oweals/minetest_game.git
11 years agoMake grass buildable_to
PilzAdam [Wed, 20 Mar 2013 15:22:59 +0000 (16:22 +0100)]
Make grass buildable_to

11 years agoAdd a description to buckets and use rightclick to place the liquids
PilzAdam [Tue, 19 Mar 2013 19:06:53 +0000 (20:06 +0100)]
Add a description to buckets and use rightclick to place the liquids

11 years agoAllow buckets to pick up partially full liquid nodes when liquid_finite is enabled.
ShadowNinja [Mon, 18 Mar 2013 21:25:09 +0000 (17:25 -0400)]
Allow buckets to pick up partially full liquid nodes when liquid_finite is enabled.

11 years agoUse replacements in furnace and replace lava bucket with empty bucket when used as...
hdastwb [Sun, 6 Jan 2013 01:57:05 +0000 (20:57 -0500)]
Use replacements in furnace and replace lava bucket with empty bucket when used as fuel

11 years agoAdd stonebricks
PilzAdam [Mon, 18 Mar 2013 14:31:50 +0000 (15:31 +0100)]
Add stonebricks

11 years agoAdd papyrus and cactus growing
PilzAdam [Mon, 18 Mar 2013 23:32:21 +0000 (00:32 +0100)]
Add papyrus and cactus growing

11 years agoMake it possible to override the default.cool_lava_* functions
PilzAdam [Mon, 18 Mar 2013 23:04:17 +0000 (00:04 +0100)]
Make it possible to override the default.cool_lava_* functions

11 years agoDont allow to place not-fuel items in the fuel field in the furnace and dont allow...
PilzAdam [Thu, 10 Jan 2013 18:28:50 +0000 (19:28 +0100)]
Dont allow to place not-fuel items in the fuel field in the furnace and dont allow to place any item in the dst field

11 years agoAdd grass
PilzAdam [Mon, 18 Mar 2013 21:27:15 +0000 (22:27 +0100)]
Add grass

11 years agoMake lava not renewable
PilzAdam [Sun, 17 Mar 2013 17:52:11 +0000 (18:52 +0100)]
Make lava not renewable

11 years agoAdd obsidian
jojoa1997 [Sun, 10 Mar 2013 21:01:58 +0000 (17:01 -0400)]
Add obsidian

11 years agoUse animation for new_style_water
PilzAdam [Sat, 9 Feb 2013 20:14:37 +0000 (21:14 +0100)]
Use animation for new_style_water

11 years agoMake wooden stairs and slabs flammable
PilzAdam [Sun, 17 Mar 2013 10:27:54 +0000 (11:27 +0100)]
Make wooden stairs and slabs flammable

11 years agoAdd junglewood stairs and slabs
PilzAdam [Sun, 17 Mar 2013 10:21:06 +0000 (11:21 +0100)]
Add junglewood stairs and slabs

11 years agoGet 6 slabs out of 3 full nodes
PilzAdam [Sun, 17 Mar 2013 10:17:30 +0000 (11:17 +0100)]
Get 6 slabs out of 3 full nodes

11 years agoAdd jungleleaves, junglewood and junglesapling
PilzAdam [Sat, 16 Mar 2013 20:27:28 +0000 (21:27 +0100)]
Add jungleleaves, junglewood and junglesapling

11 years agoAdd lavacooling
PilzAdam [Sat, 9 Mar 2013 20:51:45 +0000 (21:51 +0100)]
Add lavacooling

11 years agoFixe digging times of axes 0.4.5
jojoa1997 [Sun, 3 Mar 2013 00:08:03 +0000 (19:08 -0500)]
Fixe digging times of axes

11 years agoDont place doors if node under it has on_rightclick
PilzAdam [Fri, 1 Mar 2013 16:40:26 +0000 (17:40 +0100)]
Dont place doors if node under it has on_rightclick

11 years agoUpdate README
PilzAdam [Sun, 24 Feb 2013 18:01:10 +0000 (19:01 +0100)]
Update README

