Loic Blot [Mon, 16 Mar 2015 19:37:07 +0000 (20:37 +0100)]
Bump android version code
Loic Blot [Mon, 16 Mar 2015 19:25:35 +0000 (20:25 +0100)]
Server::step throw is never catched. Replace it with an errorstream + assert
This throw can be trigger by LuaError exception or ConnectionBindFailed exception in the following functions:
* EmergeThread::Thread()
* ScriptApiEnv::environment_Step()
* ScriptApiEnv::player_event()
* ServerThread::Thread()
est31 [Mon, 16 Mar 2015 16:32:30 +0000 (17:32 +0100)]
Android: Fix auto-entry of server address and port in mainmenu
Fixes #2497.
Loic Blot [Mon, 16 Mar 2015 11:39:27 +0000 (12:39 +0100)]
Move client packet generators to dedicated functions for:
* TOSERVER_INIT_LEGACY
* TOSERVER_DELETEDBLOCKS
* TOSERVER_GOTBLOCKS
* TOSERVER_REMOVED_SOUNDS
Also use a std::vector instead of std::set for TOSERVER_REMOVED_SOUNDS
Loic Blot [Mon, 16 Mar 2015 11:01:40 +0000 (12:01 +0100)]
Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to private functions
Loic Blot [Mon, 16 Mar 2015 09:19:13 +0000 (10:19 +0100)]
Rename packethandler/{client,server}.cpp to {client,server}packethandler.cpp
* Requested by @Zeno-
* Approved by @nerzhul
Loic Blot [Mon, 16 Mar 2015 09:01:56 +0000 (10:01 +0100)]
If player is dead, permit it to respawn, even if damages are not enabled
* Mods can do setHP function to do damages and override the enable_damage value sometimes
Loic Blot [Sun, 15 Mar 2015 18:09:26 +0000 (19:09 +0100)]
SendPlayerHPOrDie everytime at client connection, damage enabled or not, this will fix the player which stay dead at connection
est31 [Sun, 15 Mar 2015 06:25:22 +0000 (07:25 +0100)]
Finer progress bar updates when initializing nodes
The bar is only drawn when the user will notice a change, which prevents time overheads that this commit would cause, resulting from useless draws.
Loic Blot [Sun, 15 Mar 2015 10:21:34 +0000 (11:21 +0100)]
Android Makefile update backported from stable-0.4 with minor changes
paramat [Sat, 14 Mar 2015 04:26:04 +0000 (04:26 +0000)]
mg_decoration: Raise highest allowed deco top to max edge of voxelmanip
Remove max_y from functions, simplify code
Loic Blot [Sat, 14 Mar 2015 18:59:14 +0000 (19:59 +0100)]
Android: Backport changes from stable-0.4
Loic Blot [Sat, 14 Mar 2015 17:52:31 +0000 (18:52 +0100)]
Android: fix package name in JAVA sources
Loic Blot [Sat, 14 Mar 2015 17:41:36 +0000 (18:41 +0100)]
Fix package name in AndroidManifest.xml
Loic Blot [Sat, 14 Mar 2015 17:28:02 +0000 (18:28 +0100)]
AndroidManifest.xml version bump
Craig Robbins [Sat, 14 Mar 2015 09:55:35 +0000 (19:55 +1000)]
Disable double-click -> ESC translation for main menu
Loic Blot [Fri, 13 Mar 2015 21:08:41 +0000 (22:08 +0100)]
client.cpp: typo fix and break; fix to make some compilers happy
Loic Blot [Fri, 13 Mar 2015 21:01:49 +0000 (22:01 +0100)]
Replace NetworkPacket pointers to references
Loic Blot [Fri, 13 Mar 2015 15:35:21 +0000 (16:35 +0100)]
Prepare Protocol v25 init & authentication.
