
Settings_translation_file: Update mapgen with cave width parameter
Craig Robbins [Mon, 2 May 2016 05:01:17 +0000 (15:01 +1000)]
Fix Windows build
Fixes the issue introduced by
c1a0ebb (Fix use of uninitialised variable
in class Event) causing Windows builds to fail
Kahrl [Thu, 28 Apr 2016 18:27:59 +0000 (20:27 +0200)]
FileSelectMenu: Fix formspec parsing broken by Irrlicht file-chooser
Auke Kok [Tue, 26 Apr 2016 00:14:57 +0000 (17:14 -0700)]
find_path: consider walkable instead of CONTENT_AIR
The path finding code works fairly well except that it considers
anythin not CONTENT_AIR to be "above the surface". This results in
paths that are unwalkable for entities since e.g. plants are not
walkable. The path would force them to jump on top of grass plants,
etc..
The obvious solution is not to use CONTENT_AIR as a criteria, but
instead distinguish between walkable and non-walkable nodes. This
results in paths that properly walk through grass nodes.
This was extensively tested by a flock of electric sheep.
Note that for underwater purposes this changes the behaviour from
"the surface is walkable" to "ignore water entirely" making the
path go across the water bottom, and pathing fail likely from the
water surface. This is intentional.
est31 [Fri, 1 Apr 2016 01:13:24 +0000 (03:13 +0200)]
Pathfinder: improve GridNode storage
Before, the GridNodes were stored in vector<vector<vector<T>>>,
and initialized in advance. Putting three vectors inside each other
puts lots of unneccessary stress onto the allocator, costs more memory,
and has worse cache locality than a flat vector<T>.
For larger search distances, an the array getting initialized means
essentially O(distance^3) complexity in both time and memory,
which makes the current path search a joke. In order to really
profit from the dijkstra/A* algorithms, other data structures
need to be used for larger distances.
For shorter distances, a map based GridNode storage may be slow as
it requires lots of levels of indirection, which is bad for things like
cache locality, and an array based storage may be faster.
This commit does:
1. remove the vector<vector<vector<T>>> based GridNodes storage that
is allocated and initialized in advance and for the whole
possible area.
2. Add a vector<T> based GridNodes storage that is allocated and
initialized in advance for the whole possible area.
3. Add a map<P,T> based GridNodes storage whose elements are
allocated and initialized, when the path search code
demands it.
4. Add code to decide between approach 2 and 3,
based on the length of the path.
5. Remove the unused "surfaces" member of the PathGridnode class.
Setting this isn't as easy anymore for the
map based GridNodes storage.
est31 [Fri, 1 Apr 2016 00:43:28 +0000 (02:43 +0200)]
Pathfinder: use core::aabbox3d instead of own type
There is no need to reinvent the wheel here, we have
great classes from irrlicht.
est31 [Thu, 31 Mar 2016 23:52:17 +0000 (01:52 +0200)]
Pathfinder: Fix style
* Fix naming style for methods and classes:
Use camelCase for methods and PascalCase for classes as
code style demands it. And use sneak_case for methods that
are not member of a class.
* Replace "* " with " *" for Pointers
* Same for references
* Put function body opening braces on new line
* Other misc minor non functional style improvements
est31 [Thu, 31 Mar 2016 23:20:34 +0000 (01:20 +0200)]
Move pathfinder classes to cpp file
There is no need to put them into the header, they are solely used
inside the pathfinder.
Another advantage of this change is that only the pathfinder.cpp has
to be compiled if PATHFINDER_DEBUG gets defined or undefined, not
all files including the .h.
This commit moves the pathfinder classes to the cpp file without
modifications.
Also, the PATHFINDER_DEBUG macro gets moved to the cpp file and
the PATHFINDER_CALC_TIME macro gets moved to a plce where it
actually does work.
Craig Robbins [Sun, 1 May 2016 06:47:08 +0000 (16:47 +1000)]
Fix use of uninitialised variable in class Event
gregorycu [Sun, 1 May 2016 07:27:29 +0000 (17:27 +1000)]
Use MoveFileEx to rename files on Windows (not rename)
Rui [Sat, 30 Apr 2016 08:09:59 +0000 (17:09 +0900)]
Mainmenu: Remove space under mod list
Rui [Wed, 30 Mar 2016 11:09:05 +0000 (13:09 +0200)]
Translated using Weblate (Japanese)
Currently translated at 51.7% (448 of 865 strings)
This is a merger of two commits.
