BlockMen [Wed, 3 Sep 2014 01:51:49 +0000 (03:51 +0200)]
Don't save alpha channel in screenshots (fixes #1451)
kwolekr [Mon, 1 Sep 2014 21:33:21 +0000 (17:33 -0400)]
Add LuaVoxelManip methods: get_node_at() and set_node_at()
kwolekr [Mon, 1 Sep 2014 18:20:31 +0000 (14:20 -0400)]
Update Mapgen VoxelManipulator on buffer invalidation
kwolekr [Mon, 1 Sep 2014 18:58:05 +0000 (14:58 -0400)]
Save previously generated blocks on Mapgen blitback
sapier [Thu, 28 Aug 2014 23:35:35 +0000 (01:35 +0200)]
Fix only one texture being updated on window resize breaking sidebyside and topbottom 3d modes
sapier [Thu, 28 Aug 2014 22:54:46 +0000 (00:54 +0200)]
Fix interlaced 3d mode second image being flipped on compiling against irrlicht >= 1.8
sapier [Mon, 25 Aug 2014 19:52:52 +0000 (21:52 +0200)]
Remove invalid doc about minetest.get_time_us()
sapier [Mon, 25 Aug 2014 19:16:32 +0000 (21:16 +0200)]
Add missing doc for minetest.get_us_time()
RealBadAngel [Fri, 25 Jul 2014 05:35:55 +0000 (07:35 +0200)]
Allow use all 6 faces for special tiles.
Protocol version bump.
sapier [Sat, 23 Aug 2014 23:56:27 +0000 (01:56 +0200)]
Fix retval of entity.get_staticdata beeing lost while profiling is enabled
sapier [Sat, 23 Aug 2014 11:24:37 +0000 (13:24 +0200)]
Add lua exception handling test code
Catch some error situations when mod used without thinking about it
Kahrl [Sat, 23 Aug 2014 12:30:51 +0000 (14:30 +0200)]
Fix LuaJIT exception wrapper
Craig Robbins [Thu, 7 Aug 2014 05:39:12 +0000 (15:39 +1000)]
Fix seg fault if popping from empty stack (L-system trees)
See: https://github.com/minetest/minetest/issues/1525
Background
Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack.
ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error
Commit Description
This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace.
L-Systems fix randomness
Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree
Resolves: https://github.com/minetest/minetest/issues/1469
Fix l-system crash when treedef random_level not set by Lua
sapier [Wed, 16 Jul 2014 12:04:50 +0000 (14:04 +0200)]
Add video driver selection to settings menu (based uppon idea from webdesigner97)
Kahrl [Fri, 22 Aug 2014 22:52:57 +0000 (00:52 +0200)]
Minimal game: add /dummyball <count> command
sapier [Fri, 22 Aug 2014 15:40:11 +0000 (17:40 +0200)]
Fix chat messages capturing mouse interactions for menu/formspecs
SmallJoker [Mon, 14 Jul 2014 16:48:36 +0000 (18:48 +0200)]
Use pause_fps_max also on multiplayer
sfan5 [Fri, 25 Jul 2014 11:26:03 +0000 (13:26 +0200)]
Add ^[mask texture modifier
SmallJoker [Thu, 21 Aug 2014 18:01:03 +0000 (20:01 +0200)]
Reduce time of red screen when damaged
10 seconds in PvP is very long and annoying.
Selat [Sat, 29 Mar 2014 07:40:33 +0000 (10:40 +0300)]
ban.cpp refactoring
sapier [Fri, 22 Aug 2014 19:51:20 +0000 (21:51 +0200)]
Fix to to too two times
sapier [Fri, 22 Aug 2014 12:03:04 +0000 (14:03 +0200)]
Add player name length checks
sapier [Sat, 12 Jul 2014 18:20:11 +0000 (20:20 +0200)]
Fix "ghost" blocks if block update is "on wire" while player digs nodes
sapier [Sat, 12 Jul 2014 13:58:08 +0000 (15:58 +0200)]
Improve timeout calculation
gf
rubenwardy [Fri, 22 Aug 2014 17:34:16 +0000 (18:34 +0100)]
Correct spelling mistakes in documentation
sapier [Fri, 22 Aug 2014 12:09:39 +0000 (14:09 +0200)]
Fix wrong Icon name in minetest.desktop
Casimir [Sat, 17 Aug 2013 23:15:38 +0000 (01:15 +0200)]
Remove buildable_to nodes without dropping item when replaced by a falling node
RealBadAngel [Thu, 21 Aug 2014 21:28:01 +0000 (23:28 +0200)]
Pass light sources in blue channel of vertex color instead of decoded light for all special drawtypes.
