oweals/minetest.git
5 years agoPlayerSAO::setHP - Don't call on_hpchange callbacks if HP hasn't changed
ANAND [Sat, 27 Apr 2019 11:53:36 +0000 (17:23 +0530)]
PlayerSAO::setHP - Don't call on_hpchange callbacks if HP hasn't changed

5 years agoRemove unnecessary CSM warning (#8485)
Paramat [Sat, 27 Apr 2019 23:44:26 +0000 (00:44 +0100)]
Remove unnecessary CSM warning (#8485)

5 years agoForce send a mapblock to a player (#8140)
sofar [Sat, 27 Apr 2019 23:42:13 +0000 (16:42 -0700)]
Force send a mapblock to a player (#8140)

* Force send a mapblock to a player.

Send a single mapblock to a specific remote player.

This is badly needed for mods and games where players are teleported
into terrain which may be not generated, loaded, or modified
significantly since the last player visit.

In all these cases, the player currently ends up in void, air, or
inside blocks which not only looks bad, but has the effect that the
player might end up falling and then the server needs to correct for
the player position again later, which is a hack.

The best solution is to send at least the single mapblock that the
player will be teleported to. I've tested this with ITB which does this
all the time, and I can see it functioning as expected (it even shows
a half loaded entry hallway, as the further blocks aren't loaded yet).

The parameter is a blockpos (table of x, y, z), not a regular pos.

The function may return false if the call failed. This is most likely
due to the target position not being generated or emerged yet, or
another internal failure, such as the player not being initialized.

* Always send mapblock on teleport or respawn.

This avoids the need for mods to send a mapblock on teleport or
respawn, since any call to `player:set_pos()` will pass this code.

5 years agoImprove readability of debug menu by using '|' (#8488)
ANAND [Sat, 27 Apr 2019 10:45:44 +0000 (16:15 +0530)]
Improve readability of debug menu by using '|' (#8488)

* Improve readability of debug menu by using '|'

* Restore whitespace to separate yaw and cardinal direction

Co-Authored-By: ClobberXD <ClobberXD@gmail.com>
5 years agoRange-limit value passed to PlayerSAO::set{HP|Breath} (#8264)
ANAND [Sat, 27 Apr 2019 10:45:20 +0000 (16:15 +0530)]
Range-limit value passed to PlayerSAO::set{HP|Breath} (#8264)

5 years agoUse player as starting point instead of camera when pointing node (#8261)
Muhammad Rifqi Priyo Susanto [Sat, 27 Apr 2019 10:44:56 +0000 (17:44 +0700)]
Use player as starting point instead of camera when pointing node (#8261)

Same pointing area on both camera modes.
This fix is inapplicable for non-crosshair input.

5 years agoCorrect the checkbox selection box position (#8246)
SmallJoker [Fri, 26 Apr 2019 23:56:31 +0000 (01:56 +0200)]
Correct the checkbox selection box position (#8246)

Remove m_btn_height dependency, replace with the text and checkbox size.

5 years agoCMakeLists.txt: Remove references to Minecraft and Infiniminer (#8487)
ANAND [Fri, 26 Apr 2019 17:07:32 +0000 (22:37 +0530)]
CMakeLists.txt: Remove references to Minecraft and Infiniminer (#8487)

5 years agoAndroid: Clear chat open flag on cancel or completion (#8478)
stujones11 [Fri, 19 Apr 2019 10:06:47 +0000 (11:06 +0100)]
Android: Clear chat open flag on cancel or completion (#8478)

5 years agoAttend to review, re-arrange blank lines, update lua_api.txt
paramat [Wed, 10 Apr 2019 19:33:54 +0000 (20:33 +0100)]
Attend to review, re-arrange blank lines, update lua_api.txt

5 years agoFix regression in automatic_face_movement_max_rotation_per_sec
Pedro Gimeno [Thu, 4 Apr 2019 16:53:55 +0000 (18:53 +0200)]
Fix regression in automatic_face_movement_max_rotation_per_sec

Values <= 0 should make the yaw change instant. This worked in 0.4.16 but was broken in 089f59458286.

