Loic Blot [Fri, 16 Mar 2018 07:44:57 +0000 (08:44 +0100)]
Forgot to remove obsolete Server::m_mods
Loïc Blot [Fri, 16 Mar 2018 07:41:33 +0000 (08:41 +0100)]
Server: delegate mod management & config to ServerModConfiguration (#7131)
* Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager)
* Use c++11 range based loops
* Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests
Loic Blot [Fri, 16 Mar 2018 07:40:09 +0000 (08:40 +0100)]
Fix an alone if to be with a missing else
paramat [Fri, 16 Mar 2018 02:47:35 +0000 (02:47 +0000)]
Lua_api.txt: Split long lines part 5, fix hardware colouring docs
paramat [Thu, 15 Mar 2018 04:29:09 +0000 (04:29 +0000)]
Biomes: Fix vertical biome blend
pauloue [Thu, 15 Mar 2018 16:49:16 +0000 (12:49 -0400)]
README: Fix Fedora dependencies (#7133)
paramat [Wed, 14 Mar 2018 04:12:18 +0000 (04:12 +0000)]
Lua_api.txt: Split long lines part 4
paramat [Tue, 13 Mar 2018 01:59:01 +0000 (01:59 +0000)]
Rename 'subgame' to 'game'
paramat [Mon, 12 Mar 2018 02:49:16 +0000 (02:49 +0000)]
Lua_api.txt: Improve and complete drawtype documentation
Move documentation of mesh and plantlike_rooted drawtypes into main section.
paramat [Sun, 11 Mar 2018 23:41:22 +0000 (23:41 +0000)]
Lua_api.txt: Split long lines part 3
paramat [Fri, 9 Mar 2018 23:16:23 +0000 (23:16 +0000)]
Biome API: Add 'get_biome_name(biome_id)' API
Change name of default biome to a more suitable lowercase 'default'.
Loïc Blot [Sun, 11 Mar 2018 20:16:19 +0000 (21:16 +0100)]
Add Voxelarea unittests (#7121)
* Add voxelarea unittests
Loic Blot [Sun, 11 Mar 2018 17:22:11 +0000 (18:22 +0100)]
Android: typo fix since recent gradle update, as output path changed
Loic Blot [Sun, 11 Mar 2018 16:52:46 +0000 (17:52 +0100)]
Finally fix android build
Loic Blot [Sun, 11 Mar 2018 16:45:58 +0000 (17:45 +0100)]
Fix Android build, but there is a remaining linking issue in guiConfirmRegistration
* Also fix variable name overloading in guiConfirmRegistration
stujones11 [Wed, 6 Dec 2017 20:36:29 +0000 (20:36 +0000)]
Android build fixes for c++11
Loic Blot [Sun, 11 Mar 2018 15:52:53 +0000 (16:52 +0100)]
Android: update tools (gradle, NDK) & prepare to switch to clang
Vitaliy [Sat, 10 Mar 2018 18:33:37 +0000 (21:33 +0300)]
Drop texture file list cache (#6660)
SmallJoker [Sat, 10 Mar 2018 08:37:43 +0000 (09:37 +0100)]
Fix typo in lighting code since
bcdb3d5
paramat [Sat, 10 Mar 2018 04:26:38 +0000 (04:26 +0000)]
Lua_api.txt: Split long lines part 2
paramat [Wed, 7 Mar 2018 03:40:35 +0000 (03:40 +0000)]
Spawn level: Add 'get_spawn_level(x, z)' API
Returns a suitable player spawn y co-ordinate for unmodified terrain.
SmallJoker [Fri, 9 Mar 2018 23:24:57 +0000 (00:24 +0100)]
Formspecs: Unify textarea and field parsing functions, fix wrong fallback text
* textarea[], field[]: Unify function, fix wrong fallback text
* Remove apparently superflous mainmenumanager.h incldue
* intlGUIEditBox.cpp: make read-only boxes really read-only
* Use elseif (trivial)
Loic Blot [Fri, 9 Mar 2018 07:49:00 +0000 (08:49 +0100)]
VoxelArea: add_{x,y,z,p} must be static
Fix some documentations issues
Use getNodeNoCheck(v3s16, ...) in some cases instead of getNodeNoCheck(x, y, z, ...)