Emon Omen [Fri, 29 Apr 2016 19:48:10 +0000 (21:48 +0200)]
Translated using Weblate (Italian)
Currently translated at 100.0% (865 of 865 strings)
This is a merger of two commits.
Claybiokiller [Sun, 24 Apr 2016 13:15:50 +0000 (15:15 +0200)]
Translated using Weblate (Chinese (China))
Currently translated at 75.4% (653 of 865 strings)
Joan Ciprià Moreno Teodoro [Sat, 16 Apr 2016 09:26:36 +0000 (11:26 +0200)]
Translated using Weblate (Catalan)
Currently translated at 46.5% (403 of 865 strings)
This is a merger of two commits.
Thomas Wagner Nielsen [Sun, 17 Apr 2016 06:53:06 +0000 (08:53 +0200)]
Translated using Weblate (Danish)
Currently translated at 28.7% (249 of 865 strings)
Muhammad Rifqi Priyo Susanto [Tue, 12 Apr 2016 16:24:43 +0000 (18:24 +0200)]
Translated using Weblate (Indonesian)
Currently translated at 57.4% (497 of 865 strings)
This is a merger of three commits.
Jan Harald [Sat, 9 Apr 2016 11:53:33 +0000 (13:53 +0200)]
Translated using Weblate (Estonian)
Currently translated at 21.8% (189 of 865 strings)
Fernando Reis [Fri, 25 Mar 2016 12:26:39 +0000 (13:26 +0100)]
Translated using Weblate (Portuguese)
Currently translated at 67.5% (584 of 865 strings)
This is a merger of 5 commits.
Wuzzy [Sun, 27 Mar 2016 01:07:17 +0000 (03:07 +0200)]
Translated using Weblate (German)
Currently translated at 100.0% (865 of 865 strings)
This is a merger of two commits.
YFdyh000 [Tue, 29 Mar 2016 15:59:08 +0000 (17:59 +0200)]
Translated using Weblate (Chinese (China))
Currently translated at 75.3% (652 of 865 strings)
This is a merger of 3 commits.
Stas Kies [Sun, 27 Mar 2016 23:49:35 +0000 (01:49 +0200)]
Translated using Weblate (Russian)
Currently translated at 59.3% (513 of 865 strings)
This is a merger of 5 commits.
Pavel Sokolov [Sun, 27 Mar 2016 23:50:02 +0000 (01:50 +0200)]
Translated using Weblate (Russian)
Currently translated at 58.9% (510 of 865 strings)
This is a merger of two commits.
Anton Tsyganenko [Sun, 27 Mar 2016 23:48:58 +0000 (01:48 +0200)]
Translated using Weblate (Russian)
Currently translated at 58.9% (510 of 865 strings)
Alex “XShell” Schekoldin [Sun, 27 Mar 2016 23:48:26 +0000 (01:48 +0200)]
Translated using Weblate (Russian)
Currently translated at 58.9% (510 of 865 strings)
This is a merger of two commits.
Stas Kies [Sun, 27 Mar 2016 23:47:32 +0000 (01:47 +0200)]
Translated using Weblate (Russian)
Currently translated at 58.9% (510 of 865 strings)
Ever Medina [Sat, 26 Mar 2016 11:16:43 +0000 (12:16 +0100)]
Translated using Weblate (Spanish)
Currently translated at 46.2% (400 of 865 strings)
Ian Giestas Pauli [Fri, 25 Mar 2016 22:43:50 +0000 (23:43 +0100)]
Translated using Weblate (Portuguese (Brazil))
Currently translated at 71.3% (617 of 865 strings)
This is a merger of two commits.
Jean-Patrick G [Fri, 25 Mar 2016 16:20:51 +0000 (17:20 +0100)]
Translated using Weblate (French)
Currently translated at 94.1% (814 of 865 strings)
This is a merger of two commits.
ShadowNinja [Sat, 30 Apr 2016 13:44:28 +0000 (09:44 -0400)]
Craig Robbins [Sat, 30 Apr 2016 02:29:52 +0000 (12:29 +1000)]
Fix prepreprocessor error in thread.h (related to C++11 threads)
paramat [Mon, 25 Apr 2016 10:47:25 +0000 (11:47 +0100)]
Mapgen: Make 3D noise tunnels' width settable
Correct parameter names mg_valleys to mgvalleys
Remove biome NoiseParams from MapgenValleysParams
Improve format of parameter code
ShadowNinja [Mon, 7 Mar 2016 21:55:32 +0000 (16:55 -0500)]
Fix race on thread creation
This often broke the threading tests on OSX.
