Perttu Ahola [Tue, 5 Apr 2011 07:59:48 +0000 (10:59 +0300)]
A more robust format for node metadata
Perttu Ahola [Mon, 4 Apr 2011 23:56:29 +0000 (02:56 +0300)]
initial workings of the furnace
Perttu Ahola [Mon, 4 Apr 2011 21:29:48 +0000 (00:29 +0300)]
updated changelog a bit
Perttu Ahola [Mon, 4 Apr 2011 21:24:47 +0000 (00:24 +0300)]
changed node metadata format to better accomodate future needs and problems
Perttu Ahola [Mon, 4 Apr 2011 15:29:44 +0000 (18:29 +0300)]
Fixed chest contents not immediately updating to all players
Perttu Ahola [Mon, 4 Apr 2011 12:34:07 +0000 (15:34 +0300)]
Modified windows build parameters a bit to make it build
Perttu Ahola [Mon, 4 Apr 2011 12:19:11 +0000 (15:19 +0300)]
removed reference to script directory in cmake install
Perttu Ahola [Mon, 4 Apr 2011 12:13:19 +0000 (15:13 +0300)]
Chests work now!
Perttu Ahola [Mon, 4 Apr 2011 08:18:14 +0000 (11:18 +0300)]
initial chest metadata
Perttu Ahola [Mon, 4 Apr 2011 02:25:55 +0000 (05:25 +0300)]
now the server builds
Perttu Ahola [Mon, 4 Apr 2011 02:14:59 +0000 (05:14 +0300)]
still a missing file
Perttu Ahola [Mon, 4 Apr 2011 02:13:08 +0000 (05:13 +0300)]
forgot some files
Perttu Ahola [Mon, 4 Apr 2011 02:12:33 +0000 (05:12 +0300)]
fully implemented the sign with the new framework
Perttu Ahola [Mon, 4 Apr 2011 00:45:08 +0000 (03:45 +0300)]
Node metadata framework
Perttu Ahola [Sun, 3 Apr 2011 23:05:12 +0000 (02:05 +0300)]
Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff.
Perttu Ahola [Sun, 3 Apr 2011 16:50:54 +0000 (19:50 +0300)]
Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters.
Perttu Ahola [Sun, 3 Apr 2011 13:21:06 +0000 (16:21 +0300)]
commit before some more radical changes
Perttu Ahola [Sun, 3 Apr 2011 09:48:20 +0000 (12:48 +0300)]
copied draft of updateNodeMeshes from backup
Perttu Ahola [Sun, 3 Apr 2011 09:28:55 +0000 (12:28 +0300)]
Removed lua stuff
Perttu Ahola [Sun, 3 Apr 2011 09:14:23 +0000 (12:14 +0300)]
Revert mapgen to best working version (2)
Perttu Ahola [Sun, 3 Apr 2011 09:13:53 +0000 (12:13 +0300)]
reverted mud to old texture
Perttu Ahola [Sat, 2 Apr 2011 18:10:53 +0000 (21:10 +0300)]
tuned water texture and removed two debug prints from server
Perttu Ahola [Sat, 2 Apr 2011 17:55:22 +0000 (20:55 +0300)]
Mapgen is better now. Not a lot, but a bit!
Perttu Ahola [Sat, 2 Apr 2011 10:44:06 +0000 (13:44 +0300)]
commit before some radical changes
Perttu Ahola [Wed, 2 Mar 2011 00:00:11 +0000 (02:00 +0200)]
mapgen work-in-progress
Perttu Ahola [Mon, 28 Feb 2011 23:32:54 +0000 (01:32 +0200)]
mapgen tweaking
Perttu Ahola [Mon, 28 Feb 2011 19:12:01 +0000 (21:12 +0200)]
tweaked mapgen
Perttu Ahola [Mon, 28 Feb 2011 14:40:25 +0000 (16:40 +0200)]
fixed server sending wrong position of node removal
Perttu Ahola [Mon, 28 Feb 2011 12:51:57 +0000 (14:51 +0200)]
tweaked mapgen
Perttu Ahola [Mon, 28 Feb 2011 00:48:31 +0000 (02:48 +0200)]
added trees (very glitchy) and changed grass texture
Perttu Ahola [Mon, 28 Feb 2011 00:14:52 +0000 (02:14 +0200)]
-
Perttu Ahola [Mon, 28 Feb 2011 00:01:40 +0000 (02:01 +0200)]
A third try on terrain generation. No trees yet.