Per bug report by oil_boi_minetest on IRC.

5 years agoVarious network performance improvements (#8125)
Jozef Behran [Sun, 14 Apr 2019 20:56:38 +0000 (15:56 -0500)]
Various network performance improvements (#8125)

* Optimize packet construction functions

Some of the functions that construct packets in
connection.cpp are using a const reference to get the raw
packet data to package and others use a value passed
parameter to do that. The ones that use the value passed
parameter suffer from performance hit as the rather bulky
packet data gets a temporary copy when the parameter is
passed before it lands at its final destination inside the
newly constructed packet. The unnecessary temporary copy
hurts quite badly as the underlying class (SharedBuffer)
actually allocates the space for the data in the heap.

Fix the performance hit by converting all of these value
passed parameters to const references. I believe that this
is what the author of the relevant code actually intended
to do as there is a couple of packet construction helper
functions that already use a const reference to get the
raw data.

* Optimize packet sender thread class

Most of the data sending methods of the packet sender thread
class use a value passed parameter for the packet data to be
sent. This causes the rather bulky data to be allocated on
the heap and copied, slowing the packet sending down. Convert
these parameters to const references to avoid the performance
hit.

* Optimize packet receiver thread class

The packet receiver and processor thread class has many
methods (mostly packet handlers) that receive the packed data
by value. This causes a performance hit that is actually
worse than the one caused by the packet sender methods
because the packet is first handed to the processPacket
method which looks at the packet type stored in the header
and then delegates the actual handling to one of the
handlers. Both, processPacket and all the handlers get the
packet data by value, leading to at least two unnecessary
copies of the data (with malloc and all the slow bells and
whistles of bulky classes).

As there already is a few methods that use a const reference
parameter for the packet data, convert all this value passed
packets to const references.

5 years agoWorld start time: Move to first full light (day night ratio = 1000) (#8410)
Paramat [Sat, 13 Apr 2019 00:46:38 +0000 (01:46 +0100)]
World start time: Move to first full light (day night ratio = 1000) (#8410)

6125 is the time of first full light according to 'get_node_light()',
and the time of first full light visually when basic shaders are on.
This is the optimum default new world start time, taking all possible
games into account.
The previous time assumed a game similar to Minetest Game. Games
should set this setting themselves according to their needs.

5 years agoAdd Irrlicht-specific smart pointer (#6814)
Vitaliy [Fri, 12 Apr 2019 16:27:39 +0000 (19:27 +0300)]
Add Irrlicht-specific smart pointer (#6814)

5 years agoAdd Mkdocs API site (#8133)
Paul Ouellette [Fri, 12 Apr 2019 12:29:29 +0000 (08:29 -0400)]
Add Mkdocs API site (#8133)

* Add MkDocs API site

5 years agoAdd node field to PlayerHPChangeReason table (#8368)
Paul Ouellette [Thu, 11 Apr 2019 19:45:39 +0000 (15:45 -0400)]
Add node field to PlayerHPChangeReason table (#8368)

5 years agoNodedef 'drop' documentation: Improve, add tool filtering (#8458)
Paramat [Tue, 9 Apr 2019 02:20:27 +0000 (03:20 +0100)]
Nodedef 'drop' documentation: Improve, add tool filtering (#8458)

5 years agoutil/hex.h: Remove whitespace-only line (#8460)
ANAND [Mon, 8 Apr 2019 18:40:02 +0000 (00:10 +0530)]
util/hex.h: Remove whitespace-only line (#8460)

5 years agodaynightratio.h: Improve codestyle, minor optimisations (#8453)
Paramat [Sun, 7 Apr 2019 23:37:52 +0000 (00:37 +0100)]
daynightratio.h: Improve codestyle, minor optimisations (#8453)

5 years agoAndroid settings: Use 'simple' leaves instead of 'fancy' (#8440)
Paramat [Sun, 7 Apr 2019 18:20:00 +0000 (19:20 +0100)]
Android settings: Use 'simple' leaves instead of 'fancy' (#8440)

'Fancy' leaves are intensive to render.
Also remove the unnecessary duplicated setting of 'chunksize'.