ShadowNinja [Wed, 13 Apr 2016 18:14:04 +0000 (14:14 -0400)]
Upgrade Android build to Gradle build system
The old Ant build system has been deprecated for a while and new development is focused on Gradle.
I also removed a hardcoded string that lint caught and moved the patch files to a subdirectory.
I left the JNI files in the root directory.
tenplus1 [Thu, 28 Apr 2016 13:59:54 +0000 (23:59 +1000)]
Avoid teleporting player if /teleport coords are out-of-range
kilbith [Mon, 25 Apr 2016 09:18:17 +0000 (11:18 +0200)]
Android menu: Unified serverlist
rubenwardy [Sat, 9 Apr 2016 15:07:45 +0000 (16:07 +0100)]
Builtin: Add basic_privs setting
SmallJoker [Sun, 24 Apr 2016 13:44:10 +0000 (15:44 +0200)]
Mainmenu: Standardize the menu button order and sizes
obneq [Wed, 27 Apr 2016 15:58:09 +0000 (01:58 +1000)]
Handle particle spawners in env and delete expired ids
Rebased by Zeno (2016-04-2016)
Maksim Gamarnik [Mon, 25 Apr 2016 12:05:35 +0000 (15:05 +0300)]
Android: Update dependencies, GMP was required as a dependency
Xunto [Fri, 22 Apr 2016 12:49:06 +0000 (15:49 +0300)]
Inventory: Make ItemStack with different metadata not stackable
SmallJoker [Thu, 21 Apr 2016 19:54:30 +0000 (21:54 +0200)]
tile.cpp: Automatically upscale lower resolution texture
gregorycu [Sun, 24 Apr 2016 04:56:56 +0000 (14:56 +1000)]
Make GUIEngine use pause_fps_max not fps_max
Ekdohibs [Mon, 4 Apr 2016 16:31:00 +0000 (18:31 +0200)]
Escape more strings: formspecs, item descriptions, infotexts...
Also, change the escape character to the more standard \x1b
Thus, it can be used in the future for translation or colored text,
for example.
Xunto [Thu, 21 Apr 2016 20:26:31 +0000 (23:26 +0300)]
Fix bug that was leading to oversized tooltips containing multiline text when it have multiple lines
Ekdohibs [Fri, 22 Apr 2016 12:20:16 +0000 (14:20 +0200)]
Fix mainmenu code downloading the public serverlist twice.
Also, fix a nil error that can happen sometimes in
menu_handle_key_up_down
est31 [Sun, 17 Apr 2016 16:35:02 +0000 (18:35 +0200)]
CONTRIBUTING: disallow signed git commits
They break bzr-git, and bzr-git breaks the Minetest PPAs.
Ekdohibs [Thu, 21 Apr 2016 08:45:42 +0000 (10:45 +0200)]
Make logging use a fixed-length buffer to avoid race conditions.
Previously, race conditions occurred inside logging, that caused
segfaults because a thread was trying to use an old pointer that
was freed when the string was reallocated. Using a fixed-length buffer
avoids this, at the cost of cutting too long messages over seveal lines.
paramat [Thu, 21 Apr 2016 07:58:29 +0000 (08:58 +0100)]
Biomes: Make dust fallback 'ignore' to fix y = 63 lighting
The shadow bug at y = 63 was caused by dark air being placed as dust,
when the biome dust was unspecified it was falling back to 'air'
In dustTopNodes only dust == 'ignore' will disable dust placement
paramat [Wed, 20 Apr 2016 06:24:14 +0000 (07:24 +0100)]
Textures: Replace menu background fallback dirt_bg.png with empty sky texture
Auke Kok [Tue, 19 Apr 2016 22:47:14 +0000 (15:47 -0700)]
Fix timer initialization.
