Paramat [Sat, 8 Feb 2020 03:11:44 +0000 (03:11 +0000)]
Fix simple bed height, make player lay down just above it, not inside it
IFRFSX [Thu, 6 Feb 2020 19:15:13 +0000 (03:15 +0800)]
Add traditional Chinese translation (#2579)
sfan5 [Sat, 25 Jan 2020 22:45:09 +0000 (23:45 +0100)]
Convert minetest.sound_play uses to ephemeral
DS [Sun, 26 Jan 2020 17:59:44 +0000 (18:59 +0100)]
Reset spawn position on bed destruction
IFRFSX [Sat, 25 Jan 2020 15:55:14 +0000 (23:55 +0800)]
Update Chinese translation (#2563)
rail = 轨道 / 栏杆
grass = 草
and, mese color is yellow, so i translate it to "黄石"。(Chinese words without MESE)
Zaoqi [Wed, 22 Jan 2020 18:09:38 +0000 (02:09 +0800)]
Add zh_CN translation
Konstantin Ilyashenko [Thu, 9 Jan 2020 18:09:06 +0000 (22:09 +0400)]
Replace Russian translation of Pickaxe (#2556)
Lejo [Mon, 6 Jan 2020 21:16:33 +0000 (22:16 +0100)]
Make can_interact_with_node() check for key group instead of default:key
Thomas--S [Sat, 4 Jan 2020 00:09:58 +0000 (01:09 +0100)]
Move duplicate recipe from books to default.register_craft_metadata_copy()
This allows mods to easily implement the same behaviour, e.g. for letters.
An0n3m0us [Wed, 1 Jan 2020 01:38:06 +0000 (01:38 +0000)]
Move crafting, cooking and fuel recipes into corresponding files
Zaoqi [Sun, 29 Dec 2019 11:28:30 +0000 (19:28 +0800)]
Rename `core` to `minetest` (#2552)
An0n3m0us [Mon, 23 Dec 2019 02:14:25 +0000 (02:14 +0000)]
Player model: Add bobbing to walk animation, more subtle standing animation
Paramat [Wed, 18 Dec 2019 23:59:45 +0000 (23:59 +0000)]
Remove Mapgen V7 floatland biome code
In preparation for a new Mapgen V7 floatland implementation.
Paramat [Wed, 18 Dec 2019 22:32:09 +0000 (22:32 +0000)]
Add missing 'weather' mod documentation to minetest.conf.example
Paramat [Wed, 18 Dec 2019 22:31:29 +0000 (22:31 +0000)]
Convert grass footstep sounds from stereo to mono
Maksim [Mon, 16 Dec 2019 00:29:33 +0000 (01:29 +0100)]
Make tool crafting recipes more compact, move to tools.lua
Paramat [Wed, 4 Dec 2019 20:38:01 +0000 (20:38 +0000)]
README: Use correct link, make link clickable
Muhammad Nur Hidayat Yasuyoshi (MNH48) [Sat, 30 Nov 2019 16:31:40 +0000 (00:31 +0800)]
Add Malay translation
Aresiel [Sat, 30 Nov 2019 16:31:29 +0000 (17:31 +0100)]
Add Swedish translation
OgelGames [Thu, 28 Nov 2019 02:01:19 +0000 (13:01 +1100)]
Coral 'on place': Pass node to 'on rightclick', not node name
Kevin Nel [Mon, 25 Nov 2019 09:50:20 +0000 (11:50 +0200)]
Fix popping sound in default_grass_footstep (#2538)
Andrey2470T [Sat, 23 Nov 2019 21:35:02 +0000 (00:35 +0300)]
Add 4th item row to creative inventory. Align search, trash, page navigation
An0n3m0us [Fri, 22 Nov 2019 21:47:47 +0000 (21:47 +0000)]
Escape translated text in 'beds' mod formspec
Paramat [Fri, 15 Nov 2019 19:47:14 +0000 (19:47 +0000)]
Papyrus: Add to the rainforest swamp biome
Previously, papyrus was limited to the savanna biome.
Rainforest is a suitable habitat for papyrus.
Makes papyrus a little less difficult to find.
Move swamp jungletrees into a separate registration, to allow
applying distribution by perlin noise to keep these away from
papyrus areas.
Fix error: Remove non-functional 'rainforest swamp' from the
biome list for the jungle log decoration. It is not placed in
swamps due to the 'y max/min' and 'place on' parameters.