Loic Blot [Fri, 9 Mar 2018 07:36:42 +0000 (08:36 +0100)]
Drop unused struct ModLicenseInfo & ModAuthorInfo + default constructor in ModMetadata
Loic Blot [Fri, 9 Mar 2018 07:25:48 +0000 (08:25 +0100)]
ServerEnvironment & StaticObject cleanups
* isFreeServerActiveObjectId is now part of ServerEnvironment
* getFreeServerActiveObjectId is now part of ServerEnvironment
* StaticObject constructor now take ServerActiveObject instead of type + string. This permits to remove a big string copy in some code parts
Loic Blot [Thu, 8 Mar 2018 22:47:46 +0000 (23:47 +0100)]
Drop unused Server::m_ignore_map_edit_events_peer_id
Loic Blot [Thu, 8 Mar 2018 22:42:49 +0000 (23:42 +0100)]
Variable name fix + structure creation unrolling in lighting code
Loic Blot [Thu, 8 Mar 2018 21:58:43 +0000 (22:58 +0100)]
Drop less performant Server::setBlockNotSent for ClientInterface::markBlockposAsNotSent
paramat [Fri, 9 Mar 2018 04:18:53 +0000 (04:18 +0000)]
Lua_api.txt: Split long lines part 1
paramat [Sun, 4 Mar 2018 18:47:39 +0000 (18:47 +0000)]
Gennotify docs: Clarify returned positions for decorations
paramat [Wed, 7 Mar 2018 23:55:17 +0000 (23:55 +0000)]
Biomes: Document xyz biome limits
paramat [Sun, 4 Mar 2018 18:19:37 +0000 (18:19 +0000)]
Getv3intfield: Fix logic of return bool
paramat [Fri, 23 Feb 2018 08:54:03 +0000 (08:54 +0000)]
Biomes: Add 'min_pos'/'max_pos' xyz biome limits
'y_min' and 'y_max' are still accepted for compatibility.
Loic Blot [Thu, 8 Mar 2018 21:19:25 +0000 (22:19 +0100)]
Cleanup & bugfix
* ObjectRef::set_local_animation: fix wrong lua return (should push a boolean, currently returns nil)
* ObjectRef::set_eye_offset: fix wrong lua return (should push a boolean, currently returns nil)
* Fix various Server functions which depends on RemotePlayer objet and return true/false when player object is nil whereas it's a caller implementation error. Change those bool functions to void and add sanitize_check call instead. Current callers are always checking player object validity
* Optimize Server::setClouds : use CloudParams object ref instead of attribute deserialization from structure & perform RemotePlayer::setCloudParams directly in server class like many other calls
* Optimize Server::SendCloudParams: use CloudParams object ref instead of deserialized attributes
Loic Blot [Thu, 8 Mar 2018 21:06:48 +0000 (22:06 +0100)]
Cleanup: drop Server::hudGetHotbarSelectedImage()
Call directly accessible RemotePlayer::getHotbarSelectedImage() from server api
Loic Blot [Thu, 8 Mar 2018 21:05:47 +0000 (22:05 +0100)]
Cleanup: drop Server::hudGetHotbarImage()
Call directly accessible RemotePlayer::getHotbarImage() from server api & make it const ref
Loic Blot [Thu, 8 Mar 2018 21:03:45 +0000 (22:03 +0100)]
Cleanup: drop Server::hudGetHotbarItemcount()
Call directly accessible RemotePlayer::getHotbarItemcount() from server api
Loïc Blot [Thu, 8 Mar 2018 19:03:43 +0000 (20:03 +0100)]
mods.cpp/h: little performance improvement in getModsInPath (+ codestyle) (#7108)
* mods.cpp/h: little performance improvement in getModsInPath
pauloue [Mon, 5 Mar 2018 15:14:19 +0000 (10:14 -0500)]
Fix bad markdown in lua_api.txt
you [Sun, 4 Mar 2018 16:34:36 +0000 (17:34 +0100)]
Fix missing warningstream (or similar problem) (#7034)
Use the --color command line parameter instead of a setting for coloured logs
This fixes the missing warningstream bug, g_settings->get mustn't be used there.
Also, the decision about en- or disabling log colours fits better to the command line parameters than minetest settings.
Brian [Sun, 4 Mar 2018 16:34:09 +0000 (11:34 -0500)]
Allow for getting world name and path separately on the command line (#6555)
Change to --worldlist instead of --world list.