This fixes the problem that the first timer tick is an
overrun and causes all timers to expire immediately.
replaces #4003
kilbith [Mon, 18 Apr 2016 20:43:12 +0000 (22:43 +0200)]
Mainmenu: Code cleaning
kilbith [Mon, 18 Apr 2016 16:20:04 +0000 (18:20 +0200)]
Mainmenu: Unify favorite servers with main serverlist
paramat [Sat, 16 Apr 2016 22:20:20 +0000 (23:20 +0100)]
Mgv7: Combine mountain terrain generation with base terrain generation
Previous mountain terrain generation was by necessity placing
stone in air, this was removing air from any overgenerated
structures such as tunnels, dungeons and large caves
Moving it into the base terrain generation loop ensures that
only 'ignore' is replaced
generateRidgeTerrain: only return if node_max.Y < water_level - 16
Previously, if water level was set a few nodes above a mapchunk
border the river channel was only partially excavated
Auke Kok [Thu, 14 Apr 2016 06:10:37 +0000 (23:10 -0700)]
falling: walk 4 additional diagonally down directions.
This seems very little cost and matches the old behavior more
closely. This will cause some more falling nodes to get added
to falling clusters. With the efficiency of the algorithm, this
really doesn't do much damage.
est31 [Fri, 15 Apr 2016 02:13:53 +0000 (04:13 +0200)]
Mainmenu: Still support favorites if send_pre_v25_init is disabled
@SmallJoker has noted a bug that servers from the (local) main menu
favorites list can't be opened.
This commit fixes the bug by disabling any main menu based protocol
checks for servers from the favorite list.
Also, it fixes a second bug that happens when a server from the
public serverlist doesn't send its supported protocol versions,
most likely because its running a minetest older than commit [1].
Then we have shown an error msg that the server has enforced
one specific protocol version. This was most likely not the case.
Of course, we can't do anything better than do an assumption on
the protocol versions if they are not known. That assumption
should however be closest to the most often occuring case as
possible.
Also, some little cleanups.
[1]:
5a0ed780f56a5225b3d7c5f64099586e390e5f39 "Server: announce MIN/MAX protocol version supported to serverlist. Client: check serverlist"
SmallJoker [Fri, 15 Apr 2016 12:37:09 +0000 (14:37 +0200)]
mainmenu: Tidy up logic in is_server_protocol_compat() (#3997)
Apply de morgan to simplify the logic.
TriBlade9 [Thu, 14 Apr 2016 09:15:41 +0000 (02:15 -0700)]
Add option to disable entity selectionboxes. (#3992)
Setting only loaded once, default value is to enable them.
rubenwardy [Tue, 12 Apr 2016 11:54:08 +0000 (12:54 +0100)]
Fix inventory hud scaling
paramat [Tue, 12 Apr 2016 03:43:22 +0000 (04:43 +0100)]
Mgv7, mgflat, mgfractal: Tunnel generation code optimisation
paramat [Sat, 9 Apr 2016 02:03:46 +0000 (03:03 +0100)]
Mgv5: Optimise tunnels, add biome material in entrances
Place biome top node on tunnel entrance floor
Instead of doing nothing at node_max.Y + 1 use 1-down
overgeneration for tunnel generation and noisemaps
paramat [Fri, 8 Apr 2016 23:24:36 +0000 (00:24 +0100)]
Mgvalleys: Don't let cavegen place biome nodes everywhere
Fix use of 'air_above' bool so that biome
nodes are only placed in tunnel floors
Minor code improvements
'Continue' when massive cave air is placed
PilzAdam [Mon, 11 Apr 2016 21:04:42 +0000 (23:04 +0200)]
Fix hotbar placement on displays with low screen density
Auke Kok [Sun, 10 Apr 2016 18:03:16 +0000 (11:03 -0700)]
Minimap: revert change from RGBA to Indexed
@kilbith spotted correctly that I had accidentally removed the
"soft" edging on the minimap overlay by converting it from RGBA
to Indexed, which killed the transparent pixels on the edging.
Auke Kok [Wed, 30 Mar 2016 14:50:10 +0000 (07:50 -0700)]
Convert nodeupdate to non-recursive
This took me a while to figure out. We no longer visit all 9 block
around and with the touched node, but instead visit adjacent plus
self. We then walk -non- recursively through all neigbors and if
they cause a nodeupdate, we just keep walking until it ends. On
the way back we prune the tail.