Plus some style fixes and optimizations.
sapier [Thu, 21 Aug 2014 15:27:52 +0000 (17:27 +0200)]
Don't call a player event without having player to do a event for
sapier [Tue, 19 Aug 2014 20:34:25 +0000 (22:34 +0200)]
Fix caption of config mods button (simple menu)
sapier [Tue, 12 Aug 2014 21:07:27 +0000 (23:07 +0200)]
Mod profiling support
Config settings:
profiling = true/false (gather statistics)
detailed_profiling = true/false (break mod times to callbacks)
Chat commands:
save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
sapier [Wed, 16 Jul 2014 08:11:05 +0000 (10:11 +0200)]
Make scrollbar scale according to DPI and scaling factor
RealBadAngel [Sat, 16 Aug 2014 12:02:50 +0000 (14:02 +0200)]
Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders.
sapier [Sat, 16 Aug 2014 12:18:33 +0000 (14:18 +0200)]
Revert "Fix inventory items blinking on item preloading"
The fix didn't work on some systems sadly this wasn't detected prior merge,
as preload is disabled by default now there's not gonna be a fix for it.
sapier [Thu, 15 May 2014 20:16:38 +0000 (22:16 +0200)]
Fix inventory items blinking on item preloading
selat [Sun, 13 Jul 2014 20:35:29 +0000 (23:35 +0300)]
Remove temporary file at safeWriteToFile()
sapier [Mon, 7 Jul 2014 21:10:26 +0000 (23:10 +0200)]
Makefile support for build without leveldb
sapier [Mon, 7 Jul 2014 20:57:11 +0000 (22:57 +0200)]
Add sqlite3 backend hack for android
SmallJoker [Mon, 14 Jul 2014 14:54:18 +0000 (16:54 +0200)]
Fix the *CDP display
BlockMen [Thu, 14 Aug 2014 05:18:32 +0000 (07:18 +0200)]
Fix mainmenu game initialisation
RealBadAngel [Sun, 10 Aug 2014 21:43:26 +0000 (23:43 +0200)]
Make faces shading correct for all possible modes.
Skip shading for lightsources and top of the nodes.
Fixes liquid sources and flowing surfaces having different brightness.
Kahrl [Sat, 9 Aug 2014 20:05:09 +0000 (22:05 +0200)]
Move #includes from version.h to version.cpp
ShadowNinja [Tue, 5 Aug 2014 19:37:53 +0000 (15:37 -0400)]
Formspec escape fixed seen in world creation menu
ShadowNinja [Mon, 4 Aug 2014 20:54:11 +0000 (16:54 -0400)]
Disable preload_item_visuals by default
This can delay connections by several minutes.
Craig Robbins [Wed, 30 Jul 2014 01:39:24 +0000 (11:39 +1000)]
Fix issue 1527
https://github.com/minetest/minetest/issues/1527
sfan5 [Tue, 29 Jul 2014 08:47:38 +0000 (10:47 +0200)]
Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL CMake option Update 32-bit buildbot (OpenAL updated, zlib updated) Change build directory for buildbots to '_build' to prevent removal of Android build files Use -win64 suffix for 64-bit Windows builds Fixes #1476
sfan5 [Thu, 24 Jul 2014 19:55:09 +0000 (21:55 +0200)]
Rework texture generating code, add texture grouping via ( ... )
sfan5 [Thu, 24 Jul 2014 11:04:35 +0000 (13:04 +0200)]
Don't include cmake_config_githash.h into files that don't need it
RealBadAngel [Thu, 24 Jul 2014 18:58:08 +0000 (20:58 +0200)]
Dont display interior of glasslike_framed node when its not defined.
