Gloop Master [Sun, 6 Jan 2013 06:21:29 +0000 (01:21 -0500)]
Better lump & ingot textures
PilzAdam [Fri, 4 Jan 2013 16:02:46 +0000 (17:02 +0100)]
Open/close doors with rightclick
PilzAdam [Mon, 26 Nov 2012 20:06:54 +0000 (21:06 +0100)]
Add junglegrass to mapgen
Casimir [Fri, 4 Jan 2013 22:47:27 +0000 (23:47 +0100)]
Wool group
For better crafting and modding.
PilzAdam [Fri, 4 Jan 2013 20:55:31 +0000 (21:55 +0100)]
Expose generate_ore
PilzAdam [Fri, 4 Jan 2013 15:59:43 +0000 (16:59 +0100)]
Show the contents of the locked chest only to the owner
PilzAdam [Mon, 17 Dec 2012 19:04:10 +0000 (20:04 +0100)]
Add a selection box for stairs that fit the nodebox
PilzAdam [Fri, 4 Jan 2013 15:47:29 +0000 (16:47 +0100)]
Fix a glitch where the player gets liquids in his inventory when the server lags
Casimir [Mon, 31 Dec 2012 09:17:17 +0000 (10:17 +0100)]
Make fire buildable to
PilzAdam [Fri, 28 Dec 2012 23:29:52 +0000 (00:29 +0100)]
Remove old unused texture
Jordan Snelling [Fri, 28 Dec 2012 21:34:10 +0000 (21:34 +0000)]
new mese pick texture
PilzAdam [Fri, 28 Dec 2012 19:05:40 +0000 (20:05 +0100)]
Convert old mese to the new mese block and generate it deep underground
Splizard [Wed, 19 Dec 2012 09:10:34 +0000 (22:10 +1300)]
Run nodeupdate() after burning nodes.
Splizard [Wed, 19 Dec 2012 08:39:03 +0000 (21:39 +1300)]
Run nodeupdate after decay.
Jordan Snelling [Thu, 27 Dec 2012 21:58:57 +0000 (21:58 +0000)]
add new texture with shading this time around.
also, license follows the default one since thats how the textures for
minetest_game usually work.
Iqualfragile [Sat, 22 Dec 2012 15:24:06 +0000 (16:24 +0100)]
Removed significant details from default_dirt.png to make it look less repetative
Fixed default_grass_side.png
Vanessa Ezekowitz [Fri, 14 Dec 2012 17:07:16 +0000 (12:07 -0500)]
Changed Mese to act like an object cut out of a block of stone, rather than an
object found *among* the stone.
That is, mese should behave such that you get something potentially useful out
of the aggregate block you just broke, rather than just collecting the whole
block when mined.
Mese crystals in stone give a single Mese Crystal when mines. Craft three of
those + 2 sticks for Mese Pickaxe, or 9 for a Mese block. Craft one Mese
Crystal by itself to get 9 Mese Crystal fragments, which all mods should use
when a full Mese Crystal is too much.
This includes new textures for the above objects, tweaks to the sounds used for
them, and naming tweaks for the textures used for default mese in stone, so
that old texture packs don't use the "wrong" image.
This represents my best effort to match C55's suggestions.
PilzAdam [Mon, 17 Dec 2012 20:03:25 +0000 (21:03 +0100)]
Fix incorrect slabs to full block transformation by changing the modname to 'stairs' for all stairs and slabs
PilzAdam [Mon, 17 Dec 2012 19:27:01 +0000 (20:27 +0100)]
Use infinite stacks in creative mode and make the hand break anything
PilzAdam [Sun, 16 Dec 2012 18:52:13 +0000 (19:52 +0100)]
Fix modname prefix in stairs and slab functions
Calinou [Sat, 15 Dec 2012 17:05:14 +0000 (18:05 +0100)]
Damage tweaks
PilzAdam [Sat, 15 Dec 2012 14:01:49 +0000 (15:01 +0100)]
Add upside down slabs and stairs
PilzAdam [Wed, 12 Dec 2012 19:37:33 +0000 (20:37 +0100)]
Add sounds to stairs and slabs
DannyDark [Mon, 10 Dec 2012 17:22:24 +0000 (17:22 +0000)]
Fix glass step sound
PilzAdam [Sat, 1 Dec 2012 13:39:23 +0000 (14:39 +0100)]
Use the group attached_nodes
PilzAdam [Mon, 19 Nov 2012 17:11:22 +0000 (18:11 +0100)]
Replace the doors mod
Perttu Ahola [Tue, 27 Nov 2012 06:15:38 +0000 (08:15 +0200)]
Merge Taoki's 3D player improvements
MirceaKitsune [Tue, 27 Nov 2012 00:50:19 +0000 (02:50 +0200)]
Fix the death animation looping while the player is dead, by using a still frame instead (I don't believe the amount of detail for a full animation is needed anyway). Also call the animation Lay instead of Death, so other mods like beds can use it
MirceaKitsune [Mon, 26 Nov 2012 23:52:39 +0000 (01:52 +0200)]
Fix positioning for sit animation
MirceaKitsune [Mon, 26 Nov 2012 23:26:51 +0000 (01:26 +0200)]
Add support for hats, so that MineCraft skins using this feature are compatible
MirceaKitsune [Mon, 26 Nov 2012 23:19:48 +0000 (01:19 +0200)]
VanessaE suggested a sit animation, so add one to the player. Not used by default, but many mods might find this handy
PilzAdam [Mon, 26 Nov 2012 18:53:28 +0000 (19:53 +0100)]
Add glass breaking sound
Vanessa Ezekowitz [Sun, 25 Nov 2012 19:05:30 +0000 (14:05 -0500)]
new apple image.