I've tested this with 8000+ sand nodes. Video result is here:
https://youtu.be/liKKgLefhFQ
Took ~ 10 seconds to process and return to normal.
kwolekr [Mon, 11 Apr 2016 03:51:36 +0000 (23:51 -0400)]
Hud: Cache hud_scaling, fix minor style issues
rubenwardy [Fri, 9 Jan 2015 17:04:25 +0000 (17:04 +0000)]
Hud: Fix offset being ignored by inventory bar
est31 [Sun, 10 Apr 2016 02:08:22 +0000 (04:08 +0200)]
Update CSRP-GMP to commit
deaa11a7c29a73008
Backports 10 commits, with 8 commits
actually affecting source code:
https://github.com/est31/csrp-gmp/compare/
695822e45d9ca48b75b4ec1af1b4eea19139f8b1...
deaa11a7c29a730087380da231e785909ad21630
raymoo [Sun, 10 Apr 2016 11:52:18 +0000 (04:52 -0700)]
Document hpchange callback ordering thing (#3981)
Document hpchange callback ordering thing
Callbacks registered by register_on_player_hpchange are ordered so that non-modifiers are called after modifiers are called. Credit to @TeTpaAka who mentioned this previously-undocumented feature in #3799.
See also commit
aa13baa30a45b0f834c23bd5c0407895eb8ec0ee "Add minetest.register_on_player_hpchange"
Auke Kok [Fri, 8 Apr 2016 04:50:33 +0000 (21:50 -0700)]
Minimap: "North" indicator arrow for circle minimap
Related: #3730
This adds a simple, and small "North" indicator to the circular
minimap. The indicator is in a classical triangle-like arrow with a
little bit of shading to accentuate the shape and give it a little
bit depth. The indicator is stuck exactly at the edge as far outwards
as possible, and is not too intrusive but still easy enough to spot.
Rui914 [Thu, 31 Mar 2016 08:26:39 +0000 (17:26 +0900)]
Mainmenu: Refactor tab UI code
- Use local variables for tabs in place of globals
- Merge together if statements where possible
- Replace manual table searching code with indexof where possible
David Knapp [Wed, 6 Apr 2016 06:53:00 +0000 (23:53 -0700)]
Fix ncurses lookup on Arch Linux
Arch Linux doesn't put it's ncursesw includes inside an ncursesw
directory. This script ends up setting USE_CURSES as true, but
doesn't pick up any of the headers.
https://bugs.archlinux.org/task/13994
paramat [Sat, 2 Apr 2016 01:05:08 +0000 (02:05 +0100)]
Mapgen: Optimise cave noises and tunnel excavation
Instead of doing nothing at node_max.Y + 1 use 1-down
overgeneration for tunnel generation and noisemaps
Move some old unused code in mgv7 to end of file
kwolekr [Thu, 7 Apr 2016 08:01:43 +0000 (04:01 -0400)]
Re-add and disable blit_with_interpolate_overlay
Samuel Sieb [Wed, 6 Apr 2016 07:38:11 +0000 (00:38 -0700)]
Clearer explanation of [colorize with alpha
Nathanaël Courant [Tue, 5 Apr 2016 23:11:36 +0000 (01:11 +0200)]
Fix #3955 (player dying on login).
It was caused by player not moving because fall was prevented, but their
velocity still increasing, causing fatal fall damage when world was
finally loaded. This commit fixes it by setting player velocity to zero
when the world around them is not loaded.
Samuel Sieb [Tue, 5 Apr 2016 22:36:24 +0000 (15:36 -0700)]
Fix compiler warnings from "Add an option to colorize to respect the destination alpha"
Fix warnings added by commit
01ae43c48009f816f4649fae2f7f6997452aa6cf
Fixes #3952
Samuel Sieb [Sun, 3 Apr 2016 06:35:42 +0000 (23:35 -0700)]
Add an option to colorize to respect the destination alpha
Also, rework the colorizing code to be more efficient.
kinokoio [Thu, 31 Mar 2016 18:19:41 +0000 (12:19 -0600)]
Dungeongen: Update disabled torch placement code
est31 [Fri, 1 Apr 2016 23:43:34 +0000 (01:43 +0200)]
Fix nametag hiding
Commit
c3b279750ece0b5144bf8e973d55108347462223 "Move object nametags to camera"
has added a regression to still display
a shadow if their alpha got set to 0.
Rui914 [Tue, 29 Mar 2016 10:53:15 +0000 (19:53 +0900)]
Mainmenu: Move description.txt textbox down
Additionally, fix misc. code style issues
gregorycu [Wed, 30 Mar 2016 14:07:47 +0000 (01:07 +1100)]
Remove expensive copy of ContentFeatures
Loic Blot [Tue, 29 Mar 2016 22:06:47 +0000 (00:06 +0200)]
ParticleManager::handleParticleEvent: use switch
Use a proper switch with breaks.
est31 [Mon, 28 Mar 2016 12:39:43 +0000 (14:39 +0200)]
mg_schematic: fix leak in lua API, and small cleanup
* Fix leak like behaviour if you load multiple schematics in a loop.