SmallJoker [Wed, 13 Nov 2019 18:59:58 +0000 (19:59 +0100)]
Weather: Replace deprecated get2d with get_2d
Andrey2470T [Thu, 24 Oct 2019 19:54:20 +0000 (22:54 +0300)]
Add Russian translation (#2525)
Bartosz [Thu, 24 Oct 2019 02:47:28 +0000 (04:47 +0200)]
boats: Improve physics by implementing drag and friction forces
Implement drag force according to the equation:
drag_force = drag_coefficient * speed ^2
Also add a small constant force to implement friction force.
sfan5 [Tue, 22 Oct 2019 20:46:19 +0000 (22:46 +0200)]
Improve creative inventory search (#2523)
Paramat [Fri, 18 Oct 2019 01:43:06 +0000 (02:43 +0100)]
Move hotbar code/textures, and damage sound, from player_api to default
These are unrelated to the Player API and player object.
All other GUI/HUD code and textures are in default.
All other engine hardcoded sounds are in default.
The player_api mod is highly likely to be used unchanged in new games,
so logical grouping of content will help the creation of new games.
Paramat [Mon, 14 Oct 2019 23:38:41 +0000 (00:38 +0100)]
Add initial 'weather' mod to vary cloud density, thickness, velocity
luk3yx [Mon, 14 Oct 2019 20:53:57 +0000 (09:53 +1300)]
Fix duplicate background in formspec prepend (#2524)
Lars Hofhansl [Sat, 5 Oct 2019 20:25:38 +0000 (13:25 -0700)]
Increase (ocean) water opacity to 191
Hamlet [Sat, 12 Oct 2019 12:30:37 +0000 (14:30 +0200)]
Italian translation (#2491)
JDiaz [Thu, 10 Oct 2019 19:19:20 +0000 (21:19 +0200)]
Spanish Translation (#2505)
DrHackberry [Thu, 10 Oct 2019 19:18:25 +0000 (21:18 +0200)]
French translation (#2514)
sfan5 [Sun, 6 Oct 2019 12:06:02 +0000 (14:06 +0200)]
player_api: Set correct visual size for legacy player model
SmallJoker [Sat, 5 Oct 2019 15:55:42 +0000 (17:55 +0200)]
Use background9 for backwards compatibility
Wuzzy [Thu, 3 Oct 2019 16:44:34 +0000 (18:44 +0200)]
Update translation templates and German (#2512)
SnicklePickles [Tue, 1 Oct 2019 10:21:39 +0000 (20:21 +1000)]
Grammar updates README.txt
TumeniNodes [Sat, 28 Sep 2019 20:53:51 +0000 (16:53 -0400)]
Xpanes: Add new steel bar door/trapdoor sounds
No longer use the unsuitable steel door/trapdoor sound.
Alex Yst [Sat, 28 Sep 2019 20:10:26 +0000 (13:10 -0700)]
Always disable leafdecay for player-placed leaves, even when 'sneaking'
Avoids player-placed leaves decaying when building while sneaking, which is common.
An0n3m0us [Thu, 26 Sep 2019 22:35:06 +0000 (23:35 +0100)]
Fix glass panes sides (#2500)
TumeniNodes [Sun, 22 Sep 2019 22:05:38 +0000 (18:05 -0400)]
Xpanes: Register steel bar door and steel bar trapdoor
Register using the 'doors' mod API.
Wuzzy [Tue, 17 Sep 2019 15:51:24 +0000 (17:51 +0200)]
Add translation templates and German translation
Paramat [Sat, 21 Sep 2019 20:28:09 +0000 (21:28 +0100)]
Marram grass: Fix noise flags to make 2D noise 'eased' (#2493)
Increase noise resolution from 4 to 2 nodes for a higher quality
distribution.
Retune noise parameters to compensate for using eased noise.
An0n3m0us [Sat, 21 Sep 2019 09:45:03 +0000 (10:45 +0100)]
Vessels: Fix vessels shelf infotext
sfan5 [Fri, 20 Sep 2019 18:56:20 +0000 (20:56 +0200)]
Fix trapdoor infotext to correctly describe the type of trapdoor
sfan5 [Fri, 20 Sep 2019 18:10:58 +0000 (20:10 +0200)]
Fix door infotext to correctly describe the type of door
leucome [Thu, 19 Sep 2019 01:13:18 +0000 (21:13 -0400)]
Leafdecay: Use param2 ~= 1 instead of param2 == 0
An0n3m0us [Wed, 18 Sep 2019 22:36:50 +0000 (23:36 +0100)]
Set fuel percentage to decrease (#2481)
sfan5 [Wed, 18 Sep 2019 18:38:27 +0000 (20:38 +0200)]
Fix more translation strings (#2487)
mbartlett21 [Mon, 16 Sep 2019 20:38:02 +0000 (06:38 +1000)]
Add option for non-jumpable fences and walls
Add an option, default disabled, to extend the collision boxes upwards.