11 years agomakes wood doors craftable from wood group 122/head
jojoa1997 [Tue, 12 Feb 2013 20:46:03 +0000 (15:46 -0500)]
makes wood doors craftable from wood group

11 years agoMerge pull request #119 from HybridDog/patch-1
darkrose [Fri, 8 Feb 2013 14:08:47 +0000 (06:08 -0800)]
Merge pull request #119 from HybridDog/patch-1

Update mods/default/init.lua

11 years agoUpdate mods/default/init.lua 119/head
HybridDog [Fri, 8 Feb 2013 14:03:14 +0000 (15:03 +0100)]
Update mods/default/init.lua

how did this line get there?

11 years agoFix duplicate in default 117/head
Jat [Wed, 6 Feb 2013 01:43:48 +0000 (02:43 +0100)]
Fix duplicate in default

11 years agoUpdate mods/doors/init.lua 113/head
Lord89James [Sat, 26 Jan 2013 16:00:15 +0000 (17:00 +0100)]
Update mods/doors/init.lua

Fix door's glitch in creative mode

11 years agoFix texture glitch when digging junglegrass
PilzAdam [Tue, 15 Jan 2013 19:30:55 +0000 (20:30 +0100)]
Fix texture glitch when digging junglegrass

11 years agoUpdate minetest.show_formspec()
PilzAdam [Mon, 7 Jan 2013 19:40:41 +0000 (20:40 +0100)]
Update minetest.show_formspec()

11 years agoBetter lump & ingot textures
Gloop Master [Sun, 6 Jan 2013 06:21:29 +0000 (01:21 -0500)]
Better lump & ingot textures

11 years agoOpen/close doors with rightclick
PilzAdam [Fri, 4 Jan 2013 16:02:46 +0000 (17:02 +0100)]
Open/close doors with rightclick

11 years agoAdd junglegrass to mapgen
PilzAdam [Mon, 26 Nov 2012 20:06:54 +0000 (21:06 +0100)]
Add junglegrass to mapgen

11 years agoWool group 98/head
Casimir [Fri, 4 Jan 2013 22:47:27 +0000 (23:47 +0100)]
Wool group

For better crafting and modding.

11 years agoExpose generate_ore
PilzAdam [Fri, 4 Jan 2013 20:55:31 +0000 (21:55 +0100)]
Expose generate_ore

11 years agoShow the contents of the locked chest only to the owner
PilzAdam [Fri, 4 Jan 2013 15:59:43 +0000 (16:59 +0100)]
Show the contents of the locked chest only to the owner

11 years agoAdd a selection box for stairs that fit the nodebox
PilzAdam [Mon, 17 Dec 2012 19:04:10 +0000 (20:04 +0100)]
Add a selection box for stairs that fit the nodebox

11 years agoFix a glitch where the player gets liquids in his inventory when the server lags
PilzAdam [Fri, 4 Jan 2013 15:47:29 +0000 (16:47 +0100)]
Fix a glitch where the player gets liquids in his inventory when the server lags

11 years agoMake fire buildable to
Casimir [Mon, 31 Dec 2012 09:17:17 +0000 (10:17 +0100)]
Make fire buildable to

11 years agoRemove old unused texture
PilzAdam [Fri, 28 Dec 2012 23:29:52 +0000 (00:29 +0100)]
Remove old unused texture

11 years agonew mese pick texture 88/head
Jordan Snelling [Fri, 28 Dec 2012 21:34:10 +0000 (21:34 +0000)]
new mese pick texture

11 years agoConvert old mese to the new mese block and generate it deep underground
PilzAdam [Fri, 28 Dec 2012 19:05:40 +0000 (20:05 +0100)]
Convert old mese to the new mese block and generate it deep underground

11 years agoRun nodeupdate() after burning nodes.
Splizard [Wed, 19 Dec 2012 09:10:34 +0000 (22:10 +1300)]
Run nodeupdate() after burning nodes.