* Cleanup check in for, fixing theoretical out of bounds read if
Schematic::deserializeFromMts reduced the number of elements
in m_nodenames. A != check may need an overflow of the counter
before it hits, if origsize is larger than m_nodenames.size().
* Fix function name passed to errorstream: it was wrong. Also use
__FUNCTION__ instead of manually using the method name at other
places in the function.
* Don't shadow the name member in the loop.
kwolekr [Wed, 30 Mar 2016 03:59:39 +0000 (23:59 -0400)]
Mapgen: Don't spread light of nodes outside the desired area
This fixes #3935, a regression from
0338c2e.
An 'optimization' was performed where an index for the VoxelManip being
operated on was mistakenly used for bounds checking within the incorrect
VoxelArea, namely, the area wherein light should be spread.
paramat [Fri, 25 Mar 2016 17:50:26 +0000 (17:50 +0000)]
Nodes shader: Decrease amplitude of waving leaves and plants
Fix initialisation of variable 'disp'
Fix a few minor code style issues
Add independent X motion combining 2 prime frequencies
paramat [Fri, 25 Mar 2016 15:39:24 +0000 (15:39 +0000)]
Mgv7: Decrease cliff steepness
tenplus1 [Sun, 27 Mar 2016 20:09:35 +0000 (21:09 +0100)]
stop falling.lua error
2016-03-27 15:47:01: ERROR[Main]: ServerError: Lua: Runtime error from mod '*builtin*' in callback luaentity_Step(): Node name is not set or is not a string!
2016-03-27 15:47:01: ERROR[Main]: stack traceback:
2016-03-27 15:47:01: ERROR[Main]: [C]: in function 'add_node'
2016-03-27 15:47:01: ERROR[Main]: /usr/share/minetest/builtin/game/falling.lua:96: in function </usr/share/minetest/builtin/game/falling.lua:43>
kwolekr [Tue, 29 Mar 2016 15:31:52 +0000 (11:31 -0400)]
Mapgen: Spread both night and day light banks in spreadLight
sfan5 [Tue, 29 Mar 2016 17:55:39 +0000 (19:55 +0200)]
Fix small formatting issue in SRP debug output
Writing an u8 to verbosestream writes a char, not it's numeric value.
est31 [Sat, 26 Mar 2016 23:22:22 +0000 (00:22 +0100)]
Revert "Translated using Weblate (German)"
This reverts commit
25da0594eb09bb0e72816aaf8280573a668af00c.
Craig Davison [Thu, 3 Sep 2015 18:19:29 +0000 (19:19 +0100)]
Add CONTRIBUTING.md
est31 [Fri, 25 Mar 2016 14:57:18 +0000 (15:57 +0100)]
Replace CRLF with LF in shader files
Rui [Thu, 24 Mar 2016 03:20:00 +0000 (12:20 +0900)]
Falling: Set acceleration on step again
Commit
65c09a96f41705bb8e75fc5ff4276342be91ed11 "Set acceleration only once in falling node"
has made the acceleration being set only once.
But this has introduced a regression.
Fix #3884.
Jean-Patrick Guerrero [Sun, 20 Mar 2016 14:43:38 +0000 (15:43 +0100)]
Update menu header image
Fernando Reis [Thu, 24 Mar 2016 12:49:36 +0000 (13:49 +0100)]
Translated using Weblate (Portuguese)
Currently translated at 34.5% (299 of 865 strings)
This is a merger of 2 commits.
red-001 [Thu, 24 Mar 2016 14:55:48 +0000 (15:55 +0100)]
Translated using Weblate (Polish)
Currently translated at 33.7% (292 of 865 strings)
This is a merger of 2 commits.
Jean-Patrick G [Thu, 24 Mar 2016 12:23:00 +0000 (13:23 +0100)]
Translated using Weblate (French)
Currently translated at 93.0% (805 of 865 strings)
This is a merger of 2 commits.
Ian giestas pauli [Wed, 23 Mar 2016 23:52:46 +0000 (00:52 +0100)]
Translated using Weblate (Portuguese (Brazil))
Currently translated at 70.6% (611 of 865 strings)
This is a merger of 2 commits.