Fixes https://github.com/minetest/minetest/issues/1514
RealBadAngel [Thu, 24 Jul 2014 18:02:20 +0000 (20:02 +0200)]
Allow full circle rotation with 2degs step for plantlike drawtype.
RealBadAngel [Mon, 21 Jul 2014 22:32:03 +0000 (00:32 +0200)]
Add rotation for plantlike drawtype.
RealBadAngel [Sun, 20 Jul 2014 14:22:48 +0000 (16:22 +0200)]
Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.
ShadowNinja [Wed, 9 Jul 2014 00:44:47 +0000 (20:44 -0400)]
Remove vector assertions
These were initially added to get tracebacks for invalid vector errors, but it
didn't work and tracebacks have since been properly fixed in the core.
RealBadAngel [Tue, 15 Jul 2014 07:07:52 +0000 (09:07 +0200)]
Speedup mapblock_mesh
RealBadAngel [Thu, 17 Jul 2014 12:10:23 +0000 (14:10 +0200)]
Fix texture glitches for plants with visual scale > 1.0 (jungle grass).
RealBadAngel [Thu, 17 Jul 2014 11:37:18 +0000 (13:37 +0200)]
Fix texture hack in fences.
sapier [Wed, 16 Jul 2014 18:01:00 +0000 (20:01 +0200)]
Fix error handling on inconsistent client ready message
Fix android makefile to provide a correct dummy githash if detection fails
Zefram [Wed, 2 Jul 2014 13:32:54 +0000 (14:32 +0100)]
Make tooltip_show_delay=0 work
Zefram [Wed, 2 Jul 2014 14:03:27 +0000 (15:03 +0100)]
Permit non-integer sizes for item_image[]
Zefram [Wed, 16 Jul 2014 15:24:39 +0000 (17:24 +0200)]
Fix indexing error in timer processing
sapier [Wed, 16 Jul 2014 14:37:41 +0000 (16:37 +0200)]
Fix flipped textures for drawtype "glasslike"
sapier [Thu, 19 Jun 2014 16:17:35 +0000 (18:17 +0200)]
Add srollbar formspec element
sapier [Wed, 16 Jul 2014 11:40:30 +0000 (13:40 +0200)]
Fix android build after removal of indev and math mapgen
Novatux [Sat, 12 Jul 2014 08:51:09 +0000 (10:51 +0200)]
Fix crash reported here: https://forum.minetest.net/viewtopic.php?f=6&t=9726
sfan5 [Tue, 8 Jul 2014 18:04:37 +0000 (20:04 +0200)]
Move MapBlock (de)serializing code out of Database class
proller [Sat, 12 Jul 2014 14:28:17 +0000 (18:28 +0400)]
Remove proller from credits
proller [Sat, 12 Jul 2014 14:21:54 +0000 (18:21 +0400)]
Remove indev mapgen
proller [Sat, 12 Jul 2014 14:15:55 +0000 (18:15 +0400)]
Remove math mapgen
BlockMen [Mon, 7 Jul 2014 17:12:38 +0000 (19:12 +0200)]
Update default control documentation
sapier [Mon, 7 Jul 2014 17:08:41 +0000 (19:08 +0200)]
Switch back repository to dev-mode after 0.4.10 release.