11 years agoRun nodeupdate after decay.
Splizard [Wed, 19 Dec 2012 08:39:03 +0000 (21:39 +1300)]
Run nodeupdate after decay.

11 years agoadd new texture with shading this time around. 84/head
Jordan Snelling [Thu, 27 Dec 2012 21:58:57 +0000 (21:58 +0000)]
add new texture with shading this time around.

also, license follows the default one since thats how the textures for
minetest_game usually work.

11 years agoRemoved significant details from default_dirt.png to make it look less repetative
Iqualfragile [Sat, 22 Dec 2012 15:24:06 +0000 (16:24 +0100)]
Removed significant details from default_dirt.png to make it look less repetative
Fixed default_grass_side.png

11 years agoChanged Mese to act like an object cut out of a block of stone, rather than an
Vanessa Ezekowitz [Fri, 14 Dec 2012 17:07:16 +0000 (12:07 -0500)]
Changed Mese to act like an object cut out of a block of stone, rather than an
object found *among* the stone.

That is, mese should behave such that you get something potentially useful out
of the aggregate block you just broke, rather than just collecting the whole
block when mined.

Mese crystals in stone give a single Mese Crystal when mines. Craft three of
those + 2 sticks for Mese Pickaxe, or 9 for a Mese block. Craft one Mese
Crystal by itself to get 9 Mese Crystal fragments, which all mods should use
when a full Mese Crystal is too much.

This includes new textures for the above objects, tweaks to the sounds used for
them, and naming tweaks for the textures used for default mese in stone, so
that old texture packs don't use the "wrong" image.

This represents my best effort to match C55's suggestions.

11 years agoFix incorrect slabs to full block transformation by changing the modname to 'stairs...
PilzAdam [Mon, 17 Dec 2012 20:03:25 +0000 (21:03 +0100)]
Fix incorrect slabs to full block transformation by changing the modname to 'stairs' for all stairs and slabs

11 years agoUse infinite stacks in creative mode and make the hand break anything
PilzAdam [Mon, 17 Dec 2012 19:27:01 +0000 (20:27 +0100)]
Use infinite stacks in creative mode and make the hand break anything

11 years agoFix modname prefix in stairs and slab functions
PilzAdam [Sun, 16 Dec 2012 18:52:13 +0000 (19:52 +0100)]
Fix modname prefix in stairs and slab functions

11 years agoDamage tweaks 68/head
Calinou [Sat, 15 Dec 2012 17:05:14 +0000 (18:05 +0100)]
Damage tweaks

11 years agoAdd upside down slabs and stairs 66/head
PilzAdam [Sat, 15 Dec 2012 14:01:49 +0000 (15:01 +0100)]
Add upside down slabs and stairs

11 years agoAdd sounds to stairs and slabs 62/head
PilzAdam [Wed, 12 Dec 2012 19:37:33 +0000 (20:37 +0100)]
Add sounds to stairs and slabs

11 years agoFix glass step sound
DannyDark [Mon, 10 Dec 2012 17:22:24 +0000 (17:22 +0000)]
Fix glass step sound

11 years agoUse the group attached_nodes 0.4.4
PilzAdam [Sat, 1 Dec 2012 13:39:23 +0000 (14:39 +0100)]
Use the group attached_nodes

12 years agoReplace the doors mod
PilzAdam [Mon, 19 Nov 2012 17:11:22 +0000 (18:11 +0100)]
Replace the doors mod

12 years agoMerge Taoki's 3D player improvements
Perttu Ahola [Tue, 27 Nov 2012 06:15:38 +0000 (08:15 +0200)]
Merge Taoki's 3D player improvements

12 years agoFix the death animation looping while the player is dead, by using a still frame...
MirceaKitsune [Tue, 27 Nov 2012 00:50:19 +0000 (02:50 +0200)]
Fix the death animation looping while the player is dead, by using a still frame instead (I don't believe the amount of detail for a full animation is needed anyway). Also call the animation Lay instead of Death, so other mods like beds can use it