PilzAdam [Sun, 25 Nov 2012 13:24:44 +0000 (14:24 +0100)]
Make functions of fire mod global and move register_on_* functions to node definition
PilzAdam [Sun, 25 Nov 2012 13:20:09 +0000 (14:20 +0100)]
Make fire hurt the player
PilzAdam [Sun, 25 Nov 2012 13:18:06 +0000 (14:18 +0100)]
Add animation for fire
MirceaKitsune [Sun, 25 Nov 2012 13:07:46 +0000 (15:07 +0200)]
Make the arms swing more for the walk animation
MirceaKitsune [Sun, 25 Nov 2012 11:22:44 +0000 (13:22 +0200)]
Models allow multiple materials with multiple textures, so make the player texture field a list instead
MirceaKitsune [Sun, 25 Nov 2012 11:20:17 +0000 (13:20 +0200)]
Improve and optimize the player script and add better comments
MirceaKitsune [Sun, 25 Nov 2012 10:52:53 +0000 (12:52 +0200)]
Implement death animation, but it currently loops constantly after the player dies (the player gets up and falls to the ground forever)
MirceaKitsune [Sat, 24 Nov 2012 22:24:33 +0000 (00:24 +0200)]
Model - Get rid of the 4 walk animations and only leave one, which looks good for all directions. Also add a Walk + Mine animation, since Irrlicht doesn't support blending the two animations otherwise
Update player script to match the animations in the previous commit
Shorten the still mine animation so the hand matches the speed of the walk-mine animation
Reduce animation speed to half when sneaking
MirceaKitsune [Sat, 24 Nov 2012 21:04:33 +0000 (23:04 +0200)]
Get player walking and standing animations working! The player will play the proper animation when walking or standing.
Also get the mine animation working when holding the left mouse button. Walk animations have priority over it, and sadly you can't play both at the same time
Set initial player animation to stand
MirceaKitsune [Thu, 22 Nov 2012 22:07:35 +0000 (00:07 +0200)]
Important improvements to the player script. Instead of setting model and texture every X seconds, only do it when the player joins (so far)
Add a function which allows registering different frame ranges for different player models
Cosmetic improvements to the player script
More progress on the player animation functions, this commit adds useles code currently
MirceaKitsune [Fri, 16 Nov 2012 21:24:59 +0000 (23:24 +0200)]
Updated texture from Jordach, and fix the licensing confusion
I forgot frame range definitions need to be per-model, since each model could have its own animations. Specify current ones as being player.x's
Add death animation, and correct many mesh issues I didn't notice last time
MirceaKitsune [Thu, 15 Nov 2012 14:09:39 +0000 (16:09 +0200)]
Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P
Rename player to character, to avoid conflicting with the default player sprite
New skin by Jordach
Add licenses to readme for the model and skin
Fix bad mirroring of left arm for player model
MirceaKitsune [Wed, 14 Nov 2012 19:31:55 +0000 (21:31 +0200)]
At last, we have a player.
Consists of a simple standi animation currently being looped.
Compatible with any MineCraft skin, no texture included on GIT for licensing reasons.