Perttu Ahola [Sun, 27 Feb 2011 23:58:08 +0000 (01:58 +0200)]
modified grass texture
Perttu Ahola [Sat, 26 Feb 2011 22:59:56 +0000 (00:59 +0200)]
fixed 3d noise and made 2d noise faster
Perttu Ahola [Sat, 26 Feb 2011 18:16:47 +0000 (20:16 +0200)]
3d noise stuff
Perttu Ahola [Thu, 24 Feb 2011 16:25:19 +0000 (18:25 +0200)]
fixed a possible infinite loop in ClientEnvironment (dtime counter getting so small that it doesn't increment the value)
Perttu Ahola [Wed, 23 Feb 2011 22:19:41 +0000 (00:19 +0200)]
modified the build system of lua to a more minimal one
Perttu Ahola [Wed, 23 Feb 2011 09:12:03 +0000 (11:12 +0200)]
fixed a path in build system's packaging part
Perttu Ahola [Wed, 23 Feb 2011 09:10:09 +0000 (11:10 +0200)]
updated scripting api a bit
--HG--
rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua
rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
Perttu Ahola [Wed, 23 Feb 2011 00:49:57 +0000 (02:49 +0200)]
mainly work on object scripting api
Perttu Ahola [Tue, 22 Feb 2011 22:07:07 +0000 (00:07 +0200)]
removed an old comment
Perttu Ahola [Tue, 22 Feb 2011 22:06:45 +0000 (00:06 +0200)]
Fixed insufficient error handling in narrow_to_wide, which caused a crash if the path of the userdata directory contained special characters that were not included in the used charset (which is used because of the font)
Perttu Ahola [Mon, 21 Feb 2011 14:50:05 +0000 (16:50 +0200)]
some tidying
Perttu Ahola [Mon, 21 Feb 2011 14:10:36 +0000 (16:10 +0200)]
preliminary lua scripting framework for objects
Perttu Ahola [Sun, 20 Feb 2011 22:45:14 +0000 (00:45 +0200)]
Temporary commit; lots of test code and stuff
Perttu Ahola [Sat, 19 Feb 2011 09:48:54 +0000 (11:48 +0200)]
video backend selection
Perttu Ahola [Fri, 18 Feb 2011 20:25:25 +0000 (22:25 +0200)]
random code cleaning, shouldn't affect anything
Perttu Ahola [Fri, 18 Feb 2011 20:25:13 +0000 (22:25 +0200)]
Set ambient light in inventory cube generation
Perttu Ahola [Thu, 17 Feb 2011 17:21:16 +0000 (19:21 +0200)]
updated changelog
Perttu Ahola [Thu, 17 Feb 2011 17:13:27 +0000 (19:13 +0200)]
removed duplicate "bmp"
Perttu Ahola [Thu, 17 Feb 2011 17:07:14 +0000 (19:07 +0200)]
Better texture handling. Textures are not added to atlas if they are big, and atlas is not further made after it is full.
Perttu Ahola [Wed, 16 Feb 2011 20:54:07 +0000 (22:54 +0200)]
Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctrl-C.
Perttu Ahola [Wed, 16 Feb 2011 20:53:35 +0000 (22:53 +0200)]
fixed invalid block loading (the action is to generate a new one)
Perttu Ahola [Wed, 16 Feb 2011 18:03:31 +0000 (20:03 +0200)]
small fixes: crack texture, server build on windows, configuration file example, adding config file example to install
Perttu Ahola [Wed, 16 Feb 2011 09:06:52 +0000 (11:06 +0200)]
forgot some test code in...
Perttu Ahola [Wed, 16 Feb 2011 07:43:04 +0000 (09:43 +0200)]
Hopefully fixed some of the errors in cmake's finding of irrlicht
Perttu Ahola [Tue, 15 Feb 2011 20:27:10 +0000 (22:27 +0200)]
fixed slight error in server build
Perttu Ahola [Tue, 15 Feb 2011 20:05:29 +0000 (22:05 +0200)]
updated changelog
Perttu Ahola [Tue, 15 Feb 2011 19:35:12 +0000 (21:35 +0200)]
CMake working nicely on Windows, at least with MSVC. "Compiling on windows" section in README.txt updated.
Perttu Ahola [Tue, 15 Feb 2011 18:53:29 +0000 (20:53 +0200)]
might work good on cmake+msvc now
Perttu Ahola [Tue, 15 Feb 2011 14:14:02 +0000 (16:14 +0200)]
still a little fix!