Gets rid of --worldpath parameter added as part of this pull request,
instead moving the listing function to a command --worldlist that
accepts either name, path, or both and prints out the corresponding
information.
paramat [Fri, 2 Mar 2018 21:27:59 +0000 (21:27 +0000)]
Gennotify: Add 'minetest.get_decoration_id' API
Returns the decoration ID for the provided decoration name string.
For use with gennotify, to know the decoration IDs for use in
'minetest.set_gen_notify'.
paramat [Fri, 2 Mar 2018 13:39:39 +0000 (13:39 +0000)]
Generate Notifier: Clear events once after all 'on generated' functions
Gael-de-Sailly [Wed, 28 Feb 2018 17:51:53 +0000 (18:51 +0100)]
MapgenValleys: Fixed submarine valleys shape
SmallJoker [Sat, 3 Mar 2018 09:59:43 +0000 (10:59 +0100)]
c_converter: Function template for numeric fields, add v3s16 default (#7090)
SmallJoker [Sat, 3 Mar 2018 09:59:14 +0000 (10:59 +0100)]
Slippery: Simplify, make more efficient (#7086)
Use already existing collision results for the nearest colliding node
Fix slippery effect in free_move mode
Vitaliy [Sat, 3 Mar 2018 09:58:45 +0000 (12:58 +0300)]
Cleanup in flat lighting (#7051)
red-001 [Sun, 25 Feb 2018 22:52:05 +0000 (22:52 +0000)]
Fix liquid post effect colour behaviour in third person view
paramat [Fri, 23 Feb 2018 13:42:48 +0000 (13:42 +0000)]
Place schematic (on vmanip): Enable use of 'place center' flags
For 'place schematic' and 'place schematic on vmanip' APIs.
Fix 'place center' code to properly centre schematics.
Fix some comments.
paramat [Sat, 24 Feb 2018 15:57:34 +0000 (15:57 +0000)]
CollisionMoveSimple: Collide with 'ignore' nodes
paramat [Tue, 20 Feb 2018 19:32:24 +0000 (19:32 +0000)]
SAO limits: Allow SAOs to exist outside the set 'mapgen limit'
nOOb3167 [Sun, 25 Feb 2018 11:26:41 +0000 (12:26 +0100)]
Fix CMake error (#7074) by bumping the required CMake version past 3.8.1 (#7075)
SmallJoker [Sun, 25 Feb 2018 11:25:39 +0000 (12:25 +0100)]
is_area_protected: Rename from intersects_protection (#7073)
* is_area_protected: Rename from intersects_protection
Return first protected position
Clarify docs: Mods may overwrite the function
nOOb3167 [Mon, 19 Feb 2018 14:01:10 +0000 (15:01 +0100)]
CMakeLists use the source_group command to improve look and feel when generating Visual Studio projects.
The TREE argument of source_group appears in CMake 3.8 therefore check for version.
nOOb3167 [Mon, 19 Feb 2018 13:57:01 +0000 (14:57 +0100)]
CMakeLists pass windows sources (manifest and resource file) to executable targets separately from common_SRCS
SmallJoker [Fri, 23 Feb 2018 16:01:05 +0000 (17:01 +0100)]
Registration dialog: Larger text field with scrollbars (#7047)
Center text, text area doubled now
paramat [Wed, 21 Feb 2018 14:34:06 +0000 (14:34 +0000)]
Find nodes in area (under air): Raise volume limit and document it
paramat [Wed, 21 Feb 2018 14:06:53 +0000 (14:06 +0000)]
Settingtypes.txt: Fix valleys dungeon ymax error
paramat [Tue, 20 Feb 2018 13:42:52 +0000 (13:42 +0000)]
Vertical biome blend: Tune blend patterns
paramat [Sat, 17 Feb 2018 17:43:13 +0000 (17:43 +0000)]
Dungeons: Add Y limits in all mapgens
Preserve the upper limit used in mgvalleys.
Muhammad Rifqi Priyo Susanto [Fri, 29 Sep 2017 17:50:42 +0000 (00:50 +0700)]
Delete world dialog: Move buttons to avoid double click deletion
Move confirmation delete button to never overlap initial delete button,
to avoid world deletion by accidental double click.
dopik [Mon, 19 Feb 2018 07:41:44 +0000 (08:41 +0100)]
/shutdown can't do countdown when using reconnect and/or shutdown message (#7055)
Delay was converted from the param string and not the delay value, thus never using the actual given delay value when used in combination with other string values in the param, in this case reconnect and the shutdown messsage.