5 years agoOptimize random turns in dungeongen (#8129)
Jozef Behran [Sun, 7 Apr 2019 17:08:27 +0000 (12:08 -0500)]
Optimize random turns in dungeongen (#8129)

It turns out there is no need to return the new value and
preserve the old one in random_turn, the procedure can be
made to modify the value in-place. This saves quite a bunch
of parameter and return value copying.

5 years agoFind PostgreSQL correctly (#8435)
adrido [Sun, 7 Apr 2019 16:45:25 +0000 (18:45 +0200)]
Find PostgreSQL correctly (#8435)

5 years agoutil/hex.h: Reserve result space in hex_encode()
starling13 [Sun, 7 Apr 2019 10:01:42 +0000 (13:01 +0300)]
util/hex.h: Reserve result space in hex_encode()

Reserve enough space for the result of hex_encode() to eliminate reallocations

5 years agoAdd deprecation warnings for ObjectRef:get/set_attribute (#8443)
ANAND [Sun, 7 Apr 2019 10:00:57 +0000 (15:30 +0530)]
Add deprecation warnings for ObjectRef:get/set_attribute (#8443)

5 years agoStabilise 'day night ratio' to fix object brightness flicker (#8417)
Paramat [Thu, 4 Apr 2019 22:30:10 +0000 (23:30 +0100)]
Stabilise 'day night ratio' to fix object brightness flicker (#8417)

Previously, when basic shaders were enabled, the function
time_to_daynight_ratio() returned values jumping between 149 and 150
between times 4375 and 4625, and values jumping between 999 and 1000
between times 6125 and 6375, (and the corresponding times at sunset)
due to tiny float errors in the interpolation code.

This caused the light level returned by blend_light() to jump between
14 and 15, which became noticeable recently as those light levels were
given different visual brightnesses.

Add early returns to avoid the problematic interpolation, and to
avoid unnecessary running of the loop.

5 years agoChange sign of pitch angle in debug menu (#8438)
ANAND [Thu, 4 Apr 2019 21:42:18 +0000 (03:12 +0530)]
Change sign of pitch angle in debug menu (#8438)

Co-Authored-By: ClobberXD <ClobberXD@gmail.com>
5 years agoChange pitch fly binding to 'P', add to change keys menu (#8314)
rubenwardy [Wed, 3 Apr 2019 20:37:30 +0000 (21:37 +0100)]
Change pitch fly binding to 'P', add to change keys menu (#8314)

5 years agoFix comments
Loic Blot [Sun, 31 Mar 2019 17:30:20 +0000 (19:30 +0200)]
Fix comments

5 years agoCreate ServerThread earlier in the startup process
Loïc Blot [Mon, 25 Mar 2019 15:54:27 +0000 (16:54 +0100)]
Create ServerThread earlier in the startup process

5 years agomapgen: drop mapgen id from child mapgens.
Loïc Blot [Mon, 25 Mar 2019 15:42:53 +0000 (16:42 +0100)]
mapgen: drop mapgen id from child mapgens.

This id must be owned by the child mapgen and never be set to a misc value by a developer

Also use nullptr in some places

5 years agoEmergeManager::initMapgens use FATAL_ERROR if and drop boolean return
Loïc Blot [Mon, 25 Mar 2019 15:38:35 +0000 (16:38 +0100)]
EmergeManager::initMapgens use FATAL_ERROR if and drop boolean return

We never handle the boolean return, also init twice is a coding error, not a runtime error

5 years agoUse unordered_map instead of map for craft definitions (#8432)
HybridDog [Sun, 31 Mar 2019 17:26:17 +0000 (19:26 +0200)]
Use unordered_map instead of map for craft definitions (#8432)

5 years agoOptimize core.after in a simple way (#8351)
DS [Wed, 27 Mar 2019 20:05:50 +0000 (21:05 +0100)]
Optimize core.after in a simple way (#8351)

5 years agoRequire 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Paramat [Wed, 27 Mar 2019 00:18:43 +0000 (00:18 +0000)]
Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)

Makes the liquid waving shader per-nodedef like waving leaves/plants,
instead of being applied to all liquids.
Like the waving leaves/plants shaders, the liquid waving shader can
also be applied to meshes and nodeboxes.