Perttu Ahola [Tue, 15 Feb 2011 14:12:04 +0000 (16:12 +0200)]
Fix for windows
Perttu Ahola [Tue, 15 Feb 2011 14:11:24 +0000 (16:11 +0200)]
Ctrl+C handling on POSIX, some commands for server and other tweaking
Perttu Ahola [Tue, 15 Feb 2011 10:33:59 +0000 (12:33 +0200)]
mud gets now grass onto it when placed into sunlight. also removed three old files
Perttu Ahola [Tue, 15 Feb 2011 10:19:33 +0000 (12:19 +0200)]
smgr->drop() is now used in tile.cpp
Perttu Ahola [Mon, 14 Feb 2011 23:02:31 +0000 (01:02 +0200)]
server now won't crash when it is tries to generate blocks that are not inside MAP_GENERATION_LIMIT
Perttu Ahola [Mon, 14 Feb 2011 17:42:43 +0000 (19:42 +0200)]
fixed CMakeLists.txt syntax (removed additional ,)
Perttu Ahola [Mon, 14 Feb 2011 17:25:36 +0000 (19:25 +0200)]
Added tag
110214175330 for changeset
20c49c98c92a
Perttu Ahola [Mon, 14 Feb 2011 17:24:35 +0000 (19:24 +0200)]
changelog update
Perttu Ahola [Mon, 14 Feb 2011 15:41:49 +0000 (17:41 +0200)]
new hotbar, more minecraft-like
Perttu Ahola [Mon, 14 Feb 2011 14:13:03 +0000 (16:13 +0200)]
Some fiddling around with fog... not much changed
Perttu Ahola [Mon, 14 Feb 2011 14:12:38 +0000 (16:12 +0200)]
removed useless SMaterial parameter from mapblock
Perttu Ahola [Mon, 14 Feb 2011 14:11:28 +0000 (16:11 +0200)]
sneaking bug fixing
Perttu Ahola [Mon, 14 Feb 2011 14:10:46 +0000 (16:10 +0200)]
cube inventory texture rendering thing (not good yet)
Perttu Ahola [Mon, 14 Feb 2011 10:08:03 +0000 (12:08 +0200)]
New way of determining the outcome of digging
Perttu Ahola [Mon, 14 Feb 2011 10:07:49 +0000 (12:07 +0200)]
disabled jumping in sneak mode if far away from the edge because it can drop the player
Perttu Ahola [Mon, 14 Feb 2011 09:43:42 +0000 (11:43 +0200)]
fixed bug in sneaking
Perttu Ahola [Mon, 14 Feb 2011 09:10:44 +0000 (11:10 +0200)]
players to not be saved when map saving is disabled (due to some error)
Perttu Ahola [Mon, 14 Feb 2011 00:54:15 +0000 (02:54 +0200)]
added sneaking/crouching and changelog
Perttu Ahola [Sun, 13 Feb 2011 14:04:21 +0000 (16:04 +0200)]
tuned fog distance a bit
Perttu Ahola [Sun, 13 Feb 2011 13:25:00 +0000 (15:25 +0200)]
mapgen parameter tweaking
Perttu Ahola [Sun, 13 Feb 2011 12:21:31 +0000 (14:21 +0200)]
changed sky color and made new style leaves a bit more bright
Perttu Ahola [Sat, 12 Feb 2011 18:16:46 +0000 (20:16 +0200)]
Added tag
110212200513 for changeset
23880c78e40c
Perttu Ahola [Sat, 12 Feb 2011 18:15:57 +0000 (20:15 +0200)]
hopefully a fix for the majority of the windows 7 problems - thanks to zerochen
Perttu Ahola [Sat, 12 Feb 2011 12:01:23 +0000 (14:01 +0200)]
Use random-generated fallback textures when real textures are not found
Perttu Ahola [Fri, 11 Feb 2011 20:34:34 +0000 (22:34 +0200)]
some fixes to make compiling on some bsd easier
Perttu Ahola [Fri, 11 Feb 2011 19:21:27 +0000 (21:21 +0200)]
Added tag
110211211322 for changeset
e3c3c8e27bbc
Perttu Ahola [Fri, 11 Feb 2011 19:12:32 +0000 (21:12 +0200)]
tiny fix
Perttu Ahola [Fri, 11 Feb 2011 19:11:21 +0000 (21:11 +0200)]
pauseMenu text change
Perttu Ahola [Fri, 11 Feb 2011 19:10:06 +0000 (21:10 +0200)]
disabled work wrap to show every line of chat in any case
Perttu Ahola [Fri, 11 Feb 2011 18:55:28 +0000 (20:55 +0200)]
more stuff...
Perttu Ahola [Fri, 11 Feb 2011 18:37:54 +0000 (20:37 +0200)]
now it works nicely
Perttu Ahola [Fri, 11 Feb 2011 17:55:42 +0000 (19:55 +0200)]
fully working i guess
Perttu Ahola [Fri, 11 Feb 2011 14:43:26 +0000 (16:43 +0200)]
new texture stuff quite working
Perttu Ahola [Thu, 10 Feb 2011 13:55:15 +0000 (15:55 +0200)]
fixes toward mingw compatibility
Perttu Ahola [Thu, 10 Feb 2011 08:53:17 +0000 (10:53 +0200)]
some texture stuff
Perttu Ahola [Thu, 10 Feb 2011 00:13:03 +0000 (02:13 +0200)]
work-in-progress texture atlas optimization
Perttu Ahola [Tue, 8 Feb 2011 09:34:31 +0000 (11:34 +0200)]
uh... accidentally left directX as the default in main.cpp
Perttu Ahola [Tue, 8 Feb 2011 09:24:07 +0000 (11:24 +0200)]
local game connects to 127.0.0.1 instead of localhost (windows returns an ipv6 address sometimes which is not supported)
Perttu Ahola [Tue, 8 Feb 2011 08:11:26 +0000 (10:11 +0200)]
made it to work with my windows compiler