Tre [Mon, 19 Feb 2018 07:25:57 +0000 (01:25 -0600)]
Add a refresh button to the serverlist (#6957)
* add refresh button
* Make search and refresh buttons smaller
* Change to image button
red-001 [Sun, 18 Feb 2018 21:33:42 +0000 (21:33 +0000)]
Mitigate formspec exploits by verifying that the formspec was shown to the user by the server. (#6878)
This doesn't check the fields in anyway whatsoever so it should only be seen as a way to mitigate exploits, a last line of defense to make it harder to exploit bugs in mods, not as a reason to not do all the usually checks.
pauloue [Sun, 18 Feb 2018 09:41:22 +0000 (04:41 -0500)]
Lua API documentation: Fix spelling (#7046)
sfan5 [Sun, 18 Feb 2018 09:40:45 +0000 (10:40 +0100)]
Check argument types inside MetaDataRef Lua API (#7045)
you [Sun, 18 Feb 2018 09:40:14 +0000 (10:40 +0100)]
Fix "Ignoring CONTENT_IGNORE redefinition" warning (#4393)
minetest.override_item still passes to core
red-001 [Sat, 17 Feb 2018 18:23:21 +0000 (18:23 +0000)]
Remove legacy chat network code. (#6954)
Vitaliy [Thu, 15 Feb 2018 20:19:34 +0000 (23:19 +0300)]
Render copyright notice: Fix name spelling (#7042)
red-001 [Thu, 15 Feb 2018 20:18:54 +0000 (20:18 +0000)]
Add `on_auth_fail` callback (#7039)
Called when a client fails to supply the correct password for the account it's attempting to login as.
paramat [Mon, 12 Feb 2018 00:52:44 +0000 (00:52 +0000)]
Dungeons: Avoid generation in multiple liquid nodes and 'airlike'
Previously only 'mapgen water source' and 'mapgen river water source'
were checked for. Games can use multiple liquid nodes defined for biomes,
many of which will not be aliased to those 2 mapgen aliases, causing
floating dungeons to generate in some liquids.
Now we check for liquid drawtype instead, so can remove liquid nodes
from dungeonparams.
Also check for 'airlike' drawtype instead of 'CONTENT_AIR' to avoid
generation in 'airlike' nodes in some rare situations. This will also be
needed for when we add definable biome air nodes.
paramat [Sat, 10 Feb 2018 04:55:40 +0000 (04:55 +0000)]
Item entity: Delete in 'ignore' nodes
paramat [Tue, 6 Feb 2018 00:55:35 +0000 (00:55 +0000)]
Falling.lua: Delete falling node entities on contact with 'ignore'
Prevents falling node entities entering the ignore at a world edge and
resting on unloaded nodes 16 nodes below, unreachable, undiggable and
still being processed by 'on step' because they don't revert to nodes.
Loic Blot [Sun, 11 Feb 2018 08:23:25 +0000 (09:23 +0100)]
map.cpp: Initialize NodeNeighbor, set NeighborType to u8 & cleanup
Cleanup:
* Drop unused Map::transforming_liquid_size()
* NodeNeighbor must use const ref for v3s16
* Add a missing default in a switch case
Dániel Juhász [Sat, 10 Feb 2018 20:04:16 +0000 (22:04 +0200)]
Node definition manager refactor (#7016)
* Rename IWritableNodeDefManager to NodeDefManager
* Make INodeDefManager functions const
* Use "const *NodeDefManager" instead of "*INodeDefManager"
* Remove unused INodeDefManager class
* Merge NodeDefManager and CNodeDefManager
* Document NodeDefManager
stujones11 [Sat, 10 Feb 2018 09:42:33 +0000 (09:42 +0000)]
Position entity nametags relative to selection-box (#7031)
SmallJoker [Fri, 9 Feb 2018 08:39:34 +0000 (09:39 +0100)]
Fix 'Change Keys' menu crash caused by
501f936
you [Thu, 8 Feb 2018 18:17:06 +0000 (19:17 +0100)]
Allow dumping userdata (#7012)
ThomasMonroe314 [Mon, 29 Jan 2018 17:21:49 +0000 (11:21 -0600)]
Switch F3 to use 'enable_fog' setting
stujones11 [Fri, 26 Jan 2018 19:08:54 +0000 (19:08 +0000)]
Include alpha channel reference in MaterialTypeParam
red-001 [Sun, 21 Jan 2018 12:28:47 +0000 (12:28 +0000)]
Move `setlocale` from Lua to C++.