Derived from a PR by t0ny2.

5 years agoDungeons: Do not remove nodes that have 'is_ground_content = false' (#8423)
Paramat [Tue, 26 Mar 2019 03:56:57 +0000 (03:56 +0000)]
Dungeons: Do not remove nodes that have 'is_ground_content = false' (#8423)

Like randomwalk caves, preserve nodes that have 'is_ground_content = false',
to avoid dungeons that generate out beyond the edge of a mapchunk destroying
nodes added by mods in 'register_on_generated()'.

Issue discovered by, and original PR by, argyle77.

5 years agoPrevent multi-line chat messages server-side (#8420)
rubenwardy [Tue, 26 Mar 2019 01:18:52 +0000 (01:18 +0000)]
Prevent multi-line chat messages server-side (#8420)

5 years agoDocument 'highly unstable' mapgens instead of 'stable' mapgens (#8404)
Paramat [Wed, 20 Mar 2019 04:37:33 +0000 (04:37 +0000)]
Document 'highly unstable' mapgens instead of 'stable' mapgens (#8404)

5 years agoFix texture rotation for wallmounted nodeboxes
sfan5 [Mon, 18 Mar 2019 21:41:39 +0000 (22:41 +0100)]
Fix texture rotation for wallmounted nodeboxes

fixes #8358

5 years agohttpfetch: Disable IPv6 here too if requested by settings (#8399)
sfan5 [Mon, 18 Mar 2019 14:06:27 +0000 (15:06 +0100)]
httpfetch: Disable IPv6 here too if requested by settings (#8399)

5 years agonum_emerge_threads: Initialise value to cope with setting syntax error (#8396)
Paramat [Mon, 18 Mar 2019 10:19:53 +0000 (10:19 +0000)]
num_emerge_threads: Initialise value to cope with setting syntax error (#8396)

5 years agonum_emerge_threads: Fix documentation of automatic selection
paramat [Sun, 17 Mar 2019 08:38:15 +0000 (08:38 +0000)]
num_emerge_threads: Fix documentation of automatic selection

5 years agoAdd newline before itemstring in item tooltip (#8213)
Wuzzy [Sun, 17 Mar 2019 12:55:02 +0000 (13:55 +0100)]
Add newline before itemstring in item tooltip (#8213)

5 years agocore.after: Improve assertion message (#8388)
ANAND [Sun, 17 Mar 2019 09:25:47 +0000 (14:55 +0530)]
core.after: Improve assertion message (#8388)

5 years agoBuiltin: Add vector.angle(). Returns the angle between 2 vectors (#7738)
ANAND [Sun, 17 Mar 2019 02:05:03 +0000 (07:35 +0530)]
Builtin: Add vector.angle(). Returns the angle between 2 vectors (#7738)

5 years agoLua_api.txt: Document blockpos, coordinate conversion, map terminology (#8376)
Paramat [Sat, 16 Mar 2019 05:04:11 +0000 (05:04 +0000)]
Lua_api.txt: Document blockpos, coordinate conversion, map terminology (#8376)

Also fix and improve LVM 'calc_lighting()' warning.