Walk animations for the player (forward, backward, strafe left and strafe right). This commit removes other test cases from the default script, so that player.lua can be brought to what it's intended for
Punch / mine animation, and some consistency improvements to the player script
MirceaKitsune [Sat, 3 Nov 2012 11:17:13 +0000 (13:17 +0200)]
Fix attachment test script and unregistered entities. Thanks jin_xi for this
MirceaKitsune [Wed, 24 Oct 2012 20:12:03 +0000 (23:12 +0300)]
b3d, you have failed me. x model format, you're in
Entries for the newly added animation features
Update player script to work with the latest code
Add a test case for attachments. A LUA entity is attached to the player with a specified name 10 seconds after the server starts
Add a detachment test case (5 seconds after attaching)
Update function names, plus add a test case for both player to player and lua-entity to player attachments
MirceaKitsune [Wed, 24 Oct 2012 12:23:45 +0000 (15:23 +0300)]
Add script to turn players into meshes, ticks every 1 second
Trigger the player.lua file in init.lua
Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready
Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player)
Attempt to use the b3d model format, although it doesn't seem to work so far
PilzAdam [Wed, 21 Nov 2012 17:39:31 +0000 (18:39 +0100)]
Use full stacks in the creative inventory and add a trash field
PilzAdam [Sat, 24 Nov 2012 17:13:43 +0000 (18:13 +0100)]
Render nayncat as a cube in inventory
PilzAdam [Mon, 19 Nov 2012 16:45:10 +0000 (17:45 +0100)]
Rotate the wield image of the shovel for better animation
PilzAdam [Sat, 24 Nov 2012 15:59:49 +0000 (16:59 +0100)]
Update vessels mod
Vanessa Ezekowitz [Sat, 24 Nov 2012 03:23:13 +0000 (22:23 -0500)]
sandstone should drop itself, and craft back to 4 sand.
Otherwise you lose 3 sand every time you have to dig up sandstone to move it.
PilzAdam [Wed, 21 Nov 2012 17:05:52 +0000 (18:05 +0100)]
Fix a rare bug in leafdecay
PilzAdam [Mon, 19 Nov 2012 15:34:16 +0000 (16:34 +0100)]
Fix dry shrubs being placed in cacti and fix incorrect comments
PilzAdam [Sun, 18 Nov 2012 16:47:22 +0000 (17:47 +0100)]
Use groups to craft things
PilzAdam [Sun, 18 Nov 2012 16:25:43 +0000 (17:25 +0100)]
Don't grow papyrus into trees
PilzAdam [Mon, 12 Nov 2012 16:51:48 +0000 (17:51 +0100)]
Make steel block and brick drop themselves when digged and make them craftable back into the their materials
PilzAdam [Sun, 11 Nov 2012 17:21:30 +0000 (09:21 -0800)]
Merge pull request #34 from PilzAdam/selection_box
Add VanessaE's selection box for apples, saplings and papyrus
PilzAdam [Sun, 11 Nov 2012 17:17:09 +0000 (18:17 +0100)]
Add VanessaE's selection box for apples, saplings and papyrus
PilzAdam [Fri, 9 Nov 2012 18:32:21 +0000 (10:32 -0800)]
Merge pull request #31 from PilzAdam/textures
Add Calinou's improved default textures
PilzAdam [Fri, 9 Nov 2012 18:29:14 +0000 (19:29 +0100)]
Add Calinou's improved default textures
Perttu Ahola [Fri, 9 Nov 2012 18:16:14 +0000 (20:16 +0200)]
Swap out pixel-perfect nyan cat by request of Chris Torres
PilzAdam [Fri, 9 Nov 2012 14:40:12 +0000 (06:40 -0800)]
Merge pull request #29 from PilzAdam/bucket
Dont allow the bucket to replace nodes that are not buildable to
PilzAdam [Fri, 9 Nov 2012 14:25:21 +0000 (15:25 +0100)]
Dont allow the bucket to replace nodes that are not buildable to
PilzAdam [Tue, 6 Nov 2012 19:41:15 +0000 (11:41 -0800)]
Merge pull request #26 from PilzAdam/bucket
Follow the naming convention and make the first letter Bucket capitalize...