* TOSERVER_INIT and TOCLIENT_INIT renamed to _LEGACY
* TOSERVER_PASSWORD merged from dev-0.5, can use protocol v24 and v25
* TOCLIENT_ACCESS_DENIED merged from dev-0.5, can use protocol v24 and v25, with normalized strings an a custom id for custom errors
* new TOSERVER_INIT packet only send MT version, supported compressions, protocols and serialization, this permit to rework everything later without break the _INIT packet
* new TOSERVER_AUTH packet which auth the client
* new TOCLIENT_HELLO packet which send server serialization version atm
* new TOCLIENT_AUTH_ACCEPTED which is send when TOCLIENT_AUTH was okay. After this packet, the client load datas from servers, like after TOCLIENT_INIT_LEGACY packet
Loic Blot [Fri, 13 Mar 2015 13:14:48 +0000 (14:14 +0100)]
Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPAWNER
* Rename the handlers from _Legacy to regular, because here we can use same handlers
* Fix some packet names and pseudo handlers
Loic Blot [Fri, 13 Mar 2015 12:40:48 +0000 (13:40 +0100)]
Rename some packet and handlers to <packet>_Legacy name for compat layer between new network changes and old network clients
Loic Blot [Fri, 13 Mar 2015 07:57:19 +0000 (08:57 +0100)]
Use the new Player::isDead function when it's the case
SmallJoker [Mon, 2 Mar 2015 20:03:17 +0000 (21:03 +0100)]
Update Indonesian Language
Loic Blot [Thu, 12 Mar 2015 10:27:28 +0000 (11:27 +0100)]
handleCommand_Breath mustn't update breath is player is dead. A dead player doesn't breath.
Add Player::isDead function to check player is dead
Loic Blot [Thu, 12 Mar 2015 09:32:16 +0000 (10:32 +0100)]
Don't handle PlayerPos packet coming from client if player is dead
paramat [Wed, 11 Mar 2015 06:48:06 +0000 (06:48 +0000)]
Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk
est31 [Tue, 10 Mar 2015 15:22:56 +0000 (16:22 +0100)]
Unescape tooltip texts
Previously, tooltips didn't unescape escaped formspec texts.
Item descriptions that trigger tooltips like inside inventories or for item_image_button
don't need to get unescaped, as they don't get set using formspec, but from lua.
paramat [Wed, 11 Mar 2015 05:28:07 +0000 (05:28 +0000)]
Mgv6: Fix uninitialised heightmap used by cavegen
paramat [Tue, 10 Mar 2015 04:51:21 +0000 (04:51 +0000)]
lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorations
ShadowNinja [Wed, 11 Mar 2015 00:45:42 +0000 (20:45 -0400)]
Silence Clang warning
Craig Robbins [Tue, 10 Mar 2015 08:46:28 +0000 (18:46 +1000)]
Ensure that heightmap is initialized before use
Without this, cavegen will use values in the heightmap before they are initialized.
Craig Robbins [Mon, 9 Mar 2015 02:42:25 +0000 (12:42 +1000)]
Stop formspecs closing with double-click in empty area
Behaviour on Android remains the same until other alternatives can be devised (if possible)
See #2425 (and the many other -- now closed -- issues reporting this feature as a bug)
Loic Blot [Sun, 8 Mar 2015 17:13:27 +0000 (18:13 +0100)]
Fix memleak pointed by issue #2439.
Also change bzero to memset. bzero doesn't work on windows
Loic Blot [Sun, 8 Mar 2015 16:42:06 +0000 (17:42 +0100)]
Fix unitialized data when creating TOSERVER_INIT packet
ShadowNinja [Sun, 8 Mar 2015 07:15:16 +0000 (03:15 -0400)]
Make the dummy backend only look up blocks once
Maksim Gamarnik [Sat, 7 Mar 2015 12:34:31 +0000 (14:34 +0200)]
Update Android Makefile
ARMv7 default build
Update curl
Update OpenSSL
paramat [Sat, 7 Mar 2015 03:15:12 +0000 (03:15 +0000)]
Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -MAP_GENERATION_LIMIT if surface not found
gregorycu [Wed, 21 Jan 2015 13:25:06 +0000 (00:25 +1100)]
Optimize Profiler::avg()
ShadowNinja [Sun, 8 Mar 2015 01:01:59 +0000 (20:01 -0500)]
Don't use luaL_checkstring to read node names, it's only for arguments
This caused confusing error messages like "argument #4 to set_node is not a string."