12 years agoFix positioning for sit animation
MirceaKitsune [Mon, 26 Nov 2012 23:52:39 +0000 (01:52 +0200)]
Fix positioning for sit animation

12 years agoAdd support for hats, so that MineCraft skins using this feature are compatible
MirceaKitsune [Mon, 26 Nov 2012 23:26:51 +0000 (01:26 +0200)]
Add support for hats, so that MineCraft skins using this feature are compatible

12 years agoVanessaE suggested a sit animation, so add one to the player. Not used by default...
MirceaKitsune [Mon, 26 Nov 2012 23:19:48 +0000 (01:19 +0200)]
VanessaE suggested a sit animation, so add one to the player. Not used by default, but many mods might find this handy

12 years agoAdd glass breaking sound
PilzAdam [Mon, 26 Nov 2012 18:53:28 +0000 (19:53 +0100)]
Add glass breaking sound

12 years agonew apple image. 54/head
Vanessa Ezekowitz [Sun, 25 Nov 2012 19:05:30 +0000 (14:05 -0500)]
new apple image.

12 years agoMake functions of fire mod global and move register_on_* functions to node definition
PilzAdam [Sun, 25 Nov 2012 13:24:44 +0000 (14:24 +0100)]
Make functions of fire mod global and move register_on_* functions to node definition

12 years agoMake fire hurt the player
PilzAdam [Sun, 25 Nov 2012 13:20:09 +0000 (14:20 +0100)]
Make fire hurt the player

12 years agoAdd animation for fire
PilzAdam [Sun, 25 Nov 2012 13:18:06 +0000 (14:18 +0100)]
Add animation for fire

12 years agoMake the arms swing more for the walk animation
MirceaKitsune [Sun, 25 Nov 2012 13:07:46 +0000 (15:07 +0200)]
Make the arms swing more for the walk animation

12 years agoModels allow multiple materials with multiple textures, so make the player texture...
MirceaKitsune [Sun, 25 Nov 2012 11:22:44 +0000 (13:22 +0200)]
Models allow multiple materials with multiple textures, so make the player texture field a list instead

12 years agoImprove and optimize the player script and add better comments
MirceaKitsune [Sun, 25 Nov 2012 11:20:17 +0000 (13:20 +0200)]
Improve and optimize the player script and add better comments

12 years agoImplement death animation, but it currently loops constantly after the player dies...
MirceaKitsune [Sun, 25 Nov 2012 10:52:53 +0000 (12:52 +0200)]
Implement death animation, but it currently loops constantly after the player dies (the player gets up and falls to the ground forever)

12 years agoModel - Get rid of the 4 walk animations and only leave one, which looks good for...
MirceaKitsune [Sat, 24 Nov 2012 22:24:33 +0000 (00:24 +0200)]
Model - Get rid of the 4 walk animations and only leave one, which looks good for all directions. Also add a Walk + Mine animation, since Irrlicht doesn't support blending the two animations otherwise

Update player script to match the animations in the previous commit

Shorten the still mine animation so the hand matches the speed of the walk-mine animation

Reduce animation speed to half when sneaking

12 years agoGet player walking and standing animations working! The player will play the proper...
MirceaKitsune [Sat, 24 Nov 2012 21:04:33 +0000 (23:04 +0200)]
Get player walking and standing animations working! The player will play the proper animation when walking or standing.