5 years agonum_emerge_threads: Warn of crashes when > 1 (#8357)
Paramat [Thu, 14 Mar 2019 12:49:33 +0000 (12:49 +0000)]
num_emerge_threads: Warn of crashes when > 1 (#8357)

5 years agoLINT fixes since recent tooling update
Loïc Blot [Thu, 14 Mar 2019 10:49:46 +0000 (11:49 +0100)]
LINT fixes since recent tooling update

5 years agoUpdate our tooling (Clang 5 -> 7, GCC 7 -> 8)
Loïc Blot [Fri, 23 Mar 2018 10:07:19 +0000 (11:07 +0100)]
Update our tooling (Clang 5 -> 7, GCC 7 -> 8)

This change permits to use up-to-date compilers, clang-tidy and
clang-format

It also refactor the tidy/format step to drop the binary selection from
scripts and perform it directly in travis

5 years agoValleys mapgen code rewrite (#8101)
Paramat [Thu, 14 Mar 2019 00:27:16 +0000 (00:27 +0000)]
Valleys mapgen code rewrite (#8101)

Shorter, simpler, clearer and more consistent with other mapgens,
while preserving functionality.
Base terrain shape is unchanged.
With the 'vary river depth' option disabled, river surface level
is unchanged.
Behaviour of the 4 heat/humidity/river depth options is very
slightly changed due to bugfixes and code cleanup (the mapgen is
'unstable').
Apply heat and humidity gradients above water_level instead of
above y = 0.

5 years agoDrop GUIConfirmRegistration::m_address unused field
Loïc Blot [Tue, 12 Mar 2019 15:53:21 +0000 (16:53 +0100)]
Drop GUIConfirmRegistration::m_address unused field

5 years agoFix cast from const by accessing string data directly (#8354)
rubenwardy [Tue, 12 Mar 2019 07:58:02 +0000 (07:58 +0000)]
Fix cast from const by accessing string data directly (#8354)

Fixes #8327

5 years agoHPChange Reason: Fix push after free, and type being overwritten (#8359)
rubenwardy [Tue, 12 Mar 2019 07:56:56 +0000 (07:56 +0000)]
HPChange Reason: Fix push after free, and type being overwritten (#8359)

* HPChange Reason: Fix push after free, and type being overwritten

Fixes #8227 and #8344

5 years agoFix serialization of std::time_t by casting to u64 first (#8353)
rubenwardy [Sun, 10 Mar 2019 18:53:02 +0000 (18:53 +0000)]
Fix serialization of std::time_t by casting to u64 first (#8353)

Fixes #8332

5 years agoDocument the `float` special group (#8306)
DS [Sun, 10 Mar 2019 10:16:35 +0000 (11:16 +0100)]
Document the `float` special group (#8306)

5 years agoDisplay pitch angle in debug menu (#8321)
Ragulan R [Sun, 10 Mar 2019 10:16:27 +0000 (10:16 +0000)]
Display pitch angle in debug menu (#8321)

5 years agoConfirm registration GUI: Remove positional strings to fix Windows bug (#8258)
Paramat [Sun, 10 Mar 2019 01:49:03 +0000 (01:49 +0000)]
Confirm registration GUI: Remove positional strings to fix Windows bug (#8258)

Positional strings don't work on some Windows builds.
Remove server address string, leave player name string present.

5 years agoAbort when trying to set a not registered node (#7011)
HybridDog [Thu, 7 Mar 2019 07:31:25 +0000 (08:31 +0100)]
Abort when trying to set a not registered node (#7011)

I removed the MapNode constructor which takes a nodename and gives the node's id or CONTENT_IGNORE
The code which used this constructor (two places) now handles the situation of not registered nodes correctly:
* minetest.set_node and similar functions make minetest crash when a not registered node is passed
* reverting a node with rollback aborts if the node is not registered

5 years agoWorld config: Make depends easier to read (#7396)
HybridDog [Thu, 7 Mar 2019 07:23:03 +0000 (08:23 +0100)]
World config: Make depends easier to read (#7396)

* Do not always show every depends textfieds

When there are no dependencies, it does not longer show an empty list.