Mahmut Elmas [Wed, 4 Mar 2015 19:55:47 +0000 (21:55 +0200)]
Add Turkish comment translation to minetest.desktop
est31 [Sat, 7 Mar 2015 18:13:42 +0000 (19:13 +0100)]
Add more Android build files to .gitignore
ngosang [Mon, 26 Jan 2015 11:44:49 +0000 (12:44 +0100)]
Respect game mapgen flags and save world noise params
sapier [Sat, 7 Mar 2015 14:22:35 +0000 (15:22 +0100)]
Fix RUN_IN_PLACE broken due to invalid usage of assert
Craig Robbins [Fri, 6 Mar 2015 10:21:51 +0000 (20:21 +1000)]
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
Loic Blot [Sat, 7 Mar 2015 12:23:38 +0000 (13:23 +0100)]
Improve Clouds::render mathematics
Craig Robbins [Sat, 7 Mar 2015 05:09:27 +0000 (15:09 +1000)]
Fix Android text bug (no text displaying)
paramat [Fri, 6 Mar 2015 04:46:05 +0000 (04:46 +0000)]
Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons
ShadowNinja [Fri, 27 Feb 2015 07:24:07 +0000 (02:24 -0500)]
Don't start a server for map migration
ShadowNinja [Sun, 16 Nov 2014 20:31:57 +0000 (15:31 -0500)]
Clean up database API and save the local map on an interval
paramat [Thu, 5 Mar 2015 01:53:11 +0000 (01:53 +0000)]
Biome API: Enable decorations placed on water
Add schematic decoration force placement flag
BlockMen [Sun, 22 Feb 2015 14:12:05 +0000 (15:12 +0100)]
Improve group-based connection between raillike nodes
Loic Blot [Thu, 5 Mar 2015 19:12:54 +0000 (20:12 +0100)]
l_get_modnames: Compare using std::sort instead of a custom function which does same work
Loic Blot [Thu, 5 Mar 2015 17:08:19 +0000 (18:08 +0100)]
collisionMoveSimple: use std::vector instead of std::list, this improve the performances
Loic Blot [Thu, 5 Mar 2015 16:57:36 +0000 (17:57 +0100)]
ProfilerGraph: Use std::list instead of std::vector
Craig Robbins [Thu, 5 Mar 2015 06:25:53 +0000 (16:25 +1000)]
Fix mapgen using unitialised height map values
Loic Blot [Thu, 5 Mar 2015 15:20:56 +0000 (16:20 +0100)]
Use std::queue for HTTPFetchRequest and std::vector for log_output instead of std::list
Loic Blot [Thu, 5 Mar 2015 14:34:39 +0000 (15:34 +0100)]
Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp
* Also change some std::list to std::vector for ClientMap::renderMap
* Remove disabled code in ClientMap::renderMap, disabled since a long time
Loic Blot [Thu, 5 Mar 2015 10:52:57 +0000 (11:52 +0100)]
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
Loic Blot [Thu, 5 Mar 2015 10:39:05 +0000 (11:39 +0100)]
Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache, sendRequestedMedia, sendMediaAnnouncement and related functions
Loic Blot [Thu, 5 Mar 2015 10:18:17 +0000 (11:18 +0100)]
Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::list. * sendRemoveNode and sendAddNodes are also converted as a side effect
BlockMen [Thu, 26 Feb 2015 13:45:31 +0000 (14:45 +0100)]
Fix some rendering glitches
- Fixes particle draworder
- Fixes nodehighlighting
Loic Blot [Thu, 5 Mar 2015 09:43:08 +0000 (10:43 +0100)]
Performance improvement: Use std::list instead of std::vector for request_media, Server::getModNames, Environment::m_simple_objects.