Also get the mine animation working when holding the left mouse button. Walk animations have priority over it, and sadly you can't play both at the same time

Set initial player animation to stand

12 years agoImportant improvements to the player script. Instead of setting model and texture...
MirceaKitsune [Thu, 22 Nov 2012 22:07:35 +0000 (00:07 +0200)]
Important improvements to the player script. Instead of setting model and texture every X seconds, only do it when the player joins (so far)

Add a function which allows registering different frame ranges for different player models

Cosmetic improvements to the player script

More progress on the player animation functions, this commit adds useles code currently

12 years agoUpdated texture from Jordach, and fix the licensing confusion
MirceaKitsune [Fri, 16 Nov 2012 21:24:59 +0000 (23:24 +0200)]
Updated texture from Jordach, and fix the licensing confusion

I forgot frame range definitions need to be per-model, since each model could have its own animations. Specify current ones as being player.x's

Add death animation, and correct many mesh issues I didn't notice last time

12 years agoRemove segmentation of limbs, because I don't like how the arms appeared to shrink...
MirceaKitsune [Thu, 15 Nov 2012 14:09:39 +0000 (16:09 +0200)]
Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P

Rename player to character, to avoid conflicting with the default player sprite

New skin by Jordach

Add licenses to readme for the model and skin

Fix bad mirroring of left arm for player model

12 years agoAt last, we have a player.
MirceaKitsune [Wed, 14 Nov 2012 19:31:55 +0000 (21:31 +0200)]
At last, we have a player.

Consists of a simple standi animation currently being looped.

Compatible with any MineCraft skin, no texture included on GIT for licensing reasons.

Walk animations for the player (forward, backward, strafe left and strafe right). This commit removes other test cases from the default script, so that player.lua can be brought to what it's intended for

Punch / mine animation, and some consistency improvements to the player script

12 years agoFix attachment test script and unregistered entities. Thanks jin_xi for this
MirceaKitsune [Sat, 3 Nov 2012 11:17:13 +0000 (13:17 +0200)]
Fix attachment test script and unregistered entities. Thanks jin_xi for this

12 years agob3d, you have failed me. x model format, you're in
MirceaKitsune [Wed, 24 Oct 2012 20:12:03 +0000 (23:12 +0300)]
b3d, you have failed me. x model format, you're in

Entries for the newly added animation features

Update player script to work with the latest code

Add a test case for attachments. A LUA entity is attached to the player with a specified name 10 seconds after the server starts

Add a detachment test case (5 seconds after attaching)

Update function names, plus add a test case for both player to player and lua-entity to player attachments

12 years agoAdd script to turn players into meshes, ticks every 1 second
MirceaKitsune [Wed, 24 Oct 2012 12:23:45 +0000 (15:23 +0300)]
Add script to turn players into meshes, ticks every 1 second

Trigger the player.lua file in init.lua

Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready

Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player)

Attempt to use the b3d model format, although it doesn't seem to work so far

12 years agoUse full stacks in the creative inventory and add a trash field
PilzAdam [Wed, 21 Nov 2012 17:39:31 +0000 (18:39 +0100)]
Use full stacks in the creative inventory and add a trash field

12 years agoRender nayncat as a cube in inventory
PilzAdam [Sat, 24 Nov 2012 17:13:43 +0000 (18:13 +0100)]
Render nayncat as a cube in inventory

12 years agoRotate the wield image of the shovel for better animation
PilzAdam [Mon, 19 Nov 2012 16:45:10 +0000 (17:45 +0100)]
Rotate the wield image of the shovel for better animation

12 years agoUpdate vessels mod
PilzAdam [Sat, 24 Nov 2012 15:59:49 +0000 (16:59 +0100)]
Update vessels mod

12 years agosandstone should drop itself, and craft back to 4 sand. 52/head
Vanessa Ezekowitz [Sat, 24 Nov 2012 03:23:13 +0000 (22:23 -0500)]
sandstone should drop itself, and craft back to 4 sand.
Otherwise you lose 3 sand every time you have to dig up sandstone to move it.