* Adjust the list height to avoid a scrollbar when possible

* change minimum height and no dependencies message

* Do not get depends for modpacks

5 years agoOptimize string handling in path search (#8098)
Jozef Behran [Thu, 7 Mar 2019 07:20:33 +0000 (02:20 -0500)]
Optimize string handling in path search (#8098)

Use "append" method to construct the various game paths
instead of wasteful string concatenation. Additionally, use a
temporary to extract and reuse a result of a few common
subexpressions to further reduce the overhead.

5 years agoOptimize interaction distance checker (#8193)
Jozef Behran [Thu, 7 Mar 2019 07:19:13 +0000 (02:19 -0500)]
Optimize interaction distance checker (#8193)

The "what" parameter is being passed by value, most likely by
accident as the type is "const std::string". Convert it to a
reference by adding the missing "&".

5 years agoUpdate a few dependency versions for buildbot (#8319)
sfan5 [Thu, 7 Mar 2019 07:17:01 +0000 (08:17 +0100)]
Update a few dependency versions for buildbot (#8319)

5 years agoFix detach inventory serialisation (#8331)
rubenwardy [Thu, 7 Mar 2019 06:41:21 +0000 (06:41 +0000)]
Fix detach inventory serialisation (#8331)

5 years agoFix incorrect string length check after cast
rubenwardy [Wed, 6 Mar 2019 22:24:39 +0000 (22:24 +0000)]
Fix incorrect string length check after cast

5 years agoFix clang tidy error due to incorrect use of quotes for character
rubenwardy [Wed, 6 Mar 2019 14:41:37 +0000 (14:41 +0000)]
Fix clang tidy error due to incorrect use of quotes for character

5 years agoChange 'num_emerge_threads' default to 1 (#8303)
Paramat [Tue, 5 Mar 2019 22:58:38 +0000 (22:58 +0000)]
Change 'num_emerge_threads' default to 1 (#8303)

5 years agoAdd math.factorial (#8298)
HybridDog [Tue, 5 Mar 2019 09:11:21 +0000 (10:11 +0100)]
Add math.factorial (#8298)

5 years agoAdd Android keystore to the repository
Loic Blot [Tue, 5 Mar 2019 07:34:54 +0000 (08:34 +0100)]
Add Android keystore to the repository

Password is not included :)

5 years agoAdd sounds for falling and attached nodes (#7719)
DS [Tue, 5 Mar 2019 07:17:48 +0000 (08:17 +0100)]
Add sounds for falling and attached nodes (#7719)

* Add sounds for falling and attached nodes

The sound specified in `node_definition.sounds.fall` is used.
When a falling node is spawned at a position or an attached node drops, the sound is played at this position.

* allow all sorts of soundspecs

5 years agoFix --color command line parameter ignorance (#7173)
HybridDog [Tue, 5 Mar 2019 07:14:33 +0000 (08:14 +0100)]
Fix --color command line parameter ignorance (#7173)

* Fix color command line parameter ignorance

* coloured log: Support detecting the tty on windows

* Print an error message when setting something invalid as color mode instead of silently using mode never

* Revert "coloured log: Support detecting the tty on windows"

This reverts commit 4c9fc6366487ac0e6799e181796ca594797bb6f8.
It didn't work for travis and belongs to a separate PR

* Allow adjusting the log color with an environment variable

If --color is not passed to minetest,  is used to decide on the log colorization.
Minetest settings can not be used instead of an environment variable because logs may appear before loading them.

* fix empty if body

5 years agoReplace for loop with call to standard library function (#8194)
Benjamin Lindley [Tue, 5 Mar 2019 07:13:15 +0000 (01:13 -0600)]
Replace for loop with call to standard library function (#8194)

This loop makes multiple passes over m_stack (type std::list) in order to remove all elements with a specified value. Replacing the loop with a call to std::list::remove does the same job, but in only one pass.