An0n3m0us [Sat, 14 Sep 2019 18:30:26 +0000 (19:30 +0100)]
Add missing infotext to nodes (#2477)
sfan5 [Sat, 14 Sep 2019 12:30:44 +0000 (14:30 +0200)]
An0n3m0us [Fri, 13 Sep 2019 18:47:09 +0000 (19:47 +0100)]
Add vessels group to firefly vessel
sfan5 [Thu, 12 Sep 2019 17:03:10 +0000 (19:03 +0200)]
Fix and improve translation strings (#2471)
Paramat [Wed, 11 Sep 2019 23:46:40 +0000 (00:46 +0100)]
Add initial environmental sounds mod with flowing water sounds
default:river_water_source can also create sound if desired as
rivers are considered to be flowing water.
A simple mod for now, with the intention to later use new engine
environmental sound features if/when they appear.
Yves Quemener [Tue, 10 Sep 2019 17:09:51 +0000 (02:09 +0900)]
Add support for MT 5 game translation (rebasing ) (#2466)
rebased #2368
mbartlett21 [Fri, 6 Sep 2019 20:39:23 +0000 (06:39 +1000)]
Xpanes: Use 'swap node' instead of 'set node'
Panquesito7 [Thu, 5 Sep 2019 21:39:24 +0000 (16:39 -0500)]
Convert README.txt to Markdown format
Paramat [Sat, 31 Aug 2019 18:44:17 +0000 (19:44 +0100)]
Creative: Override the hand instead of re-registering
Allows the initial hand registration to alter the 'wield_scale' without
needing to also alter it in creative mod.
Also make default mod a dependency again, as the initial hand
registration is required.
Paramat [Wed, 28 Aug 2019 02:19:34 +0000 (03:19 +0100)]
Spawn: Avoid spawning outside small worlds
Previously, the value of 'mapgen_limit' was not used to limit the
spawn position.
If a friendly-biome spawn point is not found within a small world,
spawn point falls back to the engine spawn point, which has a larger
chance of success.
TumeniNodes [Wed, 28 Aug 2019 02:06:23 +0000 (22:06 -0400)]
Add new TNT sounds
Paul Ouellette [Tue, 20 Aug 2019 19:15:28 +0000 (15:15 -0400)]
Furnace: Improve fuel item replacement support
The output returned by `get_craft_result` has a replacements table that
contains any replacement items that could not be placed in the input
(due to the input stack having a count > 1). Put these replacements in
the dst list or drop them on the furnace.
coil [Mon, 19 Aug 2019 17:24:19 +0000 (13:24 -0400)]
Verify object is player before checking privs (#2448)
This prevents a crash when a 'nil' digger is passed by the engine to
minetest.node_dig.
Paramat [Sun, 18 Aug 2019 18:47:06 +0000 (19:47 +0100)]
TNT: Remove unusable sounds, use temporary placeholders
Paramat [Tue, 13 Aug 2019 20:57:32 +0000 (21:57 +0100)]
Sfinv: Add and use a crafting arrow texture instead of using furnace arrow
Paul Ouellette [Sun, 11 Aug 2019 14:28:02 +0000 (10:28 -0400)]
Furnace: Fix "output full" infotext
Paramat [Sat, 3 Aug 2019 19:51:58 +0000 (20:51 +0100)]
Make the creative mod hand dig 'dig_immediate' nodes fast
Engine change now makes this possible.
HybridDog [Tue, 30 Jul 2019 09:19:22 +0000 (11:19 +0200)]
Warn when a mod registers a stairs node with an existing name
TumeniNodes [Thu, 1 Aug 2019 01:40:39 +0000 (21:40 -0400)]
Various mods: Use " " instead of ' ' for item names
TumeniNodes [Tue, 30 Jul 2019 23:16:44 +0000 (19:16 -0400)]
Default: Use " " instead of ' ' for item names
Paramat [Tue, 30 Jul 2019 02:55:17 +0000 (03:55 +0100)]
Add patches of bare 'dry dirt' to savanna
Tune noise to appear roughly where long dry grass is least dense and shortest.
TumeniNodes [Fri, 26 Jul 2019 16:50:44 +0000 (12:50 -0400)]
Add 'dry dirt' and 'dry dirt with dry grass' nodes for savanna biome
TumeniNodes [Mon, 22 Jul 2019 01:26:52 +0000 (21:26 -0400)]
Creative: Add 'default' as optional dependency
Fixes bugs caused by removing 'default' as a hard dependency.
Paramat [Mon, 22 Jul 2019 01:18:20 +0000 (02:18 +0100)]
Add new, longer 'default_grass_side' texture
Update side texture to match the new top texture.