12 years agoFix a rare bug in leafdecay
PilzAdam [Wed, 21 Nov 2012 17:05:52 +0000 (18:05 +0100)]
Fix a rare bug in leafdecay

12 years agoFix dry shrubs being placed in cacti and fix incorrect comments
PilzAdam [Mon, 19 Nov 2012 15:34:16 +0000 (16:34 +0100)]
Fix dry shrubs being placed in cacti and fix incorrect comments

12 years agoUse groups to craft things
PilzAdam [Sun, 18 Nov 2012 16:47:22 +0000 (17:47 +0100)]
Use groups to craft things

12 years agoDon't grow papyrus into trees
PilzAdam [Sun, 18 Nov 2012 16:25:43 +0000 (17:25 +0100)]
Don't grow papyrus into trees

12 years agoMake steel block and brick drop themselves when digged and make them craftable back...
PilzAdam [Mon, 12 Nov 2012 16:51:48 +0000 (17:51 +0100)]
Make steel block and brick drop themselves when digged and make them craftable back into the their materials

12 years agoMerge pull request #34 from PilzAdam/selection_box
PilzAdam [Sun, 11 Nov 2012 17:21:30 +0000 (09:21 -0800)]
Merge pull request #34 from PilzAdam/selection_box

Add VanessaE's selection box for apples, saplings and papyrus

12 years agoAdd VanessaE's selection box for apples, saplings and papyrus 34/head
PilzAdam [Sun, 11 Nov 2012 17:17:09 +0000 (18:17 +0100)]
Add VanessaE's selection box for apples, saplings and papyrus

12 years agoMerge pull request #31 from PilzAdam/textures
PilzAdam [Fri, 9 Nov 2012 18:32:21 +0000 (10:32 -0800)]
Merge pull request #31 from PilzAdam/textures

Add Calinou's improved default textures

12 years agoAdd Calinou's improved default textures 31/head
PilzAdam [Fri, 9 Nov 2012 18:29:14 +0000 (19:29 +0100)]
Add Calinou's improved default textures

12 years agoSwap out pixel-perfect nyan cat by request of Chris Torres
Perttu Ahola [Fri, 9 Nov 2012 18:16:14 +0000 (20:16 +0200)]
Swap out pixel-perfect nyan cat by request of Chris Torres

12 years agoMerge pull request #29 from PilzAdam/bucket
PilzAdam [Fri, 9 Nov 2012 14:40:12 +0000 (06:40 -0800)]
Merge pull request #29 from PilzAdam/bucket

Dont allow the bucket to replace nodes that are not buildable to

12 years agoDont allow the bucket to replace nodes that are not buildable to 29/head
PilzAdam [Fri, 9 Nov 2012 14:25:21 +0000 (15:25 +0100)]
Dont allow the bucket to replace nodes that are not buildable to

12 years agoMerge pull request #26 from PilzAdam/bucket
PilzAdam [Tue, 6 Nov 2012 19:41:15 +0000 (11:41 -0800)]
Merge pull request #26 from PilzAdam/bucket

Follow the naming convention and make the first letter Bucket capitalize...

12 years agoFollow the naming convention and make the first letter Bucket capitalized 26/head
PilzAdam [Tue, 6 Nov 2012 19:38:40 +0000 (20:38 +0100)]
Follow the naming convention and make the first letter Bucket capitalized

12 years agoMerge pull request #24 from PilzAdam/water
PilzAdam [Sun, 4 Nov 2012 11:17:20 +0000 (03:17 -0800)]
Merge pull request #24 from PilzAdam/water

Update default_water.png to the new water textures

12 years agoUpdate default_water.png to the new water textures 24/head
PilzAdam [Sun, 4 Nov 2012 10:55:35 +0000 (11:55 +0100)]
Update default_water.png to the new water textures

12 years agoMerge pull request #21 from PilzAdam/animated_water
PilzAdam [Fri, 2 Nov 2012 17:26:04 +0000 (10:26 -0700)]
Merge pull request #21 from PilzAdam/animated_water

Add animation for water

12 years agoAdd animation for water 21/head
PilzAdam [Fri, 2 Nov 2012 17:24:25 +0000 (18:24 +0100)]
Add animation for water

12 years agoMerge pull request #19 from PilzAdam/slabs
PilzAdam [Fri, 2 Nov 2012 11:40:49 +0000 (04:40 -0700)]
Merge pull request #19 from PilzAdam/slabs

Fix slab -> full block transformation