5 years agoHide uninstall package button on unmodifiable paths (#8255)
rubenwardy [Tue, 5 Mar 2019 07:12:58 +0000 (07:12 +0000)]
Hide uninstall package button on unmodifiable paths (#8255)

5 years agoAdd referer to remote media requests. (#8135)
sofar [Tue, 5 Mar 2019 07:12:02 +0000 (23:12 -0800)]
Add referer to remote media requests. (#8135)

This sends the following header to a remote media server:

    Referer: minetest://<server_name>:port

This was verified with CTF and the Minetest Public Remove Media
server. If the servername was a plain IPv6 address it will
contain `:` characters and will be encapsulated in `[]` to
be a valid URI.

5 years agogetS16NoEx() returns true unless syntactical error in conf. (#8304)
sofar [Tue, 5 Mar 2019 07:11:13 +0000 (23:11 -0800)]
getS16NoEx() returns true unless syntactical error in conf. (#8304)

The getS16NoEx() handler will return true unless there is a
`[num_emerge_threads]` line in the `minetest.conf` at which
point the excption handler part is reached. Due to the fact that
`defaultsettings.cpp` has a default value set for this setting,
that never will happen.

Because of this, the code will never check the number of threads on
the system, and keep `nthreads = 0`. If that happens, the value is
changed to `1` and only 1 emerge thread will be used.

The default should be set to `1` instead, due to the potential unsafe
consequences for the standard sqlite map files, but that should be a
separate commit that also adds documentation for that setting. This
commit focuses on removing this `hiding` bug instead.

5 years agoContinue with 5.1.0-dev
sfan5 [Mon, 4 Mar 2019 22:43:18 +0000 (23:43 +0100)]
Continue with 5.1.0-dev

5 years agoBump version to 5.0.0 5.0.0
sfan5 [Mon, 4 Mar 2019 22:43:14 +0000 (23:43 +0100)]
Bump version to 5.0.0

5 years agoBump android version code
Loïc Blot [Sun, 3 Mar 2019 22:59:24 +0000 (23:59 +0100)]
Bump android version code

5 years agoDon't include and link to gettext if gettext is not found (#8305)
adrido [Sat, 2 Mar 2019 09:56:01 +0000 (10:56 +0100)]
Don't include and link to gettext if gettext is not found (#8305)

5 years agoREADME: Remove references to Minecraft and InfiniMiner (#8260)
ANAND [Sat, 2 Mar 2019 03:44:35 +0000 (09:14 +0530)]
README: Remove references to Minecraft and InfiniMiner (#8260)

5 years agoFix particle spawners not visible since CSM spawner implementation (#8289)
Loïc Blot [Fri, 1 Mar 2019 19:16:11 +0000 (20:16 +0100)]
Fix particle spawners not visible since CSM spawner implementation (#8289)

* Drop the ID mapper, use a big u64 instead. This will permit to resync server ids properly with the manager code
* Modernize some code parts (std::unordered_map, auto)
* generate id on client part on U32_MAX + 1 ids, lower are for server ids

5 years agoRevert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)"
Loïc Blot [Tue, 26 Feb 2019 07:53:53 +0000 (08:53 +0100)]
Revert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)"

This reverts commit 01cd63bd3bca0192dab2834faf414b022706a77e.

5 years agoFix build since translation updates
Loïc Blot [Tue, 26 Feb 2019 07:52:10 +0000 (08:52 +0100)]
Fix build since translation updates

5 years agoRevert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)
Paramat [Tue, 26 Feb 2019 04:26:25 +0000 (04:26 +0000)]
Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)

Reverts 5dab7426451842793b183fbd961ad2ae83c8acbd
"[CSM] Add functions to create particles and particlespawners."

5 years agoRun updatepo.sh
Translations [Sun, 24 Feb 2019 17:43:32 +0000 (18:43 +0100)]
Run updatepo.sh

5 years agoUpdate translations
Translations [Thu, 14 Feb 2019 07:31:44 +0000 (07:31 +0000)]
Update translations

5 years agoUpdate minetest.conf.example and settings_translation_file.cpp (#8278)
Paramat [Sat, 23 Feb 2019 20:24:59 +0000 (20:24 +0000)]
Update minetest.conf.example and settings_translation_file.cpp (#8278)

5 years agoFix files with CRLF line endings in translations (#8280)
Nathanaël Courant [Sat, 23 Feb 2019 19:55:54 +0000 (20:55 +0100)]
Fix files with CRLF line endings in translations (#8280)

5 years agoMinimap: Fix radar restriction broken by 9649e47
SmallJoker [Sat, 23 Feb 2019 14:54:49 +0000 (15:54 +0100)]
Minimap: Fix radar restriction broken by 9649e47

Server-side radar restriction is now possible again
Thanks to @pgimeno for this nice catch.