* Also remove unused Server::m_modspaths
Loic Blot [Wed, 4 Mar 2015 16:48:07 +0000 (17:48 +0100)]
Remove Queue class which uses std::list and use native std::queue
Craig Robbins [Thu, 5 Mar 2015 05:17:37 +0000 (15:17 +1000)]
Fix memory leak in MapgenV6
paramat [Wed, 4 Mar 2015 10:14:07 +0000 (10:14 +0000)]
Cavegen, mgv5: Cleanup code
Conf.example: Update mgv5 mapgen params
Mgv7: Lava caves only below -256
Loic Blot [Wed, 4 Mar 2015 16:18:57 +0000 (17:18 +0100)]
Use std::vector instead of std::list in StaticObjectList and MutexedMap::getValues()
Loic Blot [Wed, 4 Mar 2015 15:58:04 +0000 (16:58 +0100)]
ABMHandler and player_collisions use sequential read/write. Switch from std::list to std::vector
* Also remove dead code Map::unloadUnusedData which is dead since a long time
Loic Blot [Wed, 4 Mar 2015 15:30:24 +0000 (16:30 +0100)]
ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for better perfs
Loic Blot [Wed, 4 Mar 2015 14:27:53 +0000 (15:27 +0100)]
We always know playerSAO when calling SendInventory. Using it instead of searching it via peer_id
SmallJoker [Wed, 4 Mar 2015 14:10:00 +0000 (00:10 +1000)]
Radius parameter for /deleteblocks here
Loic Blot [Wed, 4 Mar 2015 11:19:26 +0000 (12:19 +0100)]
Send Position packet on event, don't check it at each AsyncRunStep.
* This permit to cleanup the player checking loop
Loic Blot [Wed, 4 Mar 2015 10:46:31 +0000 (11:46 +0100)]
ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.
* setTimeOfDaySpeed already lock a mutex when modify the value, we don't need to lock all environment.
* add a fine grain lock for getTimeOfDay and setTimeOfDay to solve environment multithread modifications on this value
Loic Blot [Wed, 4 Mar 2015 10:29:34 +0000 (11:29 +0100)]
Send Inventory packet on event, don't check it at each AsyncRunStep.
* Call UpdateCrafting into SendInventory because this functions is only called before SendInventory
* Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id
* m_env_mutex don't need to be used with this modification because it's already locked before the calls
Loic Blot [Tue, 3 Mar 2015 16:36:54 +0000 (17:36 +0100)]
Remove unused m_wielded_item_not_sent
Loic Blot [Tue, 3 Mar 2015 15:23:47 +0000 (16:23 +0100)]
Send Breath packet on event, don't check it at each AsyncRunStep
Loic Blot [Mon, 2 Mar 2015 16:31:31 +0000 (17:31 +0100)]
Send Player HP when setHP (or a setHP caller) is called instead of looping and testing the state change.
Miguel Almeida [Sat, 31 Jan 2015 15:49:44 +0000 (15:49 +0000)]
Fix occlusion
Craig Robbins [Mon, 2 Mar 2015 03:16:01 +0000 (13:16 +1000)]
Fix narrow_to_wide_c (ANDROID)
* Ensure converted string is NUL terminated
* Restore logic to that used prior to
9e2a9b5
paramat [Sun, 1 Mar 2015 01:30:47 +0000 (01:30 +0000)]
Mgv6: Add heightmap. Do not make large caves that are entirely above ground
est31 [Fri, 27 Feb 2015 21:54:16 +0000 (22:54 +0100)]
Add /setpassword and /clearpassword logging
mahmutelmas06 [Wed, 25 Feb 2015 11:18:02 +0000 (20:18 +0900)]
Add Turkish language
Rui [Sun, 22 Feb 2015 12:54:20 +0000 (21:54 +0900)]
Update minetest.po
Loic Blot [Fri, 27 Feb 2015 13:15:17 +0000 (14:15 +0100)]
Revert "Fix particles draworder" (issue #2388)
This reverts commit
c09d026f0561ee3c6db821a7e193716f724a0e4a.