RealBadAngel [Mon, 7 Jul 2014 14:17:51 +0000 (16:17 +0200)]
Faces shading fixes
kwolekr [Mon, 7 Jul 2014 05:51:04 +0000 (01:51 -0400)]
Don't copy back already generated blocks on map generation
kwolekr [Mon, 7 Jul 2014 05:20:25 +0000 (01:20 -0400)]
Don't unload blocks if save failed
Improve error handling in saveBlock()
sapier [Sun, 6 Jul 2014 22:06:06 +0000 (00:06 +0200)]
Fix regression in leveldb backend
sapier [Sun, 6 Jul 2014 20:39:47 +0000 (22:39 +0200)]
Update version numbers for 0.4.10
sapier [Sun, 6 Jul 2014 20:11:21 +0000 (22:11 +0200)]
Fix client crash on deletion of an object the clients localplayer is attached to
sapier [Sun, 6 Jul 2014 19:24:31 +0000 (21:24 +0200)]
Switch android to leveldb as sqlite3 is broken and fails to save any mapblock there
sfan5 [Wed, 25 Jun 2014 05:25:33 +0000 (07:25 +0200)]
Improve error reporting in leveldb backend
Perttu Ahola [Sun, 6 Jul 2014 18:57:12 +0000 (21:57 +0300)]
Fix non-smooth non-shader node shading (Fixes #1436, regression by commit
a0f78659f31abd)
sfan5 [Sun, 6 Jul 2014 14:17:46 +0000 (16:17 +0200)]
Fix errors/warnings reported by valgrind
PilzAdam [Sun, 6 Jul 2014 13:41:56 +0000 (15:41 +0200)]
Fix memory leak in EmergeManager
sfan5 [Sun, 6 Jul 2014 11:07:23 +0000 (13:07 +0200)]
Fix warnings reported by clang
sfan5 [Sat, 5 Jul 2014 10:19:55 +0000 (12:19 +0200)]
Fix typos in doc/lua-api.txt
Perttu Ahola [Sat, 5 Jul 2014 08:54:09 +0000 (11:54 +0300)]
Remove FPS from being next to the version string
Kahrl [Fri, 4 Jul 2014 23:09:53 +0000 (01:09 +0200)]
Fix typo in doc/lua_api.txt
sapier [Wed, 2 Jul 2014 21:33:18 +0000 (23:33 +0200)]
Fix memory leaks in GenericCAO, ShaderSource and Player classes
Novatux [Wed, 2 Jul 2014 14:48:11 +0000 (16:48 +0200)]
Fix inversion of full_punch_interval
ShadowNinja [Mon, 30 Jun 2014 21:08:22 +0000 (17:08 -0400)]
Move master server to seperate repository
sapier [Mon, 30 Jun 2014 20:56:08 +0000 (22:56 +0200)]
Fix regression in light calculation
ShadowNinja [Fri, 20 Jun 2014 04:59:39 +0000 (00:59 -0400)]
Fix serverlist code style, const-correctness, and types
ShadowNinja [Fri, 20 Jun 2014 00:21:02 +0000 (20:21 -0400)]
Fix server list boolean typing and alignment
ShadowNinja [Thu, 19 Jun 2014 20:00:22 +0000 (16:00 -0400)]
Add support for multipart/form-data to HTTPFetch for server announcing
proller [Mon, 30 Jun 2014 16:47:50 +0000 (20:47 +0400)]
Masterserver: Fix compiling servers.jst
sfan5 [Sun, 29 Jun 2014 19:34:49 +0000 (21:34 +0200)]
Add redis options to documentation
sapier [Sun, 29 Jun 2014 17:36:51 +0000 (19:36 +0200)]
Copy zlib and freetype dll to windows package too
sapier [Mon, 21 Apr 2014 12:10:59 +0000 (14:10 +0200)]
Add support for Android 2.3+
There have been plenty of ppl involved in creating this version.
I don't wanna mention names as I'm sure I'd forget someone so I
just tell where help has been done:
- The partial android versions done by various ppl
- Testing on different android devices
- reviewing code (especially the in core changes)
- testing controls
- reviewing texts
A big thank you to everyone helping this to be completed!
sapier [Sun, 29 Jun 2014 15:55:21 +0000 (17:55 +0200)]
Don't spam server console on player/playersao error but just drop the affected client
RealBadAngel [Sun, 29 Jun 2014 08:41:49 +0000 (10:41 +0200)]
Glasslike_framed drawtype rework.
Martin Doege [Thu, 26 Jun 2014 18:30:22 +0000 (20:30 +0200)]
OS X compatibility fixes
sapier [Sun, 29 Jun 2014 14:57:50 +0000 (16:57 +0200)]
Fix msvc2012 build