3/4 side coverage instead of 1/2,
Paramat [Sun, 21 Jul 2019 02:24:47 +0000 (03:24 +0100)]
Creative: Remove unnecessary dependency on 'default'
sfan5 [Tue, 16 Jul 2019 22:38:30 +0000 (00:38 +0200)]
Merge pull request #2322 from Calinou/travis-luacheck-color
Enable colored Luacheck output on Travis CI
sfan5 [Tue, 16 Jul 2019 20:40:21 +0000 (22:40 +0200)]
Switch to mod.conf, delete deprecated depends.txt
sfan5 [Tue, 16 Jul 2019 21:18:27 +0000 (23:18 +0200)]
Fix potential crash when few loot items are registered
sfan5 [Tue, 16 Jul 2019 21:17:14 +0000 (23:17 +0200)]
Fix luacheck warning
sfan5 [Tue, 16 Jul 2019 18:28:40 +0000 (20:28 +0200)]
Support for icesheet dungeons in dungeon_loot
sfan5 [Tue, 16 Jul 2019 18:11:17 +0000 (20:11 +0200)]
Switch dungeon type detection to biome name
see #2400, also removed a now unused alias
TumeniNodes [Mon, 15 Jul 2019 16:43:05 +0000 (12:43 -0400)]
Add new 'default_grass' texture
Paramat [Sat, 13 Jul 2019 22:35:25 +0000 (23:35 +0100)]
New lighter, greyer permafrost texture
acmgit [Sat, 13 Jul 2019 16:47:45 +0000 (18:47 +0200)]
Remove stack_max from bucket:bucket_empty
SmallJoker [Fri, 12 Jul 2019 19:01:27 +0000 (21:01 +0200)]
Allow opening chests when wielding corals
Code simplification by combining the on_place functions.
bell07 [Wed, 10 Jul 2019 20:55:35 +0000 (22:55 +0200)]
Unify hotbar formspec for sfinv and creative
sfinv: Add lists above the content to support listrings in content.
Reuse sfinv inventory lists for creative.
luk3yx [Wed, 3 Jul 2019 17:10:39 +0000 (05:10 +1200)]
intersects_protection(): Fix compatibility code
Paramat [Mon, 1 Jul 2019 20:58:47 +0000 (21:58 +0100)]
Define dungeon nodes in biome definitions (#2400)
Icesheet ice dungeons now have ice stairs.
Remove some now-unnecessary sandstone mapgen aliases, one
remains as it is required by the dungeon loot mod.
Re-arrange mapgen aliases to separate those needed for mgv6.
rubenwardy [Sun, 23 Jun 2019 23:10:13 +0000 (00:10 +0100)]
Use 9-slice background in formspec theme
t0ny2 [Sun, 16 Jun 2019 21:09:36 +0000 (22:09 +0100)]
Make waterlily wave when placed on waving water
SmallJoker [Fri, 7 Jun 2019 19:35:24 +0000 (21:35 +0200)]
Allow overriding default.after_place_leaves and default.grow_sapling
Paramat [Fri, 7 Jun 2019 19:34:13 +0000 (20:34 +0100)]
Large cactus schematic: Don't force-place root node
This schematic is used for sapling-grown large cacti, so should not
destroy the sand node below, as sand nodes are in short supply in
some situations.
Like trees, only force-place the node that replaces the sapling.
acmgit [Sun, 2 Jun 2019 17:50:20 +0000 (19:50 +0200)]
Prevent potential crash caused by moss growth ABM
An0n3m0us [Sat, 1 Jun 2019 19:10:30 +0000 (20:10 +0100)]
Add groups for tools and mushrooms (#2378)
Zweihorn [Sun, 26 May 2019 19:21:31 +0000 (21:21 +0200)]
wool: use global 'dye.dyes' table
Paul Ouellette [Sun, 26 May 2019 19:16:53 +0000 (15:16 -0400)]
Capitalize author in game.conf to match ContentDB
The author is used to track packages for updating, so it should match.
Paramat [Sat, 18 May 2019 20:22:19 +0000 (21:22 +0100)]
Make cave liquids biome-determined
No longer use the hardcoded engine cave liquids.
Water only in '_ocean' biomes, water and lava in '_under' biomes.
Paramat [Fri, 3 May 2019 22:49:07 +0000 (23:49 +0100)]
Fix trapdoor side textures and orientations
Previously, opening a trapdoor caused the side textures to flip.
Fix the incorrect textures.
Also add a texture transform to a tile of the open trapdoor, such
that the closed trapdoor sides use the lower part of the texture
and the open trapdoor sides use the higher part.
Clean up some codestyle issues.