PorygonZRocks [Tue, 5 Dec 2017 05:01:49 +0000 (23:01 -0600)]
Add main_menu_style setting
you [Mon, 5 Feb 2018 14:17:10 +0000 (15:17 +0100)]
Add minetest.is_player (#7013)
* Add minetest.is_player
* First use for is_player
paramat [Mon, 5 Feb 2018 04:59:13 +0000 (04:59 +0000)]
Lua_api.txt: Document 'wielditem' visual in object properties
paramat [Thu, 1 Feb 2018 01:12:56 +0000 (01:12 +0000)]
Item entity: Prevent motion in ignore nodes
Wuzzy [Sun, 4 Feb 2018 18:21:41 +0000 (19:21 +0100)]
Add kill chat command (#6992)
Replace minetest.* with core.* in 1 file
lisacvuk [Sun, 4 Feb 2018 09:17:46 +0000 (10:17 +0100)]
Make hud_get return aligment, offset and size. (#7006)
* Make hud_get return aligment and offset.
* Return size aswell.
Dániel Juhász [Sun, 4 Feb 2018 03:16:45 +0000 (04:16 +0100)]
Remove unused light updating code
Also remove the unit test that tests the removed algorithms.
sfan5 [Fri, 2 Feb 2018 22:34:09 +0000 (23:34 +0100)]
Refine movement anticheat again (#7004)
* Account for walking speed in vertical dir
* Avoid undefined behaviour due to division-by-zero
number Zero [Mon, 29 Jan 2018 17:24:15 +0000 (20:24 +0300)]
Fix liquid bottoms not being rendered
Wayward One [Sun, 21 Jan 2018 20:41:04 +0000 (15:41 -0500)]
Add Android drivers to the video_driver drop-down menu
Adds the Android video drivers ogles1 and ogles2 to the video_drivers drop-down menu
Loïc Blot [Mon, 29 Jan 2018 23:30:02 +0000 (00:30 +0100)]
Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)
* Add minetest.bulk_set_node call + experimental mod unittest
* Optimize set_node function to prevent triple lookup on contentfeatures
Do only one lookup for old, and try to merge old and new lookup if node is same than previous node
* Add benchmark function + optimize vector population to have real results
Wuzzy [Mon, 29 Jan 2018 22:39:36 +0000 (23:39 +0100)]
Make chat command + privilege help slightly more accurate (#6964)
* Make chat command help slightly more accurate
* Slightly more accurate privilege help
* Simplify command/priv help
* More command/priv help tweaks
sfan5 [Sun, 28 Jan 2018 09:21:21 +0000 (10:21 +0100)]
Apply physics overrides correctly during anticheat calculations (#6970)
SmallJoker [Fri, 26 Jan 2018 20:27:30 +0000 (21:27 +0100)]
[CSM] HUD Fix not updating server HUDs caused by
4f688d5
red-001 [Fri, 26 Jan 2018 15:05:47 +0000 (15:05 +0000)]
Fix issues with earlier CSM HUD commit (#6940)
The CSM HUD PR caused some strange behavior including aborts due to parts of it using some slightly hacky code, the event refactor changing how events are processed and a minor oversight.
Tre [Thu, 25 Jan 2018 19:59:24 +0000 (13:59 -0600)]
Main menu: Change tabs to 'Start Game' and 'Join Game' (#6955)
lisacvuk [Tue, 23 Jan 2018 18:28:21 +0000 (19:28 +0100)]
Disable fall damage when "immortal" group set (#6946)
Muhammad Nur Hidayat Yasuyoshi (MNH48.com) [Tue, 23 Jan 2018 18:27:41 +0000 (02:27 +0800)]
Add missing languages from menu (#6953)
The following languages exist in Minetest PO folder were missing from the selection menu:
- dv (Dhivehi)
- ms (Malay)
- sl (Slovenian)
- sv (Swedish)
- sw (Swahili)
Paramat [Tue, 23 Jan 2018 18:04:58 +0000 (18:04 +0000)]
Intersects_protection(): Move from Minetest Game to builtin (#6952)
A useful function that applies 'core.is_protected()' to a 3D lattice of
points evenly spaced throughout a defined volume, with a parameter for
the maximum spacing of points.