PilzAdam [Tue, 6 Nov 2012 19:38:40 +0000 (20:38 +0100)]
Follow the naming convention and make the first letter Bucket capitalized
PilzAdam [Sun, 4 Nov 2012 11:17:20 +0000 (03:17 -0800)]
Merge pull request #24 from PilzAdam/water
Update default_water.png to the new water textures
PilzAdam [Sun, 4 Nov 2012 10:55:35 +0000 (11:55 +0100)]
Update default_water.png to the new water textures
PilzAdam [Fri, 2 Nov 2012 17:26:04 +0000 (10:26 -0700)]
Merge pull request #21 from PilzAdam/animated_water
Add animation for water
PilzAdam [Fri, 2 Nov 2012 17:24:25 +0000 (18:24 +0100)]
Add animation for water
PilzAdam [Fri, 2 Nov 2012 11:40:49 +0000 (04:40 -0700)]
Merge pull request #19 from PilzAdam/slabs
Fix slab -> full block transformation
PilzAdam [Fri, 2 Nov 2012 11:28:23 +0000 (12:28 +0100)]
Fix slab -> full block transformation
darkrose [Thu, 1 Nov 2012 18:07:17 +0000 (11:07 -0700)]
Merge pull request #18 from darkrose/master
stop using hacks for sign input
PilzAdam [Thu, 1 Nov 2012 18:01:35 +0000 (11:01 -0700)]
Merge pull request #17 from PilzAdam/master
Move falling to builtin
PilzAdam [Wed, 31 Oct 2012 18:09:17 +0000 (19:09 +0100)]
Move falling to builtin
darkrose [Tue, 17 Jul 2012 20:02:36 +0000 (06:02 +1000)]
formspec changes
PilzAdam [Sun, 28 Oct 2012 16:01:42 +0000 (09:01 -0700)]
Merge pull request #14 from khonkhortisan/patch-2
Emtpy bucket
khonkhortisan [Tue, 9 Oct 2012 16:05:00 +0000 (09:05 -0700)]
Emtpy bucket
-> Empty bucket
Perttu Ahola [Mon, 3 Sep 2012 14:38:32 +0000 (17:38 +0300)]
Update invsize[8,9;] -> size[8,9]
Perttu Ahola [Mon, 3 Sep 2012 14:29:44 +0000 (17:29 +0300)]
Remove obsolete metadata_name field
Jat [Fri, 31 Aug 2012 10:33:28 +0000 (12:33 +0200)]
Update tile_images
Perttu Ahola [Sun, 2 Sep 2012 21:16:43 +0000 (00:16 +0300)]
Vessels
Perttu Ahola [Sun, 2 Sep 2012 20:58:21 +0000 (23:58 +0300)]
Animated torches
Perttu Ahola [Sun, 12 Aug 2012 14:10:28 +0000 (17:10 +0300)]
Fix crash when furnace is full
Perttu Ahola [Sun, 12 Aug 2012 14:03:05 +0000 (17:03 +0300)]
Fix crash when a player happens to join the server quicker than the creative inventory filler is called
Perttu Ahola [Thu, 26 Jul 2012 10:48:34 +0000 (13:48 +0300)]
Use working shapeless multigroup recipes for dyeing wool
Perttu Ahola [Thu, 26 Jul 2012 01:05:39 +0000 (04:05 +0300)]
Make wools colorable by any dye (not just the ones in the dye mod)
Perttu Ahola [Wed, 25 Jul 2012 21:08:35 +0000 (00:08 +0300)]
Remove some unwanted items from the creative inventory
Perttu Ahola [Wed, 25 Jul 2012 17:37:47 +0000 (20:37 +0300)]
Move creative_inventory to creative
Perttu Ahola [Wed, 25 Jul 2012 15:28:21 +0000 (18:28 +0300)]
Add description to bucket to make it show in creative inventory
Perttu Ahola [Wed, 25 Jul 2012 15:18:34 +0000 (18:18 +0300)]
Add visible page number to creative inventory
Perttu Ahola [Wed, 25 Jul 2012 15:05:13 +0000 (18:05 +0300)]
Use new creative mode inventory properly
Perttu Ahola [Wed, 25 Jul 2012 13:57:16 +0000 (16:57 +0300)]
Add creative mode inventory as a mod
Perttu Ahola [Wed, 25 Jul 2012 12:14:36 +0000 (15:14 +0300)]
Use improved inventory callbacks
Perttu Ahola [Tue, 24 Jul 2012 23:40:26 +0000 (02:40 +0300)]
Update locked chest metadata to new metadata inventory API
Perttu Ahola [Tue, 24 Jul 2012 15:12:59 +0000 (18:12 +0300)]
Wool
Perttu Ahola [Tue, 24 Jul 2012 14:52:01 +0000 (17:52 +0300)]
Dyes
Perttu Ahola [Tue, 24 Jul 2012 14:44:26 +0000 (17:44 +0300)]
mods/doors: make variables local