Craig Robbins [Fri, 27 Feb 2015 11:42:00 +0000 (21:42 +1000)]
Change find_surface_nodes_in_area to find_nodes_in_area_under_air
Loic Blot [Sun, 22 Feb 2015 16:01:03 +0000 (17:01 +0100)]
Add find_surface_nodes_in_area LUA call which permit to only get the nodes which touch air. This permit to massively improve performance for mods like plantlife
rubenwardy [Sun, 22 Feb 2015 17:12:55 +0000 (17:12 +0000)]
Wrap lines longer than 80 characters in lua_api.txt ...and minor formating changes
Craig Robbins [Fri, 27 Feb 2015 03:40:27 +0000 (13:40 +1000)]
Fix minor memory leak (Android)
paramat [Tue, 24 Feb 2015 04:06:05 +0000 (04:06 +0000)]
Biome API: Re-calculate biome at every surface in a mapchunk column
rubenwardy [Sun, 15 Feb 2015 19:27:15 +0000 (19:27 +0000)]
Add camera smoothing and cinematic mode (F8)
Loic Blot [Tue, 24 Feb 2015 07:56:52 +0000 (08:56 +0100)]
Rename --do-unittests to --run-unittests as @Zeno- and @sfan5 requested
gregorycu [Mon, 23 Feb 2015 13:20:06 +0000 (23:20 +1000)]
Optimise MapBlockMesh related functions
Directely or indirectly optimises the following functions:
* MapBlockMesh::MapBlockMesh
* MapBlockMesh::getTileInfo
* MapBlockMesh::makeFastFace
* MapBlockMesh::getSmoothLightCombined
Craig Robbins [Mon, 23 Feb 2015 06:25:14 +0000 (16:25 +1000)]
Fix wrapDegrees family of functions
wrapDegrees() (renamed to modulo360f)
wrapDegrees_0_360
wrapDegrees_180
Minor errors were present in previous versions; see issue #2328
4Evergreen4 [Sun, 22 Feb 2015 19:28:15 +0000 (14:28 -0500)]
Add src/network/CMakeFiles/ and src/client/CMakeFiles to gitignore
Kahrl [Mon, 23 Feb 2015 06:48:51 +0000 (16:48 +1000)]
Disallow object:remove() if the object is a player
Rebased by Zeno- (conflict in lua_api.txt)
ShadowNinja [Sat, 21 Feb 2015 18:16:18 +0000 (13:16 -0500)]
Fix serialization of floating point numbers
Markus Koschany [Sat, 21 Feb 2015 16:46:33 +0000 (17:46 +0100)]
Improve FindIrrlicht.cmake module
Linux distributions prefer to link against a shared version of the Irrlicht
engine instead of using embedded code copies of the same. Search for this
shared version first and use that but fall back to the static version if it
does not exist.
This also fixes https://github.com/minetest/minetest/issues/2163
kaeza [Sat, 21 Feb 2015 17:04:47 +0000 (18:04 +0100)]
Add mod.conf file support This new file only permits to specify a mod name for now
Loic Blot [Sat, 21 Feb 2015 16:37:48 +0000 (17:37 +0100)]
Fix android build
Loic Blot [Sat, 21 Feb 2015 16:24:27 +0000 (17:24 +0100)]
Fix some memory leaks on packet sending.
Loic Blot [Sat, 21 Feb 2015 13:17:36 +0000 (14:17 +0100)]
Move hex.h to util/