5 years agoSettingtypes.txt: Remove 2 lines missed in a recent commit (#8277)
Paramat [Sat, 23 Feb 2019 03:15:56 +0000 (03:15 +0000)]
Settingtypes.txt: Remove 2 lines missed in a recent commit (#8277)

5 years agoAttend to LINT sillyness (#8276)
Paramat [Sat, 23 Feb 2019 02:41:36 +0000 (02:41 +0000)]
Attend to LINT sillyness (#8276)

5 years agoRemove 's' from 'automatic forwards' (#8272)
ANAND [Sat, 23 Feb 2019 01:12:33 +0000 (06:42 +0530)]
Remove 's' from 'automatic forwards' (#8272)

5 years agoContent store: Ignore '_game' in game names in ID generation (#8270)
rubenwardy [Fri, 22 Feb 2019 03:19:52 +0000 (03:19 +0000)]
Content store: Ignore '_game' in game names in ID generation (#8270)

Fixes 'install' button continuing to be displayed after installing a game whose
name ends with '_game'.

5 years agoUpdate gamebar on tab enter (#8192)
Paul Ouellette [Mon, 18 Feb 2019 21:04:43 +0000 (16:04 -0500)]
Update gamebar on tab enter (#8192)

5 years agoFix games not updating on deletion
rubenwardy [Mon, 18 Feb 2019 16:36:13 +0000 (16:36 +0000)]
Fix games not updating on deletion

As reported by @random-geek

5 years agoFix content store crash (#8244)
Paul Ouellette [Mon, 18 Feb 2019 11:46:55 +0000 (06:46 -0500)]
Fix content store crash (#8244)

5 years agolua_api.txt, settingtypes.txt: Various improvements (#8252)
Paramat [Mon, 18 Feb 2019 02:53:33 +0000 (02:53 +0000)]
lua_api.txt, settingtypes.txt: Various improvements (#8252)

5 years agoUpdate many things in Lua API docs (#8236)
Wuzzy [Sun, 17 Feb 2019 20:49:51 +0000 (21:49 +0100)]
Update many things in Lua API docs (#8236)

- minetest.get_hit_params
- minetest.get_dig_params
- table.indexof
- Scope of minetest.register_alias
- Vector function parameters
- More explanation of when `minetest.on_player_receive_fields` is called
- Syntax/semantics of the fields in `minetest.on_player_receive_fields`

5 years agolua_api.txt: Various additions and improvements (#8245)
Paramat [Sun, 17 Feb 2019 02:52:53 +0000 (02:52 +0000)]
lua_api.txt: Various additions and improvements (#8245)

5 years agoFix profiler crash by builtin since eea1fda (#8239)
Paul Ouellette [Sat, 16 Feb 2019 20:06:04 +0000 (15:06 -0500)]
Fix profiler crash by builtin since eea1fda (#8239)

Default to '??' (common Minetest notation) for unknown mods.

5 years agoUpdate credits (#8162)
rubenwardy [Sat, 16 Feb 2019 00:41:30 +0000 (00:41 +0000)]
Update credits (#8162)

5 years agoRevert RTT fixes (#8187)
ANAND [Fri, 15 Feb 2019 23:39:22 +0000 (05:09 +0530)]
Revert RTT fixes (#8187)

The reverted commit 968ce9af598024ec71e9ffb2d15c3997a13ad754
is suspected (through the use of bisection) of causing network slowdowns.
Revert for